Stats:
Agility: 25/50
Stamina: 50/50
Taijutsu: 20/50
Ninjutsu: 5/50
Genjutsu: 15/50
Chakra Control: 10%/50%
Power Level: 125
Rookie Class
HP: 2200 (38+lvl+heavy armour 5 ) x Stamina
CP: 390 (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None
Inventory:
Utility Slot: Headband
Armor Slot: Heavy Armor
Miscellaneous Slots:
1. Serpents Blood - instant poison 2 uses
2. Antidote
3. Makibishi Spikes
Weapon 1: ‘Good Defence’
Weapon Type: Unarmed - Suppression
Damage: -10%
Accuracy: +2
Augment:
Abilities:
1. Defensive Technique
2. Strategist
3. Combat Instinct
Bloodline: Kyoujouran
Juggernaut - Passive
Rank 1: While the user is in the process of performing a melee attack;
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Tetsukawa - Activated Passive
The most reknown capability of the Kyuojouran is their ability to reinforce their outer skin into a tough, natural armor to protect themselves from all types of harm. This armor may appear rocky, metallic, or organic in nature, and often gives the Kyoujouran a formidable hulking visage while active. A Kyoujouran is never defenseless.
Rank 1: All individual sources of damage taken by the user are reduced by [X] (depending on their OOC Rank). Applies to D-rank and lower attacks.
Note:
- This is not considered "Damage Reduction", and as such, is uneffected by effects which would bypass DR. This applies against Illusorydamage as well.
- The flat number of damage reduced is applied individually to every instance of damage. For example, an A-rank Kyoujouran being hit by a single check dealing 4000 damage (after other modifiers) would be reduced by 130, while an attack consisting of 7 hits dealing 570 damage (after modifiers)would have each hit reduced by 130.
- If a strike's damage would be fully reduced, the attack is negated completely. This only applies if it deals damage in the first place (attacks such as binds are uneffected)
Agility: 25/50
Stamina: 50/50
Taijutsu: 20/50
Ninjutsu: 5/50
Genjutsu: 15/50
Chakra Control: 10%/50%
Power Level: 125
Rookie Class
HP: 2200 (38+lvl+heavy armour 5 ) x Stamina
CP: 390 (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None
Inventory:
Utility Slot: Headband
Armor Slot: Heavy Armor
Miscellaneous Slots:
1. Serpents Blood - instant poison 2 uses
2. Antidote
3. Makibishi Spikes
Weapon 1: ‘Good Defence’
Weapon Type: Unarmed - Suppression
Damage: -10%
Accuracy: +2
Augment:
Abilities:
1. Defensive Technique
2. Strategist
3. Combat Instinct
Bloodline: Kyoujouran
Juggernaut - Passive
Rank 1: While the user is in the process of performing a melee attack;
- They will not lose their capability of Movement. However, the user's chakra costs are increased by +50% while resisting effects which would restrict their movement.
- The user may ignore up to 0.5 worth of Suppression each round.
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Tetsukawa - Activated Passive
The most reknown capability of the Kyuojouran is their ability to reinforce their outer skin into a tough, natural armor to protect themselves from all types of harm. This armor may appear rocky, metallic, or organic in nature, and often gives the Kyoujouran a formidable hulking visage while active. A Kyoujouran is never defenseless.
Rank 1: All individual sources of damage taken by the user are reduced by [X] (depending on their OOC Rank). Applies to D-rank and lower attacks.
- Attacks without a rank and E-rank attacks are reduced by 50 damage.
- D-rank attacks are reduced by 70 damage
Note:
- This is not considered "Damage Reduction", and as such, is uneffected by effects which would bypass DR. This applies against Illusorydamage as well.
- The flat number of damage reduced is applied individually to every instance of damage. For example, an A-rank Kyoujouran being hit by a single check dealing 4000 damage (after other modifiers) would be reduced by 130, while an attack consisting of 7 hits dealing 570 damage (after modifiers)would have each hit reduced by 130.
- If a strike's damage would be fully reduced, the attack is negated completely. This only applies if it deals damage in the first place (attacks such as binds are uneffected)
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