Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Karasuba's Training

Mihane Karasuba

New Ninja
Joined
Oct 16, 2014
Messages
63
Yen
2,850
ASP
0
Current Jutsu with Ranks:
None

Current Stats:
Stamina: 5/50
Agility: 5/50
Ninjutsu: 5/50
Taijutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50

Roleplays:
Rp
WC: 445

Total WC: 445

Allotted Points To:
Stamina+10
Taijutsu+10
Chakra Control+10
Agility+5
 
Current Jutsu with Ranks:
None

Current Stats:
Agility: 10/50
Stamina: 15/50
Taijutsu: 15/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 10/50
Bloodline Control: 0/0
Power Level: 55

Roleplays:
Rp
WC: 307

Total WC: 307

Allotted Points To:
Taijutsu: +35
 
Current Jutsu with Ranks:
None

Current Stats:
Agility: 10/50
Stamina: 15/50
Taijutsu: 50/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 10/50
Bloodline Control: 0/0
Power Level: 90


Roleplays:
Rp
Total WC: 385

Allotted Points To:
Ninjutsu +40
Agility+ 30
 
Current Jutsu with Ranks:
Transformation
A basic shinobi technique that uses chakra to temporarily alter the user's physical appearance. However, this technique does not give the user any abilities that there appearance may seem to give, and can be seen through with enough inspection.

Information
Prerequisites: E-rank

Rank 1: Allows the user to appear as another. The user has a -2 Penalty to the awareness check.
Master: Allows the user to appear as another. The user has a -1 Penalty to the awareness check.

Rank 1 Cost: 90 CP to initiate and maintain
Master Cost: 110 CP to initiate and maintain
Notes:
- Lasts up to three rounds; this requires an 'Awareness' check among all in battle each round active.
- This jutsu is dispelled if the user is hit by a non-genjutsu attack.
- Once under the effects of this jutsu, the user becomes identical to the chosen target (as with clone jutsu, attacks against any identical target have an equal chance to hit any of the other identical targets).
- The person you are identical to can still tell you apart from their own self and their own clones, as can those who pass the awareness check.
- If the user is identified and the technique isn't dispelled by a hit, they may once again become confused with their target if the enter stealth.
- Clones already made by the user at the time of this technique's use do not automatically change alongside you, but clones made after its use will appear as their user's current form.
- If the user performs an action that is unable to be performed by what they transformed into, they are identified. This note only applies to when the user transforms into something other than another person or clone, such as a creation jutsu or puppet.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Pressurized Mist
A low level jutsu that involves the user inhaling a breath of air, using their chakra to condense the moisture within the air and exhale it in the form of a hazy mist that strikes a small area around the user.

Information
Prerequisites: E-rank

Rank 1: User breathes a high pressure mist that deals 255 damage at +1 accuracy. This has a 6% chance of causing Bleeding.
Master: User breathes a high pressure mist that deals 305 damage at +2 accuracy. This has a 8% chance of causing Bleeding.

Special Action: By paying +20% Cp, the user may lower the base damage by 20% to target an additional target.

Rank 1 Cost: 80 Cp to initiate
Master Cost: 90 Cp to initiate
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Water Gun
A basic water jutsu that allows the user to condense moisture into their palm, then release it in a high pressure stream of water that pushes the target back painfully.

Information
Prerequisites: E-rank

Rank 1: The user condenses water into their palm, then shoots it in a small stream that deals 285 damage at -1 accuracy. This has a 6% chance of causing suppression.
Master: The user condenses water into their palm, then shoots it in a small stream that deals 370 damage at -2 accuracy. This has a 8% chance of causing suppression.

Rank 1 Cost: 100 CP to initiate
Master Cost: 135 CP to initiate
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The One-Two
A simple set of punches or kicks delivered to an opponent.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 2 Strikes at Normal Accuracy dealing 100 Damage each.
Rank 2: 2 Strikes at Normal Accuracy dealing 125 Damage each.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Janken
A simple 3-hit combo given the title of a child's game.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 3 Strikes at normal Accuracy dealing 65 Damage each.
Rank 2: 3 Strikes at normal Accuracy dealing 85 Damage each.

Special Action: By paying an additional +20% Cp, the user may choose a single effect:
- Rock: The user combines all three strikes into a single strike dealing 200/250 Damage with a +6%/+8% chance to cause suppression.
- Paper: The user combines all three strikes into a single strike dealing 200/250 Damage with a +4%/+5% chance to cause bleeding.
- Scissors: The user combines all three strikes into a single dealing 200/250 Damage ignoring 5% Damage Reduction.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp

Notes:
- Rock can only cause Suppression successfully once per round.
- Paper can only cause Bleeding successfully once per round.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Intimidation
An Illusionary technique that creates a feeling of dread in the target, making them less likely to confront the source of their fear.

Information
Prerequisites: E Rank

Rank 1: Cast at -2 DC dealing 45 Damage per round. Target has a 6% chance to Auto-Fail attacks at the user.
Master Rank: Cast at -2 DC dealing 55 Damage per round. Target has a 9% chance to Auto-Fail attacks aimed at a Target of the user's choice.
Notes:
- Target may fail up to two times per round.
- This technique stacks with other Auto-Fail chances.

Rank 1 Cost: 90Cp, 45Cp/rnd
Master Rank Cost: 110Cp, 55Cp/rnd

Current Stats:
Agility: 40/50
Stamina: 15/50
Taijutsu: 50/50
Ninjutsu: 45/50
Genjutsu: 5/50
Chakra Control: 10/50
Bloodline Control: 0/0
Power Level: 160


Roleplays:
Rp
Total WC: 300

Allotted Points To:
Chakra Control +40
Stamina+ 20
Agility +10
 
Approved. Don't forget to claim your voting rewards for this month sometime this month if you want them!

+10 Agility (50)
+20 Stamina (35)
+40 Chakra Control (50)

+¥1,500 (¥800 => ¥2,300)
 
Current Jutsu with Ranks:
Transformation
A basic shinobi technique that uses chakra to temporarily alter the user's physical appearance. However, this technique does not give the user any abilities that there appearance may seem to give, and can be seen through with enough inspection.

Information
Prerequisites: E-rank

Rank 1: Allows the user to appear as another. The user has a -2 Penalty to the awareness check.
Master: Allows the user to appear as another. The user has a -1 Penalty to the awareness check.

Rank 1 Cost: 90 CP to initiate and maintain
Master Cost: 110 CP to initiate and maintain
Notes:
- Lasts up to three rounds; this requires an 'Awareness' check among all in battle each round active.
- This jutsu is dispelled if the user is hit by a non-genjutsu attack.
- Once under the effects of this jutsu, the user becomes identical to the chosen target (as with clone jutsu, attacks against any identical target have an equal chance to hit any of the other identical targets).
- The person you are identical to can still tell you apart from their own self and their own clones, as can those who pass the awareness check.
- If the user is identified and the technique isn't dispelled by a hit, they may once again become confused with their target if the enter stealth.
- Clones already made by the user at the time of this technique's use do not automatically change alongside you, but clones made after its use will appear as their user's current form.
- If the user performs an action that is unable to be performed by what they transformed into, they are identified. This note only applies to when the user transforms into something other than another person or clone, such as a creation jutsu or puppet.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Intimidation
An Illusionary technique that creates a feeling of dread in the target, making them less likely to confront the source of their fear.

Information
Prerequisites: E Rank

Rank 1: Cast at -2 DC dealing 45 Damage per round. Target has a 6% chance to Auto-Fail attacks at the user.
Master Rank: Cast at -2 DC dealing 55 Damage per round. Target has a 9% chance to Auto-Fail attacks aimed at a Target of the user's choice.
Notes:
- Target may fail up to two times per round.
- This technique stacks with other Auto-Fail chances.

Rank 1 Cost: 90Cp, 45Cp/rnd
Master Rank Cost: 110Cp, 55Cp/rnd

Current Stats:
Agility: 50/50
Stamina: 35/50
Taijutsu: 50/50
Ninjutsu: 45/50
Genjutsu: 5/50
Chakra Control: 50/50
Bloodline Control: 0/0
Power Level: 230


Roleplays:
Rp
Total WC: 580

Allotted Points To:
Stamina: +15
Ninjutsu: +5
The rest to Genjutsu please.
 
Current Jutsu with Ranks:
Transformation: Rank1
Body Switch: Rank1
Stone Bullet: Rank1
Gravel Shift: Rank1
Infernal Ember: Rank1
Thermal Maw: Rank1

Current Stats:
Agility: 50/50
Stamina: 50/50
Taijutsu: 50/50
Ninjutsu: 50/50
Genjutsu: 20/50
Chakra Control: 50/50
Bloodline Control: 0/0
Power Level: 265



Roleplays:
Rp
Total WC: 534

Allotted Points To:
Transformation: Rank 1 to Rank 2 +6
Body Switch: Rank 1 to Rank +6
Stone Bullet: Rank 1 to Rank 2 +6
Gravel Shift Rank 1 to Rank 2 +6
Infernal Ember Rank 1 to Rank 2 +6
Genjutsu +5
 
Transformation : Mastered
Body Switch : Mastered
Stone Bullet : Mastered
Gravel Shift : Mastered
Infernal Ember : Mastered
Genjutsu : 25 / 50

Yen Reward : ¥2630 + ¥750 = ¥3380
 

Current Ninpocho Time:

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