Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Keisuke Katsumi Cloud Med-nin

Aikawa Hina

New Ninja
Joined
Dec 2, 2012
Messages
137
Yen
139,100
ASP
0
Character Name: Keisuke Katsumi
Age: 22
Gender: Male
OOC Rank: B-Rank
IC Rank: Med-nin

Character's Physical Description: Katsumi is a tall young adult, standing about 5'8'' feet tall and weighing 150 pounds. He has short black hair, usually kept messy, his eyes are dark blue. His body is well toned from his training as a swordsman and also bears some scars, the most noticeable one is a large diagonally scar across his chest.

Character's Mental Description: Katsumi is a proud person, confident and overall joyful, of course, his attitude is slowly being changed due to the strange curse that surrounds him, causing him to pay more attention to find a cure to it and in doing so he became somehow more distant from others.


Character History:
Katsumi was born in the Keisuke clan, an old clan from the Lighting Country, one of the many that fought against the demons ever since they appeared in the Lighting Country. Like as many others, the clan barely survived the war against the demons, it lost many of its members, but that wasn't its only causality, the clan itself bore a curse born from that conflict, a sword, the weapon used by the clan leader at the time, it was used to slay one of the demon generals but as it slayed it, the demon cursed the blade to hold his power so that it would corrupt the wielder and allow the demon to be reborn again. But the Clan was a proud of what they had achieved and the sword was worshiped as a tool of justice as the curse was unknown to everyone else, And as so the sword was passed down each generation. Over the years the sword kept draining life from its wielders, but because of the nature of the clan, there was rarely a wielder that lived to an age there they would actually notice the curse affecting them.

Katsumi received the sword when he was twelve, shortly after he graduated the academy. He was super excited about finally receiving the sword which caused him to push himself harder on his training. But his life wasn't going to as easy as the other, the curse started to affect him pretty quickly. He would find himself without strength, feeling ill, high fevers and no matter how many doctor he went through no one could tell him what seemed to be the problem, so he decided to take measures into his own and study medicine along with his shinobi and swordsman training. He eventually started working at the Kumogakure hospital, to learn more about medicine and to learn that of what books can't teach, actual practice, it started with small things, acting like a nurse, applying ointments, bandages, helping doctors with prescription, checking stock, minor yet important things at a hospital. Of course he was still a shinobi, so because of his role as one as his medical knowledge he was taught medical jutsus, which in a way also helped him as it eased his pains more than most medicines, but it also consumed his chakra, which in a way tired his body and mind. But still he kept carrying on, passing the medical nin exam helping him increase his search for a cure what his strange illness as it opened gates to more knowledge both written and from other med nin.
 
Stats:

Stamina:245/300
Agility:220/300
Taijutsu:300/300
Ninjutsu: 220/300
Genjutsu: 220/300
Chakra Control: 220/300
PL: 1390

ASP: 75


Training: http://ninpocho.com/viewtopic.php?f=79&t=43729
 
Nanjirou:
[fontsize="12"]A distinct clan, blessed with the blood of their ancestors, the Nanjirou are a people destined to be samurai. Their distinct codes of honor have bred them into some of the most formidable swordsman across the land. While most Nanjirou take the path of the Samurai, their are others that wander the lands as simple swordsmen, testing their skills and teachings against those of others. It has been said that those gifted with the blood of the Nanjirou have a unique connection with the past of their ancestors, often having access to skills and abilities far more ancient than themselves.

Note: All techniques and buffs from this Bloodline are considered Spiritual.


084 PL - Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
168 PL - Iaido (Rank One)
252 PL - Energy Slash (Rank One)
336 PL - Life Tap (Rank One)
420 PL - Sword Affinity (Rank Two)
504 PL - Energy Slash (Rank Two)
588 PL - Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
672 PL - Iaido (Rank Two)/Wrath Seal (Rank One)
756 PL - Sword Affinity (Rank Three)/Life Tap (Rank Two)
840 PL - Energy Slash (Rank Three)/Wrath Seal (Rank Two)
924 PL - Temporized Slash (Rank Two)
1008 PL - Iaido (Rank Three)/Wrath Seal (Rank Three)
1092 PL - Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
1176 PL - Life Tap (Rank Three)
1260 PL - Battoujutsu (Rank One)
1344 PL - Fury of the Thousand Samurai (Rank One)

1428 PL - Battoujutsu (Rank Two)
1512 PL - Fury of Time (Rank One)
1596 PL - Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
1680 PL - Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
1764 PL - The Fury of Time (Rank Three)

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Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.

Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage

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Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike

Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.
Rank 3: +2 Awareness and +1 Accuracy against the victim.

Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.

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Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: "Wherever we may be, we must be prepared." With this code in mind, they have developed a stance to adjust to every situation. Their sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual

Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% damage, -1 Dodge
Rank 3: +10% Damage, User takes -10% damage, -2 Dodge

Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- All CP costs are increased by 5% while active

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Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.

Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.
Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.

Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap

Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy

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Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.

Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.
Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.

Cost: User takes Hp damage equal to 30% the Cp Cost.

Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.

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Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.

Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.

Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.

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Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.

Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.

Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.

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Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.

Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.

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Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.

Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".

Costs: 2.5 Ap; 910 Cp

Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.

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Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.

Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.

Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain

Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
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Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the original roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.

Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.

Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.

Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.

Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.[/fontsize]
 

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