Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kauru's Dojo

Takahashi Aki

Faithful Ninja
Joined
Oct 10, 2012
Messages
4,307
Yen
574,349
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2,303
OOC Rank
S
Character Name: Hashigaki Kauru


Hashigaki's Mournful Song
HP: (55+5 + lvl8) x 300 stamina (20,400)
CP: (35+5+ lvl8) x 300 chakra control (14,400)
Class Bonus: Kinjutsu, +1 Stealth (Class Card)
High: Genjutsu Difficulty
Average: Melee Accuracy, Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: Puppet Accuracy, Ranged Accuracy

+.5 Genjutsu DC (x 2) = 1 pt.
+10% Sound Damage (x1) = 1 pt.

OOC Rank: A

Bloodline/Core Ability: Hashigaki

Kinjutsu:

Curse Seals:

Advanced Shop Battle Related Purchases:

Abilities:
0.) Shinobi 101 - Earth (to Gen DC)
0.) Sentinel - ANBU
1. Illusionist
2. Stalker
3. Summoner
4. Jutsu Expansion
5. Duelist
6. Concentrated Focus
7. Defensive Technique
8. Acrobatic
9. Adrenaline Rush
10. Earth - Chakra Style

Major Affinities:
1.
2.
3.
4.
5.
6.

Minor Affinities:
1.
2.
3.
4.
5.
6.

Advanced Elements:
1. Sound (Bloodline)
2.
3.
4.

Weapons:

Weapon Type: Bandit’s Talons
Damage Type: Unarmed: May be used with handseals
Damage/Accuracy Modifiers: -10% base damage;+2 acc
Augments:, Silencer, Fata Morgana, Lantern

Weapon Type: ANBU Katana
Damage Type: Slashing: May naturally inflict bleeding
Damage/Accuracy Modifiers: -10% base damage;+2 acc
Augments: Vanguard, Overpowering

Contracts:
 
I've posted most things from the OCR.

Will need weapons, and maybe some ability changes as there is Shinobi 101 for consideration, and a branch ability too.

The Kinjutsu may need to be re-slotted, will post here once the free abilities are considered.
 
Heya! There are a few things that need fixing on my end, and a couple requests as well based on some inaccuracies or mistakes at the time of OCR. If necessary, I can sacrifice the formal requirements, but hopefully they seem reasonable.

First, the veteran class is a little wonky. Also, I have +1 Genjutsu Difficulty as a class bonus AND +10% Sound, but I can only have one, as the +1 Gen DC is two 0.5 Gen DC, which are 1 pt each.
Problem Vet Class
Hashigaki's Mournful Song
HP: (50+5 + lvl8) x 300 stamina (18,900)
CP: (35+5+ lvl8) x 300 chakra control (14,400)
Class Bonus: Kinjutsu, +1 Gen DC
High: Melee, Ninjutsu Acc
Average: Genjutsu DC, Evasion,Genjutsu Save, Ranged Accuracy
Low:puppet Accuracy, Puppet Dodge

I have two in high (Melee and Ninjutsu Acc) and two in low presently (Puppet Accuracy and Puppet Dodge), but Puppet Dodge isn't even a thing (rolled into Evasion) so having 85 to spend wouldn't have been possible/correct, it would've been 80 as a base. After figuring out what I hope for Kauru to do thematically, this doesn't really fit.

Fixed Veteran Class
Hashigaki's Mournful Song
HP: (55+5 + lvl8) x 300 stamina (20,400)
CP: (35+5+ lvl8) x 300 chakra control (14,400)
Class Bonus: Kinjutsu, +1 Stealth (Class Card)
High: Genjutsu Difficulty
Average: Melee Accuracy, Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: Puppet Accuracy, Ranged Accuracy

This works much better in terms of what I'd like Kauru to do, as well as actually being "legal" in battle terms.

Also, my abilities are not exactly fitting with the concept I have for the character/playstyle I'd like. I know abilities are a bit tricky, but if possible, I'd like to fix some problems I noticed after spending some time familiarizing myself with the combat system and who my character is.
Preferred/Fixed Abilities
Illusionist
Stalker
Summoner
Jutsu Expansion
Duelist
Concentrated Focus
Defensive Technique
Acrobatic
Adrenaline Rush

Sentinel - ANBU (pending approval)
Earth - Chakra Style
Shinobi 101 - Sound Ninjutsu (to Gen DC)

One extra slot from ability card, 3 slots lost to Kinjutsu

Included in there is my Shinobi 101 choice, Style choice, and Branch Ability, which I would prefer to be an ANBU (as I have the required Chuunin PL and should reasonably be cleared via OCR). I will make a post to the proper forum to request this change. I didn't make a choice on Branch originally under Kuro's advisement to let me see where the character was going, and conceptually/thematically, it seems that Kauru makes the most sense as a stealth-based scout/escape artist/light assassin.

I currently have Fireas a Major Affinity (free), Water as a minor affinity (free) Non-elemental as a minor affinity (half of Jutsu owned), as well as Shadow, Sound (from Hashigaki bloodline) and Scorch as Advanced Elements.

Finally, I'm not sure if you need the Kinjutsu info or updated (I'm not sure what reslotted means), but it is all in my profile.
Jutsu (with ranks)
Gravel Shift mastered
Stone Bullet mastered
Earth Flow River mastered
Sinkhole Fist mastered

Midnight Strike mastered
Dark Displacement mastered

Transformation mastered
Body Switch mastered
Combination Transformation mastered
Crystal Eye mastered
Contract Summoning Jutsu Rank 1
Elemental Clone mastered
Stunt Double mastered
Rasengan mastered
Perfected Rasengan mastered



Janken mastered
Low Sweep mastered
Uncalled for Shot mastered





All Jutsu displayed on shelf.
 
Class updated
Jutsus are tracked in your training thread so you will not need to keep them here as well.

The abilities are fine but they will not be able to be used in a battle until they are activated. Below I have copied the part of the rules that pertains to this:

Abilities must be activated to be used in battle.
  • Abilities must be activated in a Dojo topic with a 100 word RP and approved by a member of your village's Council.
  • To deactivate an ability, one may make a post in their Dojo topic stating that they wish to deactivate the ability. A new ability may be activated in its place in 7 days' time.
  • If the player chooses to write a 100 word RP to deactivate an ability, a new ability, with another 100 word RP, may be activated immediately in the deactivated ability's stead.
  • Individual villages may have higher requirements. Please stay up to date on your village's pertinent rules. (Sand only requires the base minimum.)

Also, mildly confused by the 3 lost from your kinjutsu. You had the following listed:
0.) Shinobi 101 - Earth (to Gen DC)
0.) Sentinel - ANBU (pending approval)
  1. Illusionist
  2. Stalker
  3. Summoner
  4. Jutsu Expansion
  5. Duelist
  6. Concentrated Focus
  7. Defensive Technique
  8. Acrobatic
  9. Adrenaline Rush
  10. Earth - Chakra Style
 
Apologies! For whatever reason I thought styles were independent of abilities. I will drop Summoner from the list and that should leave me with the appropriate number (after kinjutsu loss and ability card effects).
 
https://www.ninpocho.com/viewtopic.php?f=390&t=49078

Link to IC RP for ability training, also serving as a link to an upcoming mission for the week.

Also, I realized my weapons need to be updated here, so I've put them below.
NEW Weapons
Weapon Type: Bandit’s Talons
Damage Type: Unarmed: May be used with handseals
Damage/Accuracy Modifiers: -10% base damage;+2 acc
Augments:
Silencer
Fata Morgana
Lantern

Weapon Type: ANBU Katana
Damage Type: Slashing: May naturally inflict bleeding
Damage/Accuracy Modifiers: -10% base damage;+2 acc
Augments:
Vanguard
Overpowering

Additionally, I forgot to post my free Access to Sound as an advanced element from my Hashigaki bloodline, and have revised my post earlier to reflect this.
 

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