Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Main Branch Style - Branch Style

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Main Branch Style said:
The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects. This counts as a Physical or Chakra style, taking up either style slot (user's choice).

Prerequisite: 6 Mastered Taijutsu, Genjutsu or Ninjutsu.
  • Offensive:
    • Fluid Adaptation: When entering this style, the user may swap one jutsu sub-type (Fire, Slashing, Will) Accuracy/DC with another.
      • While using this style, the jutsu sub-type the Accuracy/DC was taken from has a -2 Accuracy/DC and Dodge/Save.
      • This Buff/Debuff ends when the style ends or is swapped.
      • Eg: If you swap Fire Ninjutsu to using Slashing Taijutsu, while this style is in effect, Fire Ninjutsu uses your Slashing Taijutsu Accuracy, and Slashing Taijutsu have a -2 Accuracy, and you have -2 dodge vs Slashing Taijutsu.
    • Style Over Substance:
      • When casting Jutsu the user can increase the Acc/Gen DC by +1 at the cost of -7.5% damage.
      • This caps at +4 Acc/Gen DC and -30% damage.
  • Defensive:
    • Roll With It: Each time the user gets hit, they receive +1 dodge and +5% Damage Reduction.
      • This caps at +3 dodge and +15% DR
    • Pushing Through the Pain:
      • The user gains Temporary HP equal to 10% of Damage Taken.
        • While using this style, normal Temp HP rules apply.
 

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