Character Age: 32
Gender: Female
Sex: Female
Character's Physical Description: Nagisa is a slender women with black hair that is kept up in a mixture of braids and a ponytail. She has blue eyes that while kind can turn into orbs of the rampaging sea as she glares at those that cross her. She normally wears a sleeveless blue shirt and a set of baggy blue pants. On her arms, she wears garments that stretch from her palms to her elbows. She normally leaves her Sennin robes off and if wearing anything additional, she is wearing a white lab coat while working. She also has a teardrop shaped mark on her back between her shoulder blades, a physical mark where her pact was sealed with Shizue.
Character's Mental Description: Nagisa is a kind soul. Being from a long line of healers, she wants to help. However she forms strong bonds with people and if crossed, she becomes almost spiteful in her response to those that cross her. She has been called The Eye of the Hurricane when she is crossed. She is distant form her family and only trusts a few.
Character History: Nagisa was born and raised in Leaf. Her clan had been in leaf during the reclaiming of it but none in the family were shinobi. Thankfully, Nagisa showed her inclinations towards chakra after that war and began to train. Her natural affinity towards water jutsu helped her pass her genin exam rather well. Her natural natural affinity helped her in medical classes and soon she could turn her very affinity into healing. She became a medical ninja after a short stint in the main branch as a genin. She climbed ranks until she was a full medical shinobi. She had a …let’s say a falling out with a portion of her family and distances herself from them. Still, she fights for her home and her new family. Her medical branch is her family.
OCR from Yuu Kenshin
Stats
Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600% / 600%
10 AP
S rank
ASP 54
Water Nebula
HP: (65+15) x 600=48,000
CP: (40+15) x 600=33,000
Class Bonus: Kinjutsu +1 Ninjutsu Acc
High: Ninjutsu accuracy
Average:, Dodge, Genjutsu Save,
Low: Ranged accuracy, Melee Accuracy, Genjutsu DC
Abilities
0. Shinobi 101 Visual genjutsu use Ninjutsu acc
00 Paramedic - Medical Branch
1. jutsu master
2. Initiative
3. quick reaction
4. Willpower
5. Called Shot
6. Conservative motion
7 combo master
8 Fearless
9 Weapon Attunement
10 Kin
11 Kin
`12 kin
Item
1 headset
2 pouch Tool
Antidote
Kawarimi Target
Energy Drink
Med kit
3 Light Armor
Weapon 1
Weapon Name
Surgeon’s Glove, a gauntlet that reached up to her elbow made of a pitch black material. Can be used as a medical item in a pinch but best o avoid that situation.
Unarmed
retain the ability to use Handseals with their weapon equipped.
+1 acc- 5 damage
Augments
Trick weapon slashing
Re energize
Wide Edge
CA Tidecaller
Tidecaller
Profile Link: viewtopic.php?f=773&t=60186
Free D-Rank Minor Affinity: non elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non elemental
Major Affinities (Please state how they were acquired in "()" next to them): Fire, Lightning, water, wind, earth (all mastered) Non elemental (Free major)
Minor Affinities (Please state how they were acquired in "()" next to them): all elemental base
BL/CA/Kin Free Advanced Elements: none
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Ice Crystal, acid, vapor( Master all jutsu), blood (additional AE card)
Majors all elements and non elemental
AE Ice Crystal, acid, vapor( Master all jutsu), blood (additional AE card)
Jutsu
Gender: Female
Sex: Female
Character's Physical Description: Nagisa is a slender women with black hair that is kept up in a mixture of braids and a ponytail. She has blue eyes that while kind can turn into orbs of the rampaging sea as she glares at those that cross her. She normally wears a sleeveless blue shirt and a set of baggy blue pants. On her arms, she wears garments that stretch from her palms to her elbows. She normally leaves her Sennin robes off and if wearing anything additional, she is wearing a white lab coat while working. She also has a teardrop shaped mark on her back between her shoulder blades, a physical mark where her pact was sealed with Shizue.
Character's Mental Description: Nagisa is a kind soul. Being from a long line of healers, she wants to help. However she forms strong bonds with people and if crossed, she becomes almost spiteful in her response to those that cross her. She has been called The Eye of the Hurricane when she is crossed. She is distant form her family and only trusts a few.
Character History: Nagisa was born and raised in Leaf. Her clan had been in leaf during the reclaiming of it but none in the family were shinobi. Thankfully, Nagisa showed her inclinations towards chakra after that war and began to train. Her natural affinity towards water jutsu helped her pass her genin exam rather well. Her natural natural affinity helped her in medical classes and soon she could turn her very affinity into healing. She became a medical ninja after a short stint in the main branch as a genin. She climbed ranks until she was a full medical shinobi. She had a …let’s say a falling out with a portion of her family and distances herself from them. Still, she fights for her home and her new family. Her medical branch is her family.
OCR from Yuu Kenshin
Stats
Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600% / 600%
10 AP
S rank
ASP 54
Water Nebula
HP: (65+15) x 600=48,000
CP: (40+15) x 600=33,000
Class Bonus: Kinjutsu +1 Ninjutsu Acc
High: Ninjutsu accuracy
Average:, Dodge, Genjutsu Save,
Low: Ranged accuracy, Melee Accuracy, Genjutsu DC
Abilities
0. Shinobi 101 Visual genjutsu use Ninjutsu acc
00 Paramedic - Medical Branch
1. jutsu master
2. Initiative
3. quick reaction
4. Willpower
5. Called Shot
6. Conservative motion
7 combo master
8 Fearless
9 Weapon Attunement
10 Kin
11 Kin
`12 kin
Item
1 headset
2 pouch Tool
Antidote
Kawarimi Target
Energy Drink
Med kit
3 Light Armor
Weapon 1
Weapon Name
Surgeon’s Glove, a gauntlet that reached up to her elbow made of a pitch black material. Can be used as a medical item in a pinch but best o avoid that situation.
Unarmed
retain the ability to use Handseals with their weapon equipped.
+1 acc- 5 damage
Augments
Trick weapon slashing
Re energize
Wide Edge
CA Tidecaller
Tidecaller
Inner Reservoir - Passive (2 points)
Tidecaller shinobi often have a deep inner reserve of power within them that responds especially with their connection to liquids. This chakra is fundamentally water-natured, and so cannot be used with any other jutsu.
Effect: Creates a second chakra pool equal to 25% of the user’s normal chakra pool. Only Water jutsu can be cast from this chakra pool
Liquid Efficiency - Passive (1 point) two times for 2 points
Restriction- Can only be purchased a maximum of two times
Water is not always a luxury that is at hand. Vital as it is, conservation of water is essential, especially for one whose powers come from it. Tidercallers with this ability can spend less chakra when using water jutsu, thereby conserving energy.
Effect: +5% damage and -5% CP cost with Water techniques.
Healing Waters - Dependent Special Move (3 points)
Water is not only a destructive force, but the source of all life; without water, nothing can survive. Under this philosophy, Tidecallers can channel water jutsu designed to hurt and maim into the healing aspect of water.
Effect: For +20% CP, the user may instead target friendly targets (including themselves) with Water jutsu. Damaging jutsu will heal for the damage they would have done, including damage boosts to Water actions. Non-damaging jutsu will instead dispel any Poisons affecting the target and reduce their Bleed rank by 1. If the Water attack is targeting more than one target, it will still retain its original number of targets and will have the relevant effect of Healing Waters on all of them. After use, this cannot be used again for 10 seconds.
Note: If the user is unable to currently select a target, Healing Waters may still be used, but will still heal if it hits an unfriendly target.
Tidal Wave - Dependent Special Move (3 points)
Few things are as intimidating to someone familiar with the ocean as the crash of a mighty wave as it comes down on your head. A proficient water user can channel their water jutsu into the shape of the largest waves of them all.
Effect: For +10% CP, the user may add an additional target to a Water jutsu. They may do this up to two times on one jutsu.
Aqua Charge - Dependent Special Move (2 points)
One of the bywords of a Water caster is efficiency. Sometimes for the sake of that efficiency they can choose one of the aspects of their water jutsu to sacrifice in order to enhance another, as the situation calls for.
Effect: When casting a Water jutsu, the user may choose to do so with -1 Accuracy, -5% Base Damage, or +5% CP cost in order to have it used with +1 Accuracy, +5% Base Damage, or -5% CP cost. This may be done up to twice per cast.
Endless Tide - Passive (3 points)
To every tide on the shore, there is an ebb and flow, changing depending on the time of day surely and reliable like few other things in nature. So too is the nature of a Tidecaller, as they know precisely when to strike to maximize their abilities.
Effect: For the first five seconds of every round, the user's Water attacks suffer from a -2 accuracy penalty. For the last five seconds of every round, the user's Water attacks gain +10% damage and +2 accuracy.
Liquid State - Independent Special Move (3 points)
Through a keen understanding of water and all its various properties along with their innate connection, master Tidercallers can turn themselves into liquid, giving them resistances to various forms of attack.
Effect: For 2 AP and 700 CP, the user may transform themselves into water. In this state, all Water actions cost -15% CP and the user gains +10% resistance to Bleeding and Called Shots. Costs 350 CP/round to maintain.
Note: This counts as a Chakra Armor.
Deep Blue Crush - Water Ninjutsu 2 points to master
Restriction- A-Rank and up
Few environments are so hostile to humans as the ocean's depths. Few things are more inherently dangerous to anything as massive amounts of water crashing down on them. The sheer weight of the water can break bones and crush the air out of anything with lungs--never mind if it's guided by an outside force as well.
Rank 2: Deals 5775 damage at -1 accuracy. The target is inflicted with three random Called Shot levels. If the target has any remaining AP at the end of the round they are hit with this, it can no longer be carried over to the next.
Cost: 3 AP, 3025 CP
Notes:
- May only be used once a round.
- AP carryover loss does not count as Suppression.
Tidecaller shinobi often have a deep inner reserve of power within them that responds especially with their connection to liquids. This chakra is fundamentally water-natured, and so cannot be used with any other jutsu.
Effect: Creates a second chakra pool equal to 25% of the user’s normal chakra pool. Only Water jutsu can be cast from this chakra pool
Liquid Efficiency - Passive (1 point) two times for 2 points
Restriction- Can only be purchased a maximum of two times
Water is not always a luxury that is at hand. Vital as it is, conservation of water is essential, especially for one whose powers come from it. Tidercallers with this ability can spend less chakra when using water jutsu, thereby conserving energy.
Effect: +5% damage and -5% CP cost with Water techniques.
Healing Waters - Dependent Special Move (3 points)
Water is not only a destructive force, but the source of all life; without water, nothing can survive. Under this philosophy, Tidecallers can channel water jutsu designed to hurt and maim into the healing aspect of water.
Effect: For +20% CP, the user may instead target friendly targets (including themselves) with Water jutsu. Damaging jutsu will heal for the damage they would have done, including damage boosts to Water actions. Non-damaging jutsu will instead dispel any Poisons affecting the target and reduce their Bleed rank by 1. If the Water attack is targeting more than one target, it will still retain its original number of targets and will have the relevant effect of Healing Waters on all of them. After use, this cannot be used again for 10 seconds.
Note: If the user is unable to currently select a target, Healing Waters may still be used, but will still heal if it hits an unfriendly target.
Tidal Wave - Dependent Special Move (3 points)
Few things are as intimidating to someone familiar with the ocean as the crash of a mighty wave as it comes down on your head. A proficient water user can channel their water jutsu into the shape of the largest waves of them all.
Effect: For +10% CP, the user may add an additional target to a Water jutsu. They may do this up to two times on one jutsu.
Aqua Charge - Dependent Special Move (2 points)
One of the bywords of a Water caster is efficiency. Sometimes for the sake of that efficiency they can choose one of the aspects of their water jutsu to sacrifice in order to enhance another, as the situation calls for.
Effect: When casting a Water jutsu, the user may choose to do so with -1 Accuracy, -5% Base Damage, or +5% CP cost in order to have it used with +1 Accuracy, +5% Base Damage, or -5% CP cost. This may be done up to twice per cast.
Endless Tide - Passive (3 points)
To every tide on the shore, there is an ebb and flow, changing depending on the time of day surely and reliable like few other things in nature. So too is the nature of a Tidecaller, as they know precisely when to strike to maximize their abilities.
Effect: For the first five seconds of every round, the user's Water attacks suffer from a -2 accuracy penalty. For the last five seconds of every round, the user's Water attacks gain +10% damage and +2 accuracy.
Liquid State - Independent Special Move (3 points)
Through a keen understanding of water and all its various properties along with their innate connection, master Tidercallers can turn themselves into liquid, giving them resistances to various forms of attack.
Effect: For 2 AP and 700 CP, the user may transform themselves into water. In this state, all Water actions cost -15% CP and the user gains +10% resistance to Bleeding and Called Shots. Costs 350 CP/round to maintain.
Note: This counts as a Chakra Armor.
Deep Blue Crush - Water Ninjutsu 2 points to master
Restriction- A-Rank and up
Few environments are so hostile to humans as the ocean's depths. Few things are more inherently dangerous to anything as massive amounts of water crashing down on them. The sheer weight of the water can break bones and crush the air out of anything with lungs--never mind if it's guided by an outside force as well.
Rank 2: Deals 5775 damage at -1 accuracy. The target is inflicted with three random Called Shot levels. If the target has any remaining AP at the end of the round they are hit with this, it can no longer be carried over to the next.
Cost: 3 AP, 3025 CP
Notes:
- May only be used once a round.
- AP carryover loss does not count as Suppression.
Profile Link: viewtopic.php?f=773&t=60186
Free D-Rank Minor Affinity: non elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non elemental
Major Affinities (Please state how they were acquired in "()" next to them): Fire, Lightning, water, wind, earth (all mastered) Non elemental (Free major)
Minor Affinities (Please state how they were acquired in "()" next to them): all elemental base
BL/CA/Kin Free Advanced Elements: none
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Ice Crystal, acid, vapor( Master all jutsu), blood (additional AE card)
Majors all elements and non elemental
AE Ice Crystal, acid, vapor( Master all jutsu), blood (additional AE card)
Jutsu
Earth
E-Rank
Stone Bullet(Master Rank)
Gravel Shift(Master Rank)
D-Rank -
Earth Flow River(Master Rank)
Sinkhole Fist(Master Rank)
Mud Clone(Master Rank)
C-Rank -
Earth Flow Wave(Master Rank)
Rock Golem(Master Rank)
Earthen Coating(Master Rank)
Inner Earth Reflection Lure (Master rank]
B-Rank
Bedrock Coffin(Master Rank)
Weighted Rock Technique(Master Rank)
Earth Spiker(Master Rank)
Antlion Sinkhole(Master Rank)
A-Rank -
Fist of Gaia(Master Rank)
Earthen Magnitude(Master Rank)
Earthslide Wall(Master Rank)
Petrification(Master Rank)
Lightning
[]E rank
Storm Bolt (Master Rank)
Thunderfist (Master Rank)
D
Thunderclap (Master Rank)
Electroshock (Master Rank)
Electrocution (Master Rank)
C rank
Zeus Flash (Master Rank)
Lightning Torrent (Master Rank)
Thunderstruck (Master Rank)
Volt Charge (Master Rank)
B Rank
Gigavolt Cannon (Master Rank)
Chidori (Master Rank)
Lightning Beast (Master Rank)
Amp Field (Master Rank)
A rank
Raijin's Vengeance (Master Rank)
Chidori Control (Master Rank)
Kirin (Master Rank)
Thunderdome (Master Rank)
Wind
[]E rank
Wind Slash (Master rank)
Pressure Burst (Master rank)
D rank
Whirlwind Spin (Master rank)
Air bullet (Master rank)
Shredding Touch (Master rank)
C rank
Wind Sythe (Master Rank)
Tempest (Master rank)
Gale Force (Master rank)
Wind Release (Master rank)
B Rank
Great Wind Scythe (Master Rank)
Wind Scar (Master Rank)
Vacuum Sphere (Master Rank)
Cyclone Movement (Master Rank )
A Rank
Tatsumaki (Master Rank)
Hurricane (Master Rank)
Ambiance of the Forbidden (Master Rank)
Zephyr's Grace (Master Rank)[/]
Fire
[]E rank
Infernal Ember (Master rank)
Thermal Maw (Master Rank)
D rank
Fireball (Master Rank)
Immolation Armor (master rank)
Combustive Seal (Master Rank)
C rank
Searing Eruption (Master Rank)
Scalding Ash Cloud (Master Rank)
Dragon Fire (Master Rank)
Heat Wave (Master rank)
B rank
Firestorm (Master Rank)
Infernal Hellfire (Master Rank)
Spontaneous Combustion (Master Rank)
Ring of Fire (Master Rank)
A rank
Sol Fire Tempest (Master Rank)
Dragon Flame Bomb (Master Rank)
Flame Shield (Master Rank)
Abysmal Harbinger (Master Rank)[/]
Water
[]
E-Rank
Pressurized Mist(Master rank)
Water Gun(Master rank)
D-Rank
Water Whip (Master rank)
Aqua Fang(Master rank)
Rinse Off(Master rank)
C-Rank
Grand Waterfall(Master rank)
Impaling Hydro Jet(Master rank)
Water Prison(Master rank)
Rain Dance(Master rank)
B-Rank
Torrential Vortex(Master rank)
Hydro Tidal Shockwave(Master rank)
Water Shark Bomb(Master rank)
Mystical Pond(Master rank)
A-Rank
Grand Hydra Excavation(Master rank)
Water Dragon Bullet(Master rank)
Scorn of Aquarius(Master rank)
Supreme Aqua Realm(Master rank)
[/]
Non elemental
[]E rank
Body Switch (Master Rank)
Basic Summoning (Master Rank)
Transformation (Master rank)
D Rank
Cancel (Master Rank)
Crystal Eye (Master rank)
Spirit Lantern (Master rank)
C rank
Elemental Close (Master rank)
Stunt Double (Master Rank)
Barrier (Master Rank)
B rank
Chakra Shield (Master rank)
Rasengan (Master rank)
A rank
Perfected Rasengan (Master rank)[/]
Medical
D-Rank
Mystical Hand (Master Rank)
Coagulation(Master Rank)
C-Rank
System Shock(Master Rank)
Skeletal Fortification(Master Rank)
Anesthetic Infusion(Master Rank)
System Restoration(Master Rank)
B-Rank
Mystical Force(Master Rank)
Medical Assistant(Master Rank)
Tranquilize(Master Rank)
Medical Ward(Master Rank)
A-Rank
Resuscitate(Master Rank)
Angelic Blessing(Master Rank)
Regeneration(Master Rank)
Pristine Aura(Master Rank)
Acid jutsu
[]C rank
Acid Rain (master rank)
Citric Burn (master rank)
Weapon corrosion (master rank)
Lactic Backup (master rank)
B rank
acid clone (master rank)
Fangs of the Komodo (master rank)
Acidic Sweat (master rank)
Dust of Lye (master rank)
A rank
Heartburn Disorder (master rank)
Royal Water (master rank)
Negative PH (master rank)
Lure of the flytrap (master rank)
Crystal Jutsu
[]C Rank
Fluorite Spikes (Master Rank
Ruby Rain (Master rank)
topaz Tempest (Master rank)
emerald emitter (Master rank)
B rank
Amethyst Casing (Master Rank)
Goldstone Clutch (Master Rank)
Moonstone shower (Master rank)
Sapphire storm (Master rank)
A Rank
Amber Beacon (Master Rank
Crystalline Passage (Master Rank)
Diamond Cutter (Master Rank)[/]
Obsidian Dragon (Master rank)
Ice
C rank
ice shards (master rank)
frigid ice blast (master rank)
Hypothermic Touch (master rank)
Arctic Aether (master rank)
B rank
Ice transmutation (master rank)
Ice Prison (master rank)
Crystallize (master rank)
Snowflake Shuriken (Master rank)
A rank
Subzero Purge (master rank)
hailstorm (master rank)
falling snow (master rank)
Koorikan (Master rank)
Vapor
C rank
Hidden mist (master rank)
Bloodly Mist (master rank)
Blinding Fog (Master rank)
Mist Ball (Master rank)
B rank
white mist (master rank)
burning mist (master rank)
Rolling Fog (Master rank)
Vapor Punch (Master rank)
A rank
suffocating fog (master rank)
ether strike (master rank)
black mist (master rank)
steam snare (master rank)
Blood Ninjutsu
C rank
blood blade (master rank)
crimson whip (master rank)
Blood clone (master rank)
Red Tide (Master rank)
B rank
sanguine shield (master rank)
Kill of Vampire (master rank)
red rain (master rank)
curse of amenia (master rank)
A rank
crimson stars (master rank)
drain claw (master rank)
red haze (master rank)
blood thrall (master rank)
Buffing Taijutsu
[]C rank
Chakra Extension (Master Rank)
A rank
Awakening (Master Rank]
Devastating Aura (Master Rank)
Unleash (Master rank)
Limit Break (Master Rank)
taijutsu
unarmed
Primary Lotus (Master Rank)
Dynamic Entry (Master Rank)
Dynamic Finish (Master Rank)
Dragon Assault (Master Rank)
Shoryuken (Master Rank)
Grapple (Master Rank)
Submission (master Rank)
16 hit combo (Master rank)
Eagle Drop (Master rank)
Dance of the Waxing Moon (Master Rank)
Fist of Virtue (Master Rank)
Fist of Sin (Master Rank)
Slashing
B rank
Kill Driver (Master Rank)
Executioner(Master Rank)
Lotus Flower(Master Rank)
A-Rank
Zantetsuken(Master Rank)
Higuma(Master Rank)
Annihilation(Master Rank)
Heavenly Sword(Master Rank)
Fatal Draw(Master Rank)
Genjutsu
Visual Genjutsu
C Rank
After-Image (Master rank)
Verse of Darkness (Master rank)
B rank Perception Filter (Master Rank)
Advanced Clone (Master rank)
Depth Barrier(Master rank)
A rank
The Reaper's Gaze (Master rank)
Ocular Assault (Master rank)
E-Rank
Stone Bullet(Master Rank)
Gravel Shift(Master Rank)
D-Rank -
Earth Flow River(Master Rank)
Sinkhole Fist(Master Rank)
Mud Clone(Master Rank)
C-Rank -
Earth Flow Wave(Master Rank)
Rock Golem(Master Rank)
Earthen Coating(Master Rank)
Inner Earth Reflection Lure (Master rank]
B-Rank
Bedrock Coffin(Master Rank)
Weighted Rock Technique(Master Rank)
Earth Spiker(Master Rank)
Antlion Sinkhole(Master Rank)
A-Rank -
Fist of Gaia(Master Rank)
Earthen Magnitude(Master Rank)
Earthslide Wall(Master Rank)
Petrification(Master Rank)
Lightning
[]E rank
Storm Bolt (Master Rank)
Thunderfist (Master Rank)
D
Thunderclap (Master Rank)
Electroshock (Master Rank)
Electrocution (Master Rank)
C rank
Zeus Flash (Master Rank)
Lightning Torrent (Master Rank)
Thunderstruck (Master Rank)
Volt Charge (Master Rank)
B Rank
Gigavolt Cannon (Master Rank)
Chidori (Master Rank)
Lightning Beast (Master Rank)
Amp Field (Master Rank)
A rank
Raijin's Vengeance (Master Rank)
Chidori Control (Master Rank)
Kirin (Master Rank)
Thunderdome (Master Rank)
Wind
[]E rank
Wind Slash (Master rank)
Pressure Burst (Master rank)
D rank
Whirlwind Spin (Master rank)
Air bullet (Master rank)
Shredding Touch (Master rank)
C rank
Wind Sythe (Master Rank)
Tempest (Master rank)
Gale Force (Master rank)
Wind Release (Master rank)
B Rank
Great Wind Scythe (Master Rank)
Wind Scar (Master Rank)
Vacuum Sphere (Master Rank)
Cyclone Movement (Master Rank )
A Rank
Tatsumaki (Master Rank)
Hurricane (Master Rank)
Ambiance of the Forbidden (Master Rank)
Zephyr's Grace (Master Rank)[/]
Fire
[]E rank
Infernal Ember (Master rank)
Thermal Maw (Master Rank)
D rank
Fireball (Master Rank)
Immolation Armor (master rank)
Combustive Seal (Master Rank)
C rank
Searing Eruption (Master Rank)
Scalding Ash Cloud (Master Rank)
Dragon Fire (Master Rank)
Heat Wave (Master rank)
B rank
Firestorm (Master Rank)
Infernal Hellfire (Master Rank)
Spontaneous Combustion (Master Rank)
Ring of Fire (Master Rank)
A rank
Sol Fire Tempest (Master Rank)
Dragon Flame Bomb (Master Rank)
Flame Shield (Master Rank)
Abysmal Harbinger (Master Rank)[/]
Water
[]
E-Rank
Pressurized Mist(Master rank)
Water Gun(Master rank)
D-Rank
Water Whip (Master rank)
Aqua Fang(Master rank)
Rinse Off(Master rank)
C-Rank
Grand Waterfall(Master rank)
Impaling Hydro Jet(Master rank)
Water Prison(Master rank)
Rain Dance(Master rank)
B-Rank
Torrential Vortex(Master rank)
Hydro Tidal Shockwave(Master rank)
Water Shark Bomb(Master rank)
Mystical Pond(Master rank)
A-Rank
Grand Hydra Excavation(Master rank)
Water Dragon Bullet(Master rank)
Scorn of Aquarius(Master rank)
Supreme Aqua Realm(Master rank)
[/]
Non elemental
[]E rank
Body Switch (Master Rank)
Basic Summoning (Master Rank)
Transformation (Master rank)
D Rank
Cancel (Master Rank)
Crystal Eye (Master rank)
Spirit Lantern (Master rank)
C rank
Elemental Close (Master rank)
Stunt Double (Master Rank)
Barrier (Master Rank)
B rank
Chakra Shield (Master rank)
Rasengan (Master rank)
A rank
Perfected Rasengan (Master rank)[/]
Medical
D-Rank
Mystical Hand (Master Rank)
Coagulation(Master Rank)
C-Rank
System Shock(Master Rank)
Skeletal Fortification(Master Rank)
Anesthetic Infusion(Master Rank)
System Restoration(Master Rank)
B-Rank
Mystical Force(Master Rank)
Medical Assistant(Master Rank)
Tranquilize(Master Rank)
Medical Ward(Master Rank)
A-Rank
Resuscitate(Master Rank)
Angelic Blessing(Master Rank)
Regeneration(Master Rank)
Pristine Aura(Master Rank)
Acid jutsu
[]C rank
Acid Rain (master rank)
Citric Burn (master rank)
Weapon corrosion (master rank)
Lactic Backup (master rank)
B rank
acid clone (master rank)
Fangs of the Komodo (master rank)
Acidic Sweat (master rank)
Dust of Lye (master rank)
A rank
Heartburn Disorder (master rank)
Royal Water (master rank)
Negative PH (master rank)
Lure of the flytrap (master rank)
Crystal Jutsu
[]C Rank
Fluorite Spikes (Master Rank
Ruby Rain (Master rank)
topaz Tempest (Master rank)
emerald emitter (Master rank)
B rank
Amethyst Casing (Master Rank)
Goldstone Clutch (Master Rank)
Moonstone shower (Master rank)
Sapphire storm (Master rank)
A Rank
Amber Beacon (Master Rank
Crystalline Passage (Master Rank)
Diamond Cutter (Master Rank)[/]
Obsidian Dragon (Master rank)
Ice
C rank
ice shards (master rank)
frigid ice blast (master rank)
Hypothermic Touch (master rank)
Arctic Aether (master rank)
B rank
Ice transmutation (master rank)
Ice Prison (master rank)
Crystallize (master rank)
Snowflake Shuriken (Master rank)
A rank
Subzero Purge (master rank)
hailstorm (master rank)
falling snow (master rank)
Koorikan (Master rank)
Vapor
C rank
Hidden mist (master rank)
Bloodly Mist (master rank)
Blinding Fog (Master rank)
Mist Ball (Master rank)
B rank
white mist (master rank)
burning mist (master rank)
Rolling Fog (Master rank)
Vapor Punch (Master rank)
A rank
suffocating fog (master rank)
ether strike (master rank)
black mist (master rank)
steam snare (master rank)
Blood Ninjutsu
C rank
blood blade (master rank)
crimson whip (master rank)
Blood clone (master rank)
Red Tide (Master rank)
B rank
sanguine shield (master rank)
Kill of Vampire (master rank)
red rain (master rank)
curse of amenia (master rank)
A rank
crimson stars (master rank)
drain claw (master rank)
red haze (master rank)
blood thrall (master rank)
Buffing Taijutsu
[]C rank
Chakra Extension (Master Rank)
A rank
Awakening (Master Rank]
Devastating Aura (Master Rank)
Unleash (Master rank)
Limit Break (Master Rank)
taijutsu
unarmed
Primary Lotus (Master Rank)
Dynamic Entry (Master Rank)
Dynamic Finish (Master Rank)
Dragon Assault (Master Rank)
Shoryuken (Master Rank)
Grapple (Master Rank)
Submission (master Rank)
16 hit combo (Master rank)
Eagle Drop (Master rank)
Dance of the Waxing Moon (Master Rank)
Fist of Virtue (Master Rank)
Fist of Sin (Master Rank)
Slashing
B rank
Kill Driver (Master Rank)
Executioner(Master Rank)
Lotus Flower(Master Rank)
A-Rank
Zantetsuken(Master Rank)
Higuma(Master Rank)
Annihilation(Master Rank)
Heavenly Sword(Master Rank)
Fatal Draw(Master Rank)
Genjutsu
Visual Genjutsu
C Rank
After-Image (Master rank)
Verse of Darkness (Master rank)
B rank Perception Filter (Master Rank)
Advanced Clone (Master rank)
Depth Barrier(Master rank)
A rank
The Reaper's Gaze (Master rank)
Ocular Assault (Master rank)
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