Character Information:
Name: Karasu Oyome
Age: 13
Weight: 85 lbs
Height: 5 ft 6in
Eye Color: Hazel
Hair Color: Brown/Dirty Blonde
Personality: Fun, Playful
Favorite Food: Vegetable Juice, and green peppers.
History: She was born on the outskirts of leaf, in mid chase of two of Konohas criminals. One got away, the other was her mother and passed away on the spot. The ANBU that had taken her from the ground she was left on, took her back into Konoha and the system took her. There she was raised in a typical foster child setting, jumping around from family to family until one decided she was worth keeping. She ended up in a home with two female Yamanaka, whom adopted her as their own and raised her from an age old enough to absorb information but not old enough to understand it. She was a rebellious child though, always getting into trouble and getting hurt. Her mothers tried to tame her by teaching her calming flower arranging skills and mantras but they never took, perhaps she got more from her parents than just their DNA, or maybe it was the kikai influence. Either way she became such a handful, that they enrolled her into the academy as a disciplinary measure. At first she fought the teaching but once a stern hand was laid down, she was forced to behave and eventually she came to respect what she was learning, and further more her parents. Although as with any daughter, she wouldn't let them know that!
System Information:
Class:
Fancy Smancy
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Dodge, +1 Accuracy, +1 Awareness
High: Ranged Accuracy
Average: Melee Accuracy, Spell Accuracy, Evasion, Genjutsu DC, Genjutsu Save
Low: N/A
Stats:</U><i></i>
HP: 5,160
CP: 5,203
Agility: 155/175
Stamina: 120/175
Ninjutsu: 120/175
Taijutsu: 110/175
Genjutsu:110/175
Chakra Control: 121/175
Character Level: 3
Power Level: 736
Bloodline Control: 116.83
Abilities/Affinities</U><i></i>
TBA
Ninjutsu<i></i>
[/u]Taijutsu[/u]
Genjutsu<i></i>
Bloodline<i></i>
Name: Karasu Oyome
Age: 13
Weight: 85 lbs
Height: 5 ft 6in
Eye Color: Hazel
Hair Color: Brown/Dirty Blonde
Personality: Fun, Playful
Favorite Food: Vegetable Juice, and green peppers.
History: She was born on the outskirts of leaf, in mid chase of two of Konohas criminals. One got away, the other was her mother and passed away on the spot. The ANBU that had taken her from the ground she was left on, took her back into Konoha and the system took her. There she was raised in a typical foster child setting, jumping around from family to family until one decided she was worth keeping. She ended up in a home with two female Yamanaka, whom adopted her as their own and raised her from an age old enough to absorb information but not old enough to understand it. She was a rebellious child though, always getting into trouble and getting hurt. Her mothers tried to tame her by teaching her calming flower arranging skills and mantras but they never took, perhaps she got more from her parents than just their DNA, or maybe it was the kikai influence. Either way she became such a handful, that they enrolled her into the academy as a disciplinary measure. At first she fought the teaching but once a stern hand was laid down, she was forced to behave and eventually she came to respect what she was learning, and further more her parents. Although as with any daughter, she wouldn't let them know that!
System Information:
Class:
Fancy Smancy
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Dodge, +1 Accuracy, +1 Awareness
High: Ranged Accuracy
Average: Melee Accuracy, Spell Accuracy, Evasion, Genjutsu DC, Genjutsu Save
Low: N/A
Stats:</U><i></i>
HP: 5,160
CP: 5,203
Agility: 155/175
Stamina: 120/175
Ninjutsu: 120/175
Taijutsu: 110/175
Genjutsu:110/175
Chakra Control: 121/175
Character Level: 3
Power Level: 736
Bloodline Control: 116.83
Abilities/Affinities</U><i></i>
TBA
Ninjutsu<i></i>
TBA
[/u]Taijutsu[/u]
TBA
Genjutsu<i></i>
TBA
Bloodline<i></i>
[fontsize="12"]The Aburame are a rather unique and aberrant bloodline, their unique abilities are often perceived as grotesque by their fellow Shinobi. Emanating within the Village Hidden in the Leaves, members of this generally reticent clan are at birth offered the head of the Kikai; a species of rather deadly insects that possess the ability to eat chakra from all forms of life. By utilizing their host's Chakra as a form of energy, these kikai are able to be controlled by the Aburame through mental communication. This mutual symbiosis turns out beneficial for both the Kikai and the Aburame, allowing them both to have access to powers otherwise unheard of.
Note: Aburame techniques are considered Non-Elemental.
014% - Kikai Control (Rank 1), Poison Knowledge (Rank 1)
028% - Adaption (Rank 1)
042% - Kikai Bug Clone (Rank 1)
056% - Kikai Bug Shield (Rank 1)
070% - Kikai Control (Rank 2),
084% - Kikai Bug Clone (Rank 2)
098% - Kikai Swarm Attack (Rank 1) Poison Knowledge (Rank 2)
112% - Adaption (Rank 2), Poison Disperse (Rank 1)
126% - Kikai Control (Rank 3), Kikai Bug Shield (Rank 2)
140% - Kikai Bug Clone (Rank 3), Poison Disperse (Rank 2)
154% - Kikai Swarm Attack (Rank 2)
168% - Adaption (Rank 3), Poison Disperse (Rank 3)
182% - Poison Knowledge (Rank 3), Kikai Swarm Attack (Rank 3)
196% - Kikai Bug Shield (Rank 3)
210% - Corrosive Touch (Rank 1)
224% - Kikai Infiltration (Rank 1)
238% - Corrosive Touch (Rank 2)
252% - Ultimate Kikai Vortex (Rank 1)
266% - Corrosive Touch (Rank 3), Kikai Infiltration (Rank 2)
280% - Kikai Infiltration (Rank 3), Ultimate Kikai Vortex (Rank 2)
294% - Ultimate Kikai Vortex (Rank 3)
---
Kikkai Control - Activated Passive
The Aburame are born with strange insects within their body and have created a mutualistic relationship between themselves and the kikai within them. Their most natural ability, this allows the Aburame to manipulate and control the swarms of Venomous parasites that live within their body and use it as a hive.
Rank 1: Allows the user to control a swarm of Kikai to defend themselves, blocking up to 200 points of damage each round.
Rank 2: Allows the user to control a swarm of Kikai to defend themselves, blocking up to 500 points of damage each round.
Rank 3: Allows the user to control a swarm of Kikai to defend themselves, blocking up to 750 points of damage each round.
Notes:
- The swarm of Kikai may protect the user for no cost, but may only protect the user once per round as they must regenerate before a new swarm is ready. This may be done reflexively.
---
<U>Adaption - Passive
The Kikai are a highly adaptable species of Parasite, living of the enviroment and it's creatures. Through generations, these insects have become highly adaptable to almost any situation whether it be a natural disaster such as a hurricane, or a spontaneously ensued battle between shinobi. Whichever the case, the kikai are highly adaptable and can shift the behavior throughout their swarms to counter almost any threat against themselves and the Aburame.
Rank 1: When a Kikai swarm blocks an attack, based on what type of attack it is, they give the user a +1 buff to the dodge of that type.
Rank 2: When a Kikai swarm blocks an attack, based on what type of attack it is, they give the user a +2 buff to the dodge of that type.
Rank3: When a Kikai swarm blocks an attack, based on what type of attack it is, they give the user a +3 buff to the dodge of that type.
Notes:
- This may only take effect once per attack type.
- Attack types mean "Sword" Taijutsu or "Fire" Ninjutsu, etc.
---
<U>Poison Knowledge - Passive
The symbiosis between the Aburame and the Kikai is not completely without harm between the two, at first many Aburame fall ill to the poisonous kikai a they make a hive out of their body, though over time their parasite's venom becomes diluted within their immune system, keeping their resistance to all forms of venom in top shape. furthermore, these Kikai themselves actually fight off toxins within the Aburame's body, and add their own poison to their host's techniques.
Rank 1: The Aburame gets a +1 Poison strength, and a +1 poison resistance
Rank 2: The Aburame gets a +2 Poison strength, and a +1 Poison resistance
Rank 3: The Aburame gets a +2 Poison strength and a +2 Poison resistance.
---
Kikai Bug Clone - Secret Clone Jutsu
One of the most basic techniques in the Aburame clan, this technique allows the user to create a perfect copy of themselves out of the very parasitic insects within them, manipulating them just as they can a normal swarm. However, these clones are composed of tiny insects, so they cannot take contact before dispersing into the air until further notice from the Aburame.
Rank 1: Allows the user to create a Bug Clone from up to a distance of 40 feet away. Each clone can be used to protect the Aburame up to 200 damage each.
Rank 2: Allows the user to create two bug clones from up to a diameter distance of 60 feet away. Each clone can be used to protect the Aburame up to 250 damage each.
Rank 3: Allows the user to create three bug clones from up to a diameter distance of 80 feet away. Â Each clone can be used to protect the Aburame up to 300 damage each.
Costs:
Ranks 1/2: 1 AP. 300 CP/Clone. 150 CP/rnd.
Rank 3: 1.5 AP, 300 CP/Clone. 150 CP/rnd.
---
Kikai Bug Shield - Parasitic Defensive Jutsu
The Kikai are a rapid-breeding Insect that grow almost at a constant rate within the Aburame. However, With no Host to use as a Hive, these parasites cannot thrive in the normal environments. Due to this, these insects have no problem sacrificing themselves for their Host's and the Hive's well being, and are able to create a wall of hundreds of insects to protect the Aburame from nearly all types of techniques.
Rank 1: Creates a wall of insects that protects the user from up to 710 damage.
Rank 2: Creates a wall of insects that protects the user from up to 1670 damage.
Rank 3: Creates a wall of insects that protects the user from up to 2670 damage.
Costs:
Rank 1: 1 AP, 230 Cp to initiate. 110 Cp/Rnd
Rank 2: 2 AP, 560 Cp to initiate. 270 Cp/Rnd
Rank 3: 2.5 AP, 750 Cp to initiate. 360 Cp/Rnd
Notes:
- Can be used Reflexivly
- Guards against only one technique.
---
Kikai Swarm Attack - Insect Assault Jutsu
A simple technique of the Aburame Clan. The kikai are able to be dispersed by the Aburame into a large cloud that swarm an opponent, covering them with many parasitic insects. These Parasites eat away not only at the targets Life, but also feast upon the victim's chakra ever chance they get. Â
Rank 1: Releases a cloud of insects that bite and sting the target, dealing 760 damage to Hp and 380 to CP.
Rank 2: Releases a cloud of insects that bite and sting the target, dealing 1240 damage to Hp and 620 to CP.
Rank 3: Releases a cloud of insects that bite and sting the target, dealing 1485 damage to Hp and 740 to CP.
Costs:
Rank 1: 380 CP, 2 AP
Rank 2: 620 CP, 2 AP
Rank 3: 740 CP, 2 AP
---
Poison Disperse - Kikai Toxin Jutsu
The Kikai's ability does not simply stop at eating away at chakra. Infact, the Kikai are also a highly Toxic Parasite that store chakra-infused toxins within each and every individual insect. Upon the Aburame's command, they are able to release this toxic gas upon a target, disorienting their sense of perception and dispelling their body's ability to store chakra. As the Aburame's Strength grows, so too does the Kikai's ability to produce stronger, and more lethal poisons, to the point where they automatically toxify an area upon being destroyed.
Rank 1: Releases a poison gas that causes an opponent to lose 500 CP a round. Additionally, they lose -1 accuracy and -1 dodge. Lasts for three rounds and is treated as a Weak Poison.
Rank 2: Releases a poison gas that causes an opponent to lose 630 CP a round. Additionally, they lose -2 accuracy and -1 dodge. Lasts for three rounds and is treated as a Strong Poison.
Rank 3: Releases a poison gas that causes an opponent to lose 750 CP a round. Additionally, they lose -2 accuracy and -2 dodge. Lasts for three rounds and is treated as a Heavy Poison.
Costs:
Rank 1: 490 CP, 2 AP
Rank 2: 620 CP, 2 AP
Rank 3: 740 CP, 2 AP
Notes:
- At Rank Three, when bug clones are destroyed, they disperse into poisonous gas.
- Does not stack
---
Corrosive Touch - Nano-parasitic Insect Jutsu
A powerful ability of the Aburame clan, unlike the majority of their techniques which  allow them to stay at a range while their insects do their work, this ability requires the Aburame to move in for an up close confrontation. Within their insect infested bodies lie an even creepier secret; they are also hives for minuscule swarms of Nano-insects even smaller than their normal kikai. Normally hidden within their body, these special nano insects can be transferred through direct skin contact with the Aburame and "Infect" other organisms. Capable of even posing through clothing and armor, once touched, the victim experiences excruciating pain while these nano insects enter the point of infection, releasing their toxins directly into the body of the victim. The infected area appears darkened, and quickly spreads throughout the body.
Rank 1: The Aburame touches a limb of the target and injects them with Nano Kikai. Each round, this limb has a 30% chance to have it's called shot level increased for the remainder of the battle. Lasts two Rounds.
Rank 2: The Aburame touches a limb of the target and injects them with Nano Kikai. Each round, this limb has a 40% chance to have it's called shot level increased for the remainder of the battle.
Rank 3: The Aburame touches a limb of the target and injects them with Nano Kikai. Each round, this limb has a 50% chance to have it's called shot level increased for the remainder of the battle.
Costs: 2.5 Ap, 900 Cp
Notes:
- Lasts two rounds.
- This may only be used once per limb.
- This jutsu uses Melee Accuracy, and suffers normal Called shot penalties depending on the targeted limb.
- The user may apply any Injury-type poison with this technique.
---
Kikai Infiltration - Chakra Parasite Jutsu
The kikai, being bugs that are able to feed off their hosts chakra, Naturally have the ability to do the same to their opponents. However, in battle when the Aburame requires their chakra to fight off the opponents, the kikai are less inclined to feed of their hosts, but rather, feed of their threats and and transfer the chakra of their victims to the Aburame much like bees do with flowers.
Rank 1: Steals 700 cp per round for 3 round.
Rank 2: Steals 880 cp per round for 3 rounds.
Rank 3: Steals 1060 cp per round for 3 rounds.
Cost: 3 AP to initiate, 0 chakra.
Notes:
- Does not Stack upon a single target.
- Requires a Ninjutsu check each round.
- User gains Cp equal to Half the damage done by this jutsu.
---
Ultimate Kikai Vortex - Parasitic Insect Tornado Ninjutsu
The ultimate technique known only to the most skilled and powerful in the Aburame Clan. This technique is performed by the Aburame using a large amount of kikai, allowing the Aburame to create a chakra vacuum that is able to suck the air out of a person. This tornado-like vacuum creates a disturbance that not only throws the opponent off, but also heavily destroys the chakra system of all those caught within, removing their chakra in mere moments.
Rank 1: Creates a 20x20 tornado of kikai insects, Reducing the Dodge and poison Resistance of all within by -1. All within get stung by kikai, and lose 1800 Cp Each Round at +2 Accuracy.
Rank 2: Creates a 23x23 tornado of kikai insects, Reducing the Dodge and poison Resistance of all within by -2. All within get stung by kikai, and lose 2020 Cp Each Round at +2.5 Accuracy.
Rank 3: Creates a 26x26 tornado of kikai insects, Reducing the Dodge and poison Resistance of all within by -3. All within get stung by kikai, and lose 2240 Cp Each Round at +3 Accuracy.
Notes:
- Does not stack, Lasts up to two rounds.
- Leaving requires a Ninjutsu check against the user.
- This Jutsu may target up to two Targets Automatically.
Costs:
Rank 1: 3 AP and 1940 CP to initiate, 920 Cp/Rnd.
Rank 2: 3 AP and 2180 CP to initiate, 1040 Cp/Rnd.
Rank 3: 3 AP and 2420 CP to initiate, 1150 Cp/Rnd.[/fontsize]
Note: Aburame techniques are considered Non-Elemental.
014% - Kikai Control (Rank 1), Poison Knowledge (Rank 1)
028% - Adaption (Rank 1)
042% - Kikai Bug Clone (Rank 1)
056% - Kikai Bug Shield (Rank 1)
070% - Kikai Control (Rank 2),
084% - Kikai Bug Clone (Rank 2)
098% - Kikai Swarm Attack (Rank 1) Poison Knowledge (Rank 2)
112% - Adaption (Rank 2), Poison Disperse (Rank 1)
126% - Kikai Control (Rank 3), Kikai Bug Shield (Rank 2)
140% - Kikai Bug Clone (Rank 3), Poison Disperse (Rank 2)
154% - Kikai Swarm Attack (Rank 2)
168% - Adaption (Rank 3), Poison Disperse (Rank 3)
182% - Poison Knowledge (Rank 3), Kikai Swarm Attack (Rank 3)
196% - Kikai Bug Shield (Rank 3)
210% - Corrosive Touch (Rank 1)
224% - Kikai Infiltration (Rank 1)
238% - Corrosive Touch (Rank 2)
252% - Ultimate Kikai Vortex (Rank 1)
266% - Corrosive Touch (Rank 3), Kikai Infiltration (Rank 2)
280% - Kikai Infiltration (Rank 3), Ultimate Kikai Vortex (Rank 2)
294% - Ultimate Kikai Vortex (Rank 3)
---
Kikkai Control - Activated Passive
The Aburame are born with strange insects within their body and have created a mutualistic relationship between themselves and the kikai within them. Their most natural ability, this allows the Aburame to manipulate and control the swarms of Venomous parasites that live within their body and use it as a hive.
Rank 1: Allows the user to control a swarm of Kikai to defend themselves, blocking up to 200 points of damage each round.
Rank 2: Allows the user to control a swarm of Kikai to defend themselves, blocking up to 500 points of damage each round.
Rank 3: Allows the user to control a swarm of Kikai to defend themselves, blocking up to 750 points of damage each round.
Notes:
- The swarm of Kikai may protect the user for no cost, but may only protect the user once per round as they must regenerate before a new swarm is ready. This may be done reflexively.
---
<U>Adaption - Passive
The Kikai are a highly adaptable species of Parasite, living of the enviroment and it's creatures. Through generations, these insects have become highly adaptable to almost any situation whether it be a natural disaster such as a hurricane, or a spontaneously ensued battle between shinobi. Whichever the case, the kikai are highly adaptable and can shift the behavior throughout their swarms to counter almost any threat against themselves and the Aburame.
Rank 1: When a Kikai swarm blocks an attack, based on what type of attack it is, they give the user a +1 buff to the dodge of that type.
Rank 2: When a Kikai swarm blocks an attack, based on what type of attack it is, they give the user a +2 buff to the dodge of that type.
Rank3: When a Kikai swarm blocks an attack, based on what type of attack it is, they give the user a +3 buff to the dodge of that type.
Notes:
- This may only take effect once per attack type.
- Attack types mean "Sword" Taijutsu or "Fire" Ninjutsu, etc.
---
<U>Poison Knowledge - Passive
The symbiosis between the Aburame and the Kikai is not completely without harm between the two, at first many Aburame fall ill to the poisonous kikai a they make a hive out of their body, though over time their parasite's venom becomes diluted within their immune system, keeping their resistance to all forms of venom in top shape. furthermore, these Kikai themselves actually fight off toxins within the Aburame's body, and add their own poison to their host's techniques.
Rank 1: The Aburame gets a +1 Poison strength, and a +1 poison resistance
Rank 2: The Aburame gets a +2 Poison strength, and a +1 Poison resistance
Rank 3: The Aburame gets a +2 Poison strength and a +2 Poison resistance.
---
Kikai Bug Clone - Secret Clone Jutsu
One of the most basic techniques in the Aburame clan, this technique allows the user to create a perfect copy of themselves out of the very parasitic insects within them, manipulating them just as they can a normal swarm. However, these clones are composed of tiny insects, so they cannot take contact before dispersing into the air until further notice from the Aburame.
Rank 1: Allows the user to create a Bug Clone from up to a distance of 40 feet away. Each clone can be used to protect the Aburame up to 200 damage each.
Rank 2: Allows the user to create two bug clones from up to a diameter distance of 60 feet away. Each clone can be used to protect the Aburame up to 250 damage each.
Rank 3: Allows the user to create three bug clones from up to a diameter distance of 80 feet away. Â Each clone can be used to protect the Aburame up to 300 damage each.
Costs:
Ranks 1/2: 1 AP. 300 CP/Clone. 150 CP/rnd.
Rank 3: 1.5 AP, 300 CP/Clone. 150 CP/rnd.
---
Kikai Bug Shield - Parasitic Defensive Jutsu
The Kikai are a rapid-breeding Insect that grow almost at a constant rate within the Aburame. However, With no Host to use as a Hive, these parasites cannot thrive in the normal environments. Due to this, these insects have no problem sacrificing themselves for their Host's and the Hive's well being, and are able to create a wall of hundreds of insects to protect the Aburame from nearly all types of techniques.
Rank 1: Creates a wall of insects that protects the user from up to 710 damage.
Rank 2: Creates a wall of insects that protects the user from up to 1670 damage.
Rank 3: Creates a wall of insects that protects the user from up to 2670 damage.
Costs:
Rank 1: 1 AP, 230 Cp to initiate. 110 Cp/Rnd
Rank 2: 2 AP, 560 Cp to initiate. 270 Cp/Rnd
Rank 3: 2.5 AP, 750 Cp to initiate. 360 Cp/Rnd
Notes:
- Can be used Reflexivly
- Guards against only one technique.
---
Kikai Swarm Attack - Insect Assault Jutsu
A simple technique of the Aburame Clan. The kikai are able to be dispersed by the Aburame into a large cloud that swarm an opponent, covering them with many parasitic insects. These Parasites eat away not only at the targets Life, but also feast upon the victim's chakra ever chance they get. Â
Rank 1: Releases a cloud of insects that bite and sting the target, dealing 760 damage to Hp and 380 to CP.
Rank 2: Releases a cloud of insects that bite and sting the target, dealing 1240 damage to Hp and 620 to CP.
Rank 3: Releases a cloud of insects that bite and sting the target, dealing 1485 damage to Hp and 740 to CP.
Costs:
Rank 1: 380 CP, 2 AP
Rank 2: 620 CP, 2 AP
Rank 3: 740 CP, 2 AP
---
Poison Disperse - Kikai Toxin Jutsu
The Kikai's ability does not simply stop at eating away at chakra. Infact, the Kikai are also a highly Toxic Parasite that store chakra-infused toxins within each and every individual insect. Upon the Aburame's command, they are able to release this toxic gas upon a target, disorienting their sense of perception and dispelling their body's ability to store chakra. As the Aburame's Strength grows, so too does the Kikai's ability to produce stronger, and more lethal poisons, to the point where they automatically toxify an area upon being destroyed.
Rank 1: Releases a poison gas that causes an opponent to lose 500 CP a round. Additionally, they lose -1 accuracy and -1 dodge. Lasts for three rounds and is treated as a Weak Poison.
Rank 2: Releases a poison gas that causes an opponent to lose 630 CP a round. Additionally, they lose -2 accuracy and -1 dodge. Lasts for three rounds and is treated as a Strong Poison.
Rank 3: Releases a poison gas that causes an opponent to lose 750 CP a round. Additionally, they lose -2 accuracy and -2 dodge. Lasts for three rounds and is treated as a Heavy Poison.
Costs:
Rank 1: 490 CP, 2 AP
Rank 2: 620 CP, 2 AP
Rank 3: 740 CP, 2 AP
Notes:
- At Rank Three, when bug clones are destroyed, they disperse into poisonous gas.
- Does not stack
---
Corrosive Touch - Nano-parasitic Insect Jutsu
A powerful ability of the Aburame clan, unlike the majority of their techniques which  allow them to stay at a range while their insects do their work, this ability requires the Aburame to move in for an up close confrontation. Within their insect infested bodies lie an even creepier secret; they are also hives for minuscule swarms of Nano-insects even smaller than their normal kikai. Normally hidden within their body, these special nano insects can be transferred through direct skin contact with the Aburame and "Infect" other organisms. Capable of even posing through clothing and armor, once touched, the victim experiences excruciating pain while these nano insects enter the point of infection, releasing their toxins directly into the body of the victim. The infected area appears darkened, and quickly spreads throughout the body.
Rank 1: The Aburame touches a limb of the target and injects them with Nano Kikai. Each round, this limb has a 30% chance to have it's called shot level increased for the remainder of the battle. Lasts two Rounds.
Rank 2: The Aburame touches a limb of the target and injects them with Nano Kikai. Each round, this limb has a 40% chance to have it's called shot level increased for the remainder of the battle.
Rank 3: The Aburame touches a limb of the target and injects them with Nano Kikai. Each round, this limb has a 50% chance to have it's called shot level increased for the remainder of the battle.
Costs: 2.5 Ap, 900 Cp
Notes:
- Lasts two rounds.
- This may only be used once per limb.
- This jutsu uses Melee Accuracy, and suffers normal Called shot penalties depending on the targeted limb.
- The user may apply any Injury-type poison with this technique.
---
Kikai Infiltration - Chakra Parasite Jutsu
The kikai, being bugs that are able to feed off their hosts chakra, Naturally have the ability to do the same to their opponents. However, in battle when the Aburame requires their chakra to fight off the opponents, the kikai are less inclined to feed of their hosts, but rather, feed of their threats and and transfer the chakra of their victims to the Aburame much like bees do with flowers.
Rank 1: Steals 700 cp per round for 3 round.
Rank 2: Steals 880 cp per round for 3 rounds.
Rank 3: Steals 1060 cp per round for 3 rounds.
Cost: 3 AP to initiate, 0 chakra.
Notes:
- Does not Stack upon a single target.
- Requires a Ninjutsu check each round.
- User gains Cp equal to Half the damage done by this jutsu.
---
Ultimate Kikai Vortex - Parasitic Insect Tornado Ninjutsu
The ultimate technique known only to the most skilled and powerful in the Aburame Clan. This technique is performed by the Aburame using a large amount of kikai, allowing the Aburame to create a chakra vacuum that is able to suck the air out of a person. This tornado-like vacuum creates a disturbance that not only throws the opponent off, but also heavily destroys the chakra system of all those caught within, removing their chakra in mere moments.
Rank 1: Creates a 20x20 tornado of kikai insects, Reducing the Dodge and poison Resistance of all within by -1. All within get stung by kikai, and lose 1800 Cp Each Round at +2 Accuracy.
Rank 2: Creates a 23x23 tornado of kikai insects, Reducing the Dodge and poison Resistance of all within by -2. All within get stung by kikai, and lose 2020 Cp Each Round at +2.5 Accuracy.
Rank 3: Creates a 26x26 tornado of kikai insects, Reducing the Dodge and poison Resistance of all within by -3. All within get stung by kikai, and lose 2240 Cp Each Round at +3 Accuracy.
Notes:
- Does not stack, Lasts up to two rounds.
- Leaving requires a Ninjutsu check against the user.
- This Jutsu may target up to two Targets Automatically.
Costs:
Rank 1: 3 AP and 1940 CP to initiate, 920 Cp/Rnd.
Rank 2: 3 AP and 2180 CP to initiate, 1040 Cp/Rnd.
Rank 3: 3 AP and 2420 CP to initiate, 1150 Cp/Rnd.[/fontsize]