Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Konchu Hosuto

Joined
Oct 22, 2012
Messages
1,841
Yen
850,860
ASP
0
OOC Rank
A-Rank
- Konchu Hosuto -​

Descriptions​
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Physical: Hosuto has fair-skinned which is borderline pale and is taller that most other teenagers his age. He has dark, bushy, brown hair and dark, eyes that are generally always narrowed. Hosuto is/has never been seen without wearing darkened lensed goggles and a gray, open jacket that stretched down to his knees. Beneath this gray coat he wears a short sleeve black coat that extends beneath the gray jacket stretching to his shins. Witht he black jacket also comes a high collar that is fastened which covers the lower part of his face. The grey open jacket has the addition of a hood that obstructs his face even more and a satchel on his back which holds unknown contents. His current appearance makes it harder for people to recognise him, which fits right into his training as an Anbu.
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Mental: At his core Hosuto is a solitary individual, prefering the company of his own devices and activities. With that said he is the type of few words among those whom he does not have prior social experience with/cannot trust and this persist even among other anbu/ait members with the exception of Akira Saito. This is not to say that he doesn't communicate with others and will do so on a need-be basis, but usually avoids unimportant conversations. He has somewhat high observational skills and pays attention to his surroundings and information gathered from around him subconciously. Due to his past Hosuto's loyalty lies not in the village itself but with Akira Saito and his goals, going so much as to adopt his role model as a brother figure and internally has a vow to protect his interests with everything he has. Due to this Hosuto has a will do what it takes to keep the village safe, but not because he sees the village as something important to him.
Personality: Calm and Collected. He doesn't have many emotional triggers and deals with stress well in most situations. If it gets to a certain point however he is capable of going into a social lock-down.
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History​
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Early Childhood​
Born into a small clan of Aburame (which split off from the main clan many years prior) whom settled in a small village within Lightning Countries borders, Hosuto was indoctrinated in the countryside lifestyle. His clan which assumed the surname Konchu had not produced a shinobi for generations though that was not to say they did not keep the practices established by the Aburame. When he was young Hosuto's body just like other Konchu children before him and undoubtedly after him was ceremonially made a host to newly hatched kikaichu larvae. It would be from this single larvae that his body would become a symbiotic catalyst to a host of kikaichu which could only be nutured within his body and from his chakra. Regardless of the fact that his body had become a nest, Hosuto was indistinguishable from other village children as he partook in the same activities as them. The only truly thing that set him apart (any other members of his clan) was the fact that their eyes were sensitive to light, causing them to wear variations of shades/or goggles to protect their vulnerable eyesight. It was while exploring the woods surrounding the village that his life would truly take a turn and a path that had not been walked by a Konchu in generations would be tread. Because of his natural interest in insects, Hosuto on this day had been searching cluster of stones and boulders that lay at the edge of a local riverway notorious for it's strong current. Having explored this area many times before, he would let his familiarity with the area get the betterment of his judgement skills. While attempting to balance himself on the top of a rock, Hosuto's balance would be thrown off suddenly and cause his body to fall into the river which quickly swept the young boy away. He was both to young and to weak to fight the pull of the current waters which caused the boy to fear imminent death due to drowning. After releasing the last stores of oxygen that were within his lungs his eyes would black out due to unconciousness. He'd awake next to a fire, lost and confused but quickly rest assured by the only other entity around, the man that save his life who introduced himself as Akira Saito. This was not the first time Hosuto had seen the man however as he had been working as a blacksmith within the village for a few years now, it was just the first instance that he had actually conversed with him and learned his name. After saving his life, Hosuto's parents were naturally grateful to Akira and whether he had realized it or not Hosuto had marked the man as his personal hero and role model. Naturally the boy found himself spending most of his time within Akira's blacksmithing shop and would become good friends with Akira even so much as to start working for him as an apprentice. His apprenticeship under Saito taught the boy more than some of the blacksmithing trade but also some fundamental skills of chakra manipulation (Specifically chakra control) on a basic level only after he had learned that Akira was once a shinobi and asked numerous times to be taught some things by him. This almost pseudo older/younger brother (Or atleast that's how Hosuto saw Akira) relationship would go on without any problems for a few more years until one day a group of shinobi entered the village. During this time feelings of distrust towards shinobi had spread across the outlying villages within the country and had finally materialized in Hosuto's. Because the group of kumogakure shinobi had came looking for Akira specifically many of the villagers gathered to force him out. Although he and his other friend who was also apprenticed under Akira tried to reason and beg with the townspeople, being children their words only fell to deaf ears. It would only take a single act of aggression from one of the village-folk before Akira released a surge of chakra that easily rattled everyone's senses. Hosuto himself was shocked but not in the same fashion, feeling envious of Akira's resolve and self-control. After the incident Akira would leave with the other three, though he made an offer to both Hosuto and his friend before leaving. With a quick discussion with his parents (who were not apart of the mob and neither was the clan) they agreed to send him to Kumogakure, sending a guide with the boy and letter for Akira. The letter would detail their trust in Akira to keep Hosuto safe as well as information regarding his clan's lineage which would have been the first instance that Akira learned of Hosuto's Aburame ties.
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Academy Days​
Hosuto would spend three years within the academy, enrolling within the insititution at the age of ten. While a student his personality truly began to form and the boy found that he was far more interested in learning the history of Kumogakure and the shinobi arts than having a social life. He did not have friends or associates during his entire stay within the Academy and was easily labeled anti-social by the other kids even pressured to interact with other students outside of the classroom setting by the instructors. It was not that the other children did not interest him but the fact that his world had changed literally like the flipping of a coin (One minute he was a boy who knew nothing of the shinobi arts and now he was studying them within a shinobi village). While he showed average ability in learning taijutsu and ninjutsu skills, Hosuto demonstrated a considerable ability to control his chakra even early on in the Academy and had high marks in genjutsu classes. Chakra molding and manipulation came easy to the boy particularly because he had subconciously been controlling his chakra flow within his body to regulate the gestation and growth of his kikaichu. Spanning the three years he was in the academy it was never revealed once to others that he was part of the Aburame Clan because Hosuto personally felt that it was not something for others to know (Considering children can be rather cruel to others, especially if they found out his body was literally crawling with bugs). Communication between him and his parents remained on a somewhat random basis, as they would send letters whenever back and forth through merchants that traveled back and forth. During these years he would grow to learn more about Saito's past as a shinobi within Kumogakure, learning about his merits and become more fascinated with the man. It would be Akira who would progress Hosuto's genjutsu skills, teaching and training the boy when time was available outside the academies curriculum. Akira was the only other person in the village who knew about his clan's heritage and would also work with him in melding his ability to control kikaichu with genjutsu (something that was unusual even among Aburame as they were primarily ninjutsu users). It would be when his graduation was near that Hosuto would learn that he'd been reccomended to be placed within the Anbu Corps training program, thanks to Akira's personal reference. The time before graduation was spent with his parents who had traveled to the village to attend, they were also previously notified by Akira of Hosuto's AiT placement and informed about what it entailed. The night before the graduation ceremony, his parents would present Hosuto with three gifts each of which would become cherished mementos (His mother would give Hosuto a breed of insects known to Aburame as Rinkaichu while his father gave him a breed called Shokaichu. They also presented him with a scroll that the clan had kept for generations that layed out some of the clan's techniques). After the graduation he'd spend two days with his parents before they would leave for their clan home, all three understanding that communication between them would cease for some time as the boy afterwards disappeared.
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AiT Training​
Once encorporated beneath the Anbu's fold Hosuto showed promise early on as a capable tracker with the help of his kikaichu. His training outside of the usual skillsets that most anbu are trained in he has focused particularly on working his ability to track and find people. Until recent the boy has had average success, not standing out amongst other trainees while also not underperforming. Two months ago with the return of Akira to Senninship over the Anbu division Hosuto's spark was ignited and the boy has increasingly started showing the very promise that made him a canidate for Anbu in the first place.
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Missions​
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S-Rank​
Modded
Self-Modded
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A-Rank​
Modded
Self-Modded
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B-Rank​
Modded
Self-Modded
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C-Rank​
Modded
Self-Modded
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Roleplay Topics​
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General​
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Class/Event​
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Relationship Table

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- Dislike/Hate:
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- Acquaintances:
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- Friends:
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- Good Friends:
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- Best Friends: Akira Saito, Baaki Hyazo
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- Family/Heavy Crush/Close to Love:
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- Full-Blown Love:
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Custom Roleplay Jutsu
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©Trademark of Arashi 2015
Permission to use layout subject to request​
 

The Aburame are a rather unique and aberrant bloodline, their unique abilities are often perceived as grotesque by their fellow Shinobi. Emanating within the Village Hidden in the Leaves, members of this generally reticent clan are at birth offered the head of the Kikai; a species of rather deadly insects that possess the ability to eat chakra from all forms of life. By utilizing their host's Chakra as a form of energy, these kikai are able to be controlled by the Aburame through mental communication. This mutual symbiosis turns out beneficial for both the Kikai and the Aburame, allowing them both to have access to powers otherwise unheard of.​
Note: Aburame techniques are considered Non-Elemental.

084 PL - Kikai Control (Rank 1), Poison Knowledge (Rank 1)
168 PL - Adaption (Rank 1)
252 PL - Kikai Bug Clone (Rank 1)
336 PL - Kikai Bug Shield (Rank 1)
420 PL - Kikai Control (Rank 2),
504 PL - Kikai Bug Clone (Rank 2)
588 PL - Kikai Swarm Attack (Rank 1) Poison Knowledge (Rank 2)
672 PL - Adaption (Rank 2), Poison Disperse (Rank 1)
756 PL - Kikai Control (Rank 3), Kikai Bug Shield (Rank 2)
840 PL - Kikai Bug Clone (Rank 3), Poison Disperse (Rank 2)
924 PL - Kikai Swarm Attack (Rank 2)
1008 PL - Adaption (Rank 3), Poison Disperse (Rank 3)
1092 PL - Poison Knowledge (Rank 3), Kikai Swarm Attack (Rank 3)
1176 PL - Kikai Bug Shield (Rank 3)
1260 PL - Corrosive Touch (Rank 1)
1344 PL - Kikai Infiltration (Rank 1)
1428 PL - Corrosive Touch (Rank 2)
1512 PL - Ultimate Kikai Vortex (Rank 1)
1596 PL - Corrosive Touch (Rank 3), Kikai Infiltration (Rank 2)
1680 PL - Kikai Infiltration (Rank 3), Ultimate Kikai Vortex (Rank 2)
1764 PL - Ultimate Kikai Vortex (Rank 3)​
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Stats
::Stamina:: 310/525
::Agility:: 300/525
::Taijutsu:: 300/525
::Ninjutsu:: 300/525
::Genjutsu:: 525/525
::Chakra Control:: 450/525
::Stat Average:: 329
::power Level:: 2185/3600
::Character Level:: 10/15
::Health Points:: 18,600
::Chakra Points:: 27,000
::Action Points:: 8
::Advanced Shop Points:: 7
::OOC Rank:: A
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Custom Class
Anbu Ops - Unyielding Loyalty[V]
HP: (45+5+lvl) x stamina
CP: (45+5+lvl) x chakra control
Class Bonus:+3 Gen DC, +1 Gen DC*
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy

*Denotes Class Point ASP Purchase
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Sentinel
Effect:
- +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
- The user gains +45 Minutes to catch any timed topic within their own Village.
- Missing/Mercs with this ability cannot be caught using the +45 minutes from this ability.

Shinobi 101
Effect: Choose one jutsu sub-type (Fire, Slashing, Offensive puppet, etc) to use with any one other accuracy of your choice. User may apply to change which sub-type of jutsu Shinobi 101 applies to once every 90 days via the normal process for an ability swap in their Dojo Forum.

Note(s):
- Shinobi 101 does not take up an ability slot.
- If the user select's a Base Element for Shinobi 101 then this ability's effects apply only to that Base Element and none of it's Advanced Elements.
- Shinobi 101 also applies to any checks made by jutsu of that type (I.E. a Ninjutsu bind cast with Genjutsu DC would check against the user's Genjutsu DC to maintain rather than the user's Ninjutsu Accuracy) but does not change the Evasion secondary which the attack checks against.

Duelist
Effect:
- +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
- +10% chance to auto-dodge the targets attacks
- -2 Dodge/Save to any other opponents targeting the user

Notes:
- When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Ranged, Ninjutsu, Genjutsu, or Puppet. The type of buff remains constant as long as this ability is active.
- Clones are considered an extension of their owner and all above effects will still apply.

Economizer
Effect:
- +1 Core Inventory Slot
- Items that stack may have +1 additional stack in a slot. (An item that may have 3 to a slot may now have 4). Does not apply to items that do not stack.
- 1 Weapon Holster may not hold two weapons.

Insight
Effect:
- Hidden Actions are revealed to the user through PM.
- This does not apply to Genjutsu.

- In the case of Rikudo Sennin, this ability will have a chance at activating. This is (the amount of Paths with this ability in the battle) divided by (the amount of paths in the battle).
- So, a RS with 4 paths, 3 of which have Insight, would have a 3/4 chance of having Insight activate.

Sixth Sense
Effect:
- When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations.
- Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.

Strategist
Effect: Required for certain jutsu/item effects. Also allows the following:

- Grants the user 5 Prep slots. Prep slots are not extra inventory slots, but allow for up to 5 special effects.
- May prep a weapon to have 1 free basic strike that is counted as a Sneak Attack. If used while in stealth the user has a 25% chance to remain in Stealth. May be used multiple times on a single weapon costing a Prep slot each time.
- May prep a weapon to be poisoned by an injury type Poison.
- May attach items to other items (see the items themselves for details) for 0 AP and can be prepared prior to battle.

Notes:
- Any item that has a special effect requiring Strategist takes up a Prep slot.
- Any jutsu that requires Strategist to do something before battle requires a Prep slot

Willpower
Effect: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.

Notes:
- Cancel may automatically dispel Genjutsu up to C-Rank, and no longer has a penalty against higher level Genjutsu.
- Cancel no longer requires handseals, and may be used as a free action once per round.

Quickdraw
Effect: Drawing weapons or items costs 0 AP. In addition, the user may sheath their active weapon once per round for 0 AP.

Notes:
-Using the item still costs normal AP.

Tracker
Effect: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.

Clarity
Effect:
- The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time.
- The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
- This ability cannot be used with Willpower.

Initiative
Effect: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.

Notes:
- This does not include Binds.
- Does not stack with other AP-prioritizing abilities (such as Seikon's Unreal Celerity).

Teamwork
Effect: The user gains +1 Accuracy and Dodge per ally present in battle, up to +2 Accuracy and Dodge.

Special Action - Coordinated Strike: Up to 3 allies may coordinate their attacks. These actions must all use the same AP, and are modded simultaneously with an average of their Accuracy +2. Coordinated strikes deal +15% damage.

Notes:
- Team attacks can only be peformed twice per round.
- When initiating a Teamwork attack, the attack uses the timing of the slowest participant. Meaning the last teammate to attack is when the attack starts.
- The ability Quick Reaction can not be used in conjunction to increase the speed of coordinated attacks.
- The user of this ability cannot have its effects increased by Allies their control; such as Rikudo Sennin paths, Human Puppets or Impure World Resurrection. This can only be increased by other PC allies.
- A PC may only be treated as one Ally for others, regardless of whether they have multiple Rikudo Sennin Paths on the field at once.

Sensor
Effect:
- By paying .5ap reflexively, the user may have an awareness check re-rolled with -1 to the user's favor.
- Once every third round, the user may focus their sensory abilities on a single target for a full round. During this time, all awareness checks give the user +3 against that target and have a 20% chance to be Auto-Aware.
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Items
Slot 1: Backpack
Slot 2: Belt Pouch
Slot 3: Belt Pouch
Slot 4: Sealing Scroll
Slot 5: Kawarimi Target
Slot 6: Headset
Slot 7: Signal Flare

Weapon Holster: Pheromone Bandages

Strategist Prepared Slots
  • Prepared Slot 1: Proximity Explosive Note (1) attached to Kawarimi Target [Pre-Primed to 500 Damage/250 CP]
  • Prepared Slot 2: Proximity Explosive Note (1) attached to Ninja Wire A (1) [Pre-Primed to 500 Damage/250 CP]
  • Prepared Slot 3: Proximity Explosive Note (1) attached to Ninja Wire B (1) [Pre-Primed to 500 Damage/250 CP]
  • Prepared Slot 4: Micro Chakra Bomb (1) [Pre-Primed to 1000 Damage/665 CP]
  • Prepared Slot 5: Activate Mask Summon R2 prior to battle
Notes
  • Slot 6 was gained through Sentinel Ability
  • Slot 7 was gained through Economizer Ability
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Weapons
Name: Pheromone Bandages
Description: While portraying the look and style of simple bandages wrapped around Hosuto's arms, usually hidden under his coat, they held a clan secret. These bandages were soaked in a pheromone chemical that varied from Konchu member to Konchu member depending on their specific kikai breed. In Hosuto's case the chemical trail that is left by each swing of his fist causes his Kikai to react should the attack miss it's mark. Underneath the bandages is a seal formula specifically designed to turn his missed taijutsu moves into sensory disruption for his opponents.
Weapon Type: Unarmed
Accuracy: -2
Damage: +10%
Effect: May use Handseals while armed with an Unarmed Weapon.
Augment Slot 1: Fata Morgana
Augment Slot 2: Lantern
Augment Slot 3: Mirage
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Affinities
Free D-Rank Minor Affinity: Non-Elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non-Elemental
Major Affinities: Non-Elemental
Minor Affinities: Earth
BL/CA/Kin Free Advanced Elements:
Non-BL/CA/Kin Advanced Elements:

Genjutsu Sensory Knowledge
Will
Visual

Genjutsu Sensory Mastery
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Cursed Seals

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    The Hell Seal is a dangerous seal that is born from the pure need to cause pain to others. It represents the will to bring a living Hell alive to an enemy and visit upon them their worst nightmares and pain unimaginable. This seal greatly enhances the User's Mental capabilities, allowing them to easily wreck havoc upon a victim through powerful illusions.
  • Hell Seal R1
Kinjutsu
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©Trademark of Arashi 2015
Permission to use layout subject to request
 

Current Ninpocho Time:

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