Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Karu's Dojo

Kari

Faithful Ninja
Joined
Oct 22, 2012
Messages
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CA: Spiritualist - 20/20
  • Holy Weapon (3 points)
    • +10% damage and +1 accuracy with weapon of choice. +15% medical healing with this weapon.
  • White Blessing (2 points)
    • +2 accuracy for player and allies.
  • Holy Embodiment (3 points)
    • Dark jutsu deal 50% damage. AP reduction works 50% of the time. Immune to fear/intimidation effects.
  • Sacred Style (2)
    • +1 accuracy/critical. Bypass 50% of all DR. CP costs are increased by 15%.
  • Weapon Affinity (2)
    • +2 against being disarmed for puppet weapons.
  • Clarity Strike (3 points)
    • Converts jutsu into single target NE jutsu with +20% damage for +20% CP. Considered "light" and cuts through 50% of all DR.
  • Spiritual Chakra (2 points)
    • +10% damage for all ninjutsu. Considered "light" and cuts through 50% of all DR.
  • White Blaze (3 points)
    • Transforms any ninjutsu into a "light" ninjutsu, dealing +10% damage.

Elemental Affinities:
Major: Fire (free major)
Minor: Water (free minor), Non-Elemental
AE: Poison

Genjutsu Affinities:
Sense Mastery: Kinetic, Will, Audial, Visual
Sense Knowledge: N/A

Weapons:
[col3]
N/A​
|
N/A​
|
N/A​
[/col3]

Abilities:
0.)
1.) Duelist
2.) Jutsu Expansion
3.) Puppet Master
4.)
5.)
6.)
7.)
8.)
9.) Kinjutsu
10.) Kinjutsu
11.) Kinjutsu
 
Enchanter Stance - 127 WC
They were all he knew anymore, these illusions, even before Hoshikata destroyed it all, Genjutsu was were where he excelled, even beyond poisons. Even in the months of malpractice, where the Isaki did no more than adjust himself a few centimeters under whatever he could find as cover, the motions and concentration required to effectively place another under Genjutsu came second-nature to him. How could it not? They were the only method with which the younger Isaki could harm anything ever since his thumb was broken as a youth. His ability with ninjutsu was next to nothing, and even that much has waned since Kirigakure became nothing more than a heap of ice. Genjutsu was all he had left, he would have to make each illusion count.

Duelist - 109 WC
"To focus illusion onto a single soul is to ensure victory -- to focus on many is to ensure defeat." A mantra the Isaki was told as a child when first learning the basics of what it means to be a shinobi, what it means to fight and to kill. Through illusion, the Isaki specialize, so now, more than before, this phrase means something to Karurosu. With fewer people, casting more elaborate illusions is less labourious, and thus possible to maintain. With more, the possibility for any combatant to escape is possible -- and, as always, unacceptable. Battle must remain in his favour to ensure the Isaki are restored. Without Hoshikata.
 
Free: Combat Medic

Jutsu Expansion - 115
As expected of any, the ability to magnify the power of a jutsu was something the young Isaki was quick to learn. A technique in its most basic version showed but the form one had to do in order to execute it. While little is wrong with just that, dedication to seeking power involved learning what was required to truly change the jutsu and make it into something new. Something powerful. Something that suggested mastery, rather than proficiency, over a particular set of skills -- such as, in the young Isaki's case: genjutsu, the ability to increase the potency and vividity of any and all illusions he should choose to create -- and over the individual techniques.

Elemental Illusion - 103
These Iwagakurian religious people -- these Shaman -- are a strange people; their worship of the five base elements seems so backwards and simple, and yet, they are not incorrect in one aspect where the elements can intertwine with illusion. A lesson forgotten by the Isaki since the flash freeze: illusion with the properties of the elements. As easy as it is to let an illusion subtly overtake another like a coming tide is it to allow another's emotions and thoughts feed a genjutsu like wood to a fire. It is an important lesson with illusion, one the Isaki had no intention to forget again.

Sixth Sense - 100
It happened there, while he was waiting for the cold to overtake him. Already when the spectres plagued his mind, making the death ever more welcome. It was like intuition that came along with seeing those things for so long, it was as thought the Isaki could sense when they were coming and their purpose. Each had their own, each unique from the others. Karurosu attributed it to an overactive mind that simply refused to die. And yet, the feeling remained even after escaping that hellish country. He knew not why, nor what is intuition-esque feeling meant, not yet anyways.

Also, please note the affinities and CA point distribution in the first post.
 
Approved. Your new breakdown is as follows (copied from your top post)
Karurosu said:
Profile: Isaki Karurosu - Vengeance
Training: Isaki Karurosu's Training

CA: Ghost Walker - 17/20
  • Unreal Understanding (3 points)
    • All penalties from genjutsu are reduced by 1. Fear effects do not apply. 5% chance to break out of any genjutsu each round.
  • Genjutsu Mastery (2 points)
    • Genjutsu costs are reduced by 10%. Genjutsu which are fully effective last an additional round before resistance checks are made, and Partially-Effective Genjutsu are treated as fully effective for 1 round after the initial use.
  • Extra-Sensory Perception (2 points)
    • +2 awareness and genjutsu save
  • Ethereal (2 points)
    • -10% physical damage taken.
  • Sound Mind (3 points)
    • +3 genjutsu save
  • Burrowing Spell (2 points)
    • Genjutsu bypass barriers. 40 Illusionary damage per Jutsu Level, per sense. Can't be avoided/reduced.
  • Mind Over Body (3 points)
    • 2% CP / round that the user maintains a genjutsu.

Elemental Affinities:
Major: Fire (free major)
Minor: Water (free minor)
AE: None

Genjutsu Affinities:
Sense Mastery: None
Sense Knowledge: None

Weapons:
- None yet.

Abilities:
0.) Medical - Combat Medic
0.)
1.) Enchanter Stance
2.) Duelist
3.) Jutsu Expansion
4.)
5.) Sixth Sense
6.)
7.)
8.)
9.)
10.)
11.)
 
Dropping Sixth Sense, and as such, lose ESP too.

WC = Plenty
Puppetry and Puppet Master
Finally, the doctor was finally getting it. It was something so trivial, yet it felt like some huge challenge was finally removed from whatever was ahead of the Isaki. He couldn't help but take some pride in that success. With it, too, some sense of calm -- or, more accurately, Karu was finally starting to not panic as much -- came. His mind wasn't as scattered; thoughts were beginning to make a bit of sense as he more focused himself on the goal of recovery. Whatever came next would be a challenge for then. He had more immediate problems before him, one of the most minor being which pronoun was even accurate anymore? Eh, that'd be something for him to worry about later.

He was caught off guard when the doctor lifted him, but he remained silent. Speaking was difficult enough; he couldn't be expected to follow the minor nuances that came with being in one's own body, like shifting around, or making noises to indicate being startled. He was like some large doll that the doctor carried around for whatever reason; given its size, it couldn't even be that heavy either. Perhaps 50 kilos at most; given the likelihood he was a shinobi, the weight was laughably easy for him. The stares weren't the widest of spaces, but had adequate room for Karu's body to be moved without the doctor having to side-step. Moving away from that room and upward revealed more natural lighting. The orange and red were beaming directly onto them; what hair fell in front of Karu's face with each step seemed glowing in the light. Objectively, from what he had seen of the body he was in, it was certainly not unsightly. "...ime s'it?" Karurosu asked lightly with no objections to whatever else the doctor did while moving upward. Without any obvious indication of where north was, he wasn't sure if the day had just begun or was just completed. Was it the say day as the incident or how much time had passed? He bothered not even wondering about where he was; he knew the country, at least, but anything beyond that would be information that meant nothing to him.

He had a room for rehabilitation. Why? Were all the doctors in the village working alone? It was a strange thing, but as to be expected in such a strange place. It was questionable if the Isaki would ever fully understand the ways of Iwa.

The room was large, to say at the least. Several people could train in here consecutively without feeling cramped or in another's way. It seemed pointless for a man to have a rehabilitation center of his own of this size. A couple weeks of unending practice in here would be more than adequate to get to the point of autonomy without assistance. The Isaki couldn't estimate how long it would take to reach a fighting level again, if he ever could.

Finally, abruptly, he was placed into a chair and situated to face the doctor. It was brighter in here, less clinical. He wasn't sure if he cared too much for that aspect; much of his life before was stuck in such a setting that the over-sanitary rooms felt like a second home. Perhaps his true home, given that the mansion was never a home for him.

Now it was time to train, beginning with the most trivial thing. Speech. He was managing to get the most basic sounds out, yeah, but it was not without major difficulty and exhaustion. Chakra wasn't working like he was accustomed to. He didn't have a real body anymore, he couldn't rely on it as he was accustomed to. How, then, could he use it? The only other items he had focused it into was when he used ninjutsu or genjutsu, but even those were done only ages ago. Was it like channeling through a weapon? What weapon would be fitting of a carcass, though? None that he had ever seen; weaponizing a body wasn't something that was common.

The motions were what mattered, not what caused them. His familiarity with chakra came with how it interacted with the body. That's where the difficulty came from. It was like controlling a marionette with strings of chakra. Like some puppeteer with wires that were invisible. Yeah, like a puppeteer. Karurosu imagined the memory of what he had seen this body look like: the small girl with limp muscles, all obvious joints there. He considered the jaw. He knew how it could move; human anatomy was an easy subject to memorize when you're young and its forced upon you. He imagined wires holding those joints that permitted movement. If he could move them as though they were manipulated by wires, perhaps it would be easier.

Several moments passed.

"Thanks..." it was still difficult to speak, but more mobility seemed possible. The doctor wouldn't be able to get a speech out of him, but if he could keep this up, they could begin, at the very least. "Name?" the female's voice came in rising intonation. The voice really was rather annoying. Too kiddish for Karu's tastes.
 
Poison Mastery - WC 143
Suppressing memories of Kiri was an all but impossible task; it seemed with nearly anything -- be it the rushing traffic on the Maruishian streets, to stories overheard of the strange country's medical branch -- invoked some memory of life on the islands. Of how it was before the country froze over. Of the latter example, some of the more fond memories of the Isaki's days as a medical chief often bubbled to the surface, they could now that he was not in immediate damage. It wasn't a fast process, but gradually, he was remembering some of the details of his research with toxins and venoms. It would be a while before he was as adept as he once was, but at the rate the memories and knowledge was returning to him, he could once again be counted among the masters of poison.

Dropping Enchanter Stance.
 
To unlearn an ability and learn a new one immediately coming from: Click Here. A 300 Word RP is s required for the unlearned and a 100 word RP for learning of the new ability (which you already have for the latter) or you would have to wait a week. Since your time stamp is on the 11th, that would be the 17th when you can learn a new ability. Which do you prefer?
 
Oh ok~

Poison Mastery Approved.
Cannot learn a new ability within Enchanter Stance slot until the 17th due to Unlearning Ability. Approved.
 
Drop Poison Mastery.
Drop Puppet Finesse.

Concentrated Focus WC: 105
Current Binds mastered: Tree Binding, Thousand Arm Manipulation, Temple of Nirvana, Barrel Trap
Movements were...subpar still, as the recovery continued. Failing in being able to keep up with peers or adversaries was a naturally worry, because of such; Kari's movements still seemed too fake. Nowhere natural: applying this to battle would quickly result in her death. Slowing a person down, down to the point where they couldn't move was a quick solution. A good one; she focused on combat through that: rendering an opponent fully and utterly incapable of any movement that she didn't want them to have. Until she reached the point of total recovery, this would be how she stayed alive, without having to rely on Kazuhiko.
 
No longer eligible for Combat Medic.

Teamwork - WC: 104
She couldn't rely on herself. Not completely. Not anymore. Binding an enemy was simple enough, as was weakening and incapacitating them via Genjutsu or poison. Though, as a direct consequence of this new body Kazuhiko had given her, fighting alone -- hurting an enemy enough that they couldn't fight back, or to kill a target -- was impossible. Despite abhorring the idea of, despite the potential consequences, she had to find a team. As she was now, she could prove invaluable on the sidelines, acting as a supporter for others, who could deal actual damage in her stead. As she was now, she needed a team.
 
Kari said:
No longer eligible for Combat Medic.

Teamwork - WC: 104
She couldn't rely on herself. Not completely. Not anymore. Binding an enemy was simple enough, as was weakening and incapacitating them via Genjutsu or poison. Though, as a direct consequence of this new body Kazuhiko had given her, fighting alone -- hurting an enemy enough that they couldn't fight back, or to kill a target -- was impossible. Despite abhorring the idea of, despite the potential consequences, she had to find a team. As she was now, she could prove invaluable on the sidelines, acting as a supporter for others, who could deal actual damage in her stead. As she was now, she needed a team.

Approved
 
Tracker WC: 101
Memories of Mist hit her out of nowhere; memories of Isaki Karurosu's youth. Dedicated mednin, recruited into a tracking unit of four teams. He was one of the youngest of the team, one of the lowest in ranking as well; how and why he was chosen was questionable and never actually disclosed to him. It was then he learned the skill that hasn't left him since. Karu was reminded of it then, of the skills required to properly track targets, whether they are leagues away or just a building away in hiding. She had to find them. She could find them.
 

Current Ninpocho Time:

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