Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Juko' Training

Training WC: 1004

Points left: 0/35
New Stats:
Agility: 15/50
Stamina: 10/50
Taijutsu: 15/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 5%/50%

PL: 65
Capped Points: 65/300

Also, buying the following Jutsu:
Janken
Janken said:
Janken
A simple 3-hit combo given the title of a child's game.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 3 Strikes at normal Accuracy dealing 65 Damage each.
Rank 2: 3 Strikes at normal Accuracy dealing 85 Damage each.

Special Action: By paying an additional +20% Cp, the user may choose a single effect:
- Rock: The user combines all three strikes into a single strike dealing 200/250 Damage with a +6%/+8% chance to cause suppression.
- Paper: The user combines all three strikes into a single strike dealing 200/250 Damage with a +4%/+5% chance to cause bleeding.
- Scissors: The user combines all three strikes into a single dealing 200/250 Damage ignoring 5% Damage Reduction.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp

Notes:
- Rock can only cause Suppression successfully once per round.
- Paper can only cause Bleeding successfully once per round.
 
Juko Sugihira said:
Training WC: 1004

Points left: 0/35
New Stats:
Agility: 15/50
Stamina: 10/50
Taijutsu: 15/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 5%/50%

PL: 65
Capped Points: 65/300

Also, buying the following Jutsu:
Janken
Janken said:
Janken
A simple 3-hit combo given the title of a child's game.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 3 Strikes at normal Accuracy dealing 65 Damage each.
Rank 2: 3 Strikes at normal Accuracy dealing 85 Damage each.

Special Action: By paying an additional +20% Cp, the user may choose a single effect:
- Rock: The user combines all three strikes into a single strike dealing 200/250 Damage with a +6%/+8% chance to cause suppression.
- Paper: The user combines all three strikes into a single strike dealing 200/250 Damage with a +4%/+5% chance to cause bleeding.
- Scissors: The user combines all three strikes into a single dealing 200/250 Damage ignoring 5% Damage Reduction.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp

Notes:
- Rock can only cause Suppression successfully once per round.
- Paper can only cause Bleeding successfully once per round.

Training Approved
+ 750 Yen for E-Rank
- 450 Yen for Jutsu Purchasing
 
Mission Completed

Points left: 0/70 (+35)
New Stats:
Agility: 35/50
Stamina: 10/50
Taijutsu: 20/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 15%/50%

PL: 100
Capped Points: 100/300

Also, buying the following Jutsu:

Hot Weapon
Hot Weapon said:
By effecting the nerve receptors to feel like holding a weapon will scald their hands, the user can ultimately force the target to disarm their weapon.

Information
Prerequisite: E Rank

Rank 1: Cast at -2 Gen DC, deals 45 Illusionary Damage every round the weapon is equipped.
Master: Cast at -2 Gen DC, deals 55 Illusionary Damage every round the weapon is equipped.

Special Action - Twitch: May sacrifice the damage dealt for a chance to cause the target to drop their weapon(s) involuntarily. When doing it in this way, there is a 5%/10% chance for the user to drop their weapon(s)

Note:
- There is no round limit to this jutsu, but is dispelled once the target no longer has a weapon equipped.
- Twitch gets a roll for every weapon equipped.
- Twitch also has no round limit and is dispelled once the target no longer has a weapon equipped.

Rank 1 Cost: 70 CP to initiate, 35 CP per round maintain
Master Cost: 90 CP to initiate, 45 CP per round maintain
 
Juko Sugihira said:
Mission Completed

Points left: 0/70 (+35)
New Stats:
Agility: 35/50
Stamina: 10/50
Taijutsu: 20/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 15%/50%

PL: 100
Capped Points: 100/300

Also, buying the following Jutsu:

Hot Weapon
Hot Weapon said:
By effecting the nerve receptors to feel like holding a weapon will scald their hands, the user can ultimately force the target to disarm their weapon.

Information
Prerequisite: E Rank

Rank 1: Cast at -2 Gen DC, deals 45 Illusionary Damage every round the weapon is equipped.
Master: Cast at -2 Gen DC, deals 55 Illusionary Damage every round the weapon is equipped.

Special Action - Twitch: May sacrifice the damage dealt for a chance to cause the target to drop their weapon(s) involuntarily. When doing it in this way, there is a 5%/10% chance for the user to drop their weapon(s)

Note:
- There is no round limit to this jutsu, but is dispelled once the target no longer has a weapon equipped.
- Twitch gets a roll for every weapon equipped.
- Twitch also has no round limit and is dispelled once the target no longer has a weapon equipped.

Rank 1 Cost: 70 CP to initiate, 35 CP per round maintain
Master Cost: 90 CP to initiate, 45 CP per round maintain

Training Approved
+ 1,250 Yen for E-Rank Mission Completion
- 450 Yen for Jutsu Purchasing
 
Juko Sugihira said:
Training Completed

Points left: 0/105 (+35)
New Stats:
Agility: 35/50
Stamina: 35/50
Taijutsu: 20/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 25%/50%

PL: 135
Capped Points: 135/300

Also, buying the following Jutsu:

Body Switch - Rank 1 -450
Wind Slash - Rank 1 -450
-900 Yen in total.

Roller note - show old stats before training to make the process quicker, WC is also requested for the same reason

Training approved
- 900 for Purchases
+750 yen for training
 
Requesting Late Training from Week 23.10-29.10 - 35 Points
Current Training completed - 35 Points

Total points to allocate = 70
Agility: 35/50
Stamina: 35/50
Taijutsu: 20/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 25%/50%
ASP: 0
Capped Points: 135/300

Allotted points to:
Agility – 15
Stamina – 15
Ninjutsu – 15
Genjutsu – 15
Chakra control – 10
Total = 70
0 points remaining

Final points:

Agility: 50/50
Stamina: 50/50
Taijutsu: 20/50
Ninjutsu: 25/50
Genjutsu: 25/50
Chakra Control: 35/50
ASP: 0
Capped Points: 205/300

Mastering jutsu:
Thermal Maw – 6
Pressure Blast – 6
Wind Slash – 6
Body Switch – 6
Janken – 6
Hot Weapon – 6
= 36 ASP spent

Acquiring #1 rewards:
+550 ASP
+275,000 Yen

Purchasing (advanced shop):
Abilities card – 75 ASP
= 75 ASP spent

Purchasing jutsu:
Fireball – 1200
Combustive Seal – 1200
Air Bullet – 1200
Shredding Touch – 1200
Cancel – 1200
4-Hit-Combo – 1200
Cross Rip – 1200
Cross Pierce – 1200
Impaling Counter – 1200
Deception – 450
Basic Clone – 450
Mimic – 450
Amnesia – 1200

Total = -13350

Total rewards:
ASP = 439
Yen = 275,000 + 1500 – 13350 = 263,150
 
Juko Sugihira said:
Requesting Late Training from Week 23.10-29.10 - 35 Points
Current Training completed - 35 Points

Total points to allocate = 70
Agility: 35/50
Stamina: 35/50
Taijutsu: 20/50
Ninjutsu: 10/50
Genjutsu: 10/50
Chakra Control: 25%/50%
ASP: 0
Capped Points: 135/300

Allotted points to:
Agility – 15
Stamina – 15
Ninjutsu – 15
Genjutsu – 15
Chakra control – 10
Total = 70
0 points remaining

Final points:

Agility: 50/50
Stamina: 50/50
Taijutsu: 20/50
Ninjutsu: 25/50
Genjutsu: 25/50
Chakra Control: 35/50
ASP: 0
Capped Points: 205/300

Mastering jutsu:
Thermal Maw – 6
Pressure Blast – 6
Wind Slash – 6
Body Switch – 6
Janken – 6
Hot Weapon – 6
= 36 ASP spent

Acquiring #1 rewards:
+550 ASP
+275,000 Yen

Purchasing (advanced shop):
Abilities card – 75 ASP
= 75 ASP spent

Purchasing jutsu:
Fireball – 1200
Combustive Seal – 1200
Air Bullet – 1200
Shredding Touch – 1200
Cancel – 1200
4-Hit-Combo – 1200
Cross Rip – 1200
Cross Pierce – 1200
Impaling Counter – 1200
Deception – 450
Basic Clone – 450
Mimic – 450
Amnesia – 1200

Total = -13350

Total rewards:
ASP = 439
Yen = 275,000 + 1500 – 13350 = 263,150

Training approved
+550 asp
+276,500 yen
-13,350 yen
- 111 Asp
 
Tutor Thread complete - 35 Points

Total points to allocate = 35
Agility: 50/50
Stamina: 50/50
Taijutsu: 20/50
Ninjutsu: 25/50
Genjutsu: 25/50
Chakra Control: 35/50
Capped Points: 205/300

Allotted points to:
Taijutsu – 20
Chakra control – 15
Total = 35
0 points remaining

Final points:

Agility: 50/50
Stamina: 50/50
Taijutsu: 40/50
Ninjutsu: 25/50
Genjutsu: 25/50
Chakra Control: 50/50
Capped Points: 240/300

Purchasing Jutsus:
Scatter – 450
Knock Breaker – 450
Transformation – 450
Trap Hole – 1200
Solemn Decision – 1200
Non-Aggressive Zone – 1200

Total: -4500

Mastering Jutsu:
Amnesia – 8
Fireball – 8
Air Bullet – 8
Shredding Touch – 8
Combustive Seal – 8
Scatter – 6
Knock Breaker – 6
Transformation – 6
Trap Hole – 8
Solemn Decision – 8
Non-Aggressive Zone – 8
= 82 ASP spent

Total ASP: 439
439 - 82: 357 ASP left.
 
Juko Sugihira said:
Tutor Thread complete - 35 Points

Total points to allocate = 35
Agility: 50/50
Stamina: 50/50
Taijutsu: 20/50
Ninjutsu: 25/50
Genjutsu: 25/50
Chakra Control: 35/50
Capped Points: 205/300

Allotted points to:
Taijutsu – 20
Chakra control – 15
Total = 35
0 points remaining

Final points:

Agility: 50/50
Stamina: 50/50
Taijutsu: 40/50
Ninjutsu: 25/50
Genjutsu: 25/50
Chakra Control: 50/50
Capped Points: 240/300

Purchasing Jutsus:
Scatter – 450
Knock Breaker – 450
Transformation – 450
Trap Hole – 1200
Solemn Decision – 1200
Non-Aggressive Zone – 1200

Total: -4500

Mastering Jutsu:
Amnesia – 8
Fireball – 8
Air Bullet – 8
Shredding Touch – 8
Combustive Seal – 8
Scatter – 6
Knock Breaker – 6
Transformation – 6
Trap Hole – 8
Solemn Decision – 8
Non-Aggressive Zone – 8
= 82 ASP spent

Total ASP: 439
439 - 82: 357 ASP left.

Training approved
+750 Yen for E rank training
-4950 Yen for Jutsu Purchases (Post calculation missing one Jutsu)
 

Current Ninpocho Time:

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