Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kyoujouran Nana

Joined
Oct 31, 2017
Messages
374
Yen
1,250
ASP
0
Name: Kyoujouran Nana
Gender: Female
Age: 19
OC/IC Ranks: A-Rank / Main Branch - Genin
CA/BL: Kyoujouran BL - fully learned
[fontsize="12"]A forgotten bloodline, having been thought to have vanished completely from the face of the planet. At one time, the Kyoujouran prided themselves as being renowned as some of the fiercest Taijutsu users of their time, though gruesome training when it comes to raising their young causes many of their children to die before even awakening their ability and severely dwindling the clan's numbers. Though this is frowned upon, this culture still proceeds with their inhumane uprising to this very day believing the training eliminates all those with thin blood, leaving only the strongest individuals alive to master their ability.

084 PL - Steel Tendency (Rank 1), Tremor Sense (Rank 1)
168 PL - Zaiken (Rank 1)
252 PL - Oni Saiseki (Rank 1)
336 PL - Earthen Fist (Rank 1)
420 PL - Steel Tendency (Rank 2)
504 PL - Oni Saiseki (Rank 2)
588 PL - Tremor Sense (Rank 2), Tremor Strike (Rank 1)
672 PL - Zaiken (Rank 2), Tetsukawa (Rank 1)
756 PL - Steel Tendency (Rank 3), Earthen Fist (Rank 2)
840 PL - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)
924 PL - Tremor Strike (Rank 2)
1008 PL - Zaiken (Rank 3), Tetsukawa (Rank 3)
1092 PL - Tremor Sense (Rank 3), Tremor Strike (Rank 3)
1176 PL - Earthen Fist (Rank 3)
1260 PL - Fist of Tremors (Rank 1)
1344 PL - Footsteps of the Giant (Rank 1)
1428 PL - Fist of Tremors (Rank 2)
1512 PL - Shattering Stone Strike (Rank 1)
1596 PL - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)
1680 PL - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)
1764 PL - Shattering Stone Strike (Rank 3)

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Steel Tendency - Passive<i></i>
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.

Rank 1: -5% Damage taken.
Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.

---

Tremor Sense - Passive<i></i>
Attuned to the earth in a way few others can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan.

Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3.
Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4.

Notes:
- Allows the Kyoujouran to track targets underground.

---

Zaiken - Style<i></i>
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.

Rank 1: +5% unarmed damage, +1 Dodge, +0% Chakra costs while in use.
Rank 2: +10% unarmed damage, +1.5 Dodge, +5% Chakra costs while in use.
Rank 3: +15% unarmed damage, +2 Dodge, +10% Chakra costs while in use.

Notes:
- May use Piercing Taijutsu Attacks with Unarmed Weapons.

---

Oni Saiseki - Passive<i></i>
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.

Rank 1: Kyoujouran gains a +1 HP Modifier
Rank 2: Kyoujouran gains a +3 HP Modifier
Rank 3: Kyoujouran gains a +5 HP Modifier

---

Earthen Fists- Earth Ninjutsu<i></i>
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.

Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.
Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.

Costs:
Rank 1: 1.5 AP; 220 chakra
Rank 2: 2 AP; 340 chakra
Rank 3: 2 AP; 610 chakra

Notes:
- May split the fists between different targets, or have them converge on one.

---

Tremor Strike- Taijutsu<i></i>
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.

Rank 1: Creates two tremors that each deal 505 Damage.
Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.

Costs:
Rank 1: 335 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 470 Cp; 1.75 AP

Notes:
- May split the tremors between two targets or combine both tremors into a single strike.

---

Tetsukawa - Stone Armor Jutsu<i></i>
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.

Rank 1: User gains an armor that has 4,000 HP.
Rank 2: User gains an armor that has 6,500 HP.
Rank 3: User gains an armor that has 8,000 HP.

Costs:
Rank 1: 2.5 AP; 1,450 Chakra
Rank 2: 2.5 AP; 2,365 Chakra
Rank 3: 3 AP; 2,910 Chakra

Notes:
- Lasts two rounds.
- Can only be used once per battle.
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.
- This is considered a Chakra Armor.

---

Fist of Tremors - Taijutsu Area Attack<i></i>
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them.

Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- This Jutsu may Automatically target two separate targets.
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.

---

Footsteps of the Giant - Terrain Effect Jutsu<i></i>
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.

Rank 1: Causes everyone but the user to take 600 damage per round.
Rank 2: Causes everyone but the user to take 800 damage per round.
Rank 3: Causes everyone but the user to take 1,000 damage per round.

Costs:
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
- Damage cannot be buffed.

---

Shattering Stone Strike - Taijutsu Attack<i></i>
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.

Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.
Rank 3: Strikes with one massive attack that deals 4,125 Damage.

Costs:
Rank 1: 870 Cp; 2.25 Ap
Rank 2: 1,735 Cp; 2.75 Ap
Rank 3: 2,065 Cp; 2.75 Ap

Notes:
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.
- This may only be used successfully once per round.[/fontsize]

Kinjutsu: None
Clan: None


Physical Description:
Compared to some other young woman in the same age range as Nana, the wild girl or 'Beast' as she is sometimes called, severly lacks in attractiveness as due to an imbalanced diet and generally poor living conditions, her body had no chance to properly grow to its full potential as it at the same time had to grow tougher. So while she looks like a young teenager, her toughness shouldn't be underestimated, she can take more then most ninjas. As hinted at, she lacks curves and is small at only 1,51 meters. What makes her stand out are the not all to uncommon animalistic traits manifasting in a pair of wolf-like ears and tail, but those are not the only things inhuman on her, as her arms and lower legs are covered in lapis lazuli colored fur ending in paws and claws rather then human hands and feet. Her long wild mane of equally blue hair and striking red eyes poking out from between her bangs give her something menacing, as if she really were just some wild animal. Despite her life in Wind country, she has kept a rather light skin tone. But even that can't lighten up her appearence, as she always seems to look aggresive and ready to strike. She is always on watch, listening and smelling for anything suspicious. Ears and tail also aid in her expressing her mood and feelings even if she sometimes may try to hide it. Clothes are a thing she hates, not that she is an exhibitionist, but she is not used to wearing clothes and finds them constricting. She is also generally careless with them, which means she can often be found wearing torn and/or dirty clothes. She also always appears hunched forward as she is re-learning to properly walk on two legs.

Mental Description:
Impulsive and instinctive are the words to describe Nana with, as she is best summed up with acting like a wild animal. She relys on her senses to carry her through the day and is easily irritated by sudden changes in her surroundings, which is not necessarily a rare thing as she is now living in a village full of - to her - strangers. Her ability to talk is really, really bad, she manages to understand a few of the easier sentences, but is not able to speak in full ones herself. Instead she likes to pick up single words she remembers to repeat them in an attempt to communicate, even if they are completely unfitting her situation. She manages to barely read gestures and behaviour to somewhat understand what is asked of her. As previously mentioned, she hates wearing most clothes, but also dislikes cooked food, and instead eats meat and eggs raw, often with her paws or just like an animal by ripping it apart. As she has big paws for hands and feet, using a for or a spoon is an even more difficult task to her, not to speak of holding a pen, which is making her learning writing harder. As she is still at the start of learning speech, most academics are not in question, but it should be mentioned that she does not show any interest, nor does particularly well in learning, she instead is good at 'learning by doing'. With her sensitive senses, her being easy to irritate also often quickly turns to anger or aggression if she feels threatened or unhappy. On the other hand is she easily influenced aswell, food is a great distraction, as is nice soothing smells and music in general, she loves music. In general though, aslong as one does not seem threatening, they'll probabaly not have to difficult of a time to get good with her.

History:
Nana had been born as a regular girl, or as far as that goes if one sports quite the few animalistic features like her. Her mother had lived single ever since shortly after her birth when her father died in an accident. So she lived alone with her mother for a few years. They didn't have much money, but her mother never complained, she was happy enough she could be with her daughter. Sadly, as they only lived in a small, few houses village in the outskirts of wind country, they didn't have any ways to protect themselves from a Bandit attack in which the whole village was robbed from and burned down. Poor captured souls were killed or sold off. After telling her daughter to run away, the mothr of the young wolf girl suffered death at the hands of one of the bandits after trying to defend against them when running was not an option anymore. Nana though was running until she collapsed and couldn't go on anymore, by then she had crossed over into one of the surrounding countries. With no way to return anywhere, she was forced to live alone in the wilderness between forest and dessert as early as four years old. The only thing that kept her alive in the long run was the fact she sooner rather then later got picked up by a pack of wolfs that would treat her as one of them. From then on her behaviour and knowledge would for the most part revert to a more primal state, that of an animal. Maybe due to her heritage, but she got used to it esceptionally fast and embraced it, until soon she was behaving like an actual animal. What also helped her stay alive was the fact she had inherited the blood of her father, that of the Kyoujouran which gave her a huge advantage as far as toughness went, which only increased as she fought more and more with bigger wild animals such as other wolf, bears and more. Other then the regular wofs though, she was able to insitnctively use her chakra to become an unpolished yet strong fighting presence, which eventually got her the rank of leader among her pack, even if it doesn't seem of much importance now. There never was any contact with humans as the lived and hunted very remotely, but that changed a certain day out in the dessert when she picked up an unfamiliar smell and decided to follow it until she reached it. This lead her to not finding the person the smell came from - it was food - but instead sitting outside sunan gates undecided what to do. She was ofcourse noticed pretty quickly and an attempt was made to find out what her thing was, but she either only growled or licked at a few hands. Since she didn't seem to be able to answer the baffled guards send her to the medical facility to have her checked and get a decision done for her. It was found that she was technically severly underdeveloped in both mind and body, yet due to her bloodline had managed to become quite the tank despite her not knowing how to use it properly. It was then attempted to have her rehabilitate back to a normal human behaviour and intelligence. For that she got assigned a volunteer, personal teacher/guardian that will guide her while she needs it. As she is a special case and needs more then just some ninja academy training, she was excempted from having to go there, while still needing to learn everything learned there as an addition to everything els she needs to learn. This all was done so that she would have a starting option once she was able to take proper care of herself. Based on her abilities of pure strength, tenacity and quickness, she was - to her, unknowingly - granted the same rank as a chuunin, under the condition that she would be under surveillience until deemed worthy of holding the rank alone aswell as that she could get demoted at any time if she so much as showed disobedience, lazyness or simply the inability to live up to expectations.

Stats:

Agility: 525/525
Stamina: 525/525
Taijutsu: 525/525
Ninjutsu: 210/525
Genjutsu: 210/525
Chakra Control: 248/525%
Total: 2243/3150
ASP: 251

Abilities:

12 - non learned yet

Custom Class
The Beast
HP: (75+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +5% dmg to Taijutsu, +2.5 Accuracy
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC, Ninjutsu Accuracy
 
Jutsu:

Non Elemental
E rank:

Body Switch - mastered
Transformation

D rank:
Combination Transformation
Crystal Eye
Cancel - mastered
Spiritual Lantern

Unarmed Taijutsu

E Rank:
The One-Two - mastered
Low Sweep - mastered
Janken - mastered
Uncalled For Shot - mastered

D-Rank:
4-Hit Combo - mastered
Spinning Wind - mastered
Dynamic Entry - mastered
Dynamic Finish - mastered
Nut Buster - mastered

C-Rank:
Dragon Assault - mastered
Tiger Hook - mastered
Step-In Flash - mastered
Shoryuken - mastered
Tatsumaki Senpuu Kyaku - masterd
Roaring Combination - mastered
Grapple - mastered

B-Rank:
Suplex - mastered
Primary Lotus - mastered
Shadow Step Strike - mastered
Seismic Toss - mastered
Submission - mastered
Spear Hand - mastered
16-Hit Combo - mastered

A-Rank:
Falcon Punch - mastered
Eagle Drop - mastered
Dance of the Waxing Moon - mastered
Fist of Virtue - mastered
Fist of Sin - mastered

Buffing Taijutsu

E-Rank
Charge
Grip
Fleeted
Block

D-Rank
Shadow Play
Eagle Vision
Muscle Control
Brandish
Basic Safeguard

C-Rank
Dynamic Art
Chakra Extension
Shadow Dance
Gather
Barrage
Expel
Feint
Chakra Absorption

B-Rank
Unbound
Endure
Counterstrike
Cover
Anabolic Frenzy
Concealed Steps
Focused Assault

A-Rank
Insatiable Hunger
Devastating Aura
Awakening
Unleash
Limit Break

Piercing Taijutsu

E-Rank
Stab
Thrust
Multi-Impale
Piercing Rain

D-Rank
Cross Pierce
Impaling Counter
Dynamic Poke
Dynamic Pierce
Defensive Thrust

C-Rank
Outcry
Iron Point Prison
Clip Downpour
Spiked Shield
Feint Spike
Pressure Pierce
Outer Rim Breaker

B-Rank
Pressure Thruster
Fake Out
Enraging Strike
Fillet-O-Flesh
Million Stab
Blood Letter
Finisher

A-Rank
Ultimate Counter Measure
Piercing Pinholder
Hyper Thrust
Trashin'
Giga Star Breaker

Slashing Taijutsu

E-Rank
Slash - mastered
Arcing Slash - mastered
Dynamic Slash - mastered
Overhead Strike - mastered

D-Rank
Full Circle - mastered
Cross Rip - mastered
Crimson Flash - mastered
Gasher - mastered
Heavy Tow - mastered

C-Rank
Vanishing Slash - mastered
Lunar Steps - mastered
Whisperer - mastered
Sword Juggle - mastered
Zero Slash Counter - mastered
Top Spin - mastered
Blade Trail - mastered

B-Rank
Magnum Break - mastered
Focal Blade - mastered
Steel Weaving - mastered
Flight Aerial Strike - mastered
Kill Driver - mastered
Executioner - mastered
Lotus Flower - mastered

A-Rank
Zantetsuken - mastered
Higuma - mastered
Annihilation - mastered
Heavenly Sword - mastered
Fatal Draw - mastered
 

Current Ninpocho Time:

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