Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kawazoe Youko

Joined
Oct 23, 2012
Messages
391
Yen
261,882
ASP
0
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Name (Kanji):
Kawazoe Youko (川添 洋子/陽子)
Age: 20
Birthdate: July 7
Gender: Female
Height: 5’ 3”
Weight: 112 lbs.
Blood Type: B+

Rank: S-Rank, former Mist Mednin Chief
Academy Graduation Age: 12
Mednin Promotion Age: 14
Mednin Chief Promotion Age: 17

Appearance: Youko has long copper orange hair that goes down to her midback. It is usually kept away from her face with braids or a loose bun. Her blue-to-gold eyes are due to central heterochromia, which forms the gold rings around her pupils. She has lightly tanned skin with noticeable freckles across her cheeks and shoulders, and has a small chakra mark of a paper crane at the back of her left hand. When on-duty, she wears dresses under her white lab coat with a pair of doll shoes. When training or on missions, she wears a plain top with shorts and sneakers with her katana strapped to her back. Depending on the weather, she also puts on a red coat.

Personality: As a child, Youko was mostly kept to herself. Busy with her duties as a successor to her father, she spent most of her time indoors where reading had become her favorite pastime. But despite her introverted situation, she looked forward to meeting new people and always with a cheerful attitude. Although at most times reserved, Youko often loses herself in conversations, almost always talking excessively. This especially comes up during times she feels nervous, awkward, or simply embarrassed. She remains as well-mannered as she’d been brought up to be. Since her grandmother’s death, she began to prefer routines as she likes their predictability. Deciding to become a medic-nin was a choice she made to honor her grandmother, who had ingrained upon her the qualities of altruism and patience for others. She dislikes conflict and would rather make compromises in order to avoid them, but is prepared to fight for her principles. Her biggest fear is being unable to help those in need.

Trivia:

  • On official documents, her name is written with the kanji for ocean (洋), chosen by her parents for her eyes, but otherwise she prefers to write it using the kanji for sunshine (陽).

    She enjoys listening to classical music and had always wanted to learn to play the piano, but never got around to it.

    Although having worked at the hospital for years, she still finds the sterile smell disconcerting and the sight of blood unsettling.

    She’d lost her first patient during her mednin exam.

    Her favorite snack is dango, particularly goma.
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[spoilername="History"]The Kawazoe clan was spread throughout, thriving particularly within Kirigakure. With shady clients in no small numbers but in lesser known circles they remain unheard of to the general populace. Their expertise in the field of weaponry dates back to when it had once been a great shinobi clan. Crafting and maintaining one’s own arsenal was a skill that members were pressed to learn. Master smiths forged weapons from only the finest of materials, a practice upheld to the present, making the clan one of the greater arms dealers around. However, when traitors and rogues began to taint the noble profession, members were discouraged from entering the practice and were forced to retire. The elders did what they could to hide the clan’s lineage and soon it was only talked about behind closed doors.

Generations later, Youko grew up in an ordinary household. As the only child of the head of the clan, most of her childhood was spent in training to become the successor. Her knowledge of shinobi were secondhand from the neighborhood children and resigned to a fate of becoming the next leader for the clan, she barely thought of it as a viable path to take. That is, until the death of her grandmother. It happened when she was seven. Youko and her grandmother were on their way home from grocery shopping when they came across a fleeing rogue-nin. Despite being mere innocent passersby, he attacked them, leaving them out to die in the rain as he escaped. Although help came quickly, her grandmother’s heart failed on the way to the hospital. She herself had barely made it. As her grandmother had been someone she considered a best friend to her, the news of her death left Youko shaken and devastated.

She was livid at the rogue, but had felt guilty for being unable to do something to help her grandmother. As soon as she was released from the hospital, Youko productively spent her time locked up in the main house’s expansive library. Here she eventually came across an old, tattered book burnt around some edges that opened her eyes to the clan’s history the previous elders were so desperate to hide. This was when becoming a shinobi had grown from being mere stories in her childhood into a real goal she wanted to achieve. Her reason for pursuing it was simple: to become a person who could protect and defend the people she cared about. However, a small part of her had always wanted to hunt down the rogue out of revenge.

It took a while before she was able to convince the elders to allow her enroll into the academy, creating tension with some of the elders who were strongly opposed to the idea. Not only did it sound like a decision a ten year old made on a whim, they did not want the sole heir to run off and potentially kill herself before her father could even pass on the clan’s leadership to her. To settle the argument, Youko’s great grandfather established a compromise that allowed her to pursue her goal, but she would also have to continue being primed to become the head of the clan. Despite signing up at the academy for classes, and eventually deciding to go into the medical field, most of the elders continued to look down on her. However, they did celebrate her successes when it came, presenting her a white tamahagane katana that became one of her prized possessions.

As a medic, Youko thrived inside the hospital, skillfully rising in rank and becoming one of the well-known medic-nins around the village. Her work at the hospital eventually allowed her to let go of wanting to extract vengeance on the rogue. Believing that karma had taken care of the rogue, she had been completely floored when he showed up in her life again. And for the second time in her life, she narrowly missed death by his hands. The disturbance he created seemed to only be for show, and that he only wanted to make it known he was still alive and well. This solidified her resolve to take care of him herself. She promised that once he found her again, she was going to be ready.
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Primary Stats
Agility:
600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Power Level: 3600

Advanced Shop Points: 812

Secondary Stats
Character Level:
15
HP: 36000
CP: 39000

Custom Class said:
Schneewittchen
HP: (45+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +5% Ninjutsu Damage, +10% Melee Damage
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Spell Accuracy, Ranged Accuracy
Low: Genjutsu Difficulty
Core Ability
Core Ability Points Spent:
20/20
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Benevolent

A benevolent one lives not for themselves, but their precious friends. They think little of their own well being, and tend to take a more supportive role in battle. When pushed too far, however, they can use their normally restorative techniques in offensive ways.
Note: All techniques and buffs from this Core Ability are classified as Light.
[spoilername="Purchased Skills"]Master Healing - Passive (3 points)
Benevolents with this ability have fully mastered all aspects of healing and treating the wounds of others, making their healing jutsu that much more effective.
Effect: Medical jutsu are enhanced by 20%. This does not stack with Medical Knowledge.

Negative Energy - Dependent Special Move (3 points)
Restrictions: C Rank and up
Benevolent people are generally kind-hearted and adverse to violence, but when pushed far enough, they can use their medical jutsu, which deeply affect the body and chakra system, to deadly effect.
Effect: The user may use Medical jutsu offensively for the same amount of damage.
Notes:
- Modded as an unarmed melee attack.
- This still retains Medical Buffs.
- This can only be used with Medical jutsu that heal.

Calming Touch - Independent Special Move (2 points)
Restriction: C Rank and Up
Many benevolent people can easily calm down frightened or enraged victims or enemies with merely a soothing touch, immediately calming them and restoring peace.
Effect: Calms people down with a gentle touch (1AP, melee accuracy), removing all fear or enrage effects and rerolling will genjutsu at +2 Save. If used on an opponent this leaves them confused for one round (treated as fear), giving them -2 Genjutsu Save for the rest of the battle and 10% chance to auto fail their actions. Opponents can resist, treating it as a Will Genjutsu.

Life Switch - Independent Special Move (2 Points)
Restrictions: C Rank and Up
Empathy made real, using this technique a benevolent person literally takes on another’s pain in order to heal them. When in danger, this can be used against an enemy for the opposite effect.
Effect: Exchanges the user’s HP with an ally’s. When below 20% HP, this can be used on an enemy to average their HP with the user's (the target and user's HP are added together, then divided between the two of them), though it cannot drop the target's HP below 20% and cannot raise the user’s HP above their max HP. This is treated as a level 5 genjutsu when used this way. Same effect as if used on an enemy if this is used on an ally with higher HP. Costs 2.5AP and exhausts the user by 40%.

Divine Mind - Boost (1 point, purchased 3 times)
Restriction- Can be purchased up to three times
Mind over body, chakra over matter, and divinity over mortality. Benevolent fighters need to possess more fortitude than their fellows, in order to better aid them.
Effect: +2 to HP modifier.

Healing Aura - Passive (2 points)
A Benevolent soothes and calms just by their very presence, all healing attempts strengthened in their wake. This peaceful aura is said to feel like a cool breeze while active.
Effect: All medical jutsu used while a Benevolent is present are increased in effectiveness by 10%. This does not apply to Negative Energy.

Sacred Guard - Passive (3 points)
Something about a healer makes the forces of nature slightly less inclined to hurt them. This can often work in the Benevolent's favor, especially with their tendency to sacrifice their own health for their friends'.
Effect: The user takes 10% less damage from all elemental attacks.

Genesis - Jutsu (1 point, 1 to rank up)
Restrictions: A-Rank and Up
The ultimate healing jutsu, this technique almost completely restores the target, making them practically good as new, though this is very exhausting for the user of this jutsu.
Rank 1: Heals for 60% max HP and removes all exhaustion, poisons and dodge, accuracy or stat debuffs caused by physical means (called shot, bleeding, etc). All genjutsu level 5 and below are rerolled with a +4 to resist. If used on self, only heals for 40% max HP and does not remove exhaustion.
Rank 2: Heals for 75% max HP and removes all exhaustion, poisons and dodge, accuracy or stat debuffs caused by physical means (called shot, bleeding, etc). All genjutsu level 6 and below are rerolled with a +5 to resist. If used on self, only heals for 50% max HP and does not remove exhaustion.
Cost: 4500 chakra, 4AP, gives user +25 exhaustion.
Notes:
- Damage healed cannot be buffed in any way.
- This may not be used with Negative Energy or any other effects which would make it damage instead of heal.
- A target may only be healed by this jutsu once per battle.
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[spoilername="Abilities"]00.
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[spoilername="Jutsu"]Elemental Affinities
Base Elements:

  • Water - Free Major, 2/17 Mastered
    Non-Elemental - Free Minor, 3/27 Mastered
Advanced Elements:
  1. [*]
    [*]
    [*]
    [*]

[col3]Ninjutsu
Earth · Fire · Lightning · Water · Wind
Non-Elemental · Medical

E-Rank

D-Rank
C-Rank
B-Rank
A-Rank
|Taijutsu
Bludgeoning · Piercing · Projectile · Ranged · Slashing
Buffing · Unarmed

E-Rank

D-Rank
C-Rank
B-Rank
A-Rank
|Genjutsu
Audial · Kinetic · Visual · Will

E-Rank

D-Rank
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[spoilername="Equipment"]
Weapons</U><i></i>

<U>Schneewittchen

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A katana forged through the traditional folding method with white tamahagane. It has a thin and curved single-edged blade with a squared guard, reaching about 70 cm. Its strength and sharpness from being folded repeatedly gives it greater cutting power.

Damage Type: Slashing
Modifiers: -2 Accuracy, +10% Damage
Augments: Blood Rack, Razor Strike, Vampiric
Black Gloves

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A pair of gloves made from thick but breathable material to prevent the hands from being injured whilst performing punches. It has been laced with chakra to enhance attacks as well.

Damage Type: Unarmed
Modifiers: -1 Accuracy, +5% Damage
Augments: Anchor Boost, Seige, Swift
Fingerless Gloves

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A pair of white gloves made of relatively thin material. Its purpose is to aid a field medic in healing falling comrades. Modified with chakra, it also allows the medic to remain battle-ready.

Damage Type: Unarmed
Modifiers: -1 Accuracy, +5% Damage
Augments: Primal, Recovery, Vanguard
Inventory

Passport

Weapon Holster 1: Black Gloves
Weapon Holster 2: Fingerless Gloves
Slot 1: Schneewittchen
Slot 2: -----
Belt Pouch 1:

Belt Pouch 2:
Backpack 1:
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Relationship Chart
  • Kawazoe Shioniro, Kawazoe Tokiwairo, Kujaku Ishida




    Kawazoe Akaneiro, Kawazoe Murasaki, Kawazoe Tamagoiro, Kawazoe Shuiro, Kawazoe Hanairo, Kawazoe Yanagiiro, Kawazoe Mijun, Kawazoe Tsuyoshi, Kawazoe Misaki, Tsukimi Airi, Tsukimi Kimihiro

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[spoilername="Training Log"]
  • 02/05 (Matsuoka Asuka, +18 Capped Points)
    02/12 (Matsuoka Asuka, +18 Capped Points)
    02/21 (Hoshitaka, +18 Capped Points)
    02/25 (Isaki Karurosu, +18 Capped Points)
    03/06 (Isaki Karurosu, +18 Capped Points)
    03/25 (Isaki Karurosu, +36 Capped Points)
    04/07 (Isaki Karurosu, +18 Capped Points)
    04/12 (Isaki Karurosu, +18 Capped Points)
    04/15 (Isaki Karurosu, +18 Capped Points)
    04/23 (Isaki Karurosu, +18 Capped Points)
    10/09 (Isaki Karurosu, +50 Capped Points)
    10/22 (Setsumon Rozan, +50 Capped Points)
    11/17 (Yoshimoto Takada, +50 Capped Points)
    12/19 (Hasegawa Mana, +50 Capped Points)
    12/29 (Kudaranai, +100 Capped Points)
    04/09 (Tsukino Nanami, +120 Advanced Shop Points)
    04/15 (Kimiko, +35 Advanced Shop Points)
    04/27 (Tsukino Nanami, +120 Advanced Shop Points)
    05/09 (Kimiko, +35 Advanced Shop Points)
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Mission Log

D-Rank

C-Rank
B-Rank
A-Rank
S-Rank

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Re: Kawazoe Youko - Mednin Chief

Reactivated as of this thread.
Profile: viewtopic.php?f=133&t=1211
Training: viewtopic.php?f=133&t=1211
Dojo: viewtopic.php?f=69&t=3519
 
Kawazoe Youko was declared inactive on May 03/16

Profile: https://ninpocho.com/viewtopic.php?f=486&t=1211
Training: https://ninpocho.com/viewtopic.php?f=487&t=2898
Dojo: https://ninpocho.com/viewtopic.php?f=488&t=3519

Removed from groups: Missing
 

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