Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kiyoshi "The Mad Monk" Tayu- Jounin

Kishiko Nagisa

Leaf Med-Nin Sennin
Joined
Dec 14, 2012
Messages
912
Yen
101,833
ASP
154
Name: Tayu Kiyoshi
Age: 70
Height:6’0
Weight: 300 lbs
Eye Color: Brown
Hair Color/Style- Bald
Rank: Jounin
Birthday: March 17th

Noticeable feature- Kiyoshi is a large man with a smile on his face most of the time. His beard is also legendary. He now has a puppet body

Puppet type- Offensive/Defensive

Upgrades
Optic Zoom
Flexicoat
Sharpened tools


CA Chakra Attuned
20 points
Spirit Boost - Boost (1 point) (2 times) 2 points
Restriction- Can be purchased twice
A Chakra Attuned ninja's prowess with Ninjutsu is not to be underestimated. Their skill with it is unparalleled, and is not limited to any one specific element.
Effect: +5% Ninjutsu damage.

Energy Boost - Boost (1 point) (3 times) 3 points
Restriction- Can be purchased three times
A Chakra Attuned ninja tends to have slightly more chakra to work with than the average, being that they tend to work with it more often than others.
Effect: +2 to CP modifier.

Recharge - Passive (2 point)
Chakra Attuned ninja are very efficient at storing their chakra, up to the point where it flows into them easily from all around. They can restore their own chakra as effortlessly as breathing.
Effect: User regains 2% CP per round.

Jutsu Expert - Modification (2 points)
Restriction- Must have Jutsu Mastery
A Chakra Attuned ninja is extremely efficient with their chakra, especially with jutsu they are also skilled with. They are even more adept at this than other practitioners of the skill.
Effect: 10% Chakra reduction is changed to 15%.

One-Handed Seals - Passive (2 points)
Restriction- C Rank and up
A ninja who is properly Chakra Attuned is able to produce the correct amounts of chakra even with an incomplete seal. With extreme practice and their natural talent for manipulating chakra, they can learn the ability previously thought to be exclusive to a bloodline clan.
Effect: The user is able to perform all Jutsu handseals with one hand.

Conservation - Passive (3 points)
Restriction- C Rank and up
Through repeated use and training with the lower level techniques, the attuned ninja learns the best ways to manipulate their chakra in order to produce the desired effects. They are able to cast weaker jutsu for a much smaller cost than an average ninja would.
Effect: -15% Ninjutsu cost.

Normalize - Passive (2 points)
Chakra Attuned users like to say their chakra is pure, rather than twisted toward one particular element. Some of them take this to extremes, making their chakra tuned toward no elements at all.
Effect: All elemental attacks become non-elemental and purely chakra-based, and gain +10% damage. This allows them to cut through all elemental damage reduction.

Chakra Retainer - Passive (2 points)
An Attuned ninja has almost complete control over their own chakra flow, and through hard training they learn how to retain it within themselves. There is no force that can remove chakra from the control of the Attuned, not an absorption jutsu, a hungry bug, or anything else.
Effect: Attacks that drain or remove chakra from the Attuned are completely ineffective.

Empower - Dependent Special Move (2 points)
A Chakra Attuned ninja can learn, instead of conserving chakra, to pump more into a jutsu to increase the power output. Unlike overcharge, which is wild and uncontrolled, the Chakra Attuned ninja is able to place specific measured amounts into their jutsu.
Effect: By increasing the chakra cost for a jutsu by +10%, they can increase the damage by +5%. This move only works on offensive jutsu and may stack up to three times on a single jutsu. All CP reduction buffs to a jutsu effected by this are nulled.
20 points used

Personality- Kiyoshi is unusually devout in his beliefs. A person is allowed to insult him 3 times before he resorts to violence. He is a kind man, regardless, and allows himself a good laugh both casually and while fighting. Still, he has his moments where he likes to throw his voice to make puppets talk for him about his faith and other times. Needless to say, it throws people off.

History

Kiyoshi was brought up in Stone with a simple guideline.

“Honor the Old Gods”

As such, Kiyoshi was brought up to be a monk originally. He left a traditional ninja experience and wandered the land as a monk with his travelling caravan. His mother and father followed him and together they were happy. In his possession were how his family saw the Circle of Five. They were little wooden toys that he still kept. His parents laughed at him for keeping him, but it was always in jest. They loved each other dearly and their caravan was popular in the towns. During this time, Kiyoshi started managing the puppets that his caravan used to spread the word of The Circle of Five. He eventually became a puppet master and everyone loved the Puppets of Five as they became known as. That was, until the caravan was ravaged.

In the dark of the night, the caravan was set ablaze and many people died. Kiyoshi himself managed to escape but found that his parents were killed. Driven to the brink of his sanity, Kiyoshi decided to enact vengeance upon those who swore to desecrate his faith. At the age of 20, he joined the ninja academy. He quickly discovered his love of weaponized puppets and began to make his own collection. The other students laughed at him due to him being so old, but still he pressured on. He would avenge his parents.

Genin rank was annoying for Kiyoshi. He was, again, the oldest Genin and was not picking up things as quickly as the others. It took him many times to pass the Chuunin exam but he passed eventually. As Chuunin, Kiyoshi found his groove. Specifically, he had more freedom to practice his faith. Still, people found him odd because he liked puppets too much. The Puppets of Five he had crafted by hand were known amongst the Chuunin squad as the toughest puppets they could find. Kiyoshi made puppets for those who wanted them. Soon, Kiyoshi “The Mad Monk” Tayu was promoted to Jounin, his puppets known for their ferocity and deadliness as they chanted hymns to themselves.

As a Jounin, Kiyoshi grew to knew heights powerwise, having a puppet brigade under his command. The Puppet brigade became known as “The Gods’ Vengeance.” As he aged, however, he was forced into semi retirement. He stayed in the bvillage, slowly delving into puppetry that should never be used. Still, he retained what little sanity he had, becoming a menotr to all puppet users and a God of Vengence to those who defile the old ways. Even as he ages, he still wishes to catch those who killed his parents. For now, he is happy with killing the wicked.


Ability
00 Shinobi 101- Ninjutsu- Acid
0 Journeyman
1. quickdraw
2. Puppet Finesse
3. Deflection
4. Economizer
5. Puppet Master
6. Jutsu Mastery
7. Strategist
8 Kin
9 Kin
10 Kin

Puppets


Time
Support
May cause Suppression.
-1 Accuracy +5% Base Damage

Upgrades
Super Heal
Enhanced Grip
Traps


Life
Defensive
May cause Suppression.
-1 Accuracy +5% Base Damage

Death
Offensive
May cause Bleeding
-1 Accuracy +5% Base Damage

Upgrades
Optic Zoom
Chakra Blades


Strength
Offensive
+5% Called Shot Chance
-1 Accuracy +5% Base Damage
Upgrades
Optic Zoom
Chakra Blades


Ascension
Support
+5% Called Shot Chance
-1 Accuracy +5% Base Damage

Upgrades
Super Heal
Enhanced Grip
Traps



Items

1 Headset
2 Belt Pouch
Strength
Offensive
+5% Called Shot Chance
-1 Accuracy +5% Base Damage

Ascension
Support
+5% Called Shot Chance
-1 Accuracy +5% Base Damage

3 Belt Pouch
Support
May cause Suppression.
-1 Accuracy +5% Base Damage

Life
Defensive
May cause Suppression.
-1 Accuracy +5% Base Damage


4 Death
Offensive
May cause Bleeding
-1 Accuracy +5% Base Damage


5


6


Stats
Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600% / 600%


Power Level: 3600
AP=10
Advanced Point shop:

Major- Water (Free), Fire
Minor- Earth (Free), Wind

AE- Acid (shinobi 101), Explosion (RP)

90 base+10 Vet+6 for CP for CA
Maniacal Monk V
HP: (55+20) x 600=45000
CP: (51+20) x 600=42600
Class Bonus:Kinjutsu
High: Puppet Acc
Average: Gen Save, evasion, melee accuracy, Ninjutsu Acc
Low: Gen DC, ranged accuracy

Ninjutsu

Earth

Lightning

Wind
Fire

Water

Non elemental


Medical


Explosion jutsu

Player Puppet jutsu

Offensive Puppet Jutsu

Defensive Puppet Jutsu

Supportive Puppet jutsu







90 base+10 Vet+6 for CP for CA
Maniacal Monk V
HP: (55+20) x 600=45000
CP: (51+20) x 600=42600
Class Bonus: +2 acc and dodge
High: Puppet Accuracy
Average: Gen Save, evasion, melee accuracy Ninjutsu accuracy
Low: Gen DC, ranged accuracy
[fontsize="12"]Human Puppet
HP.jpg

A forbidden practice all but forgotten except in the most forbidden scrolls, this highly restricted Kinjutsu involves shinobi converting themselves....into something which is no longer human. Many puppeteers wander the land, some more skilled than others, utilizing their puppets and their various traps to overwhelm an opponent. Yet, few would actually succumb so far into their obsession with puppetry far as to think of converting themselves into a weapon, their bodies modified into a living puppet. It is not unheard of for shinobi to replace lost limbs into puppet prosthetics, however there are few who would proceed to a darker degree and convert their entire body into that of a puppet, removing all organs and blood, save for their heart and consciousness which is transferred into a small, compact casing which is the only trophy of their past humanity. From this point on, they are living dummies, or Human Puppets, uneffected by some of the most common shinobi weaknesses such as Bleeding or exhaustion.
Information
Prerequisites: Kinjutsu Application, Puppet Master, 3 Ability Slots, B Rank

Effects:
  • Upon gaining this Kinjutsu the user may declare themselves to be two Puppet Types (Offensive/Supportive/Defensive). When using a Puppet Jutsu of their chosen Type, that jutsu gains the corresponding buff. The user may change this type by submitting an 800 word RP about modifying themselves to their respective village councils. This can only be done once every three OOC weeks.
    -Offensive: +10% Damage
    -Supportive: -10% CP Costs
    -Defensive: +10% Damage Reduction

  • User's Ninjutsu, Taijutsu, and Genjutsu cost +10% CP Costs, and Called Shots have a +10% chance of succeeding.
  • The user may use Puppet jutsu of the two declared types.
  • Medical Jutsu only heal for 50% of their HP amount.
  • All damage done to the user is split between their HP and CP. Their HP takes 80% damage while their CP takes 20% damage.
  • The user has 4 Puppet Upgrade Slots and may carry 4 Puppet Traps into battle (The user gains another free slot for this).
  • The user's Puppet Traps deal +10% Damage or have +5% to all related Secondary Chances. This bonus is chosen at the time of the trap being set.
  • The user cannot be made to bleed by physical means except for Called shots directed at the heart, which may cause bleeding (Up to rank 3), and inflict full damage to the user instead of split damage. Any Injury type Poisons applied to a to their heart have the chance to inflict poison normally.
[/fontsize]

[fontsize="12"]Sacred Threads of Fate - C-Rank Puppet Jutsu
HPSTOFf.jpg

An advanced puppet jutsu that allows the user to create special threads of chakra with the sole intent on manipulating their own puppet body. This technique coats the user in a tangle of chakra threads, each controlled mentally by the human puppet. Though this may seem redundant, this allows the user to move their artificial body regardless of how beaten up or damaged their limbs or joints are. However, any physical prowess they may have trained and honed with their puppet body will be of little use as they are controlling themselves through strings.
Information
Prerequisites
Human Puppet, C-Rank

Rank 1 When active, the user ignores up to 2 cumulative points of Physical Debuffs. Additionally, the user is unaffected by Sprained Called Shot penalties.
Master Rank: When active, the user ignores up to 3 cumulative points of Physical Debuffs. Additionally, the user is unaffected by Fractured Called Shot penalties.

Note:
- While active, the user does not gain any Physical Buffs whether they be Activated or Passive. This does not apply to Puppet Upgrades.
- While active, all attacks made by the user use their version of Puppet Accuracy.

Brown Secret Technique: Puppet Symbiosis - B-Rank Puppet Jutsu
HPPS.jpg

Generally, a puppeteer's greatest weakness is their vulnerability while puppeteering. However, those who have themselves become puppets have discovered how to use their now removable limbs and compact body to it's fullest, and are able to arrange themselves within a puppet at their own convenience, in so doing remove the their weakness. While within a puppet, the user's control becomes easier, more fluid, in a sense they themselves become the puppet, utilizing it as easily as if it were their own body...should they had not given it up in favor of a false one.
Information
Prerequisites
Human Puppet, 200 Chakra Control, Any Type Puppet, B-Rank

Rank 1: The user may "Wear" a Puppet gaining +10% Damage Reduction. All Puppet Upgrades in this Puppet are applied to the user, however any Upgrades installed into the user are negated. While this puppet is "Worn" they cannot be disarmed. If the user attempts to enter the puppet mid-battle they have -2 Dodge and if they take 5% of their Max HP as damage before entering this action is cancelled. (Does not use the AP but still uses the CP).
Master Rank: The user may "Wear" a Puppet gaining +10% Damage Reduction. All Puppet Upgrades in this Puppet are applied to the user, and they may choose One of their own Augments to apply however it may not be the same augment installed into the puppet the user is wearing. While this puppet is "Worn" they cannot be disarmed. If the user attempts to enter the puppet mid-battle they have -2 Dodge and if they take 10% of their Max HP as damage before entering this action is cancelled. (Does not use the AP but still uses the CP).

Note:
- This may be used as a pre-battle action if the user was already in a puppet prior to the battle-mod call.
- While this Puppet is worn, the user cannot use any other puppets.
- If used with one of the Human Puppet's own Advanced Puppets the user may not activate any of their own Bloodline or Core Ability Jutsu/Techniques. However they may still retain their Passives and Activated Passives. They may also maintain any Bloodline/Core Ability techniques they are currently maintaining.
- If the user is using an "Advanced Puppet" that has a BL/CA that gives HP/CP modifier buffs, the buff value is converted into a percentage that adds to the Human Puppet's total Damage Reduction against HP/CP Damage. (Depending on what buff they are obtaining for example an HP buff would turn into DR for HP Damage, vice versa for CP Buffs/Damage)

Cost: 900 Cp/450 CP/Rnd[/fontsize]<i>
</i>



Cost: 675 Cp to initiate, 320 Cp/Rnd.[/fontsize]
[fontsize="12"]The Art of Hitokugutsu - S-Rank Ninjutsu
HPah.jpg

After converting their body into that of a puppet, the user's knowledge and use of Human puppetry does not end their. Some shinobi decide to turn their forbidden practices upon others, and through the same Kinjutsu applied to them, turn their victims into puppets. Unlike themselves, they have no need of the victim's life, killing them rather than preserving their heart or spirit. The new puppet is a shell of the former human, possessing all abilities that the victim had in life, and new abilities added in through modifications. It is quiet a medical mastery to preserve the body in such a way, though the practice is a forbidden Jutsu Highly frowned upon by nearly any society.
Information
Prerequisites
Human Puppet, 1500 Word RP

Master Rank: User must do a 800 Word RP about converting someone into a puppet, in order to obtain an "Advanced Puppet". This RP may be done once every 3 OOC Weeks. Upon creation the user must submit an application to Council, with the following information below.

Note:
- "Advanced Puppets" follow the Puppet Creation Guidelines
- "Advanced Puppets" have a +3 to all Disarm Checks
- The user may only use 1 other puppet when using an "Advanced Puppet"
- An "Advanced Puppet" has 4 Puppet Upgrade Slots
- An "Advanced Puppet" may have a full Bl or a CA with 20 points.
- An "Advanced Puppet" may have up to 50 points worth of Jutsu. For each level a jutsu is scaling from levels E/D/C/B, it costs 1 point starting at 2 points for E, while A level Jutsu cost 7 points. In addition, each rank costs an additional point. A mastered B level Jutsu would cost 6 points, while a mastered a Level would cost 8 for example. Chosen jutsu must be in the user's inventory, but do not have to be mastered by the user. Any "Mastered jutsu" prerequisites do not apply to the puppet.
- "Advanced Puppets" may equip a weapon from the user's equipment.
- "Advanced Puppets" may use jutsu jutsu the user knows normally. All rules that would apply to the user apply to the "Advanced Puppet"
- "Advanced Puppets" may be treated as having 1 Major and 1 Minor affinity as well as 1 Advanced Affinity.[/fontsize]
 

Current Ninpocho Time:

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