[fontsize="12"]A brutal and barbaric clan with its origins tracing into the earliest histories of Kirigakure, the Kaguya are a bloodthisty people born with an instinct that dictates a love of fighting and war. Their ability reflects their bloodlust, their gruesome power allowing the Kaguya to reshape and grow bones within their body to whichever shape they deem fit. Because of their morbid abilities and bloodlust, it is said that the Kaguya are a clan of demons, each one born as a living weapon destined for a life of violence. It is almost unheard of for a Kaguya to reach an old age and die a natural death, their clan believing that the only suitable death is to die in the midst of combat...among a sea of their slain enemies.
[i][b]Note: All Kaguya techniques receive Physical, Unarmed Buffs.[/b][/i]
014% Control - Dead Bone Pulse (Rank 1)/Rapid Healing (Rank 1)
028% Control - Skeletal Density (Rank 1)
042% Control - Dance of the Willow (Rank 1)
056% Control - Bone Bullets(Rank 1)
070% Control - Dead Bone Pulse (Rank 2)
084% Control - Dance of the Willow (Rank 2)
098% Control - Rapid Healing (Rank 2)/Ultimate Bone Defense (Rank 1)
112% Control - Skeletal Density (Rank 2)/Dance of the Camellia (Rank 1)
126% Control - Dead Bone Pulse (Rank 3)/Bone Bullets (Rank 2)
140% Control - Dance of the Willow (Rank 3)/Dance of the Camellia (Rank 2)
154% Control - Ultimate Bone Defense (Rank 2)
168% Control - Skeletal Density (Rank 3)/Dance of the Camellia (Rank 3)
182% Control - Rapid Healing (Rank 3)/Ultimate Bone Defense (Rank 3)
196% Control - Bone Bullets (Rank 3)
210% Control - Dance of the Larch (Rank 1)
224% Control - Dance of the Clematis (Rank 1)
238% Control - Dance of the Larch (Rank 2)
252% Control - Dance of the Seedling Fern (Rank 1)
266% Control - Dance of the Larch (Rank 3)/Dance of the Clematis (Rank 2)
280% Control - Dance of the Clematis (Rank 3)/Dance of the Seedling Fern (Rank 2)
294% Control - Dance of the Seedling Fern (Rank 3)
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[b][u]Dead Bone Pulse - [i]Clan Fighting Style[/i][/b][/u]
Despite their barbaric heritage, the Kaguya are a surprisingly graceful clan of fighters. Their style of fighting utilizes fluid movement to increase their fighting capabilities, not only quickly shifting and avoiding attacks, but each movement elegantly coordinated and effortless as if it were all part of a dance. A very lethal dance.
[b]Rank 1:[/b] +1 Dodge, +0% damage. Accuracy buff stacks up to +1. Melee Taijutsu Chakra costs increase by 2%
[b]Rank 2:[/b] +1.5 Dodge, +5% damage. Accuracy buff stacks up to +1.5. Melee Taijutsu Chakra costs increase by 4%
[b]Rank 3:[/b] +2 Dodge, +10% damage. Accuracy buff stacks up to +2. Melee Taijutsu Chakra costs increase by 6%
[i]Notes:[/i]
- For every Dance used used during the round, the Kaguya gains +1 accuracy. This applies to all jutsu for the remainder of the round.
- Changing Styles negates any active buffs.
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[b][u]Rapid Healing - [i]Passive[/i][/b][/u]
The Kaguya's ability constantly punctures and shreds their flesh upon the removal of their bones, and though excruciatingly painful for younger members, the Kaguya naturally begin to shrug off this pain as their body begins to become accustomed to this wear and tear, their skin rapidly repairing any punctures or lacerations they may be afflicted with almost as quickly as they are cut.
[b]Rank 1:[/b] Bleeding damage is reduced by -10%. At the start of every round, the user has a 30% chance to lower their Bleed Rank by 1.
[b]Rank 2:[/b] Bleeding damage is reduced by -15%. At the start of every round, the user has a 35% chance to lower their Bleed Rank by 1.
[b]Rank 3:[/b] Bleeding damage is reduced by -20%. At the start of every round, the user has a 40% chance to lower their Bleed Rank by 1.
[i]Notes:[/i]
- The chance of regenerating a Bleed Rank lowers by -5% for each Bleed Rank after the first. For Example, Rank 2 of this jutsu healing the 4th Rank of bleeding would be a 20% chance.
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[b][u]Skeletal Density - [i]Passive[/i][/b][/u]
Born with high calcium levels and a unique bone strength, the Kaguya are incredibly resistant to nearly all forms of harm that may befall them. Though physical effects are far less effective against these graceful brutes, their resilience even protects them from other effects.
[b]Rank 1:[/b] Called shots have a -4% chance of effecting the Kaguya.
[b]Rank 2:[/b] Called shots have a -6% chance of effecting the Kaguya. All damage is reduced by -5%.
[b]Rank 3:[/b] Called shots have a -8% chance of effecting the Kaguya. All damage is reduced by -10%.
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[b][u]Dance of the Willow - [i]Weapon Creation Technique[/i][/b][/u]
The most reknown ability to the Kaguya, this ability allows the barbaric people to manipulate their bone structure and calcium levels in anyway they see fit, allowing them to easily create weapons from within their own body. Their bones possess a density that makes them just as hard and sharp as steel.
[b]Rank 1:[/b] Vitality Augment requires up to 3 Successful Disarm Attempts to be successfully Disarmed, following - Sprain, Fracture and Broken Chances.
[b]Rank 2:[/b] Vitality Augment grants +2% Called Shot Chance for every Called Shot(s) afflicted to the user, up to a +8% Called Shot Chance Bonus.
[b]Rank 3:[/b] Vitality Augment will gain a stack of Fortify whenever the user successfully inflicts Called Shot using Dance of the Willow, up to 3 Stacks.
[i]Special Action:[/i] Can only be used if the weapon has Rank 3 Effect. By Paying +0.5 AP and +5% Cp, the user may consume their Dance of the Willow Weapon and remove a random Called Shot per stack of Fortify. Using this Special Action will destroy the weapon. May only be used once per round.
[b]Cost:[/b] 1 AP; 100 Hp/Cp per Rank to create. 100 Cp per Rank to maintain.
[i]Notes:[/i]
- At all ranks the user is creating a weapon that will automatically be attached with the Vitality Augment.
- Weapon specifications must follow the Weapon Creation rules.
- Upon activating Dance of the Willow, the user may choose up to two Rank Effects to be activated. (E.g: Rank 1 and Rank 2 Effects combination.)
- Weapon is destroyed if disarmed or unequipped. Excludes if the user has Rank 1 Effect activated or if the user activates the Special Action.
- May only have one Dance of the Willow active at a time.
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[b][u]Bone Bullets - [i]Ranged Taijutsu[/i][/b][/u]
A technique that allows the Kaguya to rapidly detach and regrow the first bone of the fingers, shooting them out at a high velocity much like the effects of a gun. Though rapid fire is inaccurate, the amount of projectiles shot often makes up for that shortcoming.
[b]Rank 1:[/b] 5 Shots at 120 points of damage each at -1 Accuracy.
[b]Rank 2:[/b] 7 Shots at 200 points of damage each at -1 Accuracy.
[b]Rank 3:[/b] 10 Shots at 200 points of damage each at -1 accuracy.
[u]Costs:[/u]
[b]Rank 1:[/b] 200 Cp, 1.5 AP
[b]Rank 2:[/b] 475 Cp, 2 AP
[b]Rank 3:[/b] 675 CP, 2 AP
[i]Notes:[/i]
- Uses Ranged Accuracy, but receives all physical buffs.
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[b][u]Ultimate Bone Defense- [i]Bone Armor[/i][/b][/u]
The Kaguya possess the ability to create and instant, tough armor of bone nearly instantly that covers them and helps prevent them from taking damage from nearly every kind of technique. However, this layer of bone does impair movement to a degree, but the defense is worth the trade off.
[b]Rank 1:[/b] Reduces physical and elemental damage taken by an additional 5%. Bleeding has a -4% Chance of Success.
[b]Rank 2:[/b] Reduces physical and elemental damage taken by an additional 5%. Bleeding has a -7% Chance of Success.
[b]Rank 3:[/b] Reduces physical and elemental damage taken by an additional 10%. Bleeding has a -10% Chance of Success.
[u]Costs:[/u]
[b]Rank 1:[/b] 1.5 Ap, 240 Cp to initiate, 110 Cp/Rnd
[b]Rank 2:[/b] 2 Ap, 350 Cp to initiate, 160 Cp/Rnd
[b]Rank 3:[/b] 2 Ap, 520 Cp to initiate, 250 Cp/Rnd
[i]Notes:[/i]
- User suffers -2 dodge while this is active.
- This is considered a Chakra Armor.
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[b][u]Dance of the Camellia - [i]Weapon Creation Buffer [/i][/b][/u]
A powerful skill that allows the Kaguya to creates a special bone weapon that with a much higher level of chakra-infused calcium, the weapon becoming stronger than normal and even weighing lighter. Through the fluid movements of the dance they can take down several strong opponents in mere seconds.
[b]Rank 1:[/b] Creates a weapon at 700 damage at +1 Accuracy. The user can perform up to 2 basic attacks with the weapon at .25 AP per round for the next two rounds.
[b]Rank 2:[/b] Creates a weapon at 600 damage and +1.5 Accuracy. The user can perform up to 3 basic attacks with the weapon at .25 AP per round for the next two rounds.
[b]Rank 3:[/b] Creates a weapon with 500 damage and +2 Accuracy. The user can perform up to 4 basic attacks with the weapon at .25 AP per round for the next two rounds.
[b]Cost:[/b] 2 Ap, 560 Cp
[i]Notes:[/i]
- After the round's set attacks, the weapon returns to it's Bone Weapon Damage/accuracy value until the start of the next round.
- Can only be used once every 3 rounds.
- Cannot be used with Jutsu or Called shots.
- Able to be buffed.
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[b][u]Dance of the Larch - [i]Counter Taijutsu[/i][/b][/u]
A gruesome ability in which razor-sharp bones pierce out of the user's body as a counter measure to being attacked, protecting them from physical harm, and damaging those who attack. Though this technique is useful for both offense and defense, the rapid extension of nearly every bone in the user's body makes it difficult to move.
[b]Rank 1:[/b] Absorbs physical damage equal to 1620 HP. Unarmed attacks return 20% of the damage done by the opponent back on themselves as well.
[b]Rank 2:[/b] Absorbs physical damage equal to 2030 HP. Unarmed attacks return 30% of the damage done by the opponent back on themselves as well.
[b]Rank 3:[/b] Absorbs physical damage equal to 2430 HP. Unarmed attacks return 40% of the damage done by the opponent back on themselves as well.
[u]Costs:[/u]
[b]Rank 1:[/b] 2 Ap, 610 Cp
[b]Rank 2:[/b] 2 Ap, 740 Cp
[b]Rank 3:[/b] 2 Ap, 880 Cp
[i]Notes:[/i]
- May be used reflexively.
- This skill may only be used once per round, but lasts until bone Hp is depleted or the end of the round.
- The user has -2 Dodge for the remainder of the round this is used.
- Stacks with Ultimate Bone Defense and Skeletal Density
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[b][u]Dance of the Clematis - [i]Bone Spear Taijutsu[/i][/b][/u]
Perhaps their single, most powerful individual bone weapon, this technique converts their chakra into high levels of calcium within their bones, and uses their ability to twist all bones within their arm, elongating them to the point where their arm transforms into a a large spear that can easily impale nearly any target.
[b]Rank 1:[/b] Creates a spear the size of the Kaguya's arm and thrusts it into their opponent, dealing 2400 piercing Damage at -2 accuracy.
[b]Rank 2:[/b] Creates a spear twice the size of the Kaguya's arm and thrusts it into their opponent, dealing 3000 piercing Damage at -2 accuracy.
[b]Rank 3:[/b] Creates a spear thrice the size of the Kaguya's arm and thrusts it into their opponent, dealing 3600 piercing damage at -2 accuracy.
[u]Costs:[/u]
[b]Rank 1:[/b] 1.5 Ap and 870 Cp to create, 1 Ap to attack.
[b]Rank 2:[/b] 1.5 Ap and 1100 Cp to create, 1 Ap to attack.
[b]Rank 3:[/b] 1.5 Ap and 1300 Cp to create, 1 Ap to attack.
[i]Notes:[/i]
- Unable to use handseals while in play.
- Cannot be duel wielded or used in any Taijutsu.
- Gains +15% Damage when used on a barrier-type Jutsu.
- Lasts 2 rounds or until the user hits their target.
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[b][u]Dance of the Seedling Fern - [i]Bone Forest Ninjutsu[/i][/b][/u]
The most fearsome technique to the Kaguya clan, but also the most taxing. This ability allows the Kaguya to flow a vast amount of calcium into the ground, supercharged with their chakra and kekkai genkai. This rapidly spreads across a large area, and from there condenses into countless spines of sharp bone. Upon use, this appears as if a pale white forest of bones shoots from the ground, impaling all those nearby. From this point, the bone spires remain on the battlefield and give the Kaguya the unique ability to merge and transfer themselves freely between spines. Though powerful, this skill drains the Kaguya heavily of their vitality, often enough to cause coughing of blood.
[b]Rank 1:[/b] Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 9 Trees, but may only be hit by 6. Trees each deal 680 Damage at -2 Accuracy. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -2. Tree's and debuffs last for three rounds, upon which they disintegrate.
[b]Rank 2:[/b] Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 11 Trees, but may only be hit by 7. Trees each deal 655 Damage at -1 Accuracy. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -2.5. Tree's and debuffs last for three rounds, upon which they disintegrate.
[b]Rank 3:[/b] Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 13 Trees, but may only be hit by 8. Trees each deal 630 Damage. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -3. Tree's and debuffs last for three rounds, upon which they disintegrate.
[u]Costs:[/u]
[b]Rank 1:[/b] 3 Ap, 2270 Cp, 3% Max Hp.
[b]Rank 2:[/b] 3 Ap, 2550 Cp, 4% Max Hp.
[b]Rank 3:[/b] 3 Ap, 2800 Cp, 5% Max Hp.
[i]Notes:[/i]
- Tree's remain on the field for 3 rounds, after which they disintegrate. This technique may be used again the following round. In other words, once ever four rounds.
- This Jutsu may Automatically target three separate targets.
- Bone trees can be used like body switch targets. However, body switch effects still apply.
- This may only be buffed by Physical, Non-Weapon Buffs.