Character Name: Hikari, Siu
Niche
HP: (65+Lvl) x Stamina
CP: (40+Lvl) x Chakra Control
Class Bonus: +4 Dodge
High: Melee Accuracy
Average: Dodge, Gen Save
Low: Genjutsu DC, Ranged Accuracy, Ninjutsu Accuracy
OOC Rank: S-Rank
Bloodline/Core Ability: Uchiha-Eye of the Void (Approval Here)
Kinjutsu: N/A
Curse Seals: N/A
Advanced Shop Battle Related Purchases:
Abilities:
0. Shinobi 101(Paper Ninjutsu Accuracy to Melee Accuracy)
0. Journeyman - Main Branch
1. Clumsiness
2. Quickdraw
3. Martial Artist
4. Healing Factor
5. Conservative Motion
6. Hyperactive
7. Weapon Mastery
8. Acrobatics
9. Initiative
10. Adrenaline Rush
11. Deflection
12. Duelist
Major Affinities/Sense Mastery:
1. Earth
2.
3.
4.
5.
6.
Minor Affinities/Sense Knowledge:
1. Lightening
2.
3.
4.
5.
6.
Advanced Elements:
1. Paper (Major)
2.
3.
4.
Inventory & Custom Weapon
Inventory (3 Slots)
Custom Weapons
Niche
HP: (65+Lvl) x Stamina
CP: (40+Lvl) x Chakra Control
Class Bonus: +4 Dodge
High: Melee Accuracy
Average: Dodge, Gen Save
Low: Genjutsu DC, Ranged Accuracy, Ninjutsu Accuracy
OOC Rank: S-Rank
Bloodline/Core Ability: Uchiha-Eye of the Void (Approval Here)
CA Abilities:
IMPORTANT: [fontsize=12]The user must choose one of the below branches. The chosen branch may be swapped any time below 924 PL, but once unlocked, may only be swapped by swapping from the bloodine, and swapping back to it.
An RS path or DS Earthbound using Uchiha will only have a single skill branch. Chimera and Hitokugutsu choosing this Bloodline may only select skills from a single branch.
IMPORTANT: [fontsize=12]The user must choose one of the below branches. The chosen branch may be swapped any time below 924 PL, but once unlocked, may only be swapped by swapping from the bloodine, and swapping back to it.
An RS path or DS Earthbound using Uchiha will only have a single skill branch. Chimera and Hitokugutsu choosing this Bloodline may only select skills from a single branch.
- Eye of the Sun
- Eye of the Moon
- Eye of the Storm
- Eye of the Void
Uchiha
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One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
[fontsize="12"]Note: For the purpose of Uchiha techniques which refer to 'line of sight', this is defined within this table (for modded battles) as;
- A target not in Stealth against the user</COLOR>
[*]<COLOR color="red">A target not on the opposite side of a Barrier or Arena
084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)
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Sharingan - Passive<i></i>
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.
Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.
Cost: 1 AP, 2% Max CP/Rnd.
Note:
- While Mangekyou Sharingan is active, Sharingan's Acc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)
- Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.
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Eye of Insight - Passive<i></i>
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.
Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.
Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur at the 5 second mark of a round in addition to the start of the round. This may be used every-other round.
Note:
- Requires Sharingan to be active.
- Example; the user will identify clones as being the original or a fake, or see through Transformation jutsu and similar effects that are within their line of sight.
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Adaptive Counter - Independent Special Move<i></i>
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.
Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sight for the previous 5 seconds.
Cost: 0.75 AP; 2% Max CP
Notes:
- May only be used once per round.
- Requires Sharingan active.
- The user may choose which Accuracy/DC type this uses.
- The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.
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Hypnotic Gaze - Dependent Special Move<i></i>
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.
Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.
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Crescent Moon Mirror - Independent Special Move<i></i>
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.
Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C rank non-physical Jutsu that targets them in the next 8 seconds (does not carry over into the next round!).
Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-B rank non-physical Jutsu that targets them in the next 8 seconds (does not carry over into the next round!).
Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-A rank non-physical Jutsu that targets them in the next 8 seconds (does not carry over into the next round!).
Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.
Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)
Notes:
- Requires Sharingan to be active.
- Counts as an Activated Auto-Dodge the round this is activated.
- May only be used once per round, even if Acrobatics is an owned ability.[/fontsize]
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Eye of the Void
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Holders of the "Void" Mangekyou gain the power of Kamui, granting the ability to create portals to and from an empty plane of reality known as the Hollow. The powers of this space/time technique are limited only by the strain it places on its wielders chakra, and the fact that the origin point of the portal must be something they touch.
[fontsize="12"]924 PL - Mangekyou Sharingan (Rank 1), Spatial Anomaly (Rank 1)
1008 PL - Vortex Blink (Rank 1)
1092 PL - Spatial Anomaly (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Vortex Blink (Rank 2)
1260 PL - Void Displacement (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Spatial Anomaly (Rank 3)
1428 PL - Void Displacement (Rank 2),
1512 PL - Kamui (Rank 1)
1596 PL - Vortex Blink (Rank 3)
1680 PL - Void Displacement (Rank 3), Kamui (Rank 2)
1764 PL - Kamui (Rank 3)
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Mangekyou Sharingan - Activated Passive<i></i>
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Dodging an attack (whether normally or auto-dodged) causes the user to become immune to all subsequent attacks occurring at that exact point of time during a round. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, evading an attack grants the user +3 Dodge for 5 seconds. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for that round when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still +20 seconds.
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Vortex Blink - Passive<i></i>
Kamui is a space/time technique of the Mangekyou Sharingan. Capable of folding space upon itself, a Mangekyou user may learn to wield this in a way that allows them to transport themselves instantly to another location nearby (roughly 30 feet), appearing as if the air 'collapses' on itself around the user's eyes in a vortex-like manner.
Rank 1/2/3: Body Switch does not require handseals, Clones, or Kawarimi Targets. The user may cast Body Switch as a free action once per 15/12/10 seconds.
Note:
- Requires Mangekyou Sharingan to be active.
- If used as a free action, Body Switch does not impart a dodge penalty to the user.
- The user still must pay Chakra, and this still counts as using an activated auto-dodge for the round.
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Void Displacement - Non Elemental Ninjutsu<i></i>
The ability to puncture the fabric of space/time has a myraid of uses, even if stemming from the same jutsu, Kamui. When used in this manner, the Mangekyou user may create a whirlpool-like portal to relocate non-living material, pulling it into the Hollow dimension; an empty subspace...or even create a portal to recall it back to real space at a latter time! This comes with a drawback; the user must make contact with what they are attempting to transport to begin the warp process (although do not have to remain in contact the entire time), though some Uchiha get around this by throwing an object and using it as a focus for the portal.
All Ranks: When attacked by a Ninjutsu or Thrown/Projectile/Puppet Taijutsu within their line of site, the user may use their Melee or Ranged Accuracy + Accuracy modifiers rather than Evasion and Dodge modifiers. If successful, the attack is pulled into the Hollow. If unsuccessful, the user is fully-hit by the attack. Each Rank decreases the cost of this jutsu.
Special Action - Expel: For 1 AP, this jutsu may be used to expel the last attack to be pulled into the Hollow by Void Displacement during battle, redirecting it toward a target of the user's choice (ignoring barriers and arena jutsu). The attack retains the same accuracy and modifiers it was originally performed with (it does not use the Uchiha's).
Cost: 2 AP; CP equal to 130%/100%/70% of the offensive action's CP cost
Notes:
- Requires Mangekyou Sharingan to be active.
- May be used reflexively.
- If used multiple times during the same round, the duration of Mangekyou Sharingan is reduced by 10 seconds. This does not apply when using the Expel special action.
- The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
- BMOD NOTE - Bmods are recommended to keep track of the numbers used with the last attack absorbed by this jutsu, as the special action will pull it back.
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Spacial Anomaly - Dependent Special Move<i></i>
An Uchiha is not limited to using Kamui to transport the attacks of others; they may also transport their own attacks to "store" them within the Hollow Dimension, and later recall them as the situation demands. One can never let their guard down, for who knows what secrets lie beyond the spiraling portal of a Void Mangekyou holder?
Rank 1: By paying +40% when making a Non-Illusionary attack, the user may "Displace" it within Kamui. Displaced attacks may be 'Expelled' later by the Void Displacement Jutsu.
Rank 2: By paying +30% when making a Non-Illusionary attack, the user may "Displace" it within Kamui. Displaced attacks may be 'Expelled' later by the Void Displacement Jutsu.
Rank 3: By paying +20% when making a Non-Illusionary attack, the user may "Displace" it within Kamui. Displaced attacks may be 'Expelled' later by the Void Displacement Jutsu.
Notes:
- May be used once per round.
- The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
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Kamui - Non Elemental Ninjutsu<i></i>
The most directly offensive usage of the Kamui technique involves the Mangekyou user to create a space/time distortion directly upon a target which they make physical contact with, and transporting them into the Hollow. It is difficult to pull an unwilling target into the Hollow successfully, though Uchiha with great skill in this Jutsu are able to precisely warp even a specific part of their target. In any case, warping living targets who do not possess the Void Mangekyou destabilizes space/time, making it possible for the victim to find a way back to real space with enough effort.
Rank 1/2/3: Strikes the target at -2/-1/0 Melee/Ranged Accuracy. Upon hit, the target is transported to The Hollow or removed from it (if other Arena's are active, the user may choose which side they reappear on).
[EMS - Boundless Kamui] - May only be performed by those with the Eternal Mangekyou Sharingan. This attack may be used as a Called Shot; a full hit will reduce the targeted limb limb (Arm, Leg, Foot or Hand) to the useless state deal 7.5% Max HP damage to the target. Unlike the normal action, this does not send the target to the Hollow.
Special Action: May be used on self. When used this way, allows the user to bypass an Arena check to move to the opposing side an Arena (to include the Hollow). This action only costs 1/2 the usual Chakra.
Cost: 2.5 AP; 2600 CP
EMS Cost: 4 AP, 4500 CP
Notes:
- Requires Mangekyou Sharingan to be active.
- After exiting the Void Dimension, an individual becomes immune to this jutsu for 10 seconds.
- The Useless Called Shot status uses the same penalties as Broken status but cannot be healed for the remainder of the battle.
- The Hollow uses the following rules;[/fontsize]
- The Hollow Dimension is considered a special 'Arena' that cannot be destroyed. No other 'Arena' effects may exist with the Hollow.
- The Hollow may only be interacted with while at least while at least 1 target is within it; if no targets are within the Hollow, then for the purpose of battle it does not exist.
- Targets within the Hollow Dimension may not interact with targets outside the Hollow, and vice-versa. They will not spend AP/CP attempting to hit a target that is impossible to hit, and will instead attempt to enter/exit it via a lingering spatial distortion.
- Attempts to enter/exit the Hollow by the above note cost 2 AP. The one making this checks makes a Ninjutsu check against the Hollow Dimension, which always has a DC of 35.
- A player may not escape the Hollow Dimension through this method within 10 seconds of entering it (willingly or unwillingly). They may still make checks to escape; but even if they succeed, their escape is delayed until the this time passes.
Kinjutsu: N/A
Curse Seals: N/A
Advanced Shop Battle Related Purchases:
Abilities:
0. Shinobi 101(Paper Ninjutsu Accuracy to Melee Accuracy)
0. Journeyman - Main Branch
1. Clumsiness
2. Quickdraw
3. Martial Artist
4. Healing Factor
5. Conservative Motion
6. Hyperactive
7. Weapon Mastery
8. Acrobatics
9. Initiative
10. Adrenaline Rush
11. Deflection
12. Duelist
Major Affinities/Sense Mastery:
1. Earth
2.
3.
4.
5.
6.
Minor Affinities/Sense Knowledge:
1. Lightening
2.
3.
4.
5.
6.
Advanced Elements:
1. Paper (Major)
2.
3.
4.
Inventory & Custom Weapon
Inventory (3 Slots)
Custom Weapons
Hiwi's Memento
Origins in Marshlanic craftsmanship, the six-foot, cross-shaped jūmonji yari exudes an aura of exoticism and antiquity by nature; barring the weapon's seemingly-nonexistant utilization in Lightening warfare—having long been replaced by lighter, modern weaponry.
Way of Speed
Fear not the fighter whom has practiced 10,000 techniques once—yet, fear the one whom has practiced a single technique 10,000 times; Its execution, they're no longer conscious of—It has become their second nature.
Damage Type: Unarmed (Retain Handseals)
Damage/Accuracy Modifiers: +2 ACC/- 10% DMG
Augments:
1: Swift
2: Recovery
3: Wide Edge
Way of Precision
A fighter's consistency is also their disadvantage—exploit it.
Damage Type: Slashing (Suppression)
Damage/Accuracy Modifiers: +2 ACC/- 10% DMG
Augments:
1: Swift
2: Recovery
3: Wide Edge
Way of Versatility
Overconditioning reduces fluidity—like water, perpetually adapt.
Damage Type: Bludgeoning (Suppression)
Damage/Accuracy Modifiers: +2 ACC/- 10% DMG
Augments:
1: Swift
2: Recovery
3: Wide Edge
Black Rough Leather Gloves
They keep your hands warm and cushion your knuckles when punching people in the face.... Made in Marshland
Damage Type: Unarmed (Retain Handseals)
Damage/Accuracy Modifiers: +/- 0%
Augments:
1: Swift
2: Free Flow
3: Rough Divide

