Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kanagawa Nozomi -- Cloud Jounin

Joined
Apr 25, 2017
Messages
2,474
Yen
362,570
ASP
0
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Picture​
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Basic Information​
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Personality​
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hazzWmu.png
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[td=null,1]Known Name: Kanagawa Nozomi[lb][/lb]
*Birth Name: Kanagawa Kozue[lb][/lb]
Alias: Soldier of the Dusk[lb2][/lb2]

Age: 21[lb][/lb]
Birth Date: Dec 21[lb][/lb]
Sex/Gender: Female[lb][/lb]
Sexuality: Bisexual[lb][/lb]
Blood Type: O[lb][/lb]
Weight: 105 lbs/47.6 kg[lb][/lb]
Height: 5'2" / 157.48 cm[lb2][/lb2]

Hair Color: White[lb][/lb]
Hair Length (Let Down): Down to lower back[lb][/lb]
Usual Hair Style: Pony-Tail (In Uniform) / Let-Down (Out of Uniform)[lb][/lb]
Eye Color: Blue and Red[lb][/lb]
B/W/H: 34/26/37[lb][/lb]
Cup Size: B[lb2][/lb2]

Noticeable Features[lb][/lb]
- Branding of a Hawk upon her stomach[lb][/lb]
- Multiple scars upon her back from whip-lashing[lb][/lb]
- Unable to bare children[lb2][/lb2]

* = Not Public Information[/td]
[td=null,1]Likes
  • Cats
  • Her weapon collection
  • Performing her job
  • Sweets
  • Other cute animals (but cats are best!)
  • Making Gunpla Models
[lb2][/lb2]
Dislikes
  • Child Soldiers
  • Slavery of any kinds
Personality Recap
Nozomi is hard-working and all about the mission. During missions (or jobs) she takes completing the objects VERY seriously. While the livelihood of her companions are important to her, the completion of the mission is what she is focusing on. She wouldn't hesitate to correct anyone who might compromise the success of the mission and would even stoop to even killing an ally that'll potentially get the mission-team killed. [lb2][/lb2]
She doesn't take flak from anyone and is quite a no-nonsense person. Though, she does enjoy being a human when she isn't out on a mission. She likes sweets and cute animals and even has hobbies like building 'gunpla' models, which take a certain amount of precision and steadiness in order to build properly. Having been raised as a child-soldier before being integrated as a shinobi of her homeland of Kumogakure, she has a soft-spot for children being forced to hurt and kill people against their will. This originally bothered her when she became a shinobi, until she realized that the vast majority of shinobi were selected for their grand performance and skill -- with the most important part being that it was their choice to become a shinobi and they weren't forced to enter into this lifestyle.[lb2][/lb2]
Due to her history as a child soldier, she suffers from PTSD occasionally, still haunted by the awful things she had done in her past.[lb2][/lb2]
Nozomi isn't hard to get along with, on the contrary, Nozomi is pretty easy-going as long as things go her way and people remain nice. While Nozomi isn't her actual name, she assumed this identity to remember where she came from.
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STATS​
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CUSTOM CLASS​
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ABILITIES​
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BL/CA/Kin​
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Inventory​
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[td=null,1]AGI: 600[lb][/lb]
STA: 600[lb][/lb]
NIN: 600[lb][/lb]
TAI: 600[lb][/lb]
GEN: 600[lb][/lb]
CC: 600[lb2][/lb2]
PL: 3600[lb][/lb]
ASP: 916[/td]
[td=null,1]WINGS OF DUSK[lb][/lb]
HP: (45+lvl) x stamina[lb][/lb]
CP: (40+lvl) x chakra control[lb][/lb]
Class Bonus: Kinjutsu, +5% DR[lb][/lb]
High: Melee Accuracy, Ninjutsu Accuracy[lb][/lb]
Average: Evasion, Gen Save, Genjutsu DC[lb][/lb]
Low: Ranged Accuracy[/td]
[td=null,1]101: Kinetic Genjutsu uses Melee Taijutsu Acc[lb][/lb]
BRANCH: Squadron[lb][/lb]
  • Yamamoto Maru
01: Heavy Handed[lb][/lb]
02: Versatile Weapon[lb][/lb]
03: Weapon Mastery -- Piercing[lb][/lb]
04: Defensive Technique[lb][/lb]
05: Sentinel[lb][/lb]
06: Alignment Focus -- Cursed[lb][/lb]
07: Jutsu Mastery[lb][/lb]
08: Fearless[lb][/lb]
09: Clumsiness[lb][/lb]
10: Jashinist Kinjutsu[lb][/lb]
11: Jashinist Kinjutsu[lb][/lb]
12: Jashinist Kinjutsu[lb2][/lb2][/td]
[td=null,1]Fallen Exalted[lb2][/lb2]
  • Cursed Weapon -- Spear of Destiny
  • Heart of Darkness x2
  • Cursed Embodiment
  • Devastation
  • Malfeasence x2
  • Necrosis
  • Gloaming Chakra
  • Spreading Darkness
Kinjutsu: Jashinist[lb][/lb]
  • Blood Magic
  • Blood Annointed
  • Reaper of Faith r2
  • Prayer: Malicious Intent r2
  • Prayer: Last Breath r2
  • Prayer: Divine Judgment</LIST>[/td][td=null,1]1: Heavy Armor -- GEAR[lb][/lb]
    2: Kawarimi Target x3[lb][/lb]
    3: Pouch: Poisons[lb][/lb][/td][/tr][/tbody][/table]
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    ASP Purchases​
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    <B>Non-Combat Inventory​
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    IC Rank​
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    Spare Augments​
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    [td=null,1]Class Points Card[lb][/lb]
    Abilities Card[lb][/lb]
    Advanced Element Card: x4[lb][/lb]
    Half the Time Card [lb][/lb][/td]
    [td=null,1]Nothing Here[/td]
    [td=null,1]MAIN BRANCH[lb][/lb]
    Jounin[lb2][/lb2]
    SUB-BRANCH[lb][/lb]
    Merces Letifer [Master][lb][/lb][/td]
    [td=null,1]Great Weapon x2[lb][/lb]
    Vengeance[lb][/lb]
    Overflow x2[lb][/lb]
    Recovery[lb][/lb]
    Swift[lb][/lb]
    Explosive Seal x2[lb][/lb]
    Silencer[lb][/lb]
    Primal[lb][/lb]
    Raid[lb][/lb]
    Blitz[lb][/lb]
    Special Composition[lb][/lb]
    Dual Weapon[lb][/lb]
    Pressure[lb][/lb]
    Vampiric[/td]
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    WEAPONS​
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    [th=100,null]SPEAR OF DESTINY[/th]
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    [fontsize=30]Spear of Destiny[/fontsize]
    ::EXALTED CURSED WEAPON::[lb][/lb]
    A divine spear given to Nozomi upon defeating death after forming a contract with a demon residing within a Dragon Statue. This spear appears to be 2 spears twisted in an impossible manner to create a single, devastating weapon capable of stabbing through even the greatest of defenses or cutting down all foes in a terrifying fashion. The weapon takes the shape of a tapered shield-like design for the blade of the spear with the handle appearing to create a double-helix all the way down the length of the shaft. The weapon radiates with a strange light, pulsating white light softly with a subtle sound as if holy hymns were resonating from the weapon, itself.
    [lb][/lb]
    DMG: -10%[lb][/lb]
    ACC: +2[lb][/lb]
    TYPE: Piercing[lb][/lb]
    SPECIAL: Causes bleeding[lb][/lb]
    AUGMENTS:[lb][/lb]
    [0]: Great Weapon == (Heavy Handed)[lb][/lb]
    [0] Trick Weapon == Slashing (Versatile Weapon)[lb][/lb]
    [1]: Steady [lb][/lb]
    [2]: Vanguard [lb][/lb]
    [3]: Razor Strike[/td]
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    [th=100,null]THE STARBRINGER SWORD[/th]
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    jIKI0bS.png
    <B>Starbringer Sword
    A sword that manifested itself upon finding a pair of earrings inside of one of the inn-rooms in Kumogakure. This sword harnesses immense power, capable of beckoning 'The World Devourer'. The emblem shifts between a red eye with feline-like slit to a strange device displaying a red monstrosity with cryptic language surrounding it. This blade also has the power to magnify Nozomi's combat abilities, using it like she would as an extension of her hands.
    ACC: +2 Acc[lb][/lb]
    DMG: -10% dmg[lb][/lb]
    TYPE: Unarmed[lb][/lb]
    May use Handseals[lb][/lb]
    <LIST> [/td]
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Fallen Exalted
20 Points Available
  • Cursed Weapon -- Spear of Destiny
    Cursed Weapon - Passive (3 points)[lb][/lb]
    The weapon of the Exalted is a legendary piece of equipment and it stands to reason that one which has fallen to corruption is equally so. Immune to the passage of time and damage, the touch of a Cursed Weapon is extremely dangerous to foes which do not bear protection against it.[lb][/lb]
    Effect: Upon leaning this passive, the user must select a single weapon in their Dojo. This weapon is considered Cursed. The weapon chosen with this cannot have its Called Shot level raised.
  • Heart of Darkness x2
    Heart of Darkness - Boost (1 point)[lb][/lb]
    Restriction- Can only be purchased twice[lb][/lb]
    Fallen Exalts carry with them an aura of chaos and pain which can afflict even the sturdiest of hearts making it difficult to raise arms against them.[lb][/lb]
    Effect: Opponents suffer -1 Accuracy on attacks which include the user as a target. The effect of Heart of Darkness does not stack when multiple Fallen Exalted are targeted with an attack..
  • Cursed Embodiment
    Cursed Embodiment - Passive (3 points)[lb][/lb]
    Restriction- C Rank and up[lb][/lb]
    Once a bulwark against the darkness a Fallen Exalted has been thoroughly consumed by the shadow that they once defended against and as a result they possess an inborn affinity towards that evil. Likewise they retain their indomitable willpower but have a weakness against the light that they spurned..[lb][/lb]
    Effect: Alignment damage modifiers used by or against the user are raised to +/- 15%. Additionally, the user is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them. If the Exalted willingly performs a Holy or Spiritual action, this passive is nulled for the remainder of battle.
  • Malfeasance x2
    Malfeasance- Boost (1 point)[lb][/lb]
    Restriction- Can be purchased twice[lb][/lb]
    A Fallen Exalted is an engine of destruction driven by hate and anger. Their power flows from those emotions and any attack which utilizes that power is bolstered for it. [lb][/lb]
    Effect: All Cursed actions performed by the user deal +5% Damage.
  • Necrosis
    Necrosis - Dependent Special Move (3 points)[lb][/lb]
    Where the Exalted are agents of healing and goodness, a Fallen Exalted is the antithesis of that and nothing highlights that better than their ability to turn techniques normally intended for the mending of others into consumptive and hateful energy. The touch of a Fallen Exalted and bring with it disease and rot and makes them exceedingly dangerous foes. [lb][/lb]
    Effect: User may cast the following Medical Ninjutsu offensively using Melee Accuracy: Mystical Hand, Mystical Force, and Angelic Blessing. Casting a Medical Ninjutsu offensively deals Cursed damage equal to the amount of health which would normally be restored (see note in these jutsu), and if the Jutsu mentions it, fuctions as Negative Energy. If it is maintainable, it requires a check at the start of each round. Casting a Medical Ninjutsu this way increases it's CP cost by 20%.
  • Gloaming Chakra
    Gloaming Chakra - Passive (2 points)[lb][/lb]
    Even a Fallen Exalted's Ninjutsu are affected by their fall from grace creating twisted and monstrous variations of their former abilities.[lb][/lb]
    Effect: The user's Ninjutsu are considered Cursed.
  • Spreading Darkness
    Spreading Darkness - Independent Special Move (3 points)[lb][/lb]
    Restriction- C-Rank and up[lb][/lb]
    Able to inflict a shroud of darkness on the eyes of their opponents a Fallen Exalted is able to rob their foes of their ability to see for a short time allowing.[lb][/lb]
    Effect: Robs the battlefield of light for everyone who fails a Ninjutsu dodge check against it in the battle, allies included. Gives -4 accuracy that round. Blindness wears off by half each round. Can only be used once every three rounds.[lb2][/lb2]

    Cost: 3 AP, 2750 Cp[lb2][/lb2]

    Note: [lb][/lb]
    - This uses Ninjutsu Accuracy by default, but if the user has their HolyWeapon equipped, it may be channeled through it and uses their weapon's accuracy type instead.[lb][/lb]
    - The healing of this jutsu replaces the standard healing of Holydamage.
 
MHW-DEVILJHO-1013651.jpg

Anna Rose​
Obtained: Here
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[td=null,1]AGI: 450[lb][/lb]
STA: 450[lb][/lb]
NIN: 450[lb][/lb]
TAI: 450[lb][/lb]
GEN: 450[lb][/lb]
CC: 450[/td]
[td=null,1]The World Devourer[lb][/lb]
HP: (30+C.Level) * C. CC[lb][/lb]
CP: (30+C.Level) * C. CC[lb][/lb]
Bonus: +2 Gen DC[lb][/lb]
High: Gen DC, Ninjutsu Accuracy[lb][/lb]
Average: Dodge, Gen Save[lb][/lb]
Low: Ranged Accuracy, Melee Accuracy
[/td]
[td=null,1]The Maw of the Beast[lb][/lb]
Weapon Type: Unarmed[lb][/lb]
Weapon Special: Suppression[lb][/lb]
Accuracy: +0[lb][/lb]
Damage: +0[lb][/lb]
Augments[lb][/lb]
-Swift[lb][/lb]
-Recovery[lb][/lb]
-Re-energize[/td]
[td=null,1]E Rank [4]
[lb][/lb][Non Elemental] Transformation -- Mastered
[lb][/lb][Non Elemental] Body Switch -- Mastered
[lb][/lb][Visual Gen] Eye Strain -- Mastered
[lb][/lb][Visual Gen] Mimic -- Mastered

[lb2][/lb2]D Rank [4]
[lb][/lb][Non Elemental] Cancel -- Mastered
[lb][/lb][Non Elemental] Crystal Eye -- Mastered
[lb][/lb][Visual Gen] Blur -- Mastered
[lb][/lb][Visual Gen] Basic Clone -- Mastered

[lb2][/lb2]C Rank [4]
[lb][/lb][Visual Gen] After Image -- Mastered
[lb][/lb][Non-Elemental] Elemental Clone -- Mastered
[lb][/lb][Non-Elemental] Barrier -- Mastered
[lb][/lb][Visual Gen] Verse of Darkness -- Mastered

[lb2][/lb2]B Rank [4]
[lb][/lb][Non Elemental] Energy Transfer -- Mastered
[lb][/lb][Non Elemental] Rasengan -- Mastered
[lb][/lb][Visual Gen] Advanced Clone -- Mastered
[lb][/lb][Visual Gen] Perception Filter -- Mastered

[lb2][/lb2]A Rank [6]
[lb][/lb][Visual Gen] Reaper's Gaze -- Mastered
[lb][/lb][Visual Gen] Night -- Mastered
[lb][/lb][Non Elemental] Perfected Rasengan -- Mastered
[lb][/lb][Non Elemental] Stardust Nova -- Mastered
[lb][/lb][Non Elemental] Gate of Enma -- Mastered
[lb][/lb][Unarmed] Fist of Virtue -- Mastered
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DESCRIPTION​
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HISTORY​
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[td=null,1]APPEARANCE
A fierce and abominable creature standing at 40 meters tall from head to foot and being 55 meters long from snout to the tip of it's tail. Every feature on it's body, other than it's tiny forearms, can be seen as 'over-developed' with an outrageously large head, extremely built torso, and thicker-than-usual tail for a creature of Anna Rose's type. Normal creatures, while having a big head, would also have a whip-like tail. The tail was developed this way to work as a counter-balance for the massive maw on the creature.[lb2][/lb2]

Anna Rose has an extremely large mouth, being able to open at over a 90 degree angle. On the top and bottom half of her mouth, vestigial fangs and other calcified growth protrude out of her face. She is capable of using this vestigial growth as another means of attacking opponents, swinging her head to completely shred a target to pieces. Due to the excessive growth outside of her mouth, it makes it extremely difficult to keep mucus (and sometimes food) in her mouth. Within her mouth, she has two rows of razor-sharp fangs. Each fang stands at over 18 inches in length with the two rows straddling one-another for maximum evisceration. [lb2][/lb2]

She has 3 rows of calcified spikes starting upon the top and side of her head, down the length of her body, for them to converge at the tip of her tail. These calcified spikes are the exact same type of monstrous growths that plague her mouth. However, unlike the jagged, saw-like protrusions in her mouth, these spikes were smooth and extremely sharp at the point. [lb2][/lb2]

Her forearms are small compared to the rest of her body, but were still as large as a man, capable of crushing a person in their grasp. Her legs are a thing of power capable of propelling her through the sky at an impossible rate; contrary to her massive size. She has three-toed feet with torn and jagged claws. [lb2][/lb2]

She had pure yellow eyes with a slit for her pupils.
PERSONALITY
Anna Rose is always, always hungry. She had grown tired of the same lizard-flesh within the 'Primordial Path' and upon hearing about the one chosen by the Arbiter, she knew it was her time to try out something delicious called a 'Cow'. After Kaori mentioned that it tasted better cooked, she instantly agreed. While a big motivation for her is to eat often and eat new things, she isn't absolutely devastating. At first glance, one would think that Anna Rose wanted to enter the human realm to reek absolute havoc, but doing that was easy to do within her own realm and that she had absolutely no interest of doing that in the human world. She feared the devastating power of Ninjutsu and felt that she would easily be dispatched if she worked by herself; so thoughts of world domination was instantly off the table. [lb2][/lb2]

Anna Rose considers herself the most dominant creature in any realm, aside from the terrifying humans and the power they wield. Against other summons, she plans to exert her might and superiority against them, even attempting to strike fear into their hearts with a single, mighty roar. Her aim against other summoning creatures is to ultimately eat them, not knowing that they disappear back to their home-realm upon being defeated. While she is fairly intelligent when it comes to combat and other practical applications, she is quite ignorant and naive of how the world works. She joined Kaori under the condition that she would learn more of the world and to sate her insatiable hunger.[lb2][/lb2]

Food is a big driving force for Anna Rose, another condition of her joining Kaori. She grew bored with the same creatures over and over again. While she does still find other reptilians quite delicious, her desire to consume a mammal had always been on the top of her priorities. There were some semi-evolved reptile/mammal hybrids in her part of the realm and, before she grew to massive proportions, she was able to eat them non-stop; generally leaving the already terrified population of reptiles alone. However, once she got far too big to consume the small ground-dwellers, she had to give up on the delicate flavors of mammals or die of starvation. She found out about the delights of cooking the food before eating it which only makes her more excited.[lb2][/lb2]

She is quite impatient, not liking the fact that she has to wait for things. She had already been alive longer than most humans and the prospects of having to wait for even the tiniest task makes her more prone to being reckless or just getting angry. She requires high maintenance with her ego, her hunger, and requires constant mental stimulation while in the outside world. She wants results and she wants results fast. [lb2][/lb2]

Betrayal is something that she is absolutely not fond of. Her past was riddled with betrayal and it wasn't something she would take kindly. Once betrayed, her child-like demeanor vanishes and the beast that she is would come out. [lb2][/lb2]

She also doesn't like the nickname given to her. 'World Devourer' makes her sound like a vicious tyrant. She'd rather have people she has developed a bond with call her 'Anna Rose'. Though, a name like that obviously sounds like something she concocted herself.
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[td=null,1]
Several hundred years ago, a meteor ravaged a small portion of the Lizard realm; known as the 'Primordial Path'. It was at this time that Anna Rose was in an egg. The resulting shockwave of the impact vaporized her mother and father and her yet-born siblings. Once Anna Rose was ready to be born, she came out of the egg in a mutated shape. She didn't look like her parents: standard tyrannosaurus rex. She was born with a thicker body structure and spikes protruding out of her body: along the spine and around her mouth. She was lost in this world and had nobody left to take care of her. Hunger began to set in until an unlikely parent came around. [lb2][/lb2]

An Oviraptor that Anna Rose came to name "Jinx" was hungry and looking for any remaining eggs to snatch. The majority of the dinosaur population had perished and "Jinx" decided to take advantage of the situation and plunder the eggs, unaware of how irradiated any remaining eggs were. Upon entering the nest that Anna Rose was born into, "Jinx" came across Anna Rose and a nest full of broken eggs. It's eyes fixated on Anna Rose and a plot for food, due to a strange partnership, came to mind for the opportunist Oviraptor. It was then that Jinx took the abominable creature and raised it on a healthy diet of irradiated eggs, small lizards, proto-mammals, and insects. Anna Rose took a liking to the proto-mammals. [lb2][/lb2]

A few years had passed and Anna Rose was an adolescent. Even at her young age, she was nearly the same size and ferocity of a fully grown T-Rex. "Jinx" had planned for Anna Rose to invade a nest to kill off all of the threatening ones that could affect "Jinx's" ability to work. Once Anna Rose killed and started to consume the flesh of those creatures, "Jinx" would swoop in, grab an armful of eggs and run off, even making multiple trips to stash the eggs away. Both of them got to eat and "Jinx" taught Anna Rose how to hunt; win-win situation. This partnership would last for 10 years before tragedy would strike. [lb2][/lb2]

Other creatures, terrifying and mutated, started to appear to disrupt the natural order of the 'Primordial Path'. More corrupted creatures, like Anna Rose, began to come out of the woodwork. Some creatures that were normally herbivores began feasting on the flesh of animals and behaviors began to change. The advent of 'Star Children' threw the natural order out of alignment. Migration patterns started to change and the place that Anna Rose was born in began to become a wasteland. The waters were being over-consumed by these 'Star Children' and the lands were dying due to their presence. [lb2][/lb2]

Anna Rose, concerned about her homeland, knew the source of these 'Star Children' and encouraged (if not forced) "Jinx" to follow her to the source; the meteor. Upon reaching the meteor, she witnessed a bright light coming from the massive hole which drew her in. Scared, "Jinx" followed behind. The Light was the most beautiful thing that Anna Rose had seen, even granting her intelligence. Other corrupted creatures caught on to this and started to make their way to the crater. Their instinct took over which lead to the eventual death of the Oviraptor "Jinx" who had raised Anna Rose as a child. The death of "Jinx" infuriated her, enraged her, to the point of losing control. She killed and she ate and the more she ate, the bigger she grew in the presence of the Light. [lb2][/lb2]

She was now on her own. Without "Jinx" she had to think for herself and hunt for only herself leaving her terribly lonely. The Light granted her with self-awareness and bountiful intelligence, but the only thing on her mind was vengeance. Throughout the years, she would hunt down and slay the other 'Star Children', consuming their bodies to grow even stronger and mutate further than she already was. Once the other 'Star Children' had all been killed (and consumed), Anna Rose let out a single roar to exert dominance over the entirety of the 'Primordial Path'. With her supreme intelligence, she forced many of the other dinosaurs to look into the Light, granting them intelligence as well. [lb2][/lb2]

There were some that didn't wish to remain with Anna Rose, those being dubbed, 'Adam'. She ruled the 'Primordial Path', taking on any opponent, regardless of their massive size and destroyed them with extreme prejudice. Stories were even told that, if given enough time, Anna Rose would be able to eat the entire planet and thus the nickname 'World Devourer' came to be. [lb2][/lb2]

After years and years of years of complete and total domination of the 'Primordial Path', Anna Rose became bored. The same things going on with no real change to the world. In the years throughout her empire, she had grown soft and started to think of how the outside world would be. It was then that she came into contact with the Arbiter. She grew to know the man and he told her of the outside world. Prospects of learning something new excited her more than terrifying domination. She was blessed with intelligence and self-awareness and she wanted to use it; to know more and more. It was while talking with the Arbiter that she learned of 'Cows' a delectable creature living in the human realm. She longed for the chance to eat one of these 'Cows'. [lb2][/lb2]

It wasn't until she met a human girl, did that longing finally have a chance to come to fruition.
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GENERAL ABILITIES​
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CONTRACT ABILITIES​
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[td=null,1]Summon Sub-Type: Visual Genjutsu[lb2][/lb2]
<B>Gigantic - General Contract Ability[lb][/lb]
Effect:[lb][/lb]
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.
<B>Dread Aura - General Contract Ability[lb][/lb]
Effect:[lb][/lb]
- The contract makes a Genjutsu check against all in battle in the start of each round; targets failing to fully resist this effect are inflicted with Fear, and their attacks targeting the contract have a 15% chance of failing. A victim may only have two moves fail due to this per round, and has a -3 penalty to the initial check if their current HP is lower than the contracts.
Ancient Wisdom - General Contract Ability[lb][/lb]
Effect: [lb][/lb]
- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.[lb][/lb]
- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
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Scale Armor - Lizard Contract Ability[lb][/lb]
Effect:[lb][/lb]
- The user has 5% Damage Reduction. Each time the user is hit by a non-illusory attack, they gain an additional +2% Damage Reduction against the attack's damage type for the remainder of battle. This stacks up to an additional +20%, totaling up to +25% Damage Reduction.[lb2][/lb2]

Note(s):[lb][/lb]
- Example: Being hit by a Fire Ninjutsu would grant them +2% DR vs Fire Damage. Being hit by a Slashing/Bludgeoning weapon with the Trick Weapon and Special Composition (Water) augments would grant the user +2% DR vs Slashing, Bludgeoning, and Water damage.

Salamander's Hunger - Lizard Contract Independent Special Move[lb][/lb]
Effect: This special move may only be used once per round. The user may dispel a single Jutsu of a particular element (chosen upon contract creation) that is active within the battle, gaining HP/CP based on the rank of the dispelled jutsu; this move cannot be used on a Jutsu of a higher rank than the user.[lb2][/lb2]

Note: [lb][/lb]
- Upon creating their contract, the owner must choose a single base element for their Lizard Contract. When a Jutsu of this element is being maintained during battle, this special move may be used to dispel it. The Dispels a single maintained Jutsu of the user's chosen element. [lb][/lb]
- In addition to the chosen element, this may also be used against elemental damage that have triggered their Scaled Armor passive at least 5 times.[lb][/lb]
- The user regains .5%/1%/1.5%/2%/2.5%/3% of their Max Hp and Cp per rank of the dispelled jutsu, scaling from E/D/C/B/A/S.
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Ancient Tyranny - Lizard Contract Senjutsu[lb][/lb]
Effect: Effect: The user stares directly into a targets eyes at normal Accuracy/DC. Upon a Full Hit, the victim has their Damage bonuses reversed for a full round. A Partial Hit will null their Damage bonuses instead.[lb2][/lb2]

Cost: 3 Ap; 2400 Cp. [lb2][/lb2]

Note:[lb][/lb]
- May only be used once per round.[lb][/lb]
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.[lb][/lb]
- If an enemy Contract summon is hit by this attack twice, it will unsummon itself and cannot be resummoned for two full rounds (it will return with its prior HP/CP/status/etc in this case). This note will not apply to any Contract beast's with the Fearless ability, or other Lizard contracts.[lb][/lb]
- Someone with the Fearless ability cannot be partial hit by this attack. Additionally, when Fully Hit, they suffer the effects of the Partial Hit instead.
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CRPJs!
Bag of Holding said:

  • Name of Jutsu: Wondrous Item -- Bag of Holding
  • CRPJ's Effect: A constantly active enchantment upon a bag the size of a satchel, this bag has an endless holding capacity for anything she can fit in there; mainly her stuff with her cat sneaking in every now-and-then. Only things that could actually fit into the Bag of Holding could be stored in there, nothing larger can be stored in the Bag of Holding. People aren't big enough to fit into the bag of holding so they can't use that place as a safe-space.
  • Example RP of how it will be used: Nozomi had found herself in a dark cave when the lantern she was holding having run out of oil. With a grumble, she took a knee in the cave and gently placed the bag-of-holding down upon the ground, reached for the flap and opened it up. She plunged her left arm into the bag, going deeper and deeper until she was down to her shoulder, reaching for what she was looking for. Having known that she had placed a spare mason jar of lantern oil inside of the bag, she groped around for it for about 5 minutes, pushing things to the side to try to find the mason jar of oil. After a bit of groping around, she placed her hand upon something fuzzy, hearing a 'meow'. "Sakura? How many times do I have to tell you," she said before being interrupted by the feeling of the mason jar.

    It seemed that Sakura had fetched the mason jar while she was looking for it. A blush came over her cheeks and she pulled out the mason jar, with the black cat jumping out of the bag and onto Nozomi's chest. The urge to 'squee' was strong, but she kept it to herself as she pet Sakura for a moment, placing the cat back into the bag-of-holding, and emptied the jar into the lantern, lighting it, and making her way through the cavern.
  • Reason why it cannot be used in battle: Due to all of the stuff within the Bag of Holding, it takes way too much time for her to sift through everything to find what she wants. It can take her anywhere between a minute and even 20 minutes to actually find what she needs inside of the bag of holding. The amount of time it takes to actually find what she needs is unreasonable during battle.

Eye of Evil said:

  • Name of Jutsu: Wondrous Item -- Eye of Evil
  • CRPJ's Effect: An artifact of the Starbringer Sword, bequeathed to her upon finding the Xenocrystal earrings, bears a red eye with a glowing black (or white) slit-pupil. This artifact has a mind of it's own, being able to move at it's own discretion. The effect of this CRPJ is that the artifact starts to react violently, sounding like screams into her hear at the presence of a monstrous creature or fiend. Those that the artifact can sense, can also hear a muffled roar from the artifact, itself. This doesn't point out, exactly, who the monstrous/feindish presence within the space is (making pin-point judgement in a crowded area difficult). It does, however, let her know of the presence of a monstrous/fiendish target(s). The effective range is 30 feet around the blade and is ineffectual when Nozomi doesn't have either the sword or the Xenocrystal on her person.
  • Example RP of how it will be used: Here

**NOTE: It basically works like "Sting" from the Hobbit/Lord of the Rings
The Starbringer Sword and Xenocrystal earrings were both items granted through summoning contract and carried over with summon via OCR
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