Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Karasu Shoji - Drunk In Training

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"Don't sweat the technique"
by
Erik B. and Rakim

YasukeProf_zpsc8f31745.png

-[The Drunken Immortal.]-
Name: Karasu Shoji
Gender: Male
Age: 11
Height: 5'0
Body Type: Fit, toned
Eyes: Blue
Hair: Dark

Rank: Gennin
Alignment: Chaotic Neutral
Bl/CA/Kinjutsu: Seikon

Description:
- A tall five foot even at the age of eleven, he weighs roughly a small one hundred pounds. He wears loose easy flowing clothing that varies from big t-shirts to no shirt and a big flappy jacket. His pants always baggy near the bottom but tight up around the waist and he often looks very unkempt, as if he was never taught about proper clothes care. His hair is long and, as the motif follows, also very unkempt, and his shoes can often be seen as rough at best, when he feels like wearing them. His chakra symbol is on his neck, under his hair and is the kanji for the word worthless.
- Trope(s):


<B>Personality:
  • Loud / Observant / Addictive / :
  • Likes: Drinking, jokes, making light of the serious, being under-estimated.
  • Dislikes: Fighting, negative vibes, cowboy hats.
  • Quirk: Inquisitive

Backstory:

Prologue:
The Legend Bears a Hero


The Legend of the Drunken Immortal, a tale written about in books and done in plays. A single man, alone in a forest with nothing on his person but a large jug and a strap to keep it tight to himself. He wandered the earth, living one day at a time with no real meaning besides the next drink. He saw many lands, learned many things, picked up many vices and lost many addictions. Though on this day the legend was born, a man walking through a forest drunk as the day is bright. He stumbled through the thick foliage towards a series of noises, metal clanking on metal. As he neared the sound a series of things came into view and the noise grew exponentially larger. Four people clad in armor beating back what appeared to be a large force. They were skilled in their execution, and wore the faces of people who enjoy the war, smiles and laughs abound as they plowed through the forces. Legend has it that he walked through the battle fearless, as if he just wanted to pass by. When he reach the front line where the four generals were fighting back an entire army, they of course turned on him with all their rage. Without so much as a flinch he dodged and ducked their series of attacks and took them down with a before unseen fighting style. It was described as watching water flow around rocks. Once the four generals were dispatched, the army pushed forward and the drunk disappeared in the chaos. This would be the turning point in the war with whomever he had just dispatched and they would lose their claim to the land. More stories of the drunk would appear throughout the years, and soon enough they were all compiled into one book and marketed to the masses under the title 'The Drunken Immortal'. One such book would be bought by a member of the Karasu family, and would end up on the shelf of a bookcase unread until the birth of a boy into the family, Shoji...


Chapter 1:
Early Life


Karasu Isshin, and Karasu Tomiko are the father and mother respectively of young Shoji. They run a brewery and small alcohol enterprise and when they were expecting, began to save money to raise Shoji right. When he came into the world, he came in kicking and screaming. It was obvious that he had a lot of fight in him and a strong will. As he aged, the business took off and the Karasu brand grew to be something you'd find in stores and bars everywhere. Now that Shoji was born and was out of diapers and could read, they began to spend their money more openly, specially when it came to artifacts. Father had a passion for the old things, and his mother for the new. In-between them was Shoji who got the best of both worlds, he got artifacts as presents from his dad on his birthday, and new clothes and things from his mother. Then once he became of age he was enrolled into the mist academy like all boys his age, and was private tutored outside of it by a family friend though it still cost a pretty penny but they had the money, and it served a dual purpose. It kept Shoji busy so his parents could work and play on their own accord, using his trainer as a babysitter of sorts. One night after training, he arrived home to find nobody there. He had nothing to do and was tired, so he decided to read a book before he went to bed. Not a whole one mind you, but enough to make him sleepy as reading often had. The book he picked out was older than the rest, the binding wasn't the best but it had a new page smell as if it wasn't opened when it was bought, but tucked away like some sort of pack rat just bought it to have it. 'The Drunken Immortal', the tales in the book captivated Shoji. He imagined being in this mans shoes, doing the things hes done, fighting as he had. His head was full of whimsy. How had he never heard of this legend before? His parents were in the booze making business for Jashin sakes!

The next time he had a training appointment with his private tutor, he brought the book along without telling his parents. He would present it to the teacher and ask to be taught how to fight as this man had fought, and to explain how this man thought and what brought him to do the things he did. He wanted to BE the drunken immortal of legend. The teacher saw the spark of someone who wanted to learn and it lit him up inside, but alas he was not versed in the style this boy wished to learn. So he would decline Shoji and go about teaching the boy the basics while he waited for the arrival of an old friend, the closest thing to a drunken master to arrive. Shoji would be surprised sessions later when the man would make himself known, looking like a homeless man. It was underwhelming and caused great concern for him, would this be his teacher? This man looked like he couldn't even read let alone teach. Alas that feeling wouldn't last as he proved his worth fast, putting Shoji through the toughest training of his life. By the end of his academy run, he had gotten the basics of the art down. He had adapted his masters nindo as well, making it a point to not be in the lime light. The entire art he was learning was based around being seen as no threat. So when his chakra symbol was applied to become a Gennin, it was a Kanji for worthless. He would make up a sad story for anyone who saw it and asked why.


Chapter II:
Becoming the Unwanted

He was now a Gennin, his parents celebrated by throwing him a party and inviting his student friends. There he tried his first real drink. The entire time he had been training in secret, he had done so sober. The technique came before the weapon as it where. He and a few friends snuck into the basement of his house, a wine cellar, and had partook in the party favors below. It was a taste he enjoyed a bit too much, and after having over endulged, ended up throwing up all over his class mates. Of course this didn't settle well with them and they split leaving him alone. In the days to follow he began to see the drunken master without his tutor, for free as the tutor was no longer needed for the boy as he'd passed the academy exams. However his training was far from over. Once he arrived at the location they always met, the man sat on a big chest. "What's this?" Shoji asked inquisitively and the man smiled big, his terribly kept teeth showing. "I've taught you the technique, the last part of the training will be the hardest. You must shed your bond to the past." he said popping open the trunk. Inside was a series of clothes, all rather poor looking. "Shed your clothes and gear and with it your bonds. Once you place them in the chest they must never leave. You will remove the clothes inside and with it become the you, that you're meant to be. You can't return home if you choose to continue here."

Shoji lowered his head to the floor and contemplated. His parents raised him and gave him things, but it was all just a band-aid. They weren't home ever, and wouldn't pay him any attention, preferring to pay others to pay him attention. He also thought of his academy friends, how they looked at him when they saw him drunk. It wasn't about the drinking but what the immortal meant to him. It meant power, independence, freedom. He lifted his head with a solid resolve and stripped down, replacing his clothes with the moth ball-smelling clothes inside, tossing his duds in the chest and it slamming closed, a locking mechanism turning inside. "Now go forth and live your new life. Evolve the style in your own way, and take this with you as a symbol of your new beginning." the drunk said with a happy tone, tossing him a silver flask with booze in it. He then lifted the chest onto his shoulder and stumbled off into the day. Shoji popped the cap off the flask and lifted it in the air, a self toast to the man who'd trained him and to himself for becoming the unwanted. He'd tip it back and take a chug, placing the cap back on and going into a coughing fit. It was way stronger than anything his parents had on tap.


Chapter III:
W.I.P

W.I.P

Chapter IV:
W.I.P

W.I.P

Chapter IV:
W.I.P

W.I.P
 
</U></I></B>
!!!!STATS!!!!​
<i>
</i>

Agility: 175/175
Stamina: 175/175
Ninjutsu: 100/175
Taijutsu: 175/175
Genjutsu: 100/175
Chakra Control: 151/175

PL: 876
Bloodline: 146%


!!!!CLASS!!!!​
<i>
</i>

Drunk Values
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Dodge, +1 Accuracy, +1 Awareness
High: Melee Accuracy
Average: Ranged Accuracy, Spell Accuracy, Evasion, Genjutsu DC, Genjutsu Save
Low: Low Stat(s)


</I>
!!!!JUTSU!!!!​
<i>
</i>

[spoilername="Ninjutsu"]Wind - Wind Slash [Rank 3]
Wind - Pressure Burst [Rank 1]

NE - Transformation [Rank 1]
NE - Body Switch [Rank 3][/spoilername]

[spoilername="Taijutsu"]Unarmed - The One Two [Rank 1]
Unarmed - Low Sweep [Rank 1]
Unarmed - Janken [Rank 1]
Unarmed - Uncalled for Shot [Rank 1][/spoilername]

[spoilername="Genjutsu"]Will - Lethargy [Rank 3]
Will - Impaired Focus [Rank 3]
Will - Recognition [Rank 3]

Kinetic - Mosquito Phantom [Rank 1]
Kinetic - Stun[Rank 1]
Kinetic - Migraine [Rank 1]

Audial - Drone [Rank 1]
Audial - Hymn of Nature [Rank 1]
Audial - Mimic [Rank 1]

Visual - Blur [rank 1]
Visual - Color Blind [Rank 1]
Visual - Chameleon [Rank 3][/spoilername]

!!!!BLOODLINE!!!!​
<i>
</i>
[fontsize="12"]A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.

014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)

---

Distorting Wake - Passive<i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

---

Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

----

Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

---

Quicksilver Step - <I>Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

---

Destruction Pulse - <I>Offensive Area Ninjutsu<i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

---

Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

---

Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

---

<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after dodging an attack with Body Switch has a 50% chance to be considered a sneak attack.
Rank 2: +1.5 Dodge. The first attack used after dodging an attack with Body Switch has a 60% chance to be considered a sneak attack.
Rank 3: +2 Dodge. The first attack used after dodging an attack with Body Switch has a 70% chance to be considered a sneak attack.

Cost: 2 Ap, 620 Cp to initiate, 300 Cp/Rnd.

Notes:
- This is treated as if it were a physical fighting style.
- The user exhausts at an above average rate.
- While this is active, the user may use Body Switch without Kawarimi/Clones, and instead substitute with an "After-Image". All Normal body switch rules and limits apply.

---

<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

---

Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]
 

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