Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kinezumi Amatsu (Hero)

Ryujin Akira

The Queen of Battle
Joined
Oct 23, 2012
Messages
1,700
Yen
1,495,489
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OOC Rank
☆☆☆☆☆
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Name: Kinezumi Amatsu
Age: 16
Gender: Male
Race: Human
Profession: Hero/ Med nin/ Shinobi​

Quick Character Description:

Amatsu is a somewhat well built guy as he weighs 130ibs and stands at '5'11 to 6 feet tall. Outward appearance consists of odd crimson W shaped shades, dark with a blue tint shaggy hair, and a large dark blue coat with the Leaf village's sigil/logo of a bright red flame. He is witty and charismatic to say the least. He can be described as a very hyperactive individual. Most evident of this is how he is almost always shouting what he needs to say. His ideals and the way he tackles situations are a bit unorthodox for most; needless to say he is very eccentric.

history:
Unsure what his name was before or where he had come from, Amatsu was found by a villager lying on one of the main roads and was taken to the Siren Hospital where he was treated for his injuries. He looked to be in bad shape with multiple injuries including a bad looking bruise on the side of his head. Medics were hopeful that his state of unconsciousness was due to a mild concussion but after several days of the man unconscious, the medics diagnosed him with coma. With no one to claim him and no head band was found on his person or identification, Amatsu was left in the care of one of the nurses who dealt with such cases.(Kinezumi Masuyo) Under her care, just like the rest of the patients in Amatsu's state, to washed them, kept them nourished and performed whatever duties necessary to keep them healthy. Aside from that, she'd often read to them a heroic tale of her clan's forefather and how he changed the ninja world from darkness with bravery, peace, and heroism. This simple mythology was much like a book of history for the Kinezumi people who believe that Amatsu would someday return when the ninja world needed him again. Little did the nurse now, the inspiring words spoken from the book was actually aiding the man in his long recovery from the coma he was trapped in.

Amatsu was only in a state of a coma for 3 months before he miraculously awoke from his sleep. Medics were surprised to see that he had recovered though they wouldn't understand how. In time he was eventually interrogated about the events that occurred the day he was found. Unfortunately he could not remember anything other than who he thought he was or basic skills and abilities involving walking, writing, eating, talking, even Jutsu but couldn't remember where her had come from, people he may have met or anything like that. It was all less than a blur. When they asked him to give his name, he'd tell them his name was Kinezumi Amatsu. When the nurse heard this she gasped as she didn't realize that reading to him everyday would case such an effect, sort of like he was brainwashed to believe who he was. The way he spoke and even mannerisms were just like it was described and read in her book.

After much physical therapy Amatsu had recovered physically but not mentally at all. He believed himself to be Amatsu Kinezumi and carried himself in said manner. It was debatable weather he should be released from the Hospital's custody but the village council agreed that he was capable of surviving on his own and didn't see him as a danger to himself or others. In fact, they saw him as overly capable with the skills and abilities he possessed and saw it fit to incorporate him into Leaf's society. Amatsu was kept watch over by Anbu just as a precaution and was given a job among the medics in order for them observe any improvements in his condition...
 
Total mastered jutsu: 38

Affinities
Jutsu Swaps:
Free Major = Wind
Free Minor = Lightening
Major Element(s) = Wind
Minor Element(s) = NE, Wind
Advanced Element(s) = Photon

Total mastered jutsu: 38
Non Elemental

E rank-
Transformation wrote (M)
Body Switch (M)

D rank
Cancel (M)
Contract Summoning (M)

C rank
Jutsu Sealing (M)
Elemental Clone (M)
Barrier (M)

B rank
Energy Transfer (M)
Leech Seal (M)
Rasengan (M)
Shadow Shuriken Replication (M)

A rank
Perfected Rasengan (M)

* * * * *

Medical

D rank
Mystical Hand (M)
Coagulation (M)

C rank
Skeletal Fortification (M)
System Shock (M)
System Restoration (M)

B rank
Mystical Force (M)
Medical Assistant (M)
Medical Ward (M)

A rank
Resuscitate (M)
Pristine Aura (M)
Angelic Blessing (M)
Regeneration (M)
* * * * *

Earth

D rank
Sinkhole Fist (M)
Earth Flow River (M)

C rank
Inner Earth Reflection Lure (M)
* * * * * *

Fire

C rank
Scalding Ash Cloud (M)
* * * * * *
Wind

D rank
Air Bullet (M)
Whirlwind Spin (M)

C rank
Gale Force
Wind Release
Flashbang
* * * * *


Photon
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There was probably no one in the Leaf village that has trained and worked as hard as Amatsu has. Still, it wasn’t hard work or any form of training that led to Amatsu discovering the power of light. No, these were merely stepping stones across the great lake of destiny. Amatsu never really realized his gifts for wind nin jutsu, not even till this day. He had always favored the element mostly because it made him feel… light. Focusing wind chakra into his attacks and movements allowed for greater control and accuracy. Amatsu’s worst element quickly became that of the lightening style. This doesn’t mean he could not use the lightening element; it was just for some reason his lightening jutsus just seem to scatter a bit more than it needed. Though it was fast it was always so unruly. One would say that was all that Amatsu and lightening had in common. Learning the other elements weren’t so difficult at all. Amatsu was able to focus his natural skills in wind elements with that of the others. This manifested in fire jutsus having more bang, water jutsu’s having more force, and earth jutsus having a bit more edge. Lightening however just wouldn’t cut it for Amatsu… at least for a while that is. Lightening was just energy in a purer form but with Amatsu’s wind element added, the energy particles were broken up and spread. A lightning storm showed Amatsu this when he was almost blinded by an extremely bright flash of light. Realizing this granted him greater control over the lightening element and soon gave birth to a new element he called photon. These photon ninjutsus were used by him when he would entertain children at the hospital but after mastering it he was able to harness it as a weapon against the forces of darkness.
Luminous Shine, C rank, Photon, R2
Radiant Shatter, B rank, Photon, R2
Mirage Manipulation, B rank, Photon, R2
Illumination, A rank, Photon, R2
Rainbow Flash, A rank, Photon, R2​
 
B-mod info
Subject: Requesting Entrance [Requesting Entrance]

Current Stats (state respective stat cap):
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power Level: 3600

* * * * * *

Fighting Spirit[V]
HP: (80+lvl +2(CA)) x stamina
CP: (35+lvl) x chakra control
Class Feature: +2 accuracy +2 dodge
High: none
Average: Melee Accuracy, Genjutsu Save, Evasion, , Ninjutsu Accuracy
Low: Genjutsu DC, Range Accuracy

* * * * * *

0. Combat Medic
1. Wind - Chakra Style
2. Healing Factor
3. Quick Reaction
4. Poison Resistance
5. Initiative
6. Clumsiness
7. Defensive Technique
8. Deflection
9. Willpower
10. Strategist

* * * * * *

Equipment
1.Belt pouch
-Health Pills x3
-Blood Pills x3

2.Belt pouch
-Kawarimi Target
-Signal Flare x2

3. Sealing Scroll
-Silver Bells x3
-Explosive Note x5
-Makibishi Spikes x3

4. Sealing Scroll
Prep Jutsu

5.Sealing Scroll
Prep Jutsu

Weapon Holster
Hero's Coat
Type: Unarmed
Bonus: may use Handseals while armed with an Unarmed Weapon
Accuracy: +2 Acc/-10% dmg
Description: The Hero's Coat bears the insignia of the Leaf villages flames showing that a true hero carries the will of fire.

-Vanguard
-Spirit Link
-Steady

Headset- pre equipped

Strategist
1 & 2. Medical ward
3. Primed Explosive Note
4. Sealing Scroll- Luminous Shine
5. Sealing Scroll-Tempest

* * * * * *

Total mastered jutsu: 38

Affinities
Jutsu Swaps:
Free Major = Wind
Free Minor = Lightening
Major Element(s) = Wind
Minor Element(s) = NE, Wind
Advanced Element(s) = Photon

Total mastered jutsu: 38
Non Elemental

E rank-
Transformation wrote (M)
Body Switch (M)

D rank
Cancel (M)
Contract Summoning (M)

C rank
Jutsu Sealing (M)
Elemental Clone (M)
Barrier (M)

B rank
Energy Transfer (M)
Leech Seal (M)
Rasengan (M)
Shadow Shuriken Replication (M)

A rank
Perfected Rasengan (M)

* * * * *

Medical

D rank
Mystical Hand (M)
Coagulation (M)

C rank
Skeletal Fortification (M)
System Shock (M)
System Restoration (M)

B rank
Mystical Force (M)
Medical Assistant (M)
Medical Ward (M)

A rank
Resuscitate (M)
Pristine Aura (M)
Angelic Blessing (M)
Regeneration (M)
* * * * *

Earth

D rank
Sinkhole Fist (M)
Earth Flow River (M)

C rank
Inner Earth Reflection Lure (M)
* * * * * *

Fire

C rank
Scalding Ash Cloud (M)
* * * * * *
Wind

D rank
Air Bullet (M)
Whirlwind Spin (M)

C rank
Gale Force
Wind Release
Flashbang
Photon
Luminous Shine, C rank, Photon, R2
Radiant Shatter, B rank, Photon, R2
Mirage Manipulation, B rank, Photon, R2
Illumination, A rank, Photon, R2
Rainbow Flash, A rank, Photon, R2​

R1 jutsu
Tempest
Critical Exposure
Active Camo
Step-In Flash
Roaring Combination
Eagle Drop
Dance of the Waxing Moon​


Maximum Defense - Modification (2 points)
Restriction- Requires Defensive Technique
A Steadfast can learn this variation on the Defensive Technique once they have practiced it to its full potential. Instead of dodging around like a flea, they can focus on guarding all of their weak points in order to reduce they amount of damage from attacks. As an alternative, they can almost completely forgo attacking, throwing all of their energy into evading enemy attacks instead.
Effect: When using Defensive Stance, you can trade 1 point of Accuracy in order to reduce oncoming damage by 5% instead of gaining a dodge bonus (to a maximum of -2 accuracy and -10% damage taken), or you can trade 1 point of Accuracy for 1 point of Dodge up to a maximum of 6 (as opposed to the previous 4)

Great Fortitude - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.

Stand Fast - Independent Special Move (2 points)
Restriction- C Rank and up
A Steadfast who learns this particular ability is able to tap into a great reservoir of inner resolve, temporarily becoming able to suffer huge amounts of damage without incurring any serious harm to themselves by taking an absolutely defensive stance.
Effect: For one round, the user reduces all damage against themselves by 75% but cannot attack in that round. Usable only once per combat. Does not take any more Damage reduction buffs. If the user is not hit during the round this is used, it will not count as being used.

Human Shield - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Resilience - Boost (1 point) x2
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier.

Indomitable Spirit - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.

Poison Immunity - Modification (2 points)
Restriction- Requires Poison Resistance
A Steadfast ninja who learns to resist poison takes things a step beyond what normal people would do, putting their excellent health to the test and continuing to poison themselves where others would stop. Â Nearly killing themselves, the Steadfast gain incredible resistance to poisons of all sorts.
Effect: Increases bonuses from Poison Resistance to ‘Immune to Weak Poison, +3 against Strong Poison, +2 against Heavy Poison

Undying Warrior - Independent Special Move (2 points)
Restriction- B Rank and up
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will.
Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them, and are unaffected by exhaustion. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.

Second Wind - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they’ve got the Steadfast one down, when they’ve hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding and Exhaustion effects. This is usable only once per combat.
 

Current Ninpocho Time:

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