Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kagyaku Enzeru - The Hunter

Joined
Aug 28, 2012
Messages
10,567
Yen
925,421
ASP
10
OOC Rank
S
o8eIgyS.png

Unerring Accuracy
a8otzRu.png

Basic Data</B>
Name:
Kagyaku Enzeru
Title: The Hunter
Rank: Former ANBU Captain
Core Ability: Hawkeye
Status: Protector of Mist
Chakra Mark: Hunter Of The Wind on his breast.
Color: Inactive[/list]

Personal Info<B>
Gender:
Male
Eye Colour: Black, blue flecks
Hair Colour: Black, sometimes blue
Height: '5"9"
Weight: 200 lbs
Age: 24
Birthday: June 6
Alignment:Chaotic Good[/center]

[col3]
Appearance said:
: Enzeru is slightly over five and a half feet tall, and weighs an even 200 lbs. His skin is on the pale side, but not pale enough to stand out. Enzeru's frame is filling out with muscle, resulting in a combat style that has become more aggressive of late. His hair is jet black, but occasionally it will go blue at the roots, not due to dye but instead an odd history. His eyes are similarly black, but they have blue flecks in them that seem to glow. This gives one the impression of staring into the void.

He is most often seen in his military uniform. A dark blue base with white edging and golden braid of rank. It has a matching hat.
|
Personality said:
Enzeru was raised to believe everyone had a job to do. This has carried over to his current life. He doesn't like those who go against the rules of society or flaunt the rules of law. To him, purposely breaking the law is tantamount to treason of one's way of life. He has little mercy for people who do so, believing there is never a good excuse for betraying your own life.

To those who break the law, Enzeru is a terrible thing. He will hunt them like wild game, setting traps for them to fall into, luring them out with bait, and taking the shot. There is no mercy or hesitation when he makes the kill. And more than once he has come back with a corpse when it wasn't necessary. Enzeru lives to serve justice first, and humanity not at all when he is in the mask.

He can be a severe person when the job calls for it. Hours alone in the wilds hunting for his life have led to someone more than capable of staying silent and patiently waiting for the tension to build. Years of dressing animals have given him an intimate understanding of the inner workings of mammals, and he can use this knowledge to great affect when interrogating someone. His main tools are surprise and fear in this regard, with pain being a necessary fallback sometimes.

When he's not wearing the mask of his job, Enzeru is far more relaxed. He will talk happily if the situation calls for it, though large crowds can throw him a bit and he requires time alone or with close friends only to 'recharge' after such meetings. When silence is the way of things, he is comfortable with it, never feeling it to be awkward. Enzeru is also charitable to those who lead hard lives, often seen giving with money and labor to the local orphanages.

Inside there is a struggle between these two. The monster behind the mask, and the kind man without one. A rigid code of conduct he forces himself to follow tends to keep the two separate however.
|
History said:
The clan existed in the old times before the city of Kirigakure, before the plantation that preceded it. This was not a clan in the sense of a family line, but instead a gathering of many families living in the wild, trying to get by. The leader was the best hunter, for it followed reason that the best hunter would know where to take the clan to keep up with the game, to feed and clothe and shelter them in the harsh elements the world would throw their way. Never more than a few dozen people, the clan had survived for centuries by one simple law: Everyone had a job to do.

One did their job, or they were cast out. It was not rare for someone for become injured and unable to work. The good of the clan came above the good of the person, however. An extra mouth to feed in the winter meant someone had to work twice as hard to make up for it, so the person was removed from the clan. Even the children followed this rule, as they would often be seen helping the women prepare the food or clothing. Lazy children were beaten until they became more active, or cast out of the clan to fend for themselves. Few survived alone.

Enzeru was born to the leader of the clan, his name was in the tongue of the clan, a harsh language that was hard to replicate, and would roughly translate to Proud Wolf. Enzeru himself was not given a name yet, as the children would not be named until they had proven themselves capable of some task. Usually around their fifth to sixth year when their personalities would come out.

When he was three years old, Enzeru was helping his mom clean a kill when a mountain cat tore into the clan shelters. The mothers ran with their children, abandoning the food for the great cat and opting for safety since the hunters were all out getting more food.

Enzeru's mother took too long to leave, however. The great cat burst into their tent with a roar and cornered the woman. The boy saw it run into the tent, he knew his mother was in there. Enzeru followed it immediately. As the beast began to stalk towards her, Enzeru grabbed the nearest thing he could, a bone crafted knife, and threw it at the cat. His aim was amazingly true, and the animal turned with a knife sticking from it's neck to see easier prey.

It was a short chase, the boy's little legs barely getting him out of the tent before the animal was on his back. There was no screaming or crying, no begging. Instead the boy was trying to roll over when the weight was removed. He would lift his head to see the cat on the ground beside him with a spear sticking from it's side, pawing and trying to get away.

The hunters had returned, and Proud Wolf had saved his son's life. Enzeru was named that day, the youngest in memory to be given a name. Brave Panther, he was called. His father began taking him out with the hunting teams, saying that only men were given names, and men needed to learn their craft.

Hunting became his life. It required patience, for you must let the animal come to you instead of trying to chase it down. It required stealth, for the animal would not approach if it saw you or smelled you and simply sensed your presence. It required skill, for you rarely got more than one shot and you had to make that one lethal. It required strength, for no weak man could hit hard enough.

But most of all it required intelligence. You had to know what you were tracking, how it moved and thought. You had to know what it ate and where it slept, how it handled its young and covered its tracks. Enzeru soon became a good tracker, passing even his father in that regard.

His eight year saw a dramatic change in his life. While they were out hunting, the party came to realize that it was itself being hunted. This creature was unlike anything they had ever encountered. It was a shadow, a mist. When they thought they had it cornered it turned out to simply be playing them into its own game. One by one the men of the party began to vanish, not returning from their part in trying to reverse the hunt.

Proud Wolf told his son to run home and get the women and children ready to move. He did run, but not far. The boy slipped into the leaves, above the world. He himself became a shadow, silent and fast. His own father did not see him. Proud Wolf was baiting the trap, acting as if he was wounded. And Enzeru saw what was hunting them.

It was tall, and blue. He would later learn it was a ninja from Kirigakure, practicing his skill on the natives of this island. But for now, all the boy knew was it saw his father and was approaching from the wrong way for Proud Wolf to take it out. The boy rushed through the branches, noticing as he flew that the other hunters were tied up and gagged below. A sharp rock he dropped to one, but he did not stop to help more.

Proud Wolf had no warning as suddenly a cold metal blade was placed on his back. Someone spoke in a tongue he knew, the tongue the clans used when they traded between themselves. As told, he dropped his spear and turned his head to see who had caught him. His widening eyes were enough blue for the shinobi, who spun around just as the child leapt down at him with the same bone carved knife he had used years before on the cat.

He caught Enzeru by that wrist and dropped him like a stone to the ground. His first true hunt by himself ruined. Enzeru was not happy. He was bound and gagged, as was Proud Wolf. However, at that moment the hunters who were caught before showed up. A dozen strong men with spears leveled at the intruder. Enzeru had dropped the key to their salvation, and they had cut their binds with the rock.

Over the next three days the stranger explained his purpose to them. He explained about Mist, about what a ninja was and could do. He showed them wondrous feats of strength and stealth, of veritable magic. And then he offered a trade.

Food, clothing, better weapons and tools. For one thing. He wanted Enzeru. He wanted this boy to be brought up as a ninja so he could one day bring the rest of the clan to the village. Enzeru had no say, for though his dad had called him a man he had not yet reached age for it.

His father traded him away, as he knew he would. Enzeru was another mouth to feed then, and getting rid of that mouth promised the safety and existence of the clan for a long time after. He was given no chance to say goodbye to his mom, the man simply picked him up and carried him off.

Life in the Academy was not easy. He had to learn a new language, the common tongue of the village. He was given an education in things he never knew about. Arts, math, science. His mind opened to the knowledge, and it was written down in there. He learned many things, and one thing was about himself.

Enzeru did not forget anything. His grades in both martial and academic lessons began to surpass the rest of the class as his mind worked, his infallible memory brought the answers and solutions quickly to him. His training before gave him an edge of the new kids as well. He graduated at ten into the rank of genin.

By fourteen he was a jounin and looking at the ANBU branch. The elite, the chance to serve the village in a special capacity. His entrance exam was the hardest thing he'd ever done, but he only had to do it once to get in. At the age of fifteen he not only was in the ANBU branch, but through show of skill and a battle alongside his own Sennin, one Kasumi Masa, he achieved the rank of ANBU Captain.

The job was given in good faith and he performed with his usual vigor. But when calamity struck Enzeru stayed behind to help others escape the freezing of the village and he himself was trapped in the ice. Survival in this place was not easy, and indeed should have been impossible. Enzeru lucked out in that one of the ships carrying passengers out had to clear food to make room and the cold did well to preserve the rations. For some time he survived on those before making his way off the frozen continent via boat to Soon's Haven. And here he merely stocked up on more food and headed back to Mist, looking over his former homeland for as long as he could.
[/col3]
 
UCwggxS.png

[col3]Agility: 600
Stamina: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600
PL: 3600
Level: 15
AP: 10
HP: 45000
CP: 33000|Aijihaya
HP: (60+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Accuracy, +20% Light Elemental Damage
High: Ninjutsu Accuracy
Average: Evasion, Gen Save, Gen DC, Ranged Accuracy
Low: Puppet Acc, Melee Accuracy|Training
[/col3]​
 
FPh9GGK.png
[col3]ANBU
[/col3]
 
fmV1ioW.png


Disparaging of evil, the Spiritualist is one who believes in the path of purification, using their spiritual talents to ward off demons and protect the innocent. Traditionally guardians of shrines, more recently they have started applying their spiritual powers to protecting in a more active way. Their powers of healing and channeling are said to come directly from divinity.​

[col3]Holy Weapon - Passive (3 points)
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.|White Blessing - Boost (1 point)
Restriction- Can only be purchased twice
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.
Taken Twice|Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.[/col3]

[col3]Sacred Style - Physical Style (2 points)
Restriction- C Rank and up, requires Holy Weapon
Occasionally their natural passive aura isn't strong enough, so the Spiritualist must sharpen and hone their aura to let them move faster and with more precision than normal. In this state, anyone can see the radiant white chakra that spills off of both the Spiritualist and their weapon, and they are able to swing around the heaviest of weapons one-handed with little regard to weight.
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.|Divine Health - Boost (1 points)
Restriction- Can be purchased up to three times
As their spiritual powers are divine, so is their ability to repair and restore others. A Spiritualist not only is able to fix others wounds at an increased rate, but when the favor is returned, they heal more quickly themselves as well.
Effect: All Healing jutsu used by or on the user is increased by +5%. In addition, the user recovers +1% Max HP while resting.
Taken Three Times|Spiritual Chakra - Boost (1 point)
Restriction- Can be purchased twice
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Taken Twice[/col3]

[col3]White Blaze - Dependent Special Move (3 points)
Those who only possess one form of a technique are likely to be outmaneuvered. In addition to possessing the power to convert a jutsu into an attack on a single target, the Spiritualist also can gain the skill to weaken it slightly and make the range of the jutsu expand instead, favoring an increased chance to strike over damage.
Effect: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.|Illuminate - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
The most powerful weapon in a Spiritualist's arsenal, this technique consists of a flurry of their special chakra directed at the opponent, striking them in a series of damaging rays. The attack usually stuns those who haven't seen it before, as the flashes of light emitted are quite bright and as unnatural-seeming as the rest of the Spiritualist's skills.
Rank 1: Five flashes of light chakra at 1000 damage each. Attack counts as non-elemental Ninjutsu and cuts through half of all relevant damage reduction.
Rank 2: Five flashes of light chakra at 1200 damage each. Attack counts as non-elemental Ninjutsu and cuts through half of all relevant damage reduction.
Cost: 2750 CP and 3 AP
Notes: Counts as a light energy technique.
Known at Rank 2|
SOnU6Sl.png
[/col3]
 
aQGwKGJ.png

[col3]
trPyGzq.jpg

The Hawk Bow
Type: Ranged
Damage: +10%
Accuracy: -2
Ability: Inflicts Bleeding
Augments:Blood Rack, Razor Strike|
l5oyLvj.png

The Recurve Bow
Type: Ranged
Damage: -10%
Accuracy: +2
Ability: +3% chance to called shots
Augments:Crippler, Lucky Strike|
Z6DKVVd.gif

Ekishou
Type: Projectile
Damage: +10%
Accuracy: -2
Ability: Can use handseals
Augments: Vanguard, Lantern, Trick Weapon linking Ranged to this weapon.[/col3]
[col3]Quiver 1 Augment: Vampiric|Quiver 2 Augment: Primal|Quiver 3 Augment: Raid[/col3]
95S31fX.jpg

Demon Daggers
Type: Projectile
Damage: -10%
Accuracy: +2
Ability: May use handseals
Augments:
Lantern, Raid​
 

Current Ninpocho Time:

Back
Top