Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kogami Ayumu's Reckless Recreation Center [Dojo]

Affinities:
Affinity Rules: https://ninpocho.com/viewtopic.php?f=212&t=114

Current Affinities:
Free Major: Fire
Free Minor: Wind

Obtaining Major Affinities (Basic Elements):
Water, Lightning, Wind, Non-Elemental

Obtaining Advanced Elements / Major Affinities:
Kinesis (Major Fire / Minor Wind)
Radiation (Major Lightning / Minor Fire)
Storm (Major Lightning / Minor Water)
Photon (Major Wind / Minor Lightning)
Vapor (Major Water / Minor Fire)

Proof of obtaining / mastering all jutsu of the new elements listed above and purchasing advanced element slot:
https://www.ninpocho.com/viewtopic.php?p=280545#p280545

Note: I would have obtained the Major Affinity for Kinesis long ago, I just forgot to request it after mastering the jutsu.





New Class:

Raikage Extraordinaire
HP: (55+lvl) x Stamina
CP: (50+lvl) x Chakra Control
Class Bonus: Kinjutsu, +1 Acc (Class Point Card)
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save
Low: Melee Accuracy, Ranged Accuracy, Genjutsu Accuracy


Abilities:

Removing:
Combat Instinct, Called Shot, Hidden Power, Human Anatomy, Weapon Attunement, Sixth Sense, Bloody Mess, Adrenaline Rush

Keeping:
Quickdraw, Duelist, Healing Factor (3 slots)

Obtaining:
Clumsiness, Weapon Mastery - Piercing, Willpower, Insight, Elemental Illusion, Strategy, Kinjutsu (9 slots) [Note: I do have an Ability Card.]

Clumsiness:
Ayumu was returning to the Torre Celeste from a short walk to the nearest coffee shop. He had gotten a nice tasty cup of coffee and was on his way back now. As he passed by a building under construction, he decided to sample the drink. He went to bring it to his lips but as he did so he accidentally spilled a small amount forcing him to stop short to avoid getting the liquid on his uniform. “Ack!” he grunted, looking at the spilled coffee on the ground. “HEY, LOOK OUT!” a shout came from above. Ayumu looked up just in time to see a large bundle of lumber falling to the ground. It slammed abruptly into the ground just in front of Ayumu. Had he not spilled his coffee, he might have been standing right underneath that lumber!

Weapon Mastery - Piercing:
Ayumu had returned to his office with the coffee he had obtained earlier. However, his early mishap with the spill had taught him a lesson. This cup was far too easy to spill. He had returned to the shop and picked up a lid and a straw. Now a new task was set before him. He needed to insert the straw. Fortunately, years of sword practice had prepared Ayumu for this moment. If he could stab a man, he could stab a lid. With the greatest of ease, Ayumu pierced the lid with his straw preparing the delicious coffee for rapid consumption.

Willpower:
A new challenge faced Ayumu now. The coffee was too hot to drink still. The feel of the cup could tell him that. It smelled incredible and he desperately needed the caffeine, but were he to give in, he would most certainly burn his tongue on the piping hot liquid. So he had to stay determined, to wait until the coffee cooled down a bit. It was an intense test of willpower both to remain awake and to fight against the smell that beckoned him as though it were whispering into his mind, “Drink me.” In the end, Ayumu won the fight, holding out until the coffee was safe to drink.

Insight / Strategy / Elemental Illusion:
Ayumu faced his foe, staring him down. His friend Touma was often his sparring partner and today was the same. Touma reached into his belt pouch and withdrew something before tossing it against the ground. A smoke bomb exploded covering the area in thick smoke. Ayumu remained in place and awaited Touma. Sure enough, Touma emerged from the smoke and showed himself to Ayumu. However, Ayumu knew this to be a ploy. With a swing of his sword he cleaved through the clone

Anticipating the next attack, Ayumu was able to hear and quickly react to Touma’s attack from behind, spinning on his heel and raising his blade to block and parry the attack with a strike of his own. Fortunately they were using wooden training swords so the thud against Touma’s arm was not too painful. Making a hasty retreat, Touma disappeared once more into the smoke. The two of them were silent, waiting for the other to move. But Ayumu was waiting for something else, in fact.

From his left side, Ayumu suddenly heard a low chuckle. It wasn’t often that Ayumu heard Touma laugh, but he recognized the voice all the same. Touma wasn’t a cocky person, nor was he dumb. He wasn’t laughing because he felt he had the upper hand, and he knew that the laugh would give him away. However, he was unable to help himself for at that very moment it felt as though he was being tickled with absolutely no way to defend himself. A genjutsu. On top of that, he was seeing flames licking at his skin but all he could feel was the overwhelming sensation of being tickled. Before he knew it, he had erupted into a bout of laughter and Ayumu quickly turned the tides now that he knew Touma’s location rather than the other way around. Having predicted Touma’s earlier attack, Ayumu had prepared handseals and cast the Genjutsu on Touma the moment he revealed himself without Touma even realizing. He had enhanced the illusion further with flames, but of course, to Touma it had just felt like even more intense tickling.



Spending Core Ability Points (Chakra Attuned) on: [Table Link Here]
Spirit Boost - Boost (2 point)
Normalize - Passive (2 points)
Energy Boost - Boost x2 (2 points)
Recharge - Passive (2 point)
Chakra Retainer - Passive (2 points)
One-Handed Seals - Passive (2 points)
Pressure - Passive (3 points)
Strike the Spirit - Dependent Special Move (3 points)
Chakra Vacuum - Jutsu (2 points)
 
Dropping Insight. Opting to wait 7 days time for activation of the following ability in it's place:

Contract Mastery:
(Link: https://ninpocho.com/viewtopic.php?f=213&t=29402)
Many years ago, Ayumu was involved in a conflict between a few different groups of contract animals which resulted in him forming a contract with the toads. During this involvement, he got a sneak peak at a side of the contract beasts that many never see. Not only for the toads, but for the other beasts involved in the incident as well. It enabled him to see their abilities as he both worked with them and fought against them. Since then he has practiced in secret at working with his contract animals in combat, learning how to fight alongside something not human. He has obtained a certain mastery in working alongside them.
 
Current Information:
[col]
  • Username: Kogami Ayumu
  • Profile Link: http://www.ninpocho.com/viewtopic.php?f=77&t=1630
  • Training Link: http://www.ninpocho.com/viewtopic.php?f=79&t=2747
  • OCR/Character Creation Link: https://ninpocho.com/viewtopic.php?f=366&t=2476
  • In Character Rank: Raikage
  • Out of character rank: S-Rank
  • Elemental Affinities: See affinity section: Here
    • Majors:
      Fire(Free), Wind(All Mastered), Water(All Mastered), Lightning(All Mastered), Non-Elemental(All Mastered), Kinesis(All Mastered), Radiation(All Mastered), Storm(All Mastered), Photon(All Mastered), Vapor(All Mastered)
    • Minors:
      ---
|
  • Character class:
    • Raikage Extraordinaire
    • HP: (55+lvl) x stamina
    • CP: (50+lvl) x chakra control
    • Class Bonus: +1 Acc (Class Point Card)
    • High: Ninjutsu Accuracy
    • Average: Dodge, Genjutsu Save
    • Low: Melee Accuracy, Ranged Accuracy, Genjutsu Difficulty
  • Character class approval: https://www.ninpocho.com/viewtopic.php?p=280547&sid=42d3d62fc0f104343c3943df903abf24#p280547
  • Class point card ASP purchase: https://www.ninpocho.com/viewtopic.php?p=122934#p122934
[/col]
Abilities:
0. --- <Branch Ability>
0. Shinobi 101 <Kinetic Genjutsu uses Ninjutsu Acc>
Approval
1. Quickdraw
Approval
2. Duelist
Approval
3. Healing Factor
Approval
4. Clumsiness
Approval
5. Weapon Mastery - Piercing
Approval
6. Willpower
Approval
7. Insight
Approval
8. Elemental Illusion
Approval
9. Strategist
Approval
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu <Ability Card>
Core Ability [Chakra Attuned]:
Chakra Attuned
Current Power Level: 3600
CA Approval
Link to approved CA ability point distribution(CA only)

Spirit Boost - Boost (2 point)
Normalize - Passive (2 points)
Energy Boost - Boost x2 (2 points)
Recharge - Passive (2 point)
Chakra Retainer - Passive (2 points)
One-Handed Seals - Passive (2 points)
Pressure - Passive (3 points)
Strike the Spirit - Dependent Special Move (3 points)
Chakra Vacuum - Jutsu (2 points)
[spoilername="CACode"][fontsize="12"]The Chakra Attuned are ninja who excell at creating and molding chakra, able to summon up the power for a jutsu in a snap. It is said that those who are Chakra Attuned just plain have more chakra stored up in them than others, and this copious amount of spare power allows them to experiment and train in ways others could only dream of.

Chakra Retainer - Passive (2 points)
An Attuned ninja has almost complete control over their own chakra flow, and through hard training they learn how to retain it within themselves and when forcefully taken away, sends a powerful lbacklash to those foes.
Effect: Effects which deal damage to or offensively remove CP from the user's CP pool have their effectiveness reduced by 20%. This is considered Damage Reduction

One-Handed Seals<i></i> - Passive (2 points)
Restriction- C Rank and up
A ninja who is properly Chakra Attuned is able to produce the correct amounts of chakra even with an incomplete seal. With extreme practice and their natural talent for manipulating chakra, they can learn the ability previously thought to be exclusive to a bloodline clan.
Effect: The user is able to perform all Jutsu handseals with one hand.

Conservation<i></i> - Passive (3 points)
Restriction- C Rank and up
Through repeated use and training with the lower level techniques, the attuned ninja learns the best ways to manipulate their chakra in order to produce the desired effects. They are able to cast weaker jutsu for a much smaller cost than an average ninja would.
Effect: -15% Ninjutsu cost.

Empower<i></i> - Dependent Special Move (2 points)
A Chakra Attuned ninja can learn, instead of conserving chakra, to pump more into a jutsu to increase the power output. Unlike overcharge, which is wild and uncontrolled, the Chakra Attuned ninja is able to place specific measured amounts into their jutsu.
Effect: By increasing the chakra cost for a jutsu by +10%, they can increase the damage by +5%. This move only works on offensive jutsu and may stack up to three times on a single jutsu. All CP reduction buffs to a jutsu effected by this are nulled.

Strike the Spirit<i></i> - Dependent Special Move (3 points)
Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.
Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

Pressure<i></i> - Passive (3 points)
The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.
Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.

Hustle<i></i> - Dependent Special Move (2 points)
For those who prefer power over accuracy, the Chakra Attuned can choose to power up one of their techniques in exchange for making it less likely to hit.
Effect: Can choose to add 10% damage to a Ninjutsu in exchange for -1 accuracy.

Normalize<i></i> - Passive (2 points)
Chakra Attuned users like to say their chakra is pure, rather than twisted toward one particular element. Some of them take this to extremes, making their chakra tuned toward no elements at all.
Effect: All Elemental Damage caused by the user is treated as Non-Elemental Damage. Gives Ninjutsu +10% Damage that bypasses half of the target's damage reduction.
Note:</I><I> This does not allow converted Ninjutsu to use Affinity Moves or other techniques that they can only use for Non-Elemental Ninjutsu.

Spirit Boost<i></i> - Boost (1 point)
Restriction- Can be purchased twice
A Chakra Attuned ninja's prowess with Ninjutsu is not to be underestimated. Their skill with it is unparalleled, and is not limited to any one specific element.
Effect: +5% Ninjutsu damage.

Energy Boost<i></i> - Boost (1 point)
Restriction- Can be purchased three times
A Chakra Attuned ninja tends to have slightly more chakra to work with than the average, being that they tend to work with it more often than others.
Effect: +2 to CP modifier.

Recharge<i></i> - Passive (2 point)
Chakra Attuned ninja are very efficient at storing their chakra, up to the point where it flows into them easily from all around. They can restore their own chakra as effortlessly as breathing.
Effect: User regains 2% CP per round.

Jutsu Expert<i></i> - Modification (2 points)
Restriction- Must have Jutsu Mastery
A Chakra Attuned ninja is extremely efficient with their chakra, especially with jutsu they are also skilled with. They are even more adept at this than other practitioners of the skill.
Effect: 10% Chakra reduction is changed to 15%.

Chakra Vacuum<i></i> - Jutsu (1 point, 1 point per rank up)
Restriction- A-Rank and up
A fearsome technique that can only be used by those with an absolute mastery over chakra molding, such as the Chakra Attuned. The Chakra Vacuum is just that, a technique which sucks chakra out of everything nearby and pulls it into the user. This attack is strongest when there are multiple targets surrounding the caster, so that they can feed off of all of them at once. Once this jutsu is activated, the user cannot move at all, needing to maintain total concentration--if the user moves, the jutsu will be disrupted.
Rank 1: Absorbs 1000 chakra from up to 3 targets every round. Lasts a maximum of 3 rounds.
Rank 2: Absorbs 1500 chakra from up to 3 targets every round. Lasts a maximum of 4 rounds.
Cost: 3 AP, 1250 CP/round[/fontsize][/spoilername]

Weapon(s):
Removing all current weapons, however I will list my owned augments:
[spoilername="Augments"]My current list of augments:
Razor Strike
Siege
Chain Link
Crippler
Primal
Chain Link

All were obtained when the shop mod still existed so there's no link to purchasing them, but here's the last time I modified my weapons in 2015 with approval:
https://ninpocho.com/viewtopic.php?p=206640#p206640[/spoilername]

Inventory:
Being declared in this post.

Curse Seal(s):
N/A

Contracts:
Being created in this post.

-----------------------------------------------------------
Dojo Request
-----------------------------------------------------------

Adding 3 new majors: Medical/ANBU/Kinetic Gen
Affinities:
Fire(Free), Wind(All Mastered), Water(All Mastered), Lightning(All Mastered), Non-Elemental(All Mastered), Kinesis(All Mastered), Radiation(All Mastered), Storm(All Mastered), Photon(All Mastered), Vapor(All Mastered), Medical(All Mastered), ANBU(All Mastered), Kinetic Genjutsu(All Mastered)

New additions are underlined above!

Medical Ninjutsu - All Mastered - https://www.ninpocho.com/viewtopic.php?p=284282&sid=f5bb05840026b60d467b486d34a67421#p284282
Kinetic Genjutsu - All Mastered - https://www.ninpocho.com/viewtopic.php?p=288403&sid=f5bb05840026b60d467b486d34a67421#p288403
ANBU Ninjutsu - All Mastered - (I've actually had this since I OCR'd) https://ninpocho.com/viewtopic.php?p=18286#p18286



Weapon(s):
Selling 6 augments, purchasing 6 augments.(6x1800) - (6x2400) = -3600 Yen
[spoilername="Augments"]My current list of augments:
Razor Strike
Siege
Chain Link
Crippler
Primal
Chain Link

All were obtained when the shop mod still existed so there's no link to purchasing them, but here's the last time I modified my weapons in 2015 with approval:
https://ninpocho.com/viewtopic.php?p=206640#p206640

Selling all old augments:
6 x 1800 = 10800

Purchasing the below augments:
6 x 2400 = 14400[/spoilername]
Scrapping all former weapons and creating these two:
[spoilername="Weapons"][col]|[/col][/spoilername]


Equipment:
Declaring Inventory. Note: Item Hoarder was purchased here: https://www.ninpocho.com/viewtopic.php?p=290252#p290252
Slot 1: Headset
Slot 2: Kawarimi Target
Slot 3: Med Kit
Slot 4(Gained by purchasing Item hoarder ASP card): Pouch: Tools



Contracts:
Creating Toad Contract Summon. Note: I'm purchasing 3 augments for my contract's weapon. 3 x 2400 = -7200 Yen
[Toad] Nozomi Rokurou:
Contract Approval link: https://ninpocho.com/viewtopic.php?p=290267#p290267
  • Drunkard Toad
  • HP: (35 + User's Level) x User's Chakra Control
  • CP: (25 + User's Level) x User's Chakra Control
  • Class Bonus: +2 Gen DC
  • High: Genjutsu DC, Melee Accuracy
  • Average: Evasion, Gen Save
  • Low: Ranged Accuracy, Ninjutsu Accuracy
Jutsu Sub-types:
1. Medical Ninjutsu
2. Audial Genjutsu
3. Unarmed Taijutsu

Jutsu List:
E-Rank
Janken (Unarmed Tai)
Low Sweep (Unarmed Tai)
Uncalled For Shot (Unarmed Tai)
Favoritism (Audial Gen)
D-Rank
Coagulation (Medical Nin)
Mystical Hand (Medical Nin)
Pained Expressions (Audial Gen)
Dynamic Entry (Unarmed Tai)
C-Rank
Skeletal Fortification (Medical Nin)
System Shock (Medical Nin)
Shoryuken (Unarmed Tai)
Grapple (Unarmed Tai)
B-Rank
Leak (Audial Gen)
Wither (Audial Gen)
Submission (Unarmed Tai)
Primary Lotus (Unarmed Tai)
A-Rank
Radial Shock (Audial Gen)
Regeneration (Medical Nin)
Angelic Blessing (Medical Nin)
Eagle Drop (Unarmed Tai)
Fist of Virtue (Unarmed Tai)
Fist of Sin (Unarmed Tai)


Abilities:
1. Unarmed Style
2. Mind Overflow (Unlocked at B-rank)
3. Duelist (Unlocked at S-rank)

Specialized Abilites: https://ninpocho.com/viewtopic.php?f=812&t=54371

Weapon:
  • Name: Fists & Tongue?
  • Damage Type: Unarmed (Can cause suppression)
  • Damage Modifiers: -10%
  • Accuracy Modifiers: +2
  • Augment 1: Wired
  • Augment 2: Anchor Boost Unlocked at D-rank
  • Augment 3: Mirage Unlocked at B-rank
 
Realized I need to list my slot list for Strategist, so here's that:
1. Basic Strike w/ Tempest
2. Basic Strike w/ Tempest
3. Basic Strike w/ Tempest
4/5. Prepared Medical Ward (Mastered)


Also gonna go ahead and grab Paramedic as my free branch ability for now.

Ayumu had spent his entire life fighting on the front lines. Trained as a Main Branch shinobi, this was his mindset from the beginning... fighting up close and personal. Even when he transferred to ANBU, part of his reasoning was his desire to find more exciting combat- the kind against skilled shinobi. However, after his many long years on the front lines something happened to him that few could have imagined- he became the Raikage and grew up a little. While his style of combat is still offensive, his position does not land him on the front lines alone frequently. He realized that there will be many moments when he is not the first to arrive on the scene. As a result, he decided he'd need to change up his game a bit. He needed to be able to provide support to those in his former position, the first responders, the ones taking a beating before he could get there. Under the tutelage of his wife, Kahako, he learned the ways of a medic so that he could provide healing for the wounded upon his arrival. What's more, he learned about the ins and outs of being backup. Coming to aid those in need, how to get there in time, and how to help when he arrives late (like a hero should) and the situation is dire.

WC: 227

And swapping Contract Mastery in, dropping Weapon Mastery.

What can a Raikage say? Sometimes, you decide you want to try something out and sometimes it doesn't work out so well. Ayumu's always used swords and been a slashing fiend, but on a whim he wondered how it might be to try piercing techniques instead. He opted to focus on that for a while but, being a sometimes fickle guy, it didn't stick. He's a busy dude, sometimes doesn't have time to learn new tricks so the old ones have to do. Deciding to forget about piercing techniques for now, Ayumu instead focused his training on his summoning ability. He'd long since had the contract with the toads enabling him to summon them, but it had been a while since he'd done so. He'd gotten somewhat rusty. Giving it some practice over the course of a month or so, he remembered the feel of it and improved upon his technique, getting faster at completing the summon. His old pal the drunken toad wasn't too thrilled about getting randomly summoned for practice, but he'd get over it so long as Ayumu offered him a drink of something good from his private stash. With that, Ayumu had for now tabled the idea of piercing techniques and rekindled an old friendship with his drinking buddy.

WC: 213
 
Abilities approved
Strat approved
Paramedic approved
Kogami Ayumu said:
Realized I need to list my slot list for Strategist, so here's that:
1. Basic Strike w/ Tempest
2. Basic Strike w/ Tempest
3. Basic Strike w/ Tempest
4/5. Prepared Medical Ward (Mastered)


Also gonna go ahead and grab Paramedic as my free branch ability for now.

Ayumu had spent his entire life fighting on the front lines. Trained as a Main Branch shinobi, this was his mindset from the beginning... fighting up close and personal. Even when he transferred to ANBU, part of his reasoning was his desire to find more exciting combat- the kind against skilled shinobi. However, after his many long years on the front lines something happened to him that few could have imagined- he became the Raikage and grew up a little. While his style of combat is still offensive, his position does not land him on the front lines alone frequently. He realized that there will be many moments when he is not the first to arrive on the scene. As a result, he decided he'd need to change up his game a bit. He needed to be able to provide support to those in his former position, the first responders, the ones taking a beating before he could get there. Under the tutelage of his wife, Kahako, he learned the ways of a medic so that he could provide healing for the wounded upon his arrival. What's more, he learned about the ins and outs of being backup. Coming to aid those in need, how to get there in time, and how to help when he arrives late (like a hero should) and the situation is dire.

WC: 227

And swapping Contract Mastery in, dropping Weapon Mastery.

What can a Raikage say? Sometimes, you decide you want to try something out and sometimes it doesn't work out so well. Ayumu's always used swords and been a slashing fiend, but on a whim he wondered how it might be to try piercing techniques instead. He opted to focus on that for a while but, being a sometimes fickle guy, it didn't stick. He's a busy dude, sometimes doesn't have time to learn new tricks so the old ones have to do. Deciding to forget about piercing techniques for now, Ayumu instead focused his training on his summoning ability. He'd long since had the contract with the toads enabling him to summon them, but it had been a while since he'd done so. He'd gotten somewhat rusty. Giving it some practice over the course of a month or so, he remembered the feel of it and improved upon his technique, getting faster at completing the summon. His old pal the drunken toad wasn't too thrilled about getting randomly summoned for practice, but he'd get over it so long as Ayumu offered him a drink of something good from his private stash. With that, Ayumu had for now tabled the idea of piercing techniques and rekindled an old friendship with his drinking buddy.

WC: 213
 

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