Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kitanai Sagi ~Leo's little helper!~

Joined
Oct 22, 2012
Messages
4,292
Yen
302,975
ASP
920
OOC Rank
S-Rank
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      • [ p e r s o n a l - i n f o r m a t i o n ]
          • Name: Kitanai Sagi
            Age: 16
            Height: 5'10"
            Gender: Female
            Weight: 139 lbs
            Natural Hair Color: Yamanaka Blonde
            Natural Eye Color: Yamanaka Blue
            Rank: Genin
            Branch: AiT
            Core Ability/Bloodline: Yamanaka

        [ a p p e a r a n c e ]
          • Sagi is a young woman with golden hair and beautiful blue eyes. She stands at 5'10" and she has a powerful punch. The young girl tends to wear red bandanna on her head, a black sports bra, a grey jacket tied around her waist, and tan-grey cargo capris. She has fair skin and multiple ear piercings. With any luck you may find her without work gloves and tools. This fun loving girl is always smiling and loves to show her enthusiasm with a swift kick to the face with her big ugly work boots.

        [ p e r s o n a l i t y ]
          • Selfish
            Pushy
            Bossy
            Happy-Go-Lucky
            Defiant

        [ l i k e s ]
          • Violence
            Martial Arts
            Puppies
            Machines
            Amputees

        [ d i s l i k e s ]
          • Armor
            Clothing
            Authority
            Doctors
            Weird looking people

        Brief History said:
        Sagi was raised in the beautiful Mist and as she aged, her parents put the little bundle of energy into the Ninja Academy. Upon arriving there her teachers realized that she was gifted with the Yamanaka bloodline. The direct descent was obvious with her blond hair and blue eyes. Sagi learned a few things in school, such as bullying other students physically and mentally. She made sure that she got what she wanted, when she wanted. She graduated due to the fact that her teachers didn't want her around anymore, and the fact that she could probably break their face if she got angry enough. Upon graduation she quickly looked for away way to get paid for kicking ass. She decided to join the ANBU Ranks and became an AiT. She trains under the direct supervision of Setsumon Cereza, the Leo of the ANBU Black Ops. She wishes to one day be able to punch through her sensei's fire and land a hit right on her face, but that was a long ways away.

 
Kirigakure's Taurus!
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Ninjutsu



Taijutsu
      • <COLOR color="lightgrey">[ B u f f i n g ]

      • [ B l u d g e o n i n g ]
        • [ E - R a n k ]

      • [ P i e r c i n g ]
        • [ E - R a n k ]

      • [ P r o j e c t i l e ]
        • [ E - R a n k ]

      • [ R a n g e d ]
        • [ E - R a n k ]

      • [ S l a s h i n g ]
        • [ E - R a n k ]

 
Genjutsu




Custom Roleplay Jutsu
 
      • [ C o r e I n v e n t o r y ]
          • Slot one:
            Slot two:
            Slot three:
            Slot four:
            Slot five:

      • [ A b i l i t i e s ]
          • Slot one: Healing Factor
            • Being raised as a Yamanaka, Sagi was always near and around deadly toxins. The little girl, because of this, developed a stronger immunity system. The constant bodily warfare going on inside of her, Sagi developed an above average healing ability. This became more prevalent as she grew up and started to get into more fights. Her battle scars would heal faster than that of the other kid's. This helped her assert her authority over the other children in her classes. Not only was she able to damage them, but their attacks seemed to do less damage because of her rapid healing.
              </SIZE>
            Slot Two: Poison Mastery
            • Kitanai Sagi was raised as a Yamanaka, and because of this she was introduced to strong poisons at a young age. The little girl became accustomed to the use and handling of many different toxins. She developed a mastery of the botanical poisons at a young age and even developed her own sequence of Kimberlily toxin. This would prove useful as she learned how to use her poisons in battle. Sagi focused all of her time in three categories, her mind, her body, and her poisons. Now becoming an ANBU in Training, she has learned that her mastery of poisons could go far beyond what she originally imagined.
            Slot Three: Bull's Strength
            • Sagi has always been a tough little girl. Growing up, she would always find herself in fights with the local boys, and putting them in their place. Fighting with her father at home, she grew up in a strict policy where weakness was not to be shown during battle. This helped her develop into a strong young kunoichi that did not fear fighting even a kage. This little girl was full of spunk and she showed it off quite a bit. Getting into fights throughout the years, she has allowed her muscles to develop into well oiled face destroying machines.
            Slot Four: Strategist
            • Though Sagi may seem brute like, she is actually quite smarter than she seems. The little girl was a Yamanaka, a clan that masters the use of Genjutsu, and that wasn't an easy trick for just anyone to learn. Because of her constant training in Genjutsu, the young woman's mind has developed greatly. She is now almost always prepared for some sort of combat. She tends to stretch in the mornings, and keeps her body limber just in case she needs to lay down the law on unworthy peasants. Sagi allows herself time to properly strategise before every battle she enters.
      • [ W e a p o n s ]
          • Slot one: Black Smith's Gloves
            • Unarmed: Handseals with -2 Accuracy (-1 due to Bull's Strength) and +10% Damage (+15% due to Bull's Strength)
              +3% Suppression and/or +3% Bleeding
              </SIZE>
            Slot two: Wrench
            • Bludgeoning: Suppression with -2 Accuracy (-1 due to Bull's Strength) and +10% Damage (+15% due to Bull's Strength)
              +3% Suppression and/or +3% Bleeding
            Slot three:
            Slot four:
      • [ C u s t o m C l a s s ]
          • <SIZE size="85">Class Name: Low Blow
            HP: (45+lvl) x stamina
            CP: (45+lvl) x chakra control
            Class Bonus: +10% Melee Damage</COLOR>
            • High: Melee Acc
              Average: Evasion, Gen Save, Gen DC
              Low: Ranged Acc, Spell Acc
            Affinities
            • Advanced: None
              Major: None
              Minor: Earth
      • [ S t a t s ]</COLOR>
          • <COLOR color="#FFBF00"><SIZE size="85">Stamina: 60
            Agility: 70
            Taijutsu: 100
            Ninjutsu: 50
            Genjutsu: 50
            Chakra Control: 50%
            Bloodline: 63%
            Power Level: 380


      • [ B l o o d L i n e ]
        • [spoilername="Yamanaka"][fontsize="12"]The Yamanaka are a tranquil people, possessing some of the most sharp mentalities. This clan of Florists is known for several aspects, such as having Blonde Hair and Blue Eye's, or more interestingly, their Telepathy and other Mental Skills. The Yamanaka tend to use their Mental Powers and knowledge of poisons to take a more indirect path of a shinobi, often using their Powerful illusions and Toxins from the sidelines, or even using some of their techniques to become expert spies and infiltrators. Whichever the Lifestyle, the Yamanaka are a unique Clan emphasizing "Flower Power".

          014% Control - Mental Tranquility (Rank 1)/ Blossoming Toxin(Rank 1)
          028% Control - Botany (Rank 1)
          042% Control - Hanabuki (Rank 1)
          056% Control - Floral Razor (Rank 1)

          070% Control - Mental Tranquility (Rank 2)
          084% Control - Hanabuki (Rank 2)
          098% Control - Blossoming Toxin (Rank 2)/ Body Mind Switch (Rank 1)
          112% Control - Botany (Rank 2)/ Profusion of Flowers (Rank 1)
          126% Control - Mental Tranquility (Rank 3)/ Floral Razor (Rank 2)
          140% Control - Hanabuki (Rank 3)/ Profusion of Flowers (Rank 2)
          154% Control - Body Mind Switch (Rank 2)
          168% Control - Botany (Rank 3)/ Profusion of Flowers (Rank 3)
          182% Control - Blossoming Toxin (Rank 3)/ Body Mind Switch (Rank 3)
          196% Control - Floral Razor (Rank 3)
          210% Control - Name of the Rose (Rank 1)
          224% Control - Body Mind Disturbance (Rank 1)
          238% Control - Name of the Rose (Rank 2)
          252% Control - Cherry Blossom Typhoon (Rank 1)
          266% Control - Name of the Rose (Rank 3)/ Body Mind Disturbance (Rank 2)
          280% Control - Body Mind Disturbance (Rank 3)/ Cherry Blossom Typhoon (Rank 2)
          294% Control - Cherry Blossom Typhoon (Rank 3)

          ---

          Mental Tranquility- Passive</U><i></i>
          The Yamanaka have been known to posses a higher state of mind, having a clear and sharp mentality one might even call "Enlightened". This is due to the calm and tranquil enviroment they often surround themselves within, a world of flowers. This enhanced mental Awareness, aside from giving them Telepathic Abilities to communicate with others directly within their minds, also makes it much easier for them to toy with the minds of others through the use of Genjutsu.

          <COLOR color="#FFBF00">Rank 1: +1 Genjutsu DC, +1 Gen Save
          Rank 2: +1.5 Genjutsu DC, +1.5 Gen Save
          Rank 3: +2 Genjutsu DC, +2 Gen Save

          ---

          Blossoming Toxin - Passive<i></i>
          The Yamanaka, a Clan of Florists, are adept in the creation and usage of poisons. Because of the variety of Flowers and plants they study and immerse themselves with, they have discovered and developed several types of Poisons unique to only those within the clan, each powerful and giving them an edge in combat.

          Rank 1: Gains the Kimberlily Poison
          Rank 2: Gains the Bellahana Poison
          Rank 3: Gains the Castorenome Poison

          ---

          Botany - Passive<i></i>
          The Yamanaka are a clan often associated with Flowers of all types, and many Yamanaka live the life of Florists surrounding themselves witht he Beauty of a wide variety of Flora. However, these flowers are not just for show, and the Yamanaka spend much time studying and analyzing the many types of herbs and plants at their disposal. Because of this, the Yamanaka have a superior talent in the knowledge and creation of Poisons, able to create much more potent poisons then the kinds commonly available to a shinobi.

          Rank 1: All poisons last 1 round Longer.
          Rank 2: All poisons get a +1 poison strength.
          Rank 3: All Poisons get a +2 poison strength

          ---

          Hanabuki - Passive Modification<i></i>
          A Flower is the symbol of the Yamanaka Clan, and rightly so. Among the many unique traits of the clan, one of the most unique is the Clans usage of Flowers in Battle. They have the unique ability to apply and infuse their chakra with flowers of all types, both hardening and sharpening them into weapons more powerful than the most common tools available to shinobi. Their unique choice of weaponry is not just for show however, but also has a reason; Much of their flowers contain dangerous Toxins, just waiting to enter the bloodstream through the smallest cut.

          Rank 1: All Projectile Weapons are treated as having flowers/stems/petals/etc, and gain 1 free poison slot.
          Rank 2: Projectile Attacks gain +1 Accuracy.
          Rank 3: Projectile Attacks gain +10% Damage.

          ---

          Floral Razor - Shredding Flower Jutsu<i></i>
          A visually appealing technique using the Yamanaka's affinity to Flowers, this technique involves the user tossing several flowers into the air, before having the flowers blossom into hundreds of petals. Each Petal is small, but as sharp as a razor, and when combined, can easily shred the opponent to ribbons with the hundreds of petals, not only giving them a plethora of Bleeding cuts, but causing excruciating pain as well.

          Rank 1: 1,140 Slashing Damage with a +5% chance to increase bleeding rank.
          Rank 2: 1,420 Slashing Damage with a +10% chance to increase bleeding rank. 50% of normal chance to cause bleeding damage one rank further.
          Rank 3: 2,230 Slashing Damage with a +15% chance to increase bleeding rank. 50% normal bleed chance to cause bleeding damage one Rank further, and 25% of a normal chance to inflict an additional bleeding rank.

          Costs:
          Rank 1: 380 CP, 2 AP
          Rank 2: 470 CP, 2 AP
          Rank 3: 740 CP, 2 AP

          Notes:
          - Percentage chances to increase Bleeding Ranks are based on the Bleed Percentage requirements.
          - Uses 1 full volley of flower weapons.

          ---

          Body Mind Switch - Reconnaissance Technique<i></i>
          A Unique ability only able to be performed by those with the mental sharpness found in the Yamanaka Clan, this ability allows the Yamanaka to actually expel their own consciousness within their Body, in an attempt to enter the mentality of another, even animals. However, this skill is risky due to the inaccurate transfer of the user's spirit, and a miss results in the delayed return to the user's Body. Even if successful, the opponents Body is still a helpless target, and the Yamanaka's body takes damage if the target does, due to the linked Lifeforce. However, if successful, the Payoffs are worth it, the Target Moves slower, their mind weighed down with the Yamanaka's presence, and at times even hampered or restricted by the Yamanaka. A Yamanaka with advanced mental control have been known to even possess a body completely...

          Rank 1: Attempts to enter the opponent at -4 Nin Accuracy. If successful, The Yamanaka enters the body of the target with the victim unaware of their presence. While within, the Yamanaka gains +1 Gen DC and the victim loses -2 Dodge. Additionally, by sacrificing their own Ap, the user may interfere and reduce the Ap of the victim by an equal amount, up to 3 Ap's worth of actions, however doing this alerts the victim to the presence of the Yamanaka, negating the Gen DC bonus of this technique. 40% of all damage done to the target is also inflicted to the user.
          Rank 2: Attempts to enter the opponent at -3 Nin Accuracy. If successful, The Yamanaka enters the body of the target with the victim unaware of their presence. While within, the Yamanaka gains +1.5 Gen DC and the victim loses -2.5 Dodge. Additionally, by sacrificing their own Ap, the user may interfere and reduce the Ap of the victim by an equal amount, up to 2 Ap's worth of actions, however doing this alerts the victim to the presence of the Yamanaka, negating the Gen DC bonus of this technique. 30% of all damage done to the target is also inflicted to the user.
          Rank 3: Attempts to enter the opponent at -2 Nin Accuracy. If successful, The Yamanaka enters the body of the target with the victim unaware of their presence. While within, the Yamanaka gains +2 Gen DC and the victim loses -3 Dodge. Additionally, by sacrificing their own Ap, the user may interfere and reduce the Ap of the victim by an equal amount, up to 3 Ap's worth of actions, however doing this alerts the victim to the presence of the Yamanaka, negating the Gen DC bonus of this technique. 20% of all damage done to the target is also inflicted to the user. The user can now attempt to take over the Targets Body.

          Special Action: For 2 Ap, the user can shanghai the opponent's body. If the Yamanaka successfully takes over the victims body, several things occur:
          - 30% of all damage the host receives is inflicted to the user.
          - The user takes on the targets physical stat (Agility, Stamina, Taijutsu) but keep their own mental stats (Ninjutsu, Genjutsu, Chakra Control)
          - The caster may not use ANY BL/CA/Kinjutsu techniques UNLESS it is completely passive, or their host is another Yamanaka, in which case they use their own BL Stat.
          -Can use other Jutsu normally. (Their own, not the targets) Uses both the user's, and target's Chakra.
          - If the Yamanaka's body takes x2 and self-inflicted damage while in possession of another.
          - The Yamanaka cannot target the body they are in possession of when utilizing this jutsu.

          Costs:
          Rank 1: 1,000 CP to initiate, 250 CP/rnd. 2 AP
          Rank 2: 1,250 CP to initiate, 325 CP/rnd. 2.5 AP
          Rank 3: 1,500 CP to initiate, 375 CP/rnd. 3 AP

          Notes:
          - User is vulnerable to all techniques during this time.
          - If the technique initially misses, User loses Half their Remaining Ap.
          - Every round within the Target, the Target makes a Gen Save against the User's Dc, in an attempt to Dispell their spirit.
          - Taking over The Opponents Body Requires a Genjutsu Roll, after which the Target receives +2 Gen save against this technique until it is dispelled.

          ---

          Profusion of Flowers - Sensual Genjutsu<i></i>
          A Powerful Genjutsu used by the Yamanaka, made to stimulate the victim's senses and enthrall them within a world of colorful flowers and mystifying scents. Flowers cover the ground in this illusionary world, and sakura blossoms shower down gracefully all around. A calming Genjutsu, reducing the opponent's awareness to the true area around them and lowering their reactions. This has been known to set up further flower techniques by the Yamanaka, using the illusionary flowers and petals to camouflage their true intents of other, more real skills.

          Rank 1: -1.5 Melee Dodge and takes -1 Awareness.
          Rank 2: -2 Melee Dodge and takes -1 Awareness.
          Rank 3: -2.5 Melee Dodge and takes -2 Awareness.

          Costs: 400 chakra to initiate, 120 Cp per target each round maintained. 1 Ap.

          Notes:
          - This is treated as a Visual Genjutsu
          - Can target up to 2 people, -1 DC if targeting more than 1 person.

          ---

          Name of the Rose - Spiritual Manifestation Jutsu<i></i>
          A secret ability of the Yamanaka Clan, showing the true power of their Mentality. This ability allows the Yamanaka to convert their body into a form of their choosing created purely out of intangible chakra, with a glowing Halo of Flower Petals floating over their head. In this form, the user's mental capabilities are significantly increased, and they gain access to much more powerful illusionary techniques. However, this form can only be held shortly, and the Halo above their heads rapidly wilts away as their time shortens.

          Rank 1: User takes 80% damage from physical attacks, and 90% damage from Elemental attacks.User gains +.5 Genjutsu DC. Genjutsu used in this form cost -10% Cp. Lasts up to three rounds.
          Rank 2: User takes 75% damage from physical attacks, and 85% damage from Elemental attacks. User gains +1 Genjutsu DC and +.5 Gen Save. Genjutsu used in this form cost -15% Cp, and give an additional -1 Accuracy/dodge debuff. Lasts up to four rounds.
          Rank 3: User takes 70% damage from physical attacks, and 80% damage from Elemental attacks. User gains +1 Genjutsu DC/Save. Genjutsu used in this form cost -20% Cp, give an additional -1 debuff. Lasts up to five rounds.

          Costs:
          Rank 1: 1,250 Cp to Initiate, 3 Ap
          Rank 2: 1,700 Cp to Initiate, 3 Ap
          Rank 3: 2,300 Cp to Initiate, 3 Ap

          Notes:
          - All damage taken in this form is subtracted from the user's Chakra pool rather than HP.
          - User may reduce the Number of Rounds remaining in their chakra form by 1, restoring 5% of their Max Chakra Pool. Costs 1 Ap.
          - Chakra cannot be restored above what it originally was at the time of the techniques initiation.
          - Should the user's Chakra pool go negative during this time, user reverts to their normal form, with their Hp taking the negative amount x2.
          - If Body Mind Switch is successful in this form, the User's chakra body merges with the target, unable to be targeted separately.
          - This counts as a Chakra Armor.

          ---

          Body Mind Disturbance - Mind Destruction Genjutsu<i></i>
          An advanced usage of Body Mind Switch, this technique is performed a bit differently. Instead of transferring their consciousness within a target, the Yamanaka can instead manipulate the mind of a target to send the victim's mentality into a confusion, rendering them unable to differentiate between friend and foe. Additionally, instead of Damaging the opponents mind and perception, the Yamanaka can instead paralyze the target's body, rendering them unable to move. More Skilled Yamanaka can learn to affect multiple targets, though with their attention diverted their power is a bit weaker.

          Rank 1: Effects 1 Target. If Successful, The Target has a 40% chance of being unable to choose the target of their actions. Additionally, instead of impairing the targets ability to choose their targets, the user may attempt to paralyze the opponent at a 40% success rate.
          Rank 2: Effects up to 2 Targets. If Successful, The Target has a 50% (50% if used on two targets) chance of being unable to choose the target of their actions. Additionally, instead of impairing the targets ability to choose their targets, the user may attempt to paralyze the opponents at a 50% (40% for two) success rate.
          Rank 3: Effects up to 3 Targets. If Successful, The Target has a 60% (60% for two, 50% for three) chance of being unable to choose the target of their actions. Additionally, instead of impairing the targets ability to choose their targets, the user may attempt to paralyze the opponent at a 60% (50% for 2, 40% for 3) success rate.

          Costs: 3.5 AP, 1800 CP per target to initiate, 400 CP/rnd per target.

          Notes:
          - Counts as a Kinetic Genjutsu
          - Requires a Gen Roll every Round Maintained.
          - When unable to choose their Targets, a roll is made to see who is targeted, including themselves.
          - Even if the target resists paralysis for a round, they are still under the effects of this Jutsu until the Resist the Main Genjutsu Roll.
          - Opponent loses 2 AP when paralyzed

          ---

          Cherry Blossom Typhoon - Shredding Flower Petal Jutsu<i></i>
          The peak of the Yamanaka's Flower Jutsu, this technique can be considered a Higher form of Floral Razors. Initiated in the same way, involving the user summoning a array of flowers all around them, sprouting out of the ground and dispersing thousands of flower petals into the air, each controlled mentally by the Yamanaka, allowing for complete control over the flowers.

          Rank 1: Creates 4 Streams of Flower Petals, each dealing 1210 Slashing Damage at -1 Accuracy, or blocking 850 damage each.
          Rank 2: Creates 6 Streams of Flower Petals, each dealing 900 Slashing Damage at -1 Accuracy, or blocking 630 Damage Each.
          Rank 3: Creates 8 Streams of Flower Petals, each dealing 760 Slashing Damage at -1 Accuracy, or blocking 530 Damage Each.

          Costs:
          Rank 1: 3 Ap, 2,420 Cp, 800 CP/rnd.
          Rank 2: 3 Ap, 2,700 CP, 900 CP/rnd.
          Rank 3: 3 Ap, 3,040 CP, 1,010 CP/rnd.

          Notes:
          - Uses 2 full volleys of Flower Weaponry upon initiation.
          - Streams are dispersed upon hitting the opponent, or shielding from an attack. Missed streams remain on the battle field.
          - Can only be used once per Round, but all remaining streams attack/Defend once again the next round automatically.
          - For every stream that misses, the next gains +1 Accuracy, stacking up to +2. This resets when the opponent is hit.

          ---

          <U>Bloodline Poisons

          Kimberlily
          An effective Poison made from the mixture of several Toxins, This Compound has been known to Impair the Perceptions of those under this poison's effect, The Victim's perception is reduced innearly All Aspects, both their physical and mental quickness. In Large Doses, this can leave the Victim significantly disoriented.

          Type: Injury
          Strength: Weak
          Effect: -.5 Dodge, -.5 Genjutsu Save. Lasts Three Rounds.
          Special: Can stack up to four Times.

          ---

          Bellahana
          A Poison found within the roots of a Beautiful Flower, this poison is a recently discovered poison which has escaped the eye's of the general population for the fact that for most things, its harmless. However, for those trained in the Use of Chakra, it's effects can be quiet crippling indeed. Instead of impairing or harming the Victim's physical aspects, this Poison restricts the Use of Chakra, and eats away at he Victim's Chakra Coils.

          Type: Injury
          Strength: Strong
          Effect: -1% Max Cp a Round. +3% to Chakra Cost to All Jutsu. Lasts 3 Rounds.
          Special: Can Stack up to three times.

          ---

          Castorenum
          One of the most Advanced Poisons created, This is a Secret poison of the Yamanaka Clan, Created from applying several compounds from a wide variety of Flowers. This poison makes the Victim Sluggish, every action seeming to take a little longer to execute, no matter how simple. Though for the most part in everyday life this would be an unnoticed change, in the heat of battle one or two seconds can make all the difference. Unfortunately for the Yamanaka, this compound is quickly broken down within the Body.

          Type: Injury
          Strength: Heavy
          Effect: Increases the AP use for each action by 10%. Lasts for 3 Rounds.
          Special: Can stack Twice, But once it's effects wear off it cannot be used on that Target for the remainder of Battle.[/fontsize][/spoilername]
 
Ogen.jpg

dNPC​
Name: Kohako Sakura
Age: 70
Alignment: Neutral
Bloodline: Yamanaka
Elemental Affinities: Wood, Poison, Wind
Description: Sakura is a small and polite elderly woman. She has been raised her entire life as the Hanabira, and because of this she has never seen a single day of violence. The sweet old lady has grown to be a nurturing all-mother to everyone in her clan. With Medical Ninjutsu that could rival that of a Sennin, she has taught generations of her clansmen how to perform the miraculous art of healing. The little white haired lady tends to wear a rustic red kimono and her hair is up in a bun, covered with a yellow fabric. A smile is almost always on her face and she is more than outgoing. Speaking to everyone she meets as if they were old friends, the Hana of the Kohako is truly one with the earth. She has no fears, and she is welcoming beyond belief. She tends to be a therapist for her clan, as anyone can go to her door and ask for aid.
Background: Sakura was marked as the Hanabira at the age of sixteen, and from then on she was no longer allowed to take on any dangerous missions. Her new life long goal was to learn everything she could in the ways of the mystical healing arts, and to one day become the Hana of the Kohako clan. As she aged, the care giving woman became a treasure of the Kohako Clan, and many of her fellow clansmen would quickly give their lives for her. She has become an idol in the family itself, and is truly the perfect Hana. On her fiftieth birthday, the proud Hanabira became the Hana. This marked a transition from old to new, and started the golden age of the Kohako Clan. There were no longer any spouts or arguments in the clan, and the mastery level of jutsu skyrocketed. man of the clansmen were able to develop their jutsu and create a flower style of Ninjutsu known only to that of the Kohako Clan. This was a milestone in the clan's history. Not only was the clan growing in size, but the Hidden Art of the Cherry Blossom slowly adapted and became a secret art of the Kohako, all because of the support given from the Hana. Sakura is now seventy years of age, and her reign has only but begun. She has selected a new Hanabira, a sixteen year old girl named Bi, and together she plans on continuing the honor of the Kohako Clan.
54097.jpg

dNPC​
Name: Kohako Take
Age: 72
Alignment: Neutral
Bloodline: Kyuobaku
Elemental Affinities: Wood, Earth, Water
Description: Take is an older member of the Kohako Clan, because of this he has had his time in battles. The small elderly man is covered in scars from war, and his eyes are filled with the site of death. Though he is not intimidating by site, the aura that he releases feels deadly. Take is one of the Elders of the Clan and because of this he has been put into a position where he does not need to leave his home. The small white haired man is hardly ever seen outside of the Kohako residence. Being selected as the Hana's Tsubomi, Take has come one with nature. Realizing that he no longer needed to be strong for his clan, the old man slowly began to develop a sense of humor. The witty man has become close friends with his Hana, and they now reside in the main house of the Kohako property. He is stern, but reasonable. Take is the perfect balance for Sakura, and because of this, he has helped his Hana create the golden age of the Kohako Clan.
Background: From a young age, the small man had been training in the arts taught at the Shinobi Academy. Graduating by the age of twelve, the Wood-Stylist quickly became a part of the Konoha Shinobi Force. Over the years, he has strengthened his mind and body and became the perfect weapon at the age of twenty-six. At this time he was given the rank of Jounin and he was capable of traveling throughout the lands, preventing any uprising. The young Kohako fought in many battles, and has seen many allies fall to the hands of the enemy. As he grew older, the man became more distant, but every more wise. When the new Hana was selected, the fifty-two year old man was selected as her Tsubomi, and was forced to resign from the forces. This was a good thing because he was getting to old for the ninja world. As the protector and adviser to the Hana, he was forced to become more soft, and over time the hardened soldier became a good man, with an even better heart. To this day, Take will not speak of his ventures out of the village, but he keeps them in his mind, for he knows that one day it will be his turn to be on the receiving side of death.
4012496_249px.jpg

INPC​
Name: Kohako Bi
Age: 16
Alignment: Neutral
Bloodline: Water Adept
Elemental Affinities: Water, Wind, Poison
Description: Bi is a beautiful young woman. Her eyes are as bright as the winter's sky. She is a soft spoken soul, and tends to not have a lot to say. Though she is young, she has the respect of the entire clan. She has mastered the art of water ninjutsu, and just like water, she is ever flowing, not letting anything get in her way. The young girl has been selected as the Hanabira, and because of this, she has been removed from the Shinobi Service of Konoha. This sweet young girl tends to wear a dark pink cherry blossom kimono, and lets her long hair fall. Almost always paired with a veil, the young princess is the height of beauty.
Background: Graduating the academy at nine years old, the young girl was advanced for her age. Performing high level water ninjutsu, She was quickly promoted to the rank of Chuunin by the time she was eleven. The young girl also trained in the medical arts. Becoming a full fledged Med-Nin at the age of fourteen she could easily rival any other Kunoichi of the Jounin rank. This young woman was like the rose, beautiful and defended. Many of her jutsu were defensive, but on her sixteenth birthday she was chosen as the Hanabira, and had to leave all of her Shinoi life behind. She was now the princess of the Kohako Clan, and she had to learn what that meant. Studying secret family arts with Granny Sakura, Bi was quickly learning the true power of the Kohako Clan.
Clan Custom Roleplay Jutsu

      • [spoilername="Suiren no Jutsu"]CRPJ's Effect: Suiren no Jutsu, or Art of Sleeping Lilies, allows the small boy to summon a group of Sleeping Lilies in what ever water he pleases. By focusing his chakra, the boy is able to force the plant to grow from the soil and grow pads large enough for him to walk on. Once the lily pad grows, it becomes rooted into the soil and will continue to grow with age.
        Reason why it cannot be used in battle: This jutsu is very similar to the basic technique of walking on water. This is more of a flavor justu, spicing up how he walks on water.[/spoilername]

        [spoilername="Sakura Ame no Justu"]CRPJ's Effect: Sakura Ame no Jutsu, or Art of Cherry Blossom Rain, creates small cherry blossoms and has them slowly drift to the ground. The chakra holding them up provides enough resistance to be used as a stepping stool to jump higher into the sky. The technique is more efficient if Sakura Trees are present, but the technique is still able to be cast without said trees.
        Reason why it cannot be used in battle: Being able to jump higher does not affect the battle system, seeing as there is no moving system. It is once again a flavor jutsu to help spice up role play.
      <i>[/spoilername]</i>
 

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