Okay time for Chimera stuff. First up just in case you didn't look at it already in the OCR.
The Gypsy
Now for Avatar of Divinity:
My six pre-chosen skills will include
1 Mesmerize - Dependent Special Move
2 Mind Transfer - Will Genjutsu
3 Presence Erase - Will Genjutsu
4 Mind Destruction - Kinetic Genjutsu
5 Requiem of Death - Song Genjutsu
6 Fevre De Pitch - Song Genjutsu
Now for my Genetic Implants. Click for link to rp
1 Ghost Walker: Mind Over Body - Independent Special Move
2 Tsuchimikado: Divination - Independent Special Move
3
The Gypsy
Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.
Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.
Dreadforce
The very chakra of these demonic shinobi is tainted with darkness and eats at the wills of those around them. A forsaken shinobi have no trouble using this to their advantage to evoke hallucinations and other nightmarish visions to those in their presence.
Effect: The user's Genjutsu are considered Cursed. Cursed Genjutsu may target individuals even if the user is unaware of them via a Blindshot. A Genjutsu that succeeds through this effect is always considered Partial Hit, even if fully effective.
Mental Fortress - Passive
The mind is a Yamanaka's greatest weapon, and just as a swordsman might care for their blade, so too do the Yamanaka sharpen their mind. Through meditation and rigorous tasks of precise concentration, the Yamanaka have made their mental defenses near impenetrable to intrusion.
Rank 1: The user ignores the first 20 x Lvl Illusionary Damage applied to them each round.
Rank 2: The user ignores the first 25 x Lvl Illusionary Damage applied to them each round.
Rank 3: The user ignores the first 30 x Lvl Illusionary Damage applied to them each round.
Note:
- If an attack would have its damage reduced to 0 by this ability, the attack is negated entirely. If the user suffer's illusionary damage from multiple sources simultaneously, a source is chosen at random.
- Whenever this passive reduces an attack's damage, its duration is reduced by a round (if applicable).
Illusory Cantrip - Passive
There comes a certain point where a Yamanaka is able to layer illusions upon each other so intricately, that minor ones become near effortless to maintain, and rarely interfere with other genjutsu.
Rank 1: E-Rank Genjutsu cast by the user do not fill a Sense slot of the target.
Rank 2: E-Rank Genjutsu cast by the user do not fill a Sense slot of the target. Once per round, the user may use an E Rank Genjutsu as a free action (0 AP).
Rank 3: D-Rank Genjutsu cast by the user do not fill a Sense slot of the target. Once per round, the user may use an E/D Rank Genjutsu as a free action (0 AP).
Name of the Rose - Non Elemental Ninjutsu
A secret ability of the Yamanaka clan, allowing them to convert their body into a form of their choosing created purely out of intangible glowing chakra with a halo. In this form, the user's mental capabilities are significantly increased...However, this form can only be held shortly, and the halo above their heads rapidly fades as their time shortens.
Rank 1: While active, any non-illusory damage is dealt to the user's CP pool rather than HP Pool. Genjutsu used in this form cost -10% Cp and give an additional -1 debuff. However, the user deals -15% damage with non-illusory attacks. Lasts up to two rounds.
Rank 2: While active, the user gains +5% damage reduction against any non-illusory damage, and any non-illusory damage is dealt to the user's CP pool rather than HP Pool. Genjutsu used in this form cost -10% Cp and give an additional -1 debuff. However, the user deals -15% damage with non-illusory attacks. Lasts up to two rounds.
Rank 3: While active, the user gains +10% damage reduction against any non-illusory damage, and any non-illusory damage is dealt to the user's CP pool rather than HP Pool. Genjutsu used in this form cost -20% Cp and give an additional -1 debuff. However, the user deals -10% damage with non-illusory attacks. Lasts up to three rounds.
Special Action - Blossom: For 1 Ap, the user may reduce the number of rounds remaining in their chakra form by 1, restoring 15% of their Max CP.
Cost: 2.5 AP, 1800 Cp. 800 Cp/Rnd
Notes:
- This is a Chakra Armor.
- Once dropped, requires two full rounds of cooldown.
- Chakra cannot be restored above what it originally was at the time of the techniques initiation.
- Should the user's Chakra pool go negative during this time, user reverts to their normal form, with their Hp taking the negative amount x2.
- If Mind Transfer is successful in this form, the user's chakra body merges with the target, unable to be targeted separately. If this jutsu is dropped while Mind Transfer is active, Mind Transfer is dispelled.
Distant Mind Sync - Non Elemental Ninjutsu
While normally a Yamanaka's telepathic abilities are limited to their immediate surroundings, with training they may hone their mind to expand on this further. By focusing on a specific individual they have personally met, the Yamanaka may perform brief exchanges of thoughts with them over large distances. The concentration required for this skill is only able to be used when their mind is at peak performance.
Rank 1-3: Functions as the Headset item, but may call in 2 people instead of 1. Cannot be used if the user's head is at the Sprained(Rank 1)/Fractured(Rank 2)/Broken(Rank 3) called shot level (or above). Out of battle, the user may 'link' their mind to a single character using the below rules. In either case, this only allows for brief communication between the two, totaling no more than 5 minutes in a 24-hour period; may only 'sync' with someone within the same country.
• Allows the Yamanaka to view the events of a topic they are not present in through the senses of the one they 'sync' with. This target must be willing, and must be someone the Yamanaka is familiar with. The Yamanaka may not interact with anyone other than their sync partner, and only exist as a voice within said host's mind.
• Allows the Yamanaka to transmit their own perception of a topic to the one they 'sync' with, who does not need to be present within the topic. This target must be willing, and must be someone the Yamanaka is familiar with. This target may not interact with anyone other than the Yamanaka, and only exists as a voice within the Yamanaka's mind.
Cost: 2.5 Ap, 2% Max Cp
Notes:
- May only be used once per round.
- Each rank increases the Called Shot level this jutsu may still be used at.
- Functions as the Headset item, except that the person they are calling in does not need to have a Headset item.
- The user may also be 'called in' by others without requiring a Headset item.
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.
Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.
Dreadforce
The very chakra of these demonic shinobi is tainted with darkness and eats at the wills of those around them. A forsaken shinobi have no trouble using this to their advantage to evoke hallucinations and other nightmarish visions to those in their presence.
Effect: The user's Genjutsu are considered Cursed. Cursed Genjutsu may target individuals even if the user is unaware of them via a Blindshot. A Genjutsu that succeeds through this effect is always considered Partial Hit, even if fully effective.
Mental Fortress - Passive
The mind is a Yamanaka's greatest weapon, and just as a swordsman might care for their blade, so too do the Yamanaka sharpen their mind. Through meditation and rigorous tasks of precise concentration, the Yamanaka have made their mental defenses near impenetrable to intrusion.
Rank 1: The user ignores the first 20 x Lvl Illusionary Damage applied to them each round.
Rank 2: The user ignores the first 25 x Lvl Illusionary Damage applied to them each round.
Rank 3: The user ignores the first 30 x Lvl Illusionary Damage applied to them each round.
Note:
- If an attack would have its damage reduced to 0 by this ability, the attack is negated entirely. If the user suffer's illusionary damage from multiple sources simultaneously, a source is chosen at random.
- Whenever this passive reduces an attack's damage, its duration is reduced by a round (if applicable).
Illusory Cantrip - Passive
There comes a certain point where a Yamanaka is able to layer illusions upon each other so intricately, that minor ones become near effortless to maintain, and rarely interfere with other genjutsu.
Rank 1: E-Rank Genjutsu cast by the user do not fill a Sense slot of the target.
Rank 2: E-Rank Genjutsu cast by the user do not fill a Sense slot of the target. Once per round, the user may use an E Rank Genjutsu as a free action (0 AP).
Rank 3: D-Rank Genjutsu cast by the user do not fill a Sense slot of the target. Once per round, the user may use an E/D Rank Genjutsu as a free action (0 AP).
Name of the Rose - Non Elemental Ninjutsu
A secret ability of the Yamanaka clan, allowing them to convert their body into a form of their choosing created purely out of intangible glowing chakra with a halo. In this form, the user's mental capabilities are significantly increased...However, this form can only be held shortly, and the halo above their heads rapidly fades as their time shortens.
Rank 1: While active, any non-illusory damage is dealt to the user's CP pool rather than HP Pool. Genjutsu used in this form cost -10% Cp and give an additional -1 debuff. However, the user deals -15% damage with non-illusory attacks. Lasts up to two rounds.
Rank 2: While active, the user gains +5% damage reduction against any non-illusory damage, and any non-illusory damage is dealt to the user's CP pool rather than HP Pool. Genjutsu used in this form cost -10% Cp and give an additional -1 debuff. However, the user deals -15% damage with non-illusory attacks. Lasts up to two rounds.
Rank 3: While active, the user gains +10% damage reduction against any non-illusory damage, and any non-illusory damage is dealt to the user's CP pool rather than HP Pool. Genjutsu used in this form cost -20% Cp and give an additional -1 debuff. However, the user deals -10% damage with non-illusory attacks. Lasts up to three rounds.
Special Action - Blossom: For 1 Ap, the user may reduce the number of rounds remaining in their chakra form by 1, restoring 15% of their Max CP.
Cost: 2.5 AP, 1800 Cp. 800 Cp/Rnd
Notes:
- This is a Chakra Armor.
- Once dropped, requires two full rounds of cooldown.
- Chakra cannot be restored above what it originally was at the time of the techniques initiation.
- Should the user's Chakra pool go negative during this time, user reverts to their normal form, with their Hp taking the negative amount x2.
- If Mind Transfer is successful in this form, the user's chakra body merges with the target, unable to be targeted separately. If this jutsu is dropped while Mind Transfer is active, Mind Transfer is dispelled.
Distant Mind Sync - Non Elemental Ninjutsu
While normally a Yamanaka's telepathic abilities are limited to their immediate surroundings, with training they may hone their mind to expand on this further. By focusing on a specific individual they have personally met, the Yamanaka may perform brief exchanges of thoughts with them over large distances. The concentration required for this skill is only able to be used when their mind is at peak performance.
Rank 1-3: Functions as the Headset item, but may call in 2 people instead of 1. Cannot be used if the user's head is at the Sprained(Rank 1)/Fractured(Rank 2)/Broken(Rank 3) called shot level (or above). Out of battle, the user may 'link' their mind to a single character using the below rules. In either case, this only allows for brief communication between the two, totaling no more than 5 minutes in a 24-hour period; may only 'sync' with someone within the same country.
• Allows the Yamanaka to view the events of a topic they are not present in through the senses of the one they 'sync' with. This target must be willing, and must be someone the Yamanaka is familiar with. The Yamanaka may not interact with anyone other than their sync partner, and only exist as a voice within said host's mind.
• Allows the Yamanaka to transmit their own perception of a topic to the one they 'sync' with, who does not need to be present within the topic. This target must be willing, and must be someone the Yamanaka is familiar with. This target may not interact with anyone other than the Yamanaka, and only exists as a voice within the Yamanaka's mind.
Cost: 2.5 Ap, 2% Max Cp
Notes:
- May only be used once per round.
- Each rank increases the Called Shot level this jutsu may still be used at.
- Functions as the Headset item, except that the person they are calling in does not need to have a Headset item.
- The user may also be 'called in' by others without requiring a Headset item.
My six pre-chosen skills will include
1 Mesmerize - Dependent Special Move
2 Mind Transfer - Will Genjutsu
3 Presence Erase - Will Genjutsu
4 Mind Destruction - Kinetic Genjutsu
5 Requiem of Death - Song Genjutsu
6 Fevre De Pitch - Song Genjutsu
Now for my Genetic Implants. Click for link to rp
1 Ghost Walker: Mind Over Body - Independent Special Move
2 Tsuchimikado: Divination - Independent Special Move
3