Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
Kaen said:Ability swap RP;
Swapping Duelist for Hidden Power
Filling last slot with Cursed Seal (Self Sealing?)
How long had it been since he last convened with his Queen, the Mother of Suna. Many moons it has been since he last spoke with her through prayer, and many moons he has not felt her warm embrace of love. He had forsaken her and thus he had lost the boon she had bestowed upon him so long ago. That mark of power, the seal of Mother Suna herself, had been branded into his body and soul, but it was now lost. Through deep meditation and prayer, Kaen would seek out this power from deep within the recesses of his soul. He would need it in the coming days, darkness loomed over Sunagakure like an approaching storm on the ocean. What's more is he knew how narrow minded and tunnel vision-like he got during battle, simply focusing on a singular target instead of seeing the bigger picture. Well no longer, Kaen would be the champion Shiori wanted him to be, and that meant a change was required. Learning to rely on ones ability to learn is all it would take for him to fix one of these problems, a duelist at heart. But there was a power hidden deep within him, dormant even before meeting the Mother of Suna. Kaen would tap into this font of power and replace that with his previous notions of battle. But finding the power that Shiori had given to him would be harder, especially after being so far from her graces. "Mother Suna!" Kaen cried out into the night sky, begging his God to hear his cry. "Forgive me, I never should have spurned your love, never should I have thought myself capable without your light blessing my soul. Give unto me your everlasting forgiveness and once again bestow upon me your faith, and your power. I seek only your acceptance, and to be your Chosen. I am but a pawn, use me to your best ability. For even a pawn in the army of the righteous is stronger than a Kage without faith."
Remaking my last Cursed Seal;
Shepard of Fire
Gen DC to High
4 Points - Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
2 Points - +1 Acc
Kaen said:This
[table=100,null]
[thead]
[tr=textleft]
[th=100,null]Chimera Custom Bloodline[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1][/td][fontsize="12"]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Fire Boost - Passive[lb][/lb]
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.[lb][/lb]
Effect: Fire based jutsu deal 30% more damage, but 15% of the total damage is done to the user.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Explosive Chakra - Passive[lb][/lb][lb][/lb]
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening.[lb][/lb]
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Pressure - Passive[lb][/lb]
The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Conservation - Passive[lb][/lb]
Through repeated use and training with the lower level techniques, the attuned ninja learns the best ways to manipulate their chakra in order to produce the desired effects. They are able to cast weaker jutsu for a much smaller cost than an average ninja would.[lb][/lb]
Effect: -15% Ninjutsu cost.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Fire Blast - Dependent Special Move[lb][/lb]
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.[lb][/lb]
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Direct Conversion - Independent Special Move[lb][/lb]
Through intense willpower and spirit bordering on insanity, Pyromaniacs can directly convert their life force into chakra much more efficiently than other shinobi can.[lb][/lb]
Effect: Any amount of HP can be converted into CP at a 1 to 1 ratio. Costs 1 AP and can only be used three times in one battle. [lb][/lb]
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Undying Warrior - Independent Special Move[lb][/lb]
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will. [lb][/lb]
Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.[lb][/lb]
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Stand Fast - Independent Special Move[lb][/lb]
A Steadfast who learns this particular ability is able to tap into a great reservoir of inner resolve, temporarily becoming able to suffer huge amounts of damage without incurring any serious harm to themselves by taking an absolutely defensive stance.[lb][/lb]
Effect: For one round, the user reduces all damage against themselves by 75% but cannot attack in that round. Usable only once per combat. Does not take any more Damage reduction buffs. If the user is not hit during the round this is used, it will not count as being used.
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Second Wind - Independent Special Move[lb][/lb]
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.[lb][/lb]
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat. [lb][/lb]
Cost: 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
Chakra Vacuum - A-Rank Non-elemental Ninjutsu[lb][/lb]
A fearsome technique that can only be used by those with an absolute mastery over chakra molding, such as the Chakra Attuned. The Chakra Vacuum is just that, a technique which sucks chakra out of everything nearby and pulls it into the user. This attack is strongest when there are multiple targets surrounding the caster, so that they can feed off of all of them at once. Once this jutsu is activated, the user cannot move at all, needing to maintain total concentration--if the user moves, the jutsu will be disrupted.[lb][/lb]
Effect: Absorbs 1500 chakra from up to 3 targets every round. Lasts a maximum of 4 rounds.[lb][/lb]
Cost: 3 AP, 1250 CP/round[/fontsize]
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[/tbody]
[/table]
Kaen said:Requesting my third and final implant
Using this thread as the role play (Well exceeds 300 words)
https://www.ninpocho.com/viewtopic.php?f=514&t=60713
Requesting 'Temporal Step' as the implant from https://ninpocho.com/viewtopic.php?f=131&t=5539
Gen DC to High
4 Points - Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
2 Points - +1 Acc[/td][fontsize="12"]
::Agility:: 450/450[lb][/lb]
::Taijutsu:: 450/450[lb][/lb]
::Ninjutsu:: 450/450[lb][/lb]
::Genjutsu:: 450/450[lb2][/lb2]
::Health Points:: 32,400[lb][/lb]
::Chakra Points:: 32,400[lb][/lb]
::Action Points:: 5[/fontsize]
[/td][fontsize="12"]<U><I>Way of the Heavy Fist[lb][/lb]
(35 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
(35 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
Bonus: +2 Accuracy[lb][/lb]
High: Melee[lb][/lb]
Average: All others[lb][/lb]
Low: Genjutsu DC, Ninjutsu Accuracy[lb2][/lb2]
[/fontsize]
[/td][fontsize="12"]
1. Weapon Mastery - Unarmed[lb][/lb]
2. Chakra Style - Lightning[lb][/lb]
3. Cursed Seal[lb][/lb]
[lb2][/lb2]~ +1 Accuracy[lb][/lb]
~ Move Ranged Acc into High[lb][/lb]
~ +1 Ap. Partial hits against the user are treated as full hits.
<U>Sub-types[lb][/lb]
1. Unarmed[lb][/lb]
2. Buffing[lb][/lb]
3. Crystal
[/fontsize]
[/td][fontsize="12"]
Fists of Devastation[lb][/lb]
Unarmed - Can cause Supression[lb][/lb]
Acc +2, Dmg -10%[lb][/lb]
Augments:[lb][/lb]
Wired[lb][/lb]
Dual Weapon[lb][/lb]
Anchor Boost[lb][/lb]
[/fontsize]
Charge [M][lb][/lb]
Grip [M][lb][/lb]
Fleeted [M][lb][/lb]
Janken [M][lb][/lb]
Shadow Play [M][lb][/lb]
4-Hit Combo [M][lb][/lb]
Spinning Wind [M][lb][/lb]
Nut Buster [M][lb][/lb]
Shadow Dance [M][lb][/lb]
Barrage [M][lb][/lb]
Step-In Flash [M][lb][/lb]
Roaring Combination [M][lb][/lb]
Cover [M][lb][/lb]
Primary Lotus [M][lb][/lb]
Shadow Step Strike [M][lb][/lb]
Multi-Hit Combo [M][lb][/lb]
Devastating Aura [M][lb][/lb]
Eagle Drop [M][lb][/lb]
Dance of the Waxing Moon [M][lb][/lb]
Fist of Virtue [M][lb][/lb]
Fist of Sin [M][lb][/lb]
Diamond Cutter [M][lb][/lb][/td][fontsize="12"]
::Agility:: 450/450[lb][/lb]
::Taijutsu:: 450/450[lb][/lb]
::Ninjutsu:: 450/450[lb][/lb]
::Genjutsu:: 450/450[lb2][/lb2]
::Health Points:: 29,400[lb][/lb]
::Chakra Points:: 35,400[lb][/lb]
::Action Points:: 5[/fontsize]
[/td][fontsize="12"]<U><B>The Flame's Mantle[lb][/lb]
(30 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
(40 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
Bonus: +4 points to HP and CP modifiers[lb][/lb]
High: Ninjutsu Accuracy[lb][/lb]
Average: All others[lb][/lb]
Low: Genjutsu DC, Melee Accuracy, Ranged[lb2][/lb2]
[/fontsize]
[/td][fontsize="12"]
1. Ancient Wisdom[lb][/lb]
2. Concentration[lb][/lb]
3. Healing Factor[lb][/lb]
[lb2][/lb2]
Sub-types[lb][/lb]
1. Medical[lb][/lb]
2. Paper[lb][/lb]
3. Buffing
[/fontsize]
[/td]
Charge [M][lb][/lb]
Grip [M][lb][/lb]
Fleeted [M][lb][/lb]
Block [M][lb][/lb]
Shadow Play [M][lb][/lb]
Muscle Control [M][lb][/lb]
Mystical Hand [M][lb][/lb]
Coagulation [M][lb][/lb]
Shadow Dance [M][lb][/lb]
Chakra Absorption [M][lb][/lb]
Burst of Confetti [M][lb][/lb]
Skeletal Fortification [M][lb][/lb]
Streaming Cloak [M][lb][/lb]
Loose Leaf Wall [M][lb][/lb]
Tranquilize [M][lb][/lb]
Medical Ward [M][lb][/lb]
Insatiable Hunger [M][lb][/lb]
Awakening [M][lb][/lb]
Shredding Torrent [M][lb][/lb]
Maelstrom Document [M][lb][/lb]
Angelic Blessing [M][lb][/lb]
Regeneration [M][lb][/lb][b]Kaen Shinku:[/b]
[u]The Red King[/u]
[b]HP:[/b] (65+lvl) x stamina
[b]CP:[/b] (35+lvl) x chakra control
Class Bonus: Class bonus features
[i]High:[/i] Ninjutsu
[i]Average:[/i] The Rest
[i]Low:[/i] Melee, Ranged
[b]OOC Rank:[/b] S (Capped)
[b]Bloodline/Core Ability:[/b] Inuzuka/Reckless/Steadfast (Chimera)
[i]Core Ability Choices:[/i]
[table=100,null]
[thead]
[tr=textleft]
[th=100,null][center]Chimera Custom Bloodline[/center][/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1][spoiler=Custom Bloodline]
[fontsize="12"]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[u][b]Wild Soul - [i]Passive[/i][/b][/u][lb][/lb]
Though many Inuzuka have calmed down over the generations to better fit the structured Shinobi life, there is still the fire within burning from a time where survival-of-the-fittest was in full force; where they were no less savage than the beasts they lived and fought with. Nothing brings forth this fierceness more than the thrill of battle.[lb2][/lb2]
[b]Rank 1:[/b] The user gains +1 to a single [Secondary Stat] of their choice. While the user has any amount of [i]Temporary HP[/i], they deal +10% damage to a singe [i][Jutsu Subtype][/i]. [lb][/lb]
[b]Rank 2:[/b] The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of [i]Temporary HP[/i], they deal +10% damage to a singe [i][Jutsu Subtype][/i]. [lb][/lb]
[b]Rank 3:[/b] The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of [i]Temporary HP[/i], they deal +15% damage to a singe [i][Jutsu Subtype][/i]. [lb2][/lb2]
[i]Note:[/i][lb][/lb]
- Both Secondary bonus and damage bonus are chosen at the time of obtaining [i]Inuzuka[/i], and must be noted in the user's [i]Dojo[/i] thread.[lb][/lb]
- [i]Temporary HP[/i] is reduced before the user's normal HP, but only when hit by an attack [i](it does not apply toward any DoT)[/i]. [lb][/lb][i]Temporary HP[/i] can bypass your maximum hit points, but cannot stack [i](a higher amount overwrites the weaker amount)[/i]. [lb][/lb][i]Temporary HP[/i] is lost at the end of the round.[lb2][/lb2]
[b][color=#BF0000]Choosing +2 to Ninjutsu Accuracy and +15% Fire damage.[/color][/b][lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[b][u]Zodiac Blessing - [i]Passive[/i][/b][/u][lb][/lb]
The Lone Wolf wields their body as a conduit for the departed souls of their pack. The end result is that they take on even further traits of their Spirit Animal, manifesting as an even deeper connection to their heritage.[lb2][/lb2]
[b]All Ranks:[/b] While [i]Feral Shift[/i] is active, the user gains an additional effect depending on the user's [Spirit Animal]. See spoiler below. [lb2][/lb2]
[color=#BF0000][b]Choosing Elemental (Fire) as my Spirit Animal[/b][/color][lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[u][b]Savage Affinity - [i]Passive[/i][/b][/u][lb][/lb]
The blood flowing though the veins of the Inuzuka is both ancient and wild, and for that reason often hearkens to a much more savage era. Their very nature is said to push the boundaries between human and beast. [lb2][/lb2]
[b]Rank 1:[/b] The user has a special [i]Ability[/i] slot which may only be filled by a single [url=https://www.ninpocho.com/viewtopic.php?f=812&t=54518#p276263]General Contract Ability [link][/url]. The user's chakra costs are raised by 20%. [lb][/lb]
[b]Rank 2:[/b] The user's chakra costs are only raised by 10%. [lb][/lb]
[b]Rank 3:[/b] The user's chakra costs are not raised.[lb2][/lb2]
[i]Note:[/i][lb][/lb]
- User may not select [i]Hivemind[/i], [i]Mount[/i] or [i]Gigantic[/i].[lb][/lb]
- The chosen ability may be learned and unlearned following standard [i]Ability[/i] training rules.[lb2][/lb2]
[b][color=#BF0000]Choosing Sharp Sense as the GCA[/color][/b]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[b][u]Beast's Embrace - [i]Passive[/i][/b][/u][lb][/lb]
The Inuzuka may lack the bond with their particular spirit animal, but their blessing is none the weaker; any power they would have gained in numbers is instead concentrated solely onto themselves.[lb2][/lb2]
[b]Rank 1:[/b] When fighting alone the user gains +2 Accuracy/DC, +2 Dodge. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.[lb][/lb]
[b]Rank 2:[/b] When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 5% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.[lb][/lb]
[b]Rank 3:[/b] When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 10% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.[lb2][/lb2]
[i]Note(s):[/i][lb][/lb]
- The user's personal summons count will not reduce this bonus, but any [i]Creation[/i] jutsu will.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[u][b]Feral Shift - [i]Physical Style[/i][/b][/u][lb][/lb]
The base instincts of the Inuzka echoes through every aspect of their fighting style. They hone their attributes to the point where they begin to blur the line between human and beast, taking properties of their spirit animal. the Inuzuka are well known for their smell and hearing rivaling that wolves and hounds.[lb2][/lb2]
[b]Rank 1:[/b] While active the user gains the benefit of the [i]Passive[/i] Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 1% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains [i]Temporary HP[/i] equal to the lost chakra.[lb][/lb]
[b]Rank 2:[/b] While active the user gains the benefit of the [i]Passive[/i] Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 2% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains [i]Temporary HP[/i] equal to the lost chakra.[lb][/lb]
[b]Rank 3:[/b] While active the user gains the benefit of the [i]Passive[/i] Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 3% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains [i]Temporary HP[/i] equal to the lost chakra.[lb2][/lb2]
[i]Note;[/i] [lb][/lb]
- [i]Temporary HP[/i] is reduced before the user's normal HP, but only when hit by an attack [i](it does not apply toward any DoT)[/i]. [lb][/lb][i]Temporary HP[/i] can bypass your maximum hit points, but cannot stack [i](a higher amount overwrites the weaker amount)[/i]. [lb][/lb][i]Temporary HP[/i] is lost at the end of the round.[lb][/lb]
- If the user's [Spirit Animal] table has anything that requires the user to list something in their Dojo or upon creation, such as the Plant contract's [url=https://www.ninpocho.com/viewtopic.php?f=812&t=54377#p275250][link][/url] Daylight/Lowlight choice, the Snake contract's [url=https://www.ninpocho.com/viewtopic.php?f=812&t=54373][link][/url] specified poison, or the Lizard contract's [url=https://www.ninpocho.com/viewtopic.php?f=812&t=54380#p275256][link][/url] [i]Salamander's Hunger[/i] element, then it is chosen upon entering [i]Feral Shift[/i] for the first time in battle. Once chosen, it remains this way for the remainder of battle.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[b][u]Unbalancing Strike[/b][/u] - Dependent Special Move (2 points)[lb][/lb]
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.[lb][/lb]
[b]Effect:[/b] Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[b][u]Undying Warrior[/u][/b] - Independent Special Move[lb][/lb]
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will. [lb][/lb]
[b]Effect[/b]: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.[lb][/lb]
[b]Cost:[/b] 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[b][u]Stand Fast[/u][/b] - Independent Special Move[lb][/lb]
A Steadfast who learns this particular ability is able to tap into a great reservoir of inner resolve, temporarily becoming able to suffer huge amounts of damage without incurring any serious harm to themselves by taking an absolutely defensive stance.[lb][/lb]
[b]Effect[/b]: For one round, the user reduces all damage against themselves by 75% but cannot attack in that round. Usable only once per combat. Does not take any more Damage reduction buffs. If the user is not hit during the round this is used, it will not count as being used.
[b]Cost:[/b] 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[b][u]Second Wind[/u][/b] - Independent Special Move[lb][/lb]
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.[lb][/lb]
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat. [lb][/lb]
[b]Cost:[/b] 1 AP to initiate[lb][/lb]
[lb][/lb]
---[lb][/lb]
[lb][/lb]
[u][b]Brink of Insanity[/b][/u] - Jutsu (1 point, 1 point to rank up)[lb][/lb]
[i]Restriction[/i] - A rank and up[lb][/lb]
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
[b]Rank 1:[/b] The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.[lb][/lb]
[b]Rank 2:[/b] The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.[lb][/lb]
[b]Rank 1 Cost:[/b] 1650CP, 825CP/Rnd[lb][/lb]
[b]Rank 2 Cost:[/b] 2065CP, 1030CP/Rnd[lb][/lb]
[b][i]Note 1:[/b] While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.[lb][/lb]
[b]Note 2:[/b] While active, none of the user's other buffs towards Melee Taijutsu may apply.[/fontsize]
[/spoiler][/td]
[/tr]
[/tbody]
[/table]
[b]Kinjutsu:[/b] Chimera
[b][u]Implants[/u][/b]
1. [url=https://www.ninpocho.com/viewtopic.php?f=130&t=61626]World Shatter[/url] (Seikon - Cobalt)
2. [url=https://www.ninpocho.com/viewtopic.php?f=131&t=61620]Void Mirage[/url] (Void Walker)
3. [url=https://www.ninpocho.com/viewtopic.php?f=130&t=61626]Particle Disruption[/url] (Seikon - Cobalt)
[b]Curse Seals:[/b]
Shepard of Fire
◾Gen DC to High
◾4 Points - Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
◾2 Points - +1 Acc
[b]Advanced Shop Battle Related Purchases:[/b]
Class Points
Ability Slot
RP Slot 2x
Additional Advanced Element(s) x5
[b]Abilities:[/b]
0. Shinobi 101 - Unarmed Taijutsu uses Ninjutsu Accuracy
0. Sentinel
0. Arcane Knowledge
0. Genetic Implant
1. Cursed Seal
2. Clarity
3. Stalker
4. Jutsu Mastery
5. Elementalist
6. Hidden Power
7. Elemental Aura
8. Jutsu Expansion
9. Defensive Technique
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
[b]Major Affinities:[/b]
1. Earth
2. Fire
3. Lightning
4. Water
5. Wind
6. Non-Elemental
7. Anbu
8. Shadow
9. Explosion
10. Plasma
11. Kinetic
12. Scorch
13. Sand
14. Lava
15. Vapor
16. Poison
[b]Minor Affinities:[/b]
1.
2.
3.
4.
5.
6.
[b]Advanced Elements:[/b]
1. Shadow
2. Explosion
3. Plasma
4. Kinetic
5. Scorch
6. Sand
7. Lava
8. Vapor
9. Poison
[b]Weapons:[/b]
[b][u]Mantle of Fire[/u][/b]
[b]Type: [/b]Unarmed - Can use handseals
-2 Acc, +10% Damage
Wide Edge
Vanguard
Recovery
[b][u]Suna's Artifice[/u][/b]
[b]Type: [/b]Unarmed - Can use handseals
+2 Acc, -10% Damage
Vanguard
Mirage
Swift
[b][u]Suna's Wrath[/u][/b]
[b]Type: [/b]Unarmed - Can cause suppression
-2 Acc, +10% Damage
Great Weapon
Mirage
Razor Strike
[b]Inventory[/b]
1. Light Armor
2. Headset
3. Hidden Weapon
4. Pouch - Tools
[b]Contracts:[/b]
[table=100,null]
[thead]
[tr=textleft]
[th=100,null][center]Monkey Summon - Daiken-Zaru[/center][/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1][spoiler=Information][table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"][b][center]Statistics[/center][/b][/fontsize][/th]
[th=25,null][fontsize="14"][b][center]Custom Class[/center][/b][/fontsize][/th]
[th=25,null][fontsize="14"][b][center]Abilities & Jutsu Sub-types[/center][/b][/fontsize][/th]
[th=25,null][fontsize="14"][b][center]Weapon[/center][/b][/fontsize][/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1][quote][fontsize="12"]
::Agility:: 450/450[lb][/lb]
::Taijutsu:: 450/450[lb][/lb]
::Ninjutsu:: 450/450[lb][/lb]
::Genjutsu:: 450/450[lb2][/lb2]
::Health Points:: 32,400[lb][/lb]
::Chakra Points:: 32,400[lb][/lb]
::Action Points:: 5[/fontsize][/quote][/td]
[td=null,1][quote][fontsize="12"][u][b][i]Way of the Heavy Fist[/i][/b][/u][lb][/lb]
(35 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
(35 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
[b]Bonus:[/b] +2 Accuracy[lb][/lb]
[b]High:[/b] Melee[lb][/lb]
[b]Average:[/b] All others[lb][/lb]
[b]Low[/b]: Genjutsu DC, Ninjutsu Accuracy[lb2][/lb2]
[/fontsize][/quote][/td]
[td=null,1][quote][fontsize="12"]
1. [url=https://ninpocho.com/viewtopic.php?p=42581#p42581]Weapon Mastery - Unarmed[/url][lb][/lb]
2. [url=https://ninpocho.com/viewtopic.php?p=42562#p42562]Chakra Style - Lightning[/url][lb][/lb]
3. [url=https://ninpocho.com/viewtopic.php?p=251181#p251181]Cursed Seal[/url][lb][/lb]
[spoiler=Custom Seal]~ +1 Accuracy[lb][/lb]
~ Move Ranged Acc into High[lb][/lb]
~ +1 Ap. Partial hits against the user are treated as full hits.[/spoiler][lb2][/lb2]
[b][u]Sub-types[/u][/b][lb][/lb]
1. Unarmed[lb][/lb]
2. Buffing[lb][/lb]
3. Crystal
[/fontsize][/quote][/td]
[td=null,1][quote][fontsize="12"]
[b][u]Fists of Devastation[/u][/b][lb][/lb]
Unarmed - Can cause Supression[lb][/lb]
Acc +2, Dmg -10%[lb][/lb]
Augments:[lb][/lb]
[url=https://www.ninpocho.com/viewtopic.php?f=357&t=51355]Wired[/url][lb][/lb]
[url=https://www.ninpocho.com/viewtopic.php?f=357&t=51360]Dual Weapon[/url][lb][/lb]
[url=https://www.ninpocho.com/viewtopic.php?f=357&t=51349]Anchor Boost[/url][lb][/lb]
[/fontsize][/quote][/td]
[/tr]
[/tbody]
[/table][/spoiler]
[spoiler=Jutsu][table=100,null]
[thead]
[tr=textleft]
[th=20,null]E Rank[/th]
[th=20,null]D Rank[/th]
[th=20,null]C Rank[/th]
[th=20,null]B Rank[/th]
[th=20,null]A Rank[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14778#p14778]Charge[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14779#p14779]Grip[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14780#p14780]Fleeted[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14924#p14924]Janken[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14773#p14773]Shadow Play[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14917#p14917]4-Hit Combo[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14918#p14918]Spinning Wind[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14921#p14921]Nut Buster[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14768#p14768]Shadow Dance[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14770#p14770]Barrage[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14912#p14912]Step-In Flash[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14915#p14915]Roaring Combination[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14762#p14762]Cover[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14904#p14904]Primary Lotus[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14905#p14905]Shadow Step Strike[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14909#p14909]Multi-Hit Combo[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14755#p14755]Devastating Aura[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14899#p14899]Eagle Drop[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14900#p14900]Dance of the Waxing Moon[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14901#p14901]Fist of Virtue[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14902#p14902]Fist of Sin[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1000#p1000]Diamond Cutter[/url] [M][lb][/lb]
[/td]
[/tr]
[/tbody]
[/table][/spoiler]
[/td]
[/tr]
[/tbody]
[/table]
[table=100,null]
[thead]
[tr=textleft]
[th=100,null][center]Tsuku Summon - Sprinkles[/center][/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1][spoiler=Information][table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"][b][center]Statistics[/center][/b][/fontsize][/th]
[th=25,null][fontsize="14"][b][center]Custom Class[/center][/b][/fontsize][/th]
[th=25,null][fontsize="14"][b][center]Abilities & Jutsu Sub-types[/center][/b][/fontsize][/th]
[th=25,null][fontsize="14"][b][center]Weapon[/center][/b][/fontsize][/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1][quote][fontsize="12"]
::Agility:: 450/450[lb][/lb]
::Taijutsu:: 450/450[lb][/lb]
::Ninjutsu:: 450/450[lb][/lb]
::Genjutsu:: 450/450[lb2][/lb2]
::Health Points:: 29,400[lb][/lb]
::Chakra Points:: 35,400[lb][/lb]
::Action Points:: 5[/fontsize][/quote][/td]
[td=null,1][quote][fontsize="12"][u][b][i]The Flame's Mantle[/i][/b][/u][lb][/lb]
(30 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
(40 + Kaen's Lvl) x Kaen's Chakra Control[lb][/lb]
[b]Bonus:[/b] +4 points to HP and CP modifiers[lb][/lb]
[b]High:[/b] Ninjutsu Accuracy[lb][/lb]
[b]Average:[/b] All others[lb][/lb]
[b]Low[/b]: Genjutsu DC, Melee Accuracy, Ranged[lb2][/lb2]
[/fontsize][/quote][/td]
[td=null,1][quote][fontsize="12"]
1. [url=https://ninpocho.com/viewtopic.php?f=812&t=54518]Ancient Wisdom[/url][lb][/lb]
2. [url=https://www.ninpocho.com/viewtopic.php?f=213&t=217]Concentration[/url][lb][/lb]
3. [url=https://www.ninpocho.com/viewtopic.php?f=213&t=5401]Healing Factor[/url][lb][/lb]
[lb2][/lb2]
[b][u]Sub-types[/u][/b][lb][/lb]
1. Medical[lb][/lb]
2. Paper[lb][/lb]
3. Buffing
[/fontsize][/quote][/td]
[td=null,1][quote][fontsize="12"]
[b][u]Dragon's Tooth[/u][/b][lb][/lb]
Unarmed - Can cause Suppresion[lb][/lb]
Acc +2, Dmg -10%[lb][/lb]
Augments:[lb][/lb]
[url=https://ninpocho.com/viewtopic.php?f=357&t=51333]Vanguard[/url][lb][/lb]
[url=https://www.ninpocho.com/viewtopic.php?f=357&t=51321]Mirage[/url][lb][/lb]
[url=https://www.ninpocho.com/viewtopic.php?f=357&t=51354]Swift[/url]
[/fontsize][/quote][/td]
[/tr]
[/tbody]
[/table][/spoiler]
[spoiler=Jutsu][table=100,null]
[thead]
[tr=textleft]
[th=20,null]E Rank[/th]
[th=20,null]D Rank[/th]
[th=20,null]C Rank[/th]
[th=20,null]B Rank[/th]
[th=20,null]A Rank[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14778#p14778]Charge[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14779#p14779]Grip[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14780#p14780]Fleeted[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=152759#p152759]Block[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14773#p14773]Shadow Play[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14775#p14775]Muscle Control[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1209#p1209]Mystical Hand[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1210#p1210]Coagulation[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14768#p14768]Shadow Dance[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=29672#p29672]Chakra Absorption[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=743#p743]Burst of Confetti[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1204#p1204]Skeletal Fortification[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=739#p739]Streaming Cloak[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=740#p740]Loose Leaf Wall[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1201#p1201]Tranquilize[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1202#p1202]Medical Ward[/url] [M][lb][/lb]
[/td]
[td=null,1]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14754#p14754]Insatiable Hunger[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=14756#p14756]Awakening[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=733#p733]Shredding Torrent[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=736#p736]Maelstrom Document[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1196#p1196]Angelic Blessing[/url] [M][lb][/lb]
◾[url=https://www.ninpocho.com/viewtopic.php?p=1197#p1197]Regeneration[/url] [M][lb][/lb]
[/td]
[/tr]
[/tbody]
[/table][/spoiler]
[/td]
[/tr]
[/tbody]
[/table]
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