Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kyodo Tesaki ~ Chuunin

Joined
Nov 25, 2014
Messages
916
Yen
500
ASP
0

[col]
General Information
Name: Kyodo Tesaki

Age: 18

Gender: Female

Physical Description: Tesaki has long black hair which reaches the middle of her back, a fairly rounded face & chin, and a pale complexion. Her demon has given her a fairly.. Demonic appearance, the biggest differences being a large set of horns, naturally sharp nails, and higher than average body temperature which can be felt a couple feet away. The horns themselves are not useful in any way, and are actually fragile due to their size. She’s usually wearing short shorts and a bikini top -- sometimes paired with a leather jacket -- despite the place she lives.

Mental Description: Tesaki was a rebellious teen, and the habits formed during those years carried over to present day. She can usually be found drinking at bars or going to any party she can find. Her favorite pass times are talking to new people, training, and drinking to get drunk. When it comes to battle, she prefers anything flashy and effective, which is the reason she uses her weapons the way she does. She typically tries to stay calm in battle, but usually doesn’t even try to think of a strategy, preferring to just rush in and react to whatever her opponent does using instinct.

- Separate Personality/Demon Counterpart: Kyodo Masuta

Relationships

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History
Long ago… There was a great war which broke out between two disputing species of demon. Each fought for land, honor, and their status in the demon realm, and fought for many years to get what they desired. At the end of this bloody war, the losing faction was stripped of their title and power, and cast into the human realm where they would be forced to spend their days until extinction. The species saw no hope for the future, and simply wandered the forests in their ethereal form until the day they would surely die. It was many years before anything eventful happened, but when it did, it was something that saved them all. A group of people, seemingly in a very similar situation to their own, happened to wander into the forest that they lived in. At first, the demon’s planned on fooling these humans into playing host until they outlived their usefulness, but after making contact, they realized that their original assumption was correct -- this group really had been through something similar, and they couldn’t bring themselves to just use them. So an agreement was made, in exchange for a place to live -- meaning their bodies -- the demons would grant that group their power. At first, this did little more than increase the human’s physical strength a small amount, but the demon’s evolved over time and began to grow as their hosts did. This made that agreement more permanent, and even extended to the offspring of both the humans and demons, carefully planning when the demon’s offspring would hatch so that each child would have a “partner.” This planning turned into tradition, and various rituals revolving around birth, growth into wo/manhood, and even a special ritual when a member of the group became strong enough. This group became rather exclusive eventually, and started considering themselves to be more than just a group with similar interests.

The group began calling themselves the Kyodo, a clan of brothers and sisters that trained themselves to be better than they were. They also established a hierarchy to maintain order, choosing the leader based on strength and wisdom. Occasionally, a traveler that heard rumors of a powerful clan in this forest of legends would wander into their home. At times, this traveler, or travelers would be a master of some kind of taijutsu. In exchange for joining the clan and getting a bride or groom, they were to teach the clan their ways so that they may become a more formidable fighting force. It wasn’t that they intended to fight, but it never hurt to be prepared in case something happened.

Overtime, the clan became a group consisting of many different religions, cultures, and races, all there to seek knowledge and power from the demons the clan coexisted with. Their reason was usually peaceful, but if they had a more sinister idea they would immediately be denied entry into the clan, with absolutely no exceptions. The clan’s original purpose was to help preserve a war-torn species of demons, after all. Not to gain power beyond imagining.

The Kyodo experienced many years of prosperity, with no real end in sight. Until one day, the leaders received rumors of group rising in power… The Jujigun. Stories had been told to some of their hunters, this group had been razing nearby villages because of differing beliefs, and the leaders had no doubt that they would be next. Those rumors were too much to ignore, after all, as they were about a group which lived with demons. Even if they knew the group would be coming for them, they could not soil the clan’s good name. They believed they had trained their people too well to be brought down by such a childish dispute. Their training became more intense, however, to make sure they would not be wiped off the face of the earth by what was sure to be a formidable foe. Weeks passed by, and not only their bodies, but their homes had become fortified in preparation for the war to come. Each story they heard had the Jujigun’s armies attacking villages closer and closer to their sacred forest, until one day they heard not stories, but the marching of the largest force they’d ever seen.

Each and every member of the clan, man, woman, and child alike, were summoned to fight. And fight they did… There was a brief moment of silence as the crusaders approached their hidden village, each clad in armor which made the children quiver. The fight lasted for many hours, days even. The Jujigun struggled to get past the much smaller, but much stronger force that the Kyodo had access to. Eventually, however, the army’s leaders came up with a much smarter plan. Under the cover of night, they began burning down the forest, and in the confusion slaughtered many of the Kyodo’s clansmen. In the end, the leaders called for an evacuation and helped whatever way they could to get everyone they could out.

The remaining members of the clan, roughly thirty members, fled for several days without rest. Fleeing all the way to Lightning Country’s border and beyond. They did not know where they would go, but they did know that most villages which they tried to settle in eventually asked them to leave, or chased them out. It took years of traveling from village to village before one kind soul told them about a shinobi village. Kumogakure. The man suggested they go there, as they were always seeking power to help them carry out missions to aid Lightning Country and her allies. The leaders agreed to seek this village out, and immediately set course for it. After months of traversing the often deadly mountains of Kumo, they arrived at the village’s gates. Each individual from the clan went through screening to make sure they would not harm the village in any way, and in the end they all made it. It only took ten years before the clan became a great power in the village, and the former leaders -- now decrepit and old -- had already named their heirs.

Takai and Ro -- who had been rivals at a young age -- Were both the strongest in the clan at the time. Takai the strongest woman, and Ro the strongest man. Each were hand picked to be trained by one master, as they had the potential to become Gyoshu -- a member of the clan that achieved one of the highest forms of synthesis with their demon, gaining great power from doing so -- and became friends instead of enemies. It did not take long for them to get married after being made the leaders, as they had even more time with each other. Despite it being tradition to consummate marriages within the clan, the two decided to wait. Both of them felt as if something bad was about to happen, and it didn’t help that both of their demonic counterparts felt uneasy as well…

A year after the two were married, the village was invaded. But this was no normal invasion, there were no enemy shinobi throwing their jutsu at the villager’s home and people. No. This invasion was one which was far more sinister, far more evil than anyone might have expected. Demons. Flames so large that they touched the sky, screams so loud that they echoed within each person’s head, sights that would scar the minds of all who saw them. The clan’s strongest warriors were quick to help on the front lines, while the weaker ones stayed back to defend the clan’s estate. After many fights took place, and many people were killed, the battle was over. Some expected no thanks, as it was their duty, others believed they would be treated as heros for their deeds, but this is not what they received. Because of their ties with demons, the citizens and officials were quick to blame the clan for being a part of the invading party, despite their contribution to the village’s efforts. Those that sided with the clan managed to allow them to stay in the village, but they were quickly stripped of their title and forced to live like any other shinobi or citizens.

It was at this time that the leaders of the clan, Takai and Ro -- both descendants of the original clansman -- made a child of pure blood who was bound for greatness: Kyodo Tesaki and her counterpart Masuta. The leader’s started her training at the young age of six, knowing that she would soon be sent to the academy, whether she wanted to go or not. It was practically impossible for anyone from the Kyodo clan not to be chakra attuned, so for a member not to be a shinobi was unheard of. As any smart parent would do, they trained her themselves. She grew at a surprising rate, and with her growing strength came a growing body. Slight demonic features began to show because of the increasing synthesis with Masuta, as she sprouted small curved horns atop her head and grew unnaturally sharp nails. When it finally came time for the girl to be sent to the academy with the rest of the children in the first group since the invasion, she was already capable of passing every single test and physical examination with little to no effort. Each child sent from the clan had to be under surveillance at all times, as they were still considered to be a part of the demons in the war that took place

Tesa was particularly affected by this constant observation, feeling like she couldn’t do anything without being judged for it, and becoming more influenced by her classmates because of this. After all, when in Cloud, do as the Cloudies do. It did not take long for her “friends” to drag her into drinking and partying after class, even if they were only in their teens. Tesa was always the oldest out of the group, having arrived at the village when she was fifteen and being forced into the academy despite her age. She was often used to seduce perverted old men so that they could get the rest of the children cheap booze for whatever stupid party they were going to, and it was at this time that her counterpart really started speaking to her. Masuta had never really spoken with her partner, preferring to study the knowledge passed down to her through blood, but the actions taken by her host were not something she agreed with. It confused Tesa when Masu began speaking to her at times, and even had arguments with what looked like herself in public when she didn’t agree with the demon. In the end Tesa usually got her way, her hard headed attitude frustrating Masu to the point of giving up entirely. After the girl graduated from the Academy, her physical appearance had changed even more. Her nails became sharp, and her horns had grown to an even larger size. It was impossible now to simply blend in with Kumo’s society, and there was not a day that went by when she was not hit on by thrill seekers or insulted by those who hated demons.

At first, Tesa was never considered anything special, and was treated like any other genin in the village. She went on crappy missions that usually involved her finding someone’s lost pet, or worked as an assistant to any gate guards. It wasn’t until she discovered the glory of the arena that she was allowed to show off her true skill. Using her pre-existing knowledge of taijutsu, and whatever ninjutsu she seemed to have an affinity for in the academy, she was able to defeat a shinobi who was recently made chuunin. Words spread throughout the village, and she was soon tested to see if she could be one herself. The exam was sure to prove to be quite the challenge, and there would have to be several times that she almost fails, then after many trials and mental observation, she would be passed. Instead of a traditional exam, however, the village decided to send her on a mission and assign her the role of a chuunin.

The village was quick to send the girl on a mission after she began to show promise, and the Jounin leader made her in charge of one of the squads in the main group. It seemed like a simple at first, A-Rank: Get in, kill whatever bandits you find, get out. The bastards were destroying caravans as they passed through their territory, and stealing whatever they could get off the remains. The first squad was sent in for recon, and after submitting their report, it was Tesa’s time to shine! Her squad members were picked based on their ability to fight, but even with that much information, there was one member she was unsure about. There was was no doubt that the boy was skilled, but he seemed… Worried. If he hesitated for a moment, even if they were just up against bandits, the boy could die. And her worst fears became a reality sooner than she thought, when the bandits revealed a secret they kept during the battle. A shinobi had joined forces with them, and caught the boy off guard while he was fighting off a few large men. Tesa didn’t notice until the last second, and before she could intercept the shinobi it was too late. The boy was stabbed in the jugular, and blood covered the floor of the cave which the bandits called home.

In that very moment, something in Tesa’s head just.. Snapped. She froze in the middle of combat, and the shinobi was already upon her. Time seemed to move in slow motion as the enemy’s weapon closed in on her, but she just couldn’t react. Masu had to use what power she could to influence the way her body moved, and blocked the blade with her own just before it would’ve lobbed their head off. The force from blocking the blade brought the girl back to reality, as she saw the man’s frustrated face before her. She already knew what happened, and didn’t have time to question it. Instead, she summoned another blade in her free hand, threw it behind him, and pulled it back, impaling him before he could figuring out what was going on. At first, she had no idea what allowed her to manipulate the weapon like that, but it was definitely something she would have to train in the future.

In the end, the mission was a success, but the sight of her teammate dying before her, a boy who trusted her with his life and rushed into battle at her side, was equally as scarring as the demon wars must have been. There was no way for her to take anymore revenge either! Any revenge she could take, had already been taken mere moments after the crime was committed. She didn’t have time to get angry then, all of those feelings came while they were on their way back to the village, where she was congratulated. Very few people even mentioned the death of that boy.. But she knew she had to inform the child’s family of his fate, which was even more painful than she imagined it could be. Despite the success of the mission, she did not pass her exam. This was sad, of course, but the mental strain she had from what happened was far worse. Still, she continued her training, and eventually became so strong that the clan had to make a whole new title. Zentai. The bond between Tesa and Masu was so great that they could be considered one entity, and she was granted abilities that any normal clansman could not use. It has been a year since all of this happened, and the girl has gotten over being sad about causing the death of her team mate. Her main focus at the tender age of eighteen, has been the restoration of their once great clan. The Kyodo.
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Stats, Class, & Jutsu
Current Stats
::Stamina:: 300/500
::Agility:: 300/500
::Taijutsu:: 300/500
::Ninjutsu:: 300/500
::Genjutsu:: 295/500
::Chakra Control:: 200/500
::power Level:: 1685
::OOC Rank:: A

::Yen on Hand:: 17,246.00
::Current ASP:: 3

Class
Demonic Synthesis said:
Code:
[u]Demonic Synthesis (Veteran)[/u]
[b]HP:[/b] (45+lvl) x stamina
[b]CP:[/b] (50+lvl) x chakra control
Class Bonus: Kinjutsu
[i]High:[/i] Melee Accuracy, Ninjutsu Accuracy
[i]Average:[/i] Evasion, Genjutsu Save, Ranged Accuracy
[i]Low:[/i] Puppet Accuracy, Genjutsu DC
Jutsu
Affinities
Major
Fire
Minor
Wind
Advanced Elements
Kinesis
(Mastered jutsu marked with [*])
Ninjutsu​
Fire Ninjutsu
E - Rank
[*] Infernal Ember
Thermal Maw
D - Rank
Fireball
Immolation Armor
Combustive Seal
C - Rank
[*] Dragon Fire
[*] Searing Eruption
Scalding Ash Cloud
[*] Heat Wave
B - Rank
[*] Infernal Hellfire
[*] Firestorm
[*]Spontaneous Combustion
[*] Ring of Fire
A - Rank
Dragon Flame Bomb
Sol Fire Tempest
Abysmal Harbinger
Flame Shield
Taijutsu​
E - Rank
[*] Slash
[*] Arcing Slash
[*] Dynamic Slash
[*] Overhead Strike
D - Rank
[*] Full Circle
Cross Rip
Crimson Flash
Gasher
Heavy Tow
C - Rank
[*] Vanishing Slash
[*] Lunar Steps
[*] Whisperer
[*] Sword Juggle
[*] Zero Slash Counter
[*] Top Spin
[*] Blade Trail
B - Rank
Magnum Break
Focal Blade
Steal Weaving
Flight Arial Strike
Kill Driver
Executioner
Lotus Flower
A -Rank
Genjutsu​

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Core Ability
Demonic Ancestry

Description: A ninja with Demonic Ancestry had a demon somewhere along in their family tree - and has slight demonic traits waiting to be unlocked as they grow in strength. Those with Demonic Ancestry generally look the same as normal human beings, although some are known to have slight demonic features, such as runic tattoos, very dark hair, fangs, red eyes, or very small horns. However, no matter how hard they try, they will never become full demons.
[fontsize="12"]Note: All techniques and buffs from this Core Ability are considered Dark.

IMPORTANT: You cannot be running around, flying with wings and shooting fireballs [this is of course an extreme example]. The changes are extremely small, and slowly get better as you move up in rank. However, even a kage level ninja would only be allowed small, decorative wings (Hand-sized, and not able to fly) and medium sized horns. You do not get any magic powers, aside from what is listed below.

Demonic Aura - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though the power of fear is nice, the aura of doom does make it hard to win the trust of others.
Effect: Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.

Third Eye - Modification (3 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses. This effect replaces Sixth Sense.
Effect: +2 to all Stealth, Genjutsu Save, and Awareness checks.

Smite Foe - Independent Special Move (3 points)
One with Demonic Ancestry can get very mad, and that's something you don't want to see. The force of their anger can be channeled into a rather destructive technique that hits as pure evil energy and looks like a black bolt of lightning.
Effect: User can make a basic attack whenever they drop below 30% HP. This attack does damage equal to the damage the user took in the last attack that hit them and cannot exceed 3000 damage. Can only be used twice per battle. Uses Ninjutsu accuracy.

Akuton - Dependent Special Move (3 points)
By channeling dark energy into a jutsu, the demonic shinobi can make their attacks more powerful and of a darker nature. This can only be used with offensive ninjutsu that directly deal damage. These jutsu are now Akuton, or evil element jutsu, in addition to their other elemental properties, so effects that would normally block or absorb elemental damage are only half as effective.
Effect: The user may convert a Ninjutsu into the 'Dark' element to increases its damage by +20% and allowing it to cut through all Ninjutsu damage reduction. Jutsu used this way cost +25% Cp and cannot have their chakra cost reduced, and this may only be done once per round.

Mind Ripper - Independent Special Move (3 points)
Restriction- C Rank and up, stat average of 150
By grabbing a victim’s head and channeling dark energy and evil will into their mind, a demonic shinobi can temporarily traumatize their opponent, lowering their will power, or in some cases, instantly destroying any hint of sanity.
Effect: Grabs an opponent’s head at -3 melee accuracy (-2 accuracy with Called Shot). Subsequently ravages their mind, inflicting a -3 to genjutsu resist for the remainder of the battle (this part is treated as a level 6 genjutsu). For the next 5 rounds, Â starting from the next round after the opponent is hit by Mind Ripper, they have a 20% chance for every action they take to go into temporary convulsions and lose that action. Every time these convulsions take place, the opponent takes 3% Max HP damage. The opponent can only go into convulsions once per round. Using Mind Ripper takes 2AP and can only be used once per battle, per target (if they miss grabbing their intended target’s head, it doesn’t count for this).

Fell Drain - Dependent Special Move (2 points)
Life force from their foes can help sustain them, indeed, it is one thing to be especially afraid of when fighting a demon. Direct contact with a demon can be dangerous indeed if they invoke this technique.
Effect: Half of the damage done by the user's melee taijutsu attack can be used to heal themselves. Can only be used once every two rounds.

Daunting Presence - Boost (1 point)
Restriction- Can be taken up to two times
Demons instill a great deal of fear into their opponents. This fear can make them quite hesitant--and easier to take advantage of. Hesitation is all a demon needs to strike.
Effect: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.

Fell Vengeance - Dependent Special Move (2 points)
It isn't always smart to attack a demon. They might get a touch mad at you, and mad demons are a force to be reckoned with. In fact, if you can't dispatch them quickly, it is sometimes better not to try at all.
Effect: A single melee taijutsu attack can be overcharged to do 30% extra damage on any turn after the user has been hit by an enemy. Cannot be combined with Akuton. Adds 10% CP cost to the jutsu.

Demon Blessing - Passive (2 points)
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +2 Genjutsu Save.

Death Touch - Independent Special Move (2 points)
Demons are far stronger than mortals, naturally. So too is the energy they can channel too powerful for mortal bodies to handle, and have a heavy effect on them.
Effect: For one round, Melee Taijutsu attacks Deal twice their normal damage, however cost 2x the CP. Damage cannot be buffed by anything, but bypasses half of all damage reduction. Can only be used once every other round and twice per battle, and does not increase called shot chances.

Ancient Order - Passive (3 Points)
Dating back to ages of the past, these ancestral shinobi have tapped into their inner most soul to find lost knowledge, allowing them to turn the most harmful of attacks into puny basic techniques.
Effect: Each round, a Ninjutsu Check is made against all enemies. Succeeding the check causes the target's first Rank 2 Jutsu used in the round to be reverted to Rank 1.

Form of the Demon - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 1: While Active, the user gains a +1 to all secondary stats and all jutsu are considered "Dark". This means they deal +5% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 10% and this reduced damage is instead converted into CP for the user.
Rank 2: While Active, the user gains a +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.

Cost: 3 AP and 2,400 HP to initiate. 1,140 HP/Rnd.

Note: This counts as a Chakra Armor.[/fontsize]


Chosen Abilities
[*] Demonic Aura (3 Points)
[*] Fell Drain (2 Points)
[*] Fell Vengeance (2 Points)
[*] Death Touch (2 Points)
[*] Ancient Order (3 Points)
[*] Form of the Demon (Rank 2)
[*] Akuton (3 points)
Total points used: 17/18
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Kinjutsu
Jinchuuriki
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Description: Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, village's sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entity's power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon it's power and gain unique affinity to the demon's affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...

[fontsize="12"]Jinchuuriki

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]

[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
JN1.jpg

All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites
Jinchuuriki, C-Rank
Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.

Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]
[fontsize="12"]Demonic Burst - C-Rank Ninjutsu
JN3.jpg

Perhaps the most noticeable aspect of a host drawing forth power from their Inner Demon is that their chakra becomes a visible aura of energy around them; growing in both speed and size as the user's draws forth more and more strength from their inner Demon. However, one would be a fool to attempt to judge this as a simple aura of energy, for this chakra is so powerful and explosive, that simply coming into contact with it is enough to seriously harm opponents. As if that weren't enough, the Jinchuuriki seems to be able to manipulate this Aura at will to lash out and strike at their targets in a hemispherical explosion often compared to a bomb.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets

Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.

Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.

Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP[/fontsize]
[fontsize="12"]Demonic Howl - C-Rank Ninjutsu
JNDH2.jpg

A powerful skill that truly shows the fearsome strength of a Jinchuuriki, this skill can only be performed after tapping into a certain depth of their demonic partner's energies. Easily performed, this technique is a simple roar infused with the Jinchuuriki's massive reserves of chakra, producing a powerful kinetic shockwave of sonic energy that can easily upturn the ground, trees, debris, and even knock victims right off their feet, all while causing significant damage from the sheer pressure and force of their roar.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: Lowers every secondary by 1 to all in the topic until the end of the round. Deals 1% Max HP damage for 3 rounds.
Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.


Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.

Cost: 1400 CP to initiate[/fontsize]
[fontsize="12"]Destructive Shield - B-Rank Ninjutsu
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Upon obtaining the demon cloak, a Jinchuuriki is able to manipulate their out-flowing chakra to increase not only their offensive capabilities, but their defensive capabilities. The Jinchuuriki is able to erect a shield of chakra that can absorb damage and redirect the energy back at the last person to attack the shield. Be careful, however, doing too much may result in the destruction of the shield and the chakra to backfire.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction

Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.

Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain[/fontsize]
[fontsize="12"]Demon Cloak Omega - B-Rank Ninjutsu
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The final form of a Jinchuuriki's power, drawing forth a dark and seemingly endless supply of chakra from their inner demon. In this stage, the user hardly resembles a human, instead appearing as their inner demon, though still human-size. The host has been lost deep within the energies of their demon, gaining almost incomparable strength, but possessing nearly no form of their own rationality. They see no difference between friend or foe, hardly remembering why they fight in the first place, and only desire the destruction of all those around them. In this phase, the host's body rapidly begins to disintegrate from the stress of the natural energy, visibly breaking apart and being replaced by a neon glow of corrosive chakra. They are an avatar of destruction, both to themselves and all others around them.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1: While in this stage, gain +3 Acc/Dodge, +10% Chosen Elemental Damage
Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.

Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.

Cost: 2000 CP, 3% Max HP per round.[/fontsize]
[fontsize="12"]Demon's Edict- A-Rank Ninjutsu
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A Jinchuuriki's strength isn't based off of just their offensive or defensive prowess, but being able to strike fear into their opponent's hearts, making them fearful to even attack the Jinchuuriki. The Jinchuuriki sits and waits for the right moment to lash out, extending their chakra out into a giant claw to grab the target, utilizing Menacing Blast at the bound target before the Jinchuuriki tosses the target violently towards the ground. With an attack like this, one must be wary to attack a Jinchuuriki.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: Deals 4000 damage to a single target. The target has a 35% chance of being disarmed, and has a 15% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +1 Accuracy.
Master Rank: Deals 5000 damage to a single target. The target has a 45% chance of being disarmed, and has a 20% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +2 Accuracy.

Special Action: The Jinchuuriki may spend +.5 Ap to add one of these effects to the jutsu. Only one effect may be added.
- The user may increase the Jutsu by +20% Base damage, +1 Accuracy, and +1 Critical.
- The user may "Throw" the initial target at a secondary target, dealing damage and effects to both victims.

Rank 1 Cost: 2000 Cp to initiate
Master Rank Cost: 2500 Cp to initiate

Note:
- Must be in Demon Cloak Omega to use.
- This jutsu is modded directly after an attack made against the user by the target, starting from the time of the user's last action.
- The user may instantly follow up this jutsu with a Taijutsu; the chosen attack cannot combo any further and still must have all costs payed.
- Every time after the first that Demon's Edict has been used on the same character, there is a +5% damage increase with a -1 Accuracy penalty. This stacks up to +15% damage/-3 Accuracy, and does not apply to the damage cap.
- No other bonuses can be added on to this to break the damage limit, aside from the special action and repeated use.[/fontsize]

[fontsize="12"]Menacing Blast - A-Rank Ninjutsu
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A technique which takes on various forms and styles, this technique can only be attempted once the Host has reached a certain stage and gains access to enough of their Demon`s energy. This technique allows the Jinchuuriki to gather raw chakra either from their bodies or the air around them, and condense it into a a single compressed ball of energy. This ball of chakra can be consumed or sustained, causing a chain reaction of energy, where the explosion is fired from the mouth, or fired from the ball respectively.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: 5000 damage to one opponent.
Master Rank: 5500 damage to one opponent

Special Action: - May 'Strafe' multiple targets. There is a -10% dmg penalty for every target after the first that the target strafes. During the strafe, the target may return to the target (if missed) for -20% damage.

Note:
- May only target up to 5 people to include 'restrafing'.
- You cannot restrafe to target an enemy that initially auto-dodged this jutsu.

Rank 1 Cost: 2800 CP to initiate
Master Rank Cost: 3300 CP to initiate[/fontsize]
[fontsize="12"]Poisonous Chakra - S-Rank Ninjutsu
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Due to the evil/malignant nature of a Jinchuuriki's chakra, contact with the aura can cause irreversible damage to a person's body. Touching the cursed chakra may feel like an intense flame is shooting through a person's body, when in reality, the curse of the demonic chakra acts like a poison.

Information
Prerequisites
Jinchuuriki, S-Rank, All Jinchuuriki abilities master rank

Master Rank: Deals 1% Max HP and 200 CP damage to the one coming in contact with the Poisonous Chakra. Once effected, for every 1 AP the target spends, they take the advertised damage. This only effects the poisoned for 1 round. This may effect multiple targets to include friendly targets.

Note:
- This jutsu effects the Jinchuuriki's: Demon Cloak, Melee, Jinchuuriki attacks, and chosen elemental attacks. While it effects the Demon Cloak, any unarmed attacks made towards the Jinchuuriki poisons the attacker.
- May not stack per round. May not "re-infect" the same target to reset timer. Once the poison has run it's course, may 're-infect' giving the target a +1 to their poison check for every time 're-infected'.
- Once attacked, must make a poison check. This is treated as a Heavy Poison with an additional +3 Difficulty.
- This jutsu is considered a hidden action. (In other words, not mentioned in the mod that one has applied poison to their chakra)
- Must be in Demon Cloak Omega to use.
- Considered Akuton/Evil.
- Takes effect at the beginning of the next round.
- This jutsu remains active on the Jinchuuriki until de-activated
- May not be stacked with other percentage HP/CP damaging techniques or effects.

Cost: 1000 CP/500 HP to initiate, 500 CP/1% Max HP to maintain[/fontsize]
Obtained Jutsu (Mastered jutsu marked with [*])
[*]Demon Cloak Alpha - C Rank
Demonic Burst - C Rank
Demonic Howl - C Rank
Destructive Shield - B Rank
[*]Demon Cloak Omega - B Rank

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Equipment & CRPJs
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Weapons
Name: The Dassui
Description: Several large blades stored inside seals inscribed all over Tesaki's body. Each can be summoned in quick succession, and used like one would use projectiles by rapidly un-summoning and re-summoning to create a barrage of blades. Tesa's clan smith forged these blades, and managed to give them a special ability that not only drained the chakra of it's prey, but also their very life force. This, of course, meant that they deserved only the best of names.
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Damage Type: Slashing/Projectile
Accuracy: +2
Base Damage: -10%
Augments:
- Trick Weapon
- Vampiric
- Chakra Drain
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Equipment
Base Slots
[*] Dassui
[*] Headset
[*] EMP Grenades [x2]
[*] Stun Grenades [x2]
[*] Silver Bells [x3]

Belt Pouch 1
[*] Health Pill [x3]
[*] Health Pill [x3]

Belt Pouch 2
[*] Energy Drink [x3]
[*] Energy Drink [x3]
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CRPJs

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