Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kaen's Dojo

Kaen

Well-Known Ninja
Joined
Jan 17, 2014
Messages
2,111
Yen
1,395,950
ASP
1,065
OOC Rank
S
Kaen Shinku:

The Red King
HP: (65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Class bonus features
High: Ninjutsu
Average: The Rest
Low: Melee, Ranged

OOC Rank: S (Capped)

Bloodline/Core Ability: Inuzuka/Reckless/Steadfast (Chimera)

Core Ability Choices:
[TABLE=100,null]
[TR]
[TH]
Chimera Custom Bloodline​
[/TH]
[/TR]
[TR]
[TD]

[lb][/lb]
---[lb][/lb]
[lb][/lb]
Wild Soul - Passive[lb][/lb]
Though many Inuzuka have calmed down over the generations to better fit the structured Shinobi life, there is still the fire within burning from a time where survival-of-the-fittest was in full force; where they were no less savage than the beasts they lived and fought with. Nothing brings forth this fierceness more than the thrill of battle.[lb2][/lb2]

Rank 1: The user gains +1 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +10% damage to a singe [Jutsu Subtype]. [lb][/lb]
Rank 2: The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +10% damage to a singe [Jutsu Subtype]. [lb][/lb]
Rank 3: The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +15% damage to a singe [Jutsu Subtype]. [lb2][/lb2]

Note:[lb][/lb]
- Both Secondary bonus and damage bonus are chosen at the time of obtaining Inuzuka, and must be noted in the user's Dojo thread.[lb][/lb]
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). [lb][/lb]Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). [lb][/lb]Temporary HP is lost at the end of the round.[lb2][/lb2]

Choosing +2 to Ninjutsu Accuracy and +15% Fire damage.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Zodiac Blessing - Passive</U><i></i>[lb][/lb]
The Lone Wolf wields their body as a conduit for the departed souls of their pack. The end result is that they take on even further traits of their Spirit Animal, manifesting as an even deeper connection to their heritage.[lb2][/lb2]

All Ranks: While Feral Shift is active, the user gains an additional effect depending on the user's [Spirit Animal]. See spoiler below. [lb2][/lb2]

Choosing Elemental (Fire) as my Spirit Animal[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Savage Affinity - Passive[lb][/lb]
The blood flowing though the veins of the Inuzuka is both ancient and wild, and for that reason often hearkens to a much more savage era. Their very nature is said to push the boundaries between human and beast. [lb2][/lb2]

Rank 1: The user has a special Ability slot which may only be filled by a single General Contract Ability [link]. The user's chakra costs are raised by 20%. [lb][/lb]
Rank 2: The user's chakra costs are only raised by 10%. [lb][/lb]
Rank 3: The user's chakra costs are not raised.[lb2][/lb2]

Note:[lb][/lb]
- User may not select Hivemind, Mount or Gigantic.[lb][/lb]
- The chosen ability may be learned and unlearned following standard Ability training rules.[lb2][/lb2]

Choosing Sharp Sense as the GCA
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Beast's Embrace - Passive</U><i></i>[lb][/lb]
The Inuzuka may lack the bond with their particular spirit animal, but their blessing is none the weaker; any power they would have gained in numbers is instead concentrated solely onto themselves.[lb2][/lb2]

Rank 1: When fighting alone the user gains +2 Accuracy/DC, +2 Dodge. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.[lb][/lb]
Rank 2: When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 5% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.[lb][/lb]
Rank 3: When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 10% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.[lb2][/lb2]

Note(s):[lb][/lb]
- The user's personal summons count will not reduce this bonus, but any Creation jutsu will.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Feral Shift - Physical Style[lb][/lb]
The base instincts of the Inuzka echoes through every aspect of their fighting style. They hone their attributes to the point where they begin to blur the line between human and beast, taking properties of their spirit animal. the Inuzuka are well known for their smell and hearing rivaling that wolves and hounds.[lb2][/lb2]

Rank 1: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 1% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.[lb][/lb]
Rank 2: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 2% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.[lb][/lb]
Rank 3: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 3% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.[lb2][/lb2]

Note; [lb][/lb]
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). [lb][/lb]Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). [lb][/lb]Temporary HP is lost at the end of the round.[lb][/lb]
- If the user's [Spirit Animal] table has anything that requires the user to list something in their Dojo or upon creation, such as the Plant contract's [link] Daylight/Lowlight choice, the Snake contract's [link] specified poison, or the Lizard contract's [link] Salamander's Hunger element, then it is chosen upon entering Feral Shift for the first time in battle. Once chosen, it remains this way for the remainder of battle.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Unbalancing Strike</U><i></i> - Dependent Special Move (2 points)[lb][/lb]
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.[lb][/lb]
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Undying Warrior - Independent Special Move[lb][/lb]
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will. [lb][/lb]
Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.[lb][/lb]
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Stand Fast - Independent Special Move[lb][/lb]
A Steadfast who learns this particular ability is able to tap into a great reservoir of inner resolve, temporarily becoming able to suffer huge amounts of damage without incurring any serious harm to themselves by taking an absolutely defensive stance.[lb][/lb]
Effect: For one round, the user reduces all damage against themselves by 75% but cannot attack in that round. Usable only once per combat. Does not take any more Damage reduction buffs. If the user is not hit during the round this is used, it will not count as being used.
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Second Wind - Independent Special Move[lb][/lb]
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.[lb][/lb]
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat. [lb][/lb]
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Brink of Insanity - Jutsu (1 point, 1 point to rank up)[lb][/lb]
Restriction - A rank and up[lb][/lb]
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.[lb][/lb]
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.[lb][/lb]
Rank 1 Cost: 1650CP, 825CP/Rnd[lb][/lb]
Rank 2 Cost: 2065CP, 1030CP/Rnd[lb][/lb]
Note 1:</I> While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.[lb][/lb]
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
[/TD]
[/TR]
[/TABLE]

Kinjutsu: Chimera

Implants

1. World Shatter (Seikon - Cobalt)
2. Void Mirage (Void Walker)
3. Particle Disruption (Seikon - Cobalt)

Curse Seals:
Shepard of Fire
◾Gen DC to High
◾4 Points - Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
◾2 Points - +1 Acc

Advanced Shop Battle Related Purchases:
Class Points
Ability Slot
RP Slot 2x
Additional Advanced Element(s) x5
Item Hoarder

Abilities:
0. Shinobi 101 - Unarmed Taijutsu uses Ninjutsu Accuracy
0. Sentinel
0. Arcane Knowledge
0. Genetic Implant
1. Cursed Seal
2. Alignment Focus - Cursed
3. Stalker
4. Jutsu Mastery
5. Human Anatomy
6. Hidden Power
7. Fearless
8. Jutsu Expansion
9. Defensive Technique
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Lightning
4. Water
5. Wind
6. Non-Elemental
7. Anbu
8. Shadow
9. Explosion
10. Plasma
11. Kinetic
12. Scorch
13. Sand
14. Lava
15. Vapor
16. Poison

Minor Affinities:
1.
2.
3.
4.
5.
6.

Advanced Elements:
1. Shadow
2. Explosion
3. Plasma
4. Kinetic
5. Scorch
6. Sand
7. Lava
8. Vapor
9. Poison

Weapons:

Mantle of Fire

Type: Unarmed - Handseals
Modifiers: -2 Acc, +10% Damage
  1. Recovery
  2. Re-Energize
  3. Trick Weapon - Bludgeoning

Suna's Artifice
Type: Unarmed - Handseals
Modifiers: +2 Acc, -10% Damage
  1. Vanguard
  2. Mirage
  3. Swift

Suna's Wrath
Type: Unarmed - Suppression
Modifiers: -2 Acc, +10% Damage
  1. Great Weapon
  2. Mirage
  3. Razor Strike

Sasayaki
Type: Slashing - Bleeding
Modifiers: +2 Acc, -10% Damage
  1. Silencer
  2. Mirage
  3. Bloodrack

Inventory

1. Light Armor
2. Headset
3. Respirator
4. Pouch - Tools

Contracts:


[TABLE=100,null]
[TR]
[TH]
Monkey Summon - Daiken-Zaru​
[/TH]
[/TR]
[TR]
[TD]
[TABLE=100,null]
[TR]
[TH]</B>
Statistics​
<i>
</i>
[/TH]

[TH]
Custom Class​
<i>
</i>
[/TH]

[TH]
Abilities & Jutsu Sub-types​
<i>
</i>
[/TH]

[TH]
Weapon​
<i>
</i>
[/TH]
[/TR]
[TR]
[TD]

::Agility:: 450/450[lb][/lb]
::Taijutsu:: 450/450[lb][/lb]
::Ninjutsu:: 450/450[lb][/lb]
::Genjutsu:: 450/450[lb2][/lb2]

::Health Points:: 32,400[lb][/lb]
::Chakra Points:: 32,400[lb][/lb]
::Action Points:: 5
[/TD]
[TD]
<U><I>Way of the Heavy Fist[lb][/lb]
(35 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
(35 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
Bonus: +2 Accuracy[lb][/lb]
High: Melee[lb][/lb]
Average: All others[lb][/lb]
Low: Genjutsu DC, Ninjutsu Accuracy[lb2][/lb2]
[/TD]
[TD]

1. Weapon Mastery - Unarmed[lb][/lb]
2. Chakra Style - Lightning[lb][/lb]
3. Cursed Seal[lb][/lb]
~ +1 Accuracy[lb][/lb]
~ Move Ranged Acc into High[lb][/lb]
~ +1 Ap. Partial hits against the user are treated as full hits.
[lb2][/lb2]
<U>Sub-types[lb][/lb]
1. Unarmed[lb][/lb]
2. Buffing[lb][/lb]
3. Crystal
[/TD]
[TD]

Fists of Devastation[lb][/lb]
Unarmed - Can cause Supression[lb][/lb]
Acc +2, Dmg -10%[lb][/lb]
Augments:[lb][/lb]
Wired[lb][/lb]
Dual Weapon[lb][/lb]
Anchor Boost[lb][/lb]
[/TD]
[/TR]
[/TABLE]

[thead]

[/thead]
[tbody]

[/tbody]
[TABLE=100,null]
[TR]
[TH]E Rank[/TH]
[TH]D Rank[/TH]
[TH]C Rank[/TH]
[TH]B Rank[/TH]
[TH]A Rank[/TH]
[/TR]
[TR]
[TD]
◾Charge [M][lb][/lb]
◾Grip [M][lb][/lb]
◾Fleeted [M][lb][/lb]
◾Janken [M][lb][/lb][/TD]
[TD]
◾Shadow Play [M][lb][/lb]
◾4-Hit Combo [M][lb][/lb]
◾Spinning Wind [M][lb][/lb]
◾Nut Buster [M][lb][/lb][/TD]
[TD]
◾Shadow Dance [M][lb][/lb]
◾Barrage [M][lb][/lb]
◾Step-In Flash [M][lb][/lb]
◾Roaring Combination [M][lb][/lb][/TD]
[TD]
◾Cover [M][lb][/lb]
◾Primary Lotus [M][lb][/lb]
◾Shadow Step Strike [M][lb][/lb]
◾Multi-Hit Combo [M][lb][/lb][/TD]
[TD]
◾Devastating Aura [M][lb][/lb]
◾Eagle Drop [M][lb][/lb]
◾Dance of the Waxing Moon [M][lb][/lb]
◾Fist of Virtue [M][lb][/lb]
◾Fist of Sin [M][lb][/lb]
◾Diamond Cutter [M][lb][/lb][/TD]
[/TR]
[/TABLE]

[thead]

[/thead]
[tbody]

[/tbody]
[/TD]
[/TR]
[/TABLE]

[thead]
[/thead]
[tbody]

[/tbody]




[TABLE=100,null]
[TR]
[TH]
Tsuku Summon - Sprinkles [Cursed Alignment]​
[/TH]
[/TR]
[TR]
[TD]
[TABLE=100,null]
[TR]
[TH]
Statistics​
<i>
</i>
[/TH]

[TH]
Custom Class​
<i>
</i>
[/TH]

[TH]
Abilities & Jutsu Sub-types​
<i>
</i>
[/TH]

[TH]
Weapon​
<i>
</i>
[/TH]
[/TR]
[TR]
[TD]

::Agility:: 450/450[lb][/lb]
::Taijutsu:: 450/450[lb][/lb]
::Ninjutsu:: 450/450[lb][/lb]
::Genjutsu:: 450/450[lb2][/lb2]

::Health Points:: 29,400[lb][/lb]
::Chakra Points:: 35,400[lb][/lb]
::Action Points:: 5
[/TD]
[TD]
<U><B>The Flame's Mantle[lb][/lb]
(30 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
(40 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
Bonus: +4 points to HP and CP modifiers[lb][/lb]
High: Ninjutsu Accuracy[lb][/lb]
Average: All others[lb][/lb]
Low: Genjutsu DC, Melee Accuracy, Ranged[lb2][/lb2]
[/TD]
[TD]

1. Ancient Wisdom[lb][/lb]
2. Concentration[lb][/lb]
3. Healing Factor[lb][/lb]

[lb2][/lb2]
Sub-types[lb][/lb]
1. Medical[lb][/lb]
2. Paper[lb][/lb]
3. Buffing
[/TD]
[TD]

Dragon's Tooth[lb][/lb]
Unarmed - Can cause Suppresion[lb][/lb]
Acc +2, Dmg -10%[lb][/lb]
Augments:[lb][/lb]
Vanguard[lb][/lb]
Mirage[lb][/lb]
Free Flow
[/TD]
[/TR]
[/TABLE]

[thead]

[/thead]
[tbody]

[/tbody]
[TABLE=100,null]
[TR]
[TH]E Rank[/TH]
[TH]D Rank[/TH]
[TH]C Rank[/TH]
[TH]B Rank[/TH]
[TH]A Rank[/TH]
[/TR]
[TR]
[TD]
◾Charge [M][lb][/lb]
◾Grip [M][lb][/lb]
◾Fleeted [M][lb][/lb]
◾Block [M][lb][/lb][/TD]
[TD]
◾Shadow Play [M][lb][/lb]
◾Muscle Control [M][lb][/lb]
◾Mystical Hand [M][lb][/lb]
◾Coagulation [M][lb][/lb][/TD]
[TD]
◾Shadow Dance [M][lb][/lb]
◾Chakra Absorption [M][lb][/lb]
◾Burst of Confetti [M][lb][/lb]
◾Skeletal Fortification [M][lb][/lb][/TD]
[TD]
◾Streaming Cloak [M][lb][/lb]
◾Loose Leaf Wall [M][lb][/lb]
◾Tranquilize [M][lb][/lb]
◾Medical Ward [M][lb][/lb][/TD]
[TD]
◾Insatiable Hunger [M][lb][/lb]
◾Awakening [M][lb][/lb]
◾Shredding Torrent [M][lb][/lb]
◾Maelstrom Document [M][lb][/lb]
◾Angelic Blessing [M][lb][/lb]
◾Regeneration [M][lb][/lb][/TD]
[/TR]
[/TABLE]

[thead]

[/thead]
[tbody]

[/tbody]
[/TD]
[/TR]
[/TABLE]

[thead]
[/thead]
[tbody]

[/tbody]
 
Last edited by a moderator:
1. Training my CA: Pyromaniac
Explosive Chakra<i></i> - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening.
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Warmth<i></i> - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.

Fire Blast<i></i> - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Wildfire<i></i> - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.

Burning Recoil<i></i> - Dependent Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack.
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Ifrit Caress<i></i> - Dependent Special Move (3 points)
Restriction- Must be B-Rank
The flames of legendary fire spirits endow these specially blessed Pyromaniacs, allowing their fire to ravage their foes with reckless abandon.
Effect: The user can convert up to 5% of their current HP to damage in a fire based jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.

Fire Boost<i></i> - Boost (1 point) <--Purchase 3 times
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user.

Mantle of Fire<i></i> - Jutsu (1 point)
Restriction- A-Rank and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain
Notes:</I><I> This counts as a Chakra Armor.


2. Requesting Major/Minor affinities and AEs

* Requesting Non-Elemental as my FREE Major affinity
* Requesting Lightning as my FREE minor affinity
* Requesting Fire as a fully mastered Major affinity (After https://www.ninpocho.com/viewtopic.php?p=240268#p240268 purchases get approved)
* Requesting Scorch as my first AE
* Requesting Plasma as my second AE
 
Requesting/RPing abilities:

RPing: Jutsu expansion, Elementalist and Supercharge
Lightning lit up the sky above, thunder clapping across the sky. Down below, safely hidden from the storm above but not hidden from the storm within, Kaen was fast asleep. This was not a pleasant sleep however, no, for tonight he dreamt back to the time when he was imprisoned as a child. So many years of twisted experiments he had to endure just to survive. It was a serum that gave him his powers and it would be yet another secret formulae that would be used to augment his already potent powers. Kaen stirred in his slumber as he recalled the horrid nightmarish scenes of spending day after day, being administered these strange and painful injections. They would always tell him to relax, they will expand your mind and your powers. Learn to make the elements heed your every beckon call. While having super phenomenal powers sounded great, the cost to get them was far to great for Kaen. It's too bad he never had a choice in the matter. The injections eventually stopped, they said he had reached his full potential in terms of what he was capable power wise. What came next would make the injections seem like a slap on the hand. There is no real way to describe the sensation you would feel when going undergoing a procedure such as this. The term they used was tenketsu... they operated on him in such a manner that they attempted to modify his chakra system. One by one they removed each and every one of his 361 chakra nodes and altered them to their liking. The agony that followed was enough to drive a man insane. It felt like he was on fire without the flame. He wasn't really sure what any of this was for, and he didn't care. All Kaen dreamed about was leaving that place. Thankfully he already had and this was just a nightmarish flashback to days long past...

Rping Fire chakra style, blood mess and teamwork
What a better sparring partner, battle buddy, partner in crime per say, than your own flesh and blood. While their particular.... talents might be on polar ends of the spectrum, Kaen and Kasen works so well together is was as if they had a telepathic connection on some deeper level than anyone could ever understand. If one of them lacked a certain umph in an area, the other would be there to pick them up and support them 100% of the way. And what better way to hone your skills as a team than to continuously spar and tightening down the kinks in their battle system. In their time together spend training, Kaen found new and wonderful ways to utilize his fire based powers. It was really amazing what you can do with a little bit of chakra and some fire. Hell, Kaen even found a way to use the residual heat from previous fire attacks to help fan the flames of his next attack. Now Kasen had these crazy blood powers... every time they fought, it was always a blood bath. Over time, while watching his sister, he learned a few things and learned how to draw out the most from people. Somehow he always found a way to strike at the right time, the right place and closest to the main artery. While not as skilled as his little sister, Kaen could hold his own when it came to a involuntary blood donation from his target. Time is a fickle thing and easily lost track of. The longer time went on, the more powerful and skilled the Shinku siblings became. His littler sister, the bloody demon and Kaen the raging inferno. Together they were a near unstoppable force that one should not take so lightly should they ever cross them.

RPing Stalker and Clarity
Over the years that Kaen had spent in the service of Azumi, he was given a proper training on how to conduct himself properly in missions and against those who would do him harm. "One must be strong of not only body but mind as well." One of his teachers had told him that on many occasions. Untold hours were spent honing his body to the peak of his agility and dexterity. Endurance training in more ways than one. One part of making sure his body was agile and dexterous, was spent becoming "one with the shadows". A silly notion that a ninja must always hide in the dark just before he strikes. He sure made a fool out of Kaen for the following week as he never saw him coming when he was surprised by that silly "1000 years of pain" jutsus... Kaen made sure he paid attention when he instructed him in the ways of stealth from that moment on. He didn't just spend time running, jumping and playing, no... Many days of training were spent on the mind as well. One of his teachers made it painfully clear that he needed some perception training when he was having a pleasant conversation and the next moment Kaen was walking around clucking like a chicken. Genjutsu is no joke if you aren't prepared for it in one way or another. While genjutsu wasn't his forte, Kaen would at least train his mind to better perceive his surroundings and naturally become more resistant to the illusory arts that is genjutsu.

Shinobi 101 - Free - Slashing Tai using Ninjutsu Acc
 
Requesting Water as a 'Half Mastered" minor affinity

Requesting Shadow as my 3rd AE (Fire Major and now ^ water minor)

Paper trail for mastering half of water: https://www.ninpocho.com/viewtopic.php?p=240690#p240690
 
Recent ASP Purchase
Class Points
Ability Slot
RP slot
RP slot


Class Point Purchase
1 Pt. 0.5 Acc
1 Pt. 0.5 Acc

RP for attaining Duelist
Fire is a fickle thing really. So unkempt, volatile and dangerous. Capable of decimating entire forests, slowly but surely. In his years training, Kaen noticed a pattern with his abilities. Fire, while capable of great feats of damage and carnage, was to easily spread thin. Sure he could burn down a whole field of grasslands, but the flame was weaker have been spread thin over such a distance. But if he focused it all on a singular point, putting all his efforts into one concentrated effort, a tremendous effect would trigger. His fire burned hotter, more accurate. His capabilities would exceed what he thought normally capable and he was better for it. [WC 112]
 
Kaen said:
Recent ASP Purchase
Class Points
Ability Slot
RP slot
RP slot


Class Point Purchase
1 Pt. 0.5 Acc
1 Pt. 0.5 Acc

RP for attaining Duelist
Fire is a fickle thing really. So unkempt, volatile and dangerous. Capable of decimating entire forests, slowly but surely. In his years training, Kaen noticed a pattern with his abilities. Fire, while capable of great feats of damage and carnage, was to easily spread thin. Sure he could burn down a whole field of grasslands, but the flame was weaker have been spread thin over such a distance. But if he focused it all on a singular point, putting all his efforts into one concentrated effort, a tremendous effect would trigger. His fire burned hotter, more accurate. His capabilities would exceed what he thought normally capable and he was better for it. [WC 112]

Approved.
 
Lunar Curse seal used for 4 rounds here: https://www.ninpocho.com/viewtopic.php?p=245783#p245783
That was round 4 where I was then KOd
Per Curse rules it is automatically raised to Rank 2
 
When have we ever needed to RP free abilities?
We don't have to RP shinobi 101...

Irregardless...

RP:
Kaen had finally made it, the elite of the elite, the Suna Anbu Corps. Donning the white mask gave him a sense of accomplishment, a sense of purpose. When he wore that mask he wasn't just Kaen, he was "Ruin". A fitting code name by any means, after all he did sort of ruin anything he touched with his malevolent flames. The strange ancient powers that flowed through him gave him abilities that threatened to even consume his own soul if he wasn't careful. Not long after joining the anbu, Kaen was presented with some specially outfitted armor. Nothing fancy by any means, but if you are going to join the cause, you have to look the part. Hey it even had a secret compartment!
 
Kaen said:
When have we ever needed to RP free abilities?
We don't have to RP shinobi 101...

Irregardless...

RP:
Kaen had finally made it, the elite of the elite, the Suna Anbu Corps. Donning the white mask gave him a sense of accomplishment, a sense of purpose. When he wore that mask he wasn't just Kaen, he was "Ruin". A fitting code name by any means, after all he did sort of ruin anything he touched with his malevolent flames. The strange ancient powers that flowed through him gave him abilities that threatened to even consume his own soul if he wasn't careful. Not long after joining the anbu, Kaen was presented with some specially outfitted armor. Nothing fancy by any means, but if you are going to join the cause, you have to look the part. Hey it even had a secret compartment!

According to the rules, you do.
https://www.ninpocho.com/viewtopic.php?f=107&t=5510#bbAbilities

Approved.
 
Kinjutsu approved here: https://www.ninpocho.com/viewtopic.php?p=249998#p249998

Kinjutsu used up 6 points from my class, I will opt to remove my "+20% Fire damage" and "+5% Ninjutsu damage"

Kinjutsu used up 3 ability slots, Slots 10 and 11 are vacant, I will opt to lose "Supercharge"
 
Alright, here it is...

Custom Curse Seal, Dropping Teamwork to make room for the seal.
Seal options - 6 Pts Total
Gen DC to High
4 Points - •Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
2 Points - +1 Acc


Creating Some Weapons now...

1st Weapon

Name: Suna's Wrath
Acc +2, Dmg -10%
Augments:
Blood Anointed (Jashin)
Blood Rack
Mirage


2nd Weapon

Name: Suna's Temperament
Acc -2, Dmg +10%
Augments:
Trick Weapon - Bludgeoning
Vanguard
Recovery
 

Current Ninpocho Time:

Back
Top