Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Masaru Yuuto - Cloud ANBU

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</B>[legend="Basic Information"]
</U>[fontsize="15"]Masaru Yuuto - Lightning's True Son[/fontsize]<i></i>
unnamed.jpg
  • [fontsize="13"]
  • Name: Masaru Yuuto
  • Age: 24
  • Gender: Male
  • Skin Tone: Tanned Yellow Skin
  • Hair Color: White
  • Eye Color: Teal [Glowing]
  • Village Rank: Anbu Rank
  • OOC Rank: S-Rank[/fontsize]
[/legend]

[legend="Character History"]
[fontsize="12"]The Masaru Clan, cousins to the ancient house of Nara. They were fierce in intelligence and deadly with their control over the shadows. The Masaru Clan held onto those abilities of the shadows, but found their comfort not in a seat thinking but out in the world. Whether it was exploration, or hunting. From the earlier days in the Lightning Country they took on jobs as Monster Hunters, tracking down abnormal creatures and even some of a spiritual persuasion. Life was good but as always times change and like their cousins the Masaru fell into the line of Shinobi work, never viewing it as a bad thing seeing that Cloud had pretty gracious laws when it came to dealing with others.

Yuuto was born to Masaru Kira, and Masaru Asuna. The couple much like the rest of their family dealt in hunting monsters down even being as so bold to take their son with them on easy jobs as a baby strapped to their backs. When Yuuto was four he went on raving about swords and always seemed to be interested in his mother's collection. Seeing as this would be an easy way to pursue his latent abilities they began to teach him how to use blades. At the age of seven he was given his first sword to keep. This blade was black as night, and emitted the coldest chills as if the steel had been stuck in a freezer. While the blade was a gift for protection there was another reason that they had given him such a weapon. The Masaru Clan's weapons were strong normally, but never perfect and could be shattered if met with a strong enough monster's rage. In order to supplement this they used their shadows and created a pool of darkness that drew from the source of their power. Using this "pool" they would let their weapons soak for three days allowing the combined power of their shadows to enchant the blades. The shade would leave an imprint on the weapon, a lingering energy that could be tapped into to amplify their weapon's abilities. For

At the age of nine his ability to control shadows began to develop bringing attention from his clan that at such an early age he was able to use them better than some could during their early years. This was due to the Night Blade his parents had gifted to him which tended to fostering his ability to use the darkness in the first place. He was accustomed tainted by it's spectral power and from there he could only grow more. His uncle Koki, came into the picture at this point hoping to help further his skills even greater. His uncle's ability to control these shadows were far greater than the normal Masaru, so he took it upon himself to nurture his nephew's talent.

Yuuto was put through the ringer each day, as Koki pushed him through many training methods. He had expected the young Masaru to be have his hands tied behind his back and be able to use shadows in creative ways to escape death traps. There was one point where he had to use his shadows to enter the cracks of a spiked ceiling to disrupt the trap's function. Every experience was meant to turn him into a creative thinker when it came to using his birthright in the actual field. There was only one more place he could go to further his training and everyone knew eventually he'd be trying to get into the Shinobi Academy. However his parents would refuse him until he could prove himself to them.

Two years of training with Koki later, on his eleventh birthday his mother and father escorted him to his first hunt. They had gotten a job to hunt down some goblins at the foothills of Kumogakure who had been terrorizing small farming families in the plains. He was expected to do this on his own, with Asuna even threatening that if he failed, she would personally let him die at the Goblin's hands. Energetic as always Yuuto took to the challenge with pure excitement. When they found the camp only seven goblins were there parading around a campfire with their blades in hand and rum all around. They were in a drunken stupor, one of which he'd use to his advantage. Yuuto ran in and immediately began slashing at the first goblin near him, slitting the back of their neck one end to the other. Immediately the rabid creatures began to attack him, but they were slow and off balance, Yuuto felt like he had the upper hand as he slashed at yet another one across the front of the neck, and swiftly impaling a third in the chest.

The remaining four began to smarten up as they entered a formation attacking and defending against Yuuto. He was becoming to get overwhelmed and in a fit of adrenaline he rushed forward allowing himself to be cut on the side of the ribs while he delivered a blow to one of the attackers. The last three goblins took immediate action and began to batter away at him. The blows were difficult to avoid but with a stroke of luck the majority were deflected. Tired and bleeding he attempted another assault only to be met with defeat as a Goblin literally disarmed his weapon and breaking it in half. This goblin was larger than the others, a King goblin most likely and the commander of this platoon. With no sword the last option was his shadow jutsu, which would slither across the ground like back snakes. When they thought their attack was bound to get through Yuuto sprung his jutsu from the ground impaling with an augmented form of a Fire Ninjutsu. The creatures were felled in another great move, what else could a child do but a celebratory dance?

His parents commended his victory over the goblins noting that he paid attention to his studies as the creatures were weak to fire. Most creatures in one way or another were weak to fire, but even more to their enchanted shadows. Seeing as he passed their test, Yuuto was then enrolled into the academy within the next few weeks. Every day was packed with studying more jutsu techniques, and ways he could utilize them. Compared to Koki's training the academy was a breeze and instructors noted that this one had been trained extensively. He didn't belong with the regular group of children who were just learning, he belonged in the next level. After a year at the academy the Genin exam was within range, and for theirs would be a battle against eachother. Two classes were mixed up and put against eachother. They were given flags and a home base for a Capture the Flag game. The students were expected to use their powers but there were absolutely not allowed to kill another. Upon capturing the enemy flag and bringing it home you received points. If you stopped an enemy and returned your flag you win points. After each capture they were told to take a break while medical ninja healed them for a reset, and so that the next round could begin.

Yuuto was paired with kids he never went to class with. He didn't know them all very well, and only a small amount of his teammates were friends. So it meant to him that he'd be fighting his friends, something that they were counting on. He was expected to hurt them, enough so that they wouldn't hinder the team, nor would they die which was a simple task to the Masaru.

There were gentle ways of winning, in truth you didn't even have to fight. He took advantage of every moment, making strategies on the way to the home base and discussing their strengths and weaknesses. Since he knew most of the kids on the other team he was able to formulate a battle plan against each child. The first two rounds were spent observing hiding in stealth and watching the enemy attempt to take the flag. Yuuto's team would allow them to get it unknown to them that it was what they wanted. Every now and then they would put mild pressure on the other team stopping them and returning the flag but they made sure the goal was to make them sweat and allow them to win the first two rounds. After seeing how the other team moved, a few plans were made to counter them and needless to say their team began to dominate. They alternated between three strategies that would end up earning them 5 wins. The other team was catching on doing battle better and trumping them here and there. The two groups battled for hours and at the end of the night it was decided who won.

Yuuto's team had ended up losing, by 1 flag but they did not fail the exam. It was to test their skills and their ability to think on their feet. They had won in another sense, as Yuuto had scored the most amount of points regardless of the flag competition. Everyone had a great feast later on that night to celebrate the children's graduation, and they could only move on up from here. As a Genin things were pretty solid, for a while. His jobs were simple, and the missions even more so. Genin normally didn't get dangerous missions seeing as they were still children and still growing. The grind from a simple Genin to a full fledged Chuunin candidate was a simple yet time consuming matter.

It took him two years to do it, and a consistent show of his ability to be a good shinobi, and furthermore a good villager to Kumogakure. The way Yuuto saw it was that they were born into a world where death was meant to be an occupation, but it didn't mean you had to lose your humanity about these things. People weren't originally like monsters, and while some could stray and act like it they were still people. He couldn't deny that he had already thought about what to do when faced with having to kill an enemy but most times he sought to greatly wound them and incapacitate the target. Killing didn't always have to be your go to option, but sometimes things could not be avoided.

He learned this well during his Chuunin Exam which ended up being another mission. Cloud had caught wind of a traitor within their ranks. It was someone from a different country who had impersonated a Kumo Shinobi, who later turned out to be deceased in the basement of their home. Yuuto and two other Genin were with a Jounin leader, while they hunted this person down. It took them an hour to catch onto his track, as the bastard was bold enough to stay in Lightning Country only heading to the lowlands to blend in with the citizens. When they finally caught up traps and a group of mercenaries had already been there waiting for them.

They were forced to fight in a pre-set mine field by the enemy, while avoiding archers and ninjutsu users. In order to escape they fled into the woods seeking a way around the enemies. However their target had another ambush with ex shinobi on his side who id battle with the group. Their Jounin was able to take on one of them while the other two Genin fought the second. The target had used this time to make his escape but Yuuto caught onto this long before. He was focused on that man only, looking to find a way to capture him. As the target fled with the Masaru in pursuit, he ran to a camp in order to retrieve an item. This item turned out to be a hostage as he peeped what the young Genin was doing.

While the enemy had the upper hand, and a girl as a hostage which they couldn't risk the obvious tactic of using a shadow up front to bind him wasn't an option. The spy would see the shadow and likely harm the girl to show his power. It was clear either he thought he'd lose or did not want to risk prolonging himself as he barked orders for Yuuto to lay down his blade and get against the tree. He did as he was told and almost immediately as he did, the bastard rushed in to try to and stab him in the back, however he did't know about the shadows and using them to create a spear, it only took a moment to release the tendrils and allow them to impale his enemy.

While not mortally wounded he immediately rushed back to the girl and there was only one option. Either play this safe and try to bind him, or halt him in his tracks. Without wasting the little time he did have, the Genin made a clutch decision and rolled forward picking up the blade and flinging it into the back of his opponent. The target was going to eventually bleed out, but Yuuto otherwise felt bad things had to come to this. Peace was an ideal many did not believe in but the job of Shinobi didn't leave much room to spare another when they were a constant threat. Nevertheless it was a mission success, and they could move on to be Chuunin.

Three years rolled on by and Yuuto had only become a sharper individual now at the age of 18. A year or so back he had acquired an interest in the Anbu division. It had all started after he had stopped a group of thugs and wondered about any way to capsize this threat? The Main branch by all rights and intents were the guards of such things, but was there a way to dig deeper, to dig further? The answer became obvious as he looked into the matter. The Anbu were the elite of Kumogakure, or any village really. They were like your special ops, who came settled things in the dark, and were tasked with the highest guard of the village. It might have been the mysteriousness that enticed him, or the fact you were basically becoming a true Vangaurd of the village. If it was a way to truly pursue a greater good, and the next level in his line of work who wouldn't want to join? The protection of the village on all fronts was seemed like it was supposed to be their objective.

So Yuuto spent a year honing his skills, refining his mastery over the shadows. He had to develop a greater mental fortitude something to solidify why they should choose him to become an Anbu. The Training program was easy enough to get into. Everyday they were woken up at the crack of dawn, to run the gates strapped down by weights. They were expected to run at least twenty miles with over 250 pounds strapped onto them and hosed with water. It seemed like the weather worked against them half the time raining down during their training. They were mentally probed and given a crash course in interrogation to focus on how much mental abuse they could take and how they were never supposed to crack.

Combat training was rough at times employing things they weren't used to, however Yuuto kept his demeanor through this even against the so called "Demons" seeing as Anbu were preparing for defense of all shapes and sizes. His experience as a Monster Hunter helped tremendously as he had already seen all kinds of creatures from an early age. It was this experience that helped build fortitude and resolve into him as was expected. The division took great note in his potential,but the kindness he exhibited at times made them wary. This did not stop Yuuto as he pursued his goal with the determination of a titan, and within another two years of rough training in the cadet program he was finally placed in the Anbu.

Now finding his way in the Anbu Yuuto strives to be all that he can be. He vows to protect his home and their Raikage. He swears to uphold justice in order to find peace. This is the path he has chosen to walk, and with such a young life there is only more time for him to grow.[/fontsize]
[/legend]

[legend="Plot Development"]<B>
The Primordial Realm
  • Entering the Primordial Realm meeting Uza
  • Gaining Juyomonji the Spirit of Rage
  • Gaining Lunar Seal
  • Retrieving Keiko the Spirit of Justice
  • Taking out the First Primordial Lord
Titan
  • Hoshikata mentioning Titan
  • Meeting Hex
  • Meeting Masahiro
  • Rising of Olympus
  • Delivering the First Source
  • Creating New Technology
The Truth of Lightning Country
  • Meeting Miroku Akkuma
  • Repelling Miroku Akkuma and learning of a dark secret
  • Dropping off Fuu after he was sealed
  • Shibiki Nari getting sealed
  • Confronting Hayata Shin about Akkuma
  • Finding Fuji Meka and experiencing hint of possible betrayal
  • Meeting with Ayumu and Hikari about Gate Branch Unity
  • Meeting Kasumi Masa and discussing Kumogakure
  • Meeting Hex and gaining information about Dark Secrets in the Medical Division
  • Stealing Keiko's Corpse
  • Stealing Documents from the Spymaster Shima Haruka
  • Breaking out three Prisoners
  • Converting Fuu to the cause; New Masaru kinsmen
  • Sending Letters to Sand and Stone
  • Stealing documents from Hayata Shin's office
  • Allies go missing
  • Confront Hayata Shin
  • Exiled from Village
    <U>**Complete**
Karakuri Carnival
  • Letters sent to gather identities of Puppeteers and invite them to a formal Convention
Wandering Exile
  • After getting Exiled Yuuto traveled to a Monastery from Raide
  • He gave up the power of Uzu and the Primordial Realm
  • Traveled to Stone and received Tosaka's ashes (Reconstructed the body using Reversion)
  • Currently helping the Tsuchikage Candidate
[/legend]
 
[col][legend="Stats"]
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power Level: 3600
[/legend]|[legend="Custom Class"]
Quantum Sovereign [Veteran]
HP: [55+lvl] x Stamina
CP: [45+lvl] x Chakra Control
Class Bonus: +2 Accuracy, +1 Dodge, +5% [Ninjutsu] Damage, +10% [Lightning] Damage
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy, Puppet Accuracy
Low: Genjutsu Difficulty, Ranged Accuracy
[/legend][/col]

</B>[legend="Jutsu List"]<B>
Jutsu List
Fire Ninjutsu
Infernal Ember [Master Rank] - E Rank Fire Ninjutsu
Fireball [Master Rank] - D Rank Fire Ninjutsu
Combustive Seal [Master Rank] - D Rank Fire Ninjutsu
Scalding Ash Cloud [Master Rank] - C Rank Fire Ninjutsu
Heat Wave [Master Rank] - C Rank Fire Ninjutsu
Dragon Fire [Master Rank] - C Rank Fire Ninjutsu
Firestorm [Master Rank] - B Rank Fire Ninjutsu
Ring of Fire [Master Rank] - B Rank Fire Ninjutsu
Dragon Flame Bomb [Master Rank] - A Rank Fire Ninjutsu
Abysmal Harbringer [Master Rank] - A Rank Fire Ninjutsu

Water Ninjutsu
Pressurized Mist [Rank 1] - E Rank Water Ninjutsu
Water Gun [Rank 1] - E Rank Water Ninjutsu
Rinse Off [Rank 1] - D Rank Water Ninjutsu

Lightning Ninjutsu
Storm Bolt [Master Rank] - E Rank Lightning Ninjutsu
Thunder Clap [Master Rank] - D Rank Lightning Ninjutsu
Electrocution [Master Rank] - D Rank Lightning Ninjutsu
Thunder Struck [Master Rank] - C Rank Lightning Ninjutsu
Thunder Torrent [Master Rank] - C Rank Lightning Ninjutsu
Volt Charge [Master Rank] - C Rank Lightning Ninjutsu
Chidori [Master Rank] - B Rank Lightning Ninjutsu
Lightning Beast [Master Rank] - B Rank Lightning Ninjutsu
Amp Field [Master Rank] - B Rank Lightning Ninjutsu
Raijins Revenge [Master Rank] - A Rank Lightning Ninjutsu
Chidori Control [Master Rank] - A Rank Lightning Ninjutsu
Thunder Dome [Master Rank] - A Rank Lightning Ninjutsu

Non-Elemental Ninjutsu
Body Switch [Master Rank] - E Rank Non Elemental Ninjutsu
Transformation [Master Rank] - E Rank Non Elemental Ninjutsu
Combination Transformation [Rank 1] - D Rank Non Elemental Ninjutsu
Crystal Eye [Master Rank] - D Rank Non Elemental Ninjutsu
Stunt Double [Master Rank] - C Rank Non Elemental Ninjutsu
One Element Sealing [Master Rank] - C Rank Non Elemental Ninjutsu
Elemental Clone [Master Rank] - C Rank Non Elemental Ninjutsu
Cursed Sealing [Master Rank] - A Rank Non-Elemental Ninjutsu

Anbu Jutsu
Mask Summon [Master Rank] - D Rank Anbu Jutsu
Critical Exposure [Master Rank] - D Rank Anbu Jutsu
Snap Shot [Master Rank] - C Rank Anbu Jutsu
Chakra Sense [Master Rank] - C Rank Anbu Jutsu
Active-Camo [Master Rank] - C Rank Anbu Jutsu
Intangible Passage [Master Rank] - B Rank Anbu Jutsu
Destroy Presence [Master Rank] - B Rank Anbu Jutsu

Shadow Ninjutsu
Black Eruption [Master Rank] - C Rank Shadow Ninjutsu
Dark Displacement [Master Rank] - C Rank Shadow Ninjutsu
Midnight Strike [Master Rank] - C Rank Shadow Ninjutsu
Specter Shade [Master Rank] - C Rank Shadow Ninjutsu
Shadow Punishment [Master Rank] - B Rank Shadow Ninjutsu
Ebony Nightmare [Master Rank] - B Rank Shadow Ninjutsu
Darkness Falls [Master Rank] - A Rank Shadow Ninjutsu
Absolute Void [Master Rank] - A Rank Shadow Ninjutsu
Shadow Garb [Master Rank] - A Rank Shadow Ninjutsu
Shadow Summoning [Master Rank] - A Rank Shadow Ninjutsu

Radiation Ninjutsu
Sub-Atomic Scorch [Master Rank] - C Rank Radiation Ninjutsu
Atomic Shockwave [Master Rank] - C Rank Radiation Ninjutsu
Nuclear Discharge [Rank 1] - B Rank Radiation Ninjutsu
Atomic Deterioration [Rank 1] - B Rank Radiation Ninjutsu

Mirror Ninjutsu
Mirror Clone [Master Rank] - C Rank Mirror Ninjutsu
Reflective Surface [Master Rank] - C Rank Mirror Ninjutsu
Shattering Shards [Master Rank] - C Rank Mirror Ninjutsu
Speculum Sphere [Rank 1] - B Rank Mirror Ninjutsu
Reflective Rain [Master Rank] - B Rank Mirror Ninjutsu
Fun House [Master Rank] - A Rank Mirror Ninjutsu
Reflective Storm [Master Rank] - A Rank Mirror Ninjutsu

Gravity Jutsu
Gravity Distortion [Master Rank] - C Rank Gravity Jutsu
Orbital Strike [Master Rank] - C Rank Gravity Jutsu
Gravitational Pull [Master Rank] - C Rank Gravity Jutsu
Anti-Gravity [Rank 1] - C Rank Gravity Jutsu
Clutch of the Giant [Rank 1] - B Rank Gravity Jutsu
Inertia Control [Master Rank] - B Rank Gravity Jutsu
Shinra Tensei [Master Rank] - A Rank Gravity Jutsu
Newton's Apple [Master Rank] - A Rank Gravity Jutsu

Offensive Puppet Jutsu
Swift Spin [Master Rank] - E Rank Puppet Jutsu
Projectile Launcher [Master Rank] - D Rank Puppet Jutsu
Dagger Assault [Master Rank] - D Rank Puppet Jutsu
Gas Warfare [Master Rank] - C Rank Puppet Jutsu
Chainsaw Massacre [Master Rank] - C Rank Puppet Jutsu
Mechanical Smackdown [Master Rank] - C Rank Puppet Jutsu
Needle Shower [Master Rank] - C Rank Puppet Jutsu
Thousand Arms Manipulation [Master Rank] - B Rank Puppet Jutsu
Feint Strike [Master Rank] - B Rank Puppet Jutsu
Vapor Cannon [Master Rank] - B Rank Puppet Jutsu
Flamethrower Stream [Master Rank] - A Rank Puppet Jutsu
Three Treasure's Crushing Vacuum [Master Rank] - A Rank Puppet Jutsu

Supportive Puppet Jutsu
Strike Aid [Master Rank] - E Rank Puppet Jutsu
The Douser [Master Rank] - D Rank Puppet Jutsu
Oil Sheen [Rank 1] - D Rank Puppet Jutsu
Vital Wave [Master Rank] - D Rank Puppet Jutsu
Visor of the Eccentric [Master Rank] - C Rank Puppet Jutsu
Exhaust Pipers [Master Rank] - C Rank Puppet Jutsu
Vitality Force [Rank 1] - B Rank Puppet Jutsu
Puppet String Seal [Rank 1] - A Rank Puppet Jutsu

Defensive Puppet Jutsu
Castling [Master Rank] - E Rank Puppet Jutsu
Puppet Armor [Master Rank] - D Rank Puppet Jutsu
Surprise Shift [Master Rank] - D Rank Puppet Jutsu
Volatile Shield [Master Rank] - C Rank Puppet Jutsu
Puppeteer's Veil [Master Rank] - B Rank Puppet Jutsu
Nihil Shield [Master Rank] - A Rank Puppet Jutsu

Player Puppet Jutsu
Tool Shift [Rank 1] - E Rank Player Puppet Jutsu
Chakra Emissions [Master Rank] - D Rank Player Puppet Jutsu
Puppet Transformation [Master Rank] - D Rank Player Puppet Jutsu
Puppet Switch [Master Rank] - C Rank Player Puppet Jutsu
Puppet Clones [Master Rank] - C Rank Player Puppet Jutsu
String Focus [Master Rank] - B Rank Player Puppet Jutsu
Hidden Strings [Rank 1] - A Rank Player Puppet Jutsu

Piercing Taijutsu
Multi-Impale [Master Rank] - E Rank Piercing Taijutsu
Defensive Thrust [Master Rank] - D Rank Piercing Taijutsu
Iron Point Prison [Master Rank] - C Rank Piercing Taijutsu
Outer Rim Breaker [Master Rank] - C Rank Piercing Taijutsu
Outcry [Master Rank] - C Rank Piercing Taijutsu
Million Stabs [Master Rank] - B Rank Piercing Taijutsu
Giga Star Breaker [Master Rank] - A Rank Piercing Taijutsu
[/legend]

[col][legend="Elemental Affinities"]
Major Affinity
- Lightning
- Fire
Minor Affinity
-Earth
-Water
Advanced Elements
- Mirror [Shinobi 101]
- Radiation [Slot 1]
- Gravity [Slot 2]
- Shadow [Slot 3]
[/legend]|[legend="Abilities List"] [/legend][/col]

[col][legend="Weapons"]
Weapon Name: Sabre of the Master/Ronin
Damage Type: Puppet [Offensive]
Accuracy Modifier: +2 Accuracy
Base Damage Modifier: -10% Base Damage
Effects: Bleeding

Weapon Name: Claymore of Reverence/Runic King
Damage Type: Puppet [Offensive]
Accuracy Modifier: -1 Accuracy
Base Damage Modifier: +5% Base Damage
Effects: Suppression

Weapon Name: Illuminated Lantern/Lord of Light
Damage Type: Puppet [Supportive]
Accuracy Modifier: +2 Accuracy
Base Damage Modifier: -10% Base Damage
Effects: Suppression

Weapon Name: Thunder Forge Orb/Maestro
Damage Type: Puppet [Supportive]
Accuracy Modifier: +1 Accuracy
Base Damage Modifier: -5% Base Damage
Effects: Suppression

Weapon Name: Iron Shield of Spikes/Kappa
Damage Type: Puppet [Defensive]
Accuracy Modifier: -2 Accuracy
Base Damage Modifier: +10% Base Damage
Effects: Suppression
[/legend]|[legend="Equipment"][/legend][/col]
 
[col][legend="Temporal Strider"]
TemporalStrider.png

[fontsize="12"]Temporal Striders are born seemingly apart from the world at large, unaffected by the force of time itself and thus able to manipulate it. They are ancient and burning, walk in forever, and see the turn of the universe...so the legends say. While even they cannot affect the strict past or the fluid future, they can work the lower levels of time directly around them, and move in it as though it were space due to their greater understanding of it than most possess.

Important: There is no actual time travel involved in this CA. All effects of it are simply perceptual, and the users of it call it time warping to retain the mystique. Genuine time travel or distortion by people who have this CA will not be tolerated.

Ripple Effect - Dependent Special Move (2 points)
The rate at which a jutsu is cast and dispelled is variable to a Strider, allowing them to have it break up and attack multiple targets over several rounds, or even the same target over time.
Effect: Any Ninjutsu can be split in damage in up to four pieces (multiple hit Ninjutsu can instead be split into however many hits there are.) Each piece can be set to strike a target up to three rounds in the future. Pieces set to strike during the next round or afterwards receive a +2 accuracy bonus. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)

Delayed Action - Dependent Special Move (2 points)
Time being like so much liquid to a Strider, then can easily throw their chakra forwards in it to form into its essence later--even controlling where and when it appears.
Effect: Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)

Wait Reaction - Independent Special Move (2 points)
Restriction- Requires Body Switch
Every so often, a Strider's knowledge gives them the ability to predict their opponent's next action and formulate an effective counter to it. If they are successful, they could gain a significant advantage.
Effect: Auto-dodge opponent's next attack. With the next 1.5 AP, may make one action against the opponent at +3 accuracy. Cannot be used more than three times per battle. If the user chooses not to make an attack, the 1.5 AP is wasted. Incurs a -2 dodge debuff for the rest of the round after being used.

Threads of Fate - Dependent Special Move (2 points)
Restriction- Requires one binding jutsu
A Strider knows their incoming reactions better than anyone's, and can possess the ability to distort the perception of their opponent when they know what is coming. It is said that they move fate itself to temporarily alter their target's view of the world.
Effect: Warps the target's sight to make it look like the user is standing still before a binding jutsu is cast. Lasts for 2 AP before the bind is cast. During that time, the target has -3 dodge and -3 accuracy against the user, including versus the bind itself. Acts as a Visual Genjutsu. When tagged to the front of a bind, increases the cost by 1.5x.

Spellweave - Dependent Special Move (2 points)
To most, multi-hitting jutsu occur rapidly, but not simultaneously. To the Strider, however, such fragments of time are mutable, and subject to their whim, allowing them to weave such pieces together and make them appear to be fired all at once.
Effect: Converts a Multi-hit Jutsu into a single-hit one; all strikes would hit simultaneously using the same check. Any limits or restrictions apply normally (Such as only 'x' strikes being capable of hitting)

Temporal Step - Independent Special Move (3 points)
Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in.
Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.

Dimension Freeze - Modification (2 points)
Restriction- Requires Time Freeze
Time can be a tricky thing to perceive for those not gifted with the power to see through it. The Strider can take advantage of this in order to manipulate the perception of their victim, who will see the world as standing still.
Effect: Victims do not gain Genjutsu Save bonuses after being inflicted with Time Freeze. The user is given two rounds to rest instead of one. When the target is unfrozen, the user gains +2 accuracy on their next attack to that target.

Secondary Echo - Independent Special Move (2 points)
Restriction- C Rank and up.
A Strider dislikes wasted time more than perhaps anyone else. So when their own time is wasted by a jutsu missing when cast, they simply pull it out of the past rather than waste time casting it again.
Effect: User may pull any Ninjutsu they cast the previous round that missed entirely to be redirected at the same target again or a new target. Costs 15% of the CP the jutsu originally took to cast and the same AP initially used, but only does 80% the original damage it would have. May only be used once per round.

Haste - Independant Special Move (2 points)
Restriction- B Rank
The term "speed kills" is the mission statement of the Temporal Strider. By increasing their chakra output, they can cause all of their actions to quicken. It's even possible that they could even quicken the actions of a party member.
Effect: The user's actions are executed at 0.25 AP timing faster for 1 round and all CP costs are increased by 20%. This may only be done once every other round. All AP costs are paid normally but executed faster.

Special Action: Make Haste - The user can give the Haste effect to another target. This counts as their round usage of Haste.

Walk the Aeons - Boost (1 point)
Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow.
Effect: +1 dodge.

Renewal - Independent Special Move (3 points)
Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened.
Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.

Temporal Strike - Passive (1 point)
A well-aimed hit from a Strider has the capacity to knock their opponent just slightly out of time. Not accustomed to this shift in perception, the target tends to suffer from it.
Effect: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.

Flow of Time - Dependent Special Move (2 points)
The smart Strider is able to regain control of their jutsu after they have been cast, as though they just used them. Upon a failure to hit, they are able to redirect the jutsu to come back for another shot--though if they don't prepare when casting the jutsu this chance is lost.
Effect: User can add 25% CP to a jutsu's cost in order to give it a second chance to hit the same target again. This may only be used once per round, up to three times per battle. This does not effect any activated auto dodge effects.

Reversion - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
The ultimate in control of time--the ability to turn back time, to make it so that the last few seconds never happened. Unfortunately, or perhaps fortunately, the Strider does not possess the capability to cleanse the memory of the time from anyone's minds, making this perhaps a bit of a risky tactic, as their opponents will have themselves replenished as well.
Rank 1: The effects of the last round are negated for all present within the battle. 70% of all damage inflicted by and to all in the battle is also negated, as well as 70% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Rank 2: The effects of the last round are negated for all present within the battle. 90% of all damage inflicted by and to all in the battle is also negated, as well as 90% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.

Cost: 3.5 AP, 4500 CP

Notes:
- May only be used once per battle. Cannot be used in the same round as Haste, Renewal, or Temporal Step. Does not change the reappearance of jutsu cast with Ripple Effect or Delayed Reaction, nor Delayed Shot if that jutsu has been used, unless they appeared within the negated round.[/fontsize]

[Core Ability Techniques]
[fontsize="12"]
  • Ripple Effect - 2 Points
  • Delayed Action - 2 Points
  • Temporal Step - 3 Points
  • Haste - 2 Points
  • Walk of the Aeons - 3 Points
  • Renewal - 3 Points
  • Temporal Strike - 1 Point
  • Flow of Time - 2 Points
  • Reversion - 2 Points
[/fontsize]
[/legend]|[legend="Curse Seals"]
Curse Seal: Lunar
br1An0q.jpg

The Lunar Seal is a seal a curse Seal which focuses the uses chakra and greatly enhances their Art of Ninjutsu. While active, the Lunar Seal broadens the user's chakra control and perception, allowing them genjutsu resistance and precise chakra control, making it so that no chakra is wasted in the process of creation or usage.

Rank 1: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources.
Rank 2: Covers the user in a dark aura, giving them -10% chakra cost. +15% Ninjutsu Damage. +3 Ninjutsu accuracy, +8% for all ninjutsu secondary effect chances. In addition the user takes an additional 4% damage from Illusionary and Taijutsu sources.
Rank 3: Completely alters the user into a totally different figure, giving them -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active
[/legend][/col]
 

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