Name: Kioku Kasure (Kaz)
Age: 16
Description: Slightly tanned skin, with dark grey straight shoulder length hair, which is dull and slightly split. Standing at six foot, but usually hunched at about five ten. He wears dark slim fitting thin shirts and trousers showing a very lithe athletic frame. He has dark blue eyes, which are large making him appear very innocent at least at first glance.
OOC Rank: A
IC Rank: Genin
Branch: Main
Kinjutsu: Rikudo Sennin
CA: Empathic
Stats
Stamina: 350 /525
Agility: 350 /525
Ninjutsu: 525 /525
Taijutsu: 350 /525
Genjutsu: 350 /525
Chakra Control: 449 /525
PL: 2374
Dojo Link
Training Link
Ninjutsu
Taijutsu
Unarmed
Class
Abilities
Mission Records
Age: 16
Description: Slightly tanned skin, with dark grey straight shoulder length hair, which is dull and slightly split. Standing at six foot, but usually hunched at about five ten. He wears dark slim fitting thin shirts and trousers showing a very lithe athletic frame. He has dark blue eyes, which are large making him appear very innocent at least at first glance.
OOC Rank: A
IC Rank: Genin
Branch: Main
Kinjutsu: Rikudo Sennin
CA: Empathic
Empathy Scan<i></i> - Passive
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: +1.5 accuracy and dodge against those with a Genjutsu of 30 or more lower than user. Those with Genjutsu between 29 lower and equal to the user must make a Genjutsu save against this technique's success each round, using the Genjutsu DC of the user and Genjutsu Save of the target.
Emotion Barrier<i></i> - Independent Special Move
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.
Pacify<i></i> - Independent Special Move
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of two target's damage buffs. Requires a Genjutsu roll to resist. Treated as a Will Genjutsu. Lasts two rounds.
Natural Empathy<i></i> - Boost (3 Ranks)
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength  and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 1% healed while resting.
Compassionate<i></i> - Passive
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: Self-inflicted damage is recovered at 3% max HP per round. Damage that is not self inflicted cannot be recovered this way. Allows recovery of lost HP from Emotion Barrier while still in the barrier.
Emotional Torque<i></i> - Boost (2 Ranks)
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +5% Ninjutsu damage
Sentimental<i></i> - Passive
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: The Empath has +10% Auto-dodge to all sources.
Inner Passion<i></i> - Passive
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage including other soul techniques, and does not take knockback or falling penalties. Effects that would prevent them from attacking are 5% less likely to succeed and AP reducing techniques only have 50% normal chance of working on them.
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: +1.5 accuracy and dodge against those with a Genjutsu of 30 or more lower than user. Those with Genjutsu between 29 lower and equal to the user must make a Genjutsu save against this technique's success each round, using the Genjutsu DC of the user and Genjutsu Save of the target.
Emotion Barrier<i></i> - Independent Special Move
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.
Pacify<i></i> - Independent Special Move
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of two target's damage buffs. Requires a Genjutsu roll to resist. Treated as a Will Genjutsu. Lasts two rounds.
Natural Empathy<i></i> - Boost (3 Ranks)
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength  and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 1% healed while resting.
Compassionate<i></i> - Passive
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: Self-inflicted damage is recovered at 3% max HP per round. Damage that is not self inflicted cannot be recovered this way. Allows recovery of lost HP from Emotion Barrier while still in the barrier.
Emotional Torque<i></i> - Boost (2 Ranks)
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +5% Ninjutsu damage
Sentimental<i></i> - Passive
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: The Empath has +10% Auto-dodge to all sources.
Inner Passion<i></i> - Passive
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage including other soul techniques, and does not take knockback or falling penalties. Effects that would prevent them from attacking are 5% less likely to succeed and AP reducing techniques only have 50% normal chance of working on them.
Stamina: 350 /525
Agility: 350 /525
Ninjutsu: 525 /525
Taijutsu: 350 /525
Genjutsu: 350 /525
Chakra Control: 449 /525
PL: 2374
Dojo Link
Training Link
Ninjutsu
Non Elemental [3/23] [Major]
E Rank
Transformation Mastered
Body Switch Mastered
D Rank
Cancel Mastered
Water [17/17] [Major]
E Rank
Pressurized Mist Mastered
Water Gun Mastered
D Rank
Water Whip Mastered
Aqua Fang Mastered
Rinse Off Mastered
C Rank
Water Prison Mastered
Grand Waterfall Mastered
Impaling Hydro Jet Mastered
Rain Dance Mastered
B Rank
Torrential Vortex Mastered
Water Shark Bomb Mastered
Mystical Pond Mastered
Hydro Tidal Shockwave Mastered
A Rank
Grand Hydra Excavation Mastered
Water Dragon Bullet Mastered
Scorn of Aquarius Mastered
Supreme Aqua Realm Mastered
Earth [17/17] [Major]
E Rank
Stone Bullet Mastered
Gravel Shift Mastered
D Rank
Mud Clone Mastered
Sinkhole Fist Mastered
Earth Flow River Mastered
C Rank
Inner Earth Reflection Lure Mastered
Earth Flow Wave Mastered
Rock Golem Mastered
Earthen Coating Mastered
B Rank
Bedrock Coffin Mastered
Weighted Rock Technique Mastered
Earth Spiker Mastered
Antlion Sinkhole Mastered
A Rank
Fist of Gaia Mastered
Earthen Magnitude Mastered
Earthslide Wall Mastered
Petrification Mastered
Wind [13/17] [Minor]
E Rank
Wind Slash Mastered
Pressure Burst Mastered
D Rank
Whirlwind Spin Mastered
Air Bullet Mastered
Shredding Touch Mastered
C Rank
Wind Scythe Mastered
Tempest Mastered
Gale Force Mastered
Wind Release Mastered
B Rank
Great Wind Scythe Mastered
Wind Scar Mastered
Vacuum Sphere Mastered
Cyclone Movement Mastered
Lightning [5/17] [Minor]
E Rank
Storm Bolt Mastered
Thunderfist Mastered
D Rank
Thunderclap Mastered
Electroshock Mastered
Electrocution Mastered
Fire [17/17] [Major]
E Rank
Infernal Ember Mastered
Thermal Maw Mastered
D Rank
Fireball Mastered
Immolation Armor Mastered
Combustive Seal Mastered
C Rank
Dragon Fire Mastered
Searing Eruption Mastered
Scalding Ash Cloud Mastered
Heat Wave Mastered
B Rank
Infernal Hellfire Mastered
Firestorm Mastered
Spontaneous Combustion Mastered
Ring of Fire Mastered
A Rank
Dragon Flame Bomb Mastered
Sol Fire Tempest Mastered
Abysmal Harbinger Mastered
Flame ShieldMastered
E Rank
Transformation Mastered
Body Switch Mastered
D Rank
Cancel Mastered
Water [17/17] [Major]
E Rank
Pressurized Mist Mastered
Water Gun Mastered
D Rank
Water Whip Mastered
Aqua Fang Mastered
Rinse Off Mastered
C Rank
Water Prison Mastered
Grand Waterfall Mastered
Impaling Hydro Jet Mastered
Rain Dance Mastered
B Rank
Torrential Vortex Mastered
Water Shark Bomb Mastered
Mystical Pond Mastered
Hydro Tidal Shockwave Mastered
A Rank
Grand Hydra Excavation Mastered
Water Dragon Bullet Mastered
Scorn of Aquarius Mastered
Supreme Aqua Realm Mastered
Earth [17/17] [Major]
E Rank
Stone Bullet Mastered
Gravel Shift Mastered
D Rank
Mud Clone Mastered
Sinkhole Fist Mastered
Earth Flow River Mastered
C Rank
Inner Earth Reflection Lure Mastered
Earth Flow Wave Mastered
Rock Golem Mastered
Earthen Coating Mastered
B Rank
Bedrock Coffin Mastered
Weighted Rock Technique Mastered
Earth Spiker Mastered
Antlion Sinkhole Mastered
A Rank
Fist of Gaia Mastered
Earthen Magnitude Mastered
Earthslide Wall Mastered
Petrification Mastered
Wind [13/17] [Minor]
E Rank
Wind Slash Mastered
Pressure Burst Mastered
D Rank
Whirlwind Spin Mastered
Air Bullet Mastered
Shredding Touch Mastered
C Rank
Wind Scythe Mastered
Tempest Mastered
Gale Force Mastered
Wind Release Mastered
B Rank
Great Wind Scythe Mastered
Wind Scar Mastered
Vacuum Sphere Mastered
Cyclone Movement Mastered
Lightning [5/17] [Minor]
E Rank
Storm Bolt Mastered
Thunderfist Mastered
D Rank
Thunderclap Mastered
Electroshock Mastered
Electrocution Mastered
Fire [17/17] [Major]
E Rank
Infernal Ember Mastered
Thermal Maw Mastered
D Rank
Fireball Mastered
Immolation Armor Mastered
Combustive Seal Mastered
C Rank
Dragon Fire Mastered
Searing Eruption Mastered
Scalding Ash Cloud Mastered
Heat Wave Mastered
B Rank
Infernal Hellfire Mastered
Firestorm Mastered
Spontaneous Combustion Mastered
Ring of Fire Mastered
A Rank
Dragon Flame Bomb Mastered
Sol Fire Tempest Mastered
Abysmal Harbinger Mastered
Flame ShieldMastered
Taijutsu
Unarmed
A Rank
Fist of Sin Rank 1
Fist of Sin Rank 1
Elemental Sage
HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: Kinjutsu
HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: Kinjutsu
- High: Ninjutsu Accuracy
Average: Evasion (Dodge), Genjutsu Save, Genjutsu Difficulty, Melee Accuracy.
Low: Puppet Accuracy, Ranged Accuracy.
Abilities
Mission Records
D Rank
King Cat
King Cat