Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Master of None - Kurogane Shin - A.N.B.U in Trainning

Nara Raian

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Name: Kurogane Shin

In character rank: Chuunin [A.N.B.U in Training]

Class Name:
[The Pacifist] [Vet]
HP: (50+5+lvl) x stamina
CP: (45+5+lvl) x chakra control
Class Bonus: The ability to obtain a Kinjutsu
High: None
Average: All
Low: None

Age: 21

Male: Male

Brief Physical Description: A dark skinned youth who stands at 6'6; with a weight of about one hundred and ninety-seven pounds. His body contains an athletic build, with small scars going from his neck to his chest and one in a spiral shape going down his back. He recent acquired a burn mark on his chest in the symbol of Uchiha's Mangekyō Sharingan, a mark that still continues to cause him phantom pains from time to time. He has light blue eyes, with neck length curly brown hair. He wears a tan jacket with a white hood; which contains a golden sun emblem on his right shoulder. His gray pants are baggy enough that they give him breathing room, but don’t mess up his mobility.

Since his transition into the A.N.B.U program, he has started changing up his clothing choices to provide more of a business variety. He can some days be seen wearing a black vest with a white long sleeve dress shirt complimented by black slacks and dark ninja sandals. He'll sometimes wear a dark coat depending on the wear or his temperance, but this to is only a few of the outfits choices he's changed. His still as other times of shirts and hoodies, however as gotten them trimmed to fix somewhat more tightly some that there is no wasted movement during training.

Personality: It would be hard to truly explain Shin personality as just being cold. Shin coldness is both a result of his upbringing as, he father felt that Shin need not be be tied by boy things suck as emotion so that his feelings couldn't but used against him during conflict. It's not that he doesn't have emotions, he realizes them to be the triggers however has trained himself to ignore to be a certain extend. Sometimes his inner thoughts to contain more emotions that he lets on and when is irritated, people can clear tell by his body language when addressing Shin. He believes himself to be a tool of his home, something that was made sure of by his father.

This is what Shin usually shows to him, would is slightly a true reflection of his personality. However recognizing that being an ass most of times would be difficult in his line of work, He puts on an mask of a calm, and friendly individual when dealing with new people who cares as much about the village as the people living in it. who is concern deeply with protecting those that he loves from harm. He would willingly allow himself to be harmed if it would, allow someone else’s to escape and is very serious about working hard for success. This facade is a show around people, but when it comes to dealing with personal matters or those concerning the village or with his family; he drops it instantly; reading to his true self. His true self would be more concerned with comrades only if they are beneficial towards his home.. The village in his mind is absolute law and would follow any mission to the book. It's not that Shin is without conscious, rather he simply understands having the mental control over his emotion allows him to be more effective in his work.

Since his near death experience, Shin personality as had a few changes in recent weeks. The kind facade that he normal puts on around people has blend with his cold exterior, making him truly care more about his comrades regardless of their benefit to the village or not. This feeling is however reserved to those that have made a profound effect on his life or those he has created a strong bond with. Not to say that he's not still a cold person, but neither would he be the one to abandon someone if their talent is lacking towards to village.

History:
Shin wasn’t always a cold bastard, no he facade that he puts on was closer to how he was before than what he is now. Since the age of five, he always had a strong since of conviction to help his village and its people in whatever way he could. His father, Achimou; being the only role model for him always taught him to make connections with people, to keep strong bonds for allies in the future. It would benefit him and others as well. At least that was until Achimou; being a Jonin of the village, had return from a mission three years later with numerous scars across his body. When he came home he beat Shin into the ground. When his father allowed him to come to, he told the three simply words. “Kill your emotions.” Whatever had happened on the mission changed him father; he no longer carried about making his son care for other people. His only care and loyalty was to the village, nothing more nothing less. This lesson would continue through his life, from when he entered this academy as student; and ending once he became a chuunin at the age of 19.

Any happiness he displaced as only a front, his heart had been steeled by his father’s beating and harsh training practices to make his son unfeeling. Did this mean his father didn’t care for his son? No, his father Achimou loved his son very much, but the scars from that mission made him understand what he had to do. He had to make it so that nothing would break that boy; that he felt only loyalty to the village and nothing else.

It was during his chuunin years, that Shin realized that his current branch was for him. He felt he need to prove himself somewhere else, a place where he could do some real good in helping is village. It was during these months that he found himself transitioning into the A.N.B.U program after an interview with the branch's Sennin. After proving his conviction in both actions and words, he had began basic training within the program as well as using some of the time develop a tongue for Vulgar Variant language. It has been a year and three months since his new transition, and he has found himself a since of purpose as well as come to terms with the hard trainning and life as a trainee.
 
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Current Stats:​
Agility: 485/600
Stamina: 465/600
Ninjutsu: 518/600
Taijutsu: 514/600
Genjutsu: 463/600
Chakra Control: 510/600

OCC Rank: S
PL: 2,920
CL: 12

HP: 29, 815
CP: 27, 900​

Jutsu List
Non-Elemental:

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Fire:

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Lightning:

Water:​

</COLOR>
Earth​

Wind:

Gravity​

</COLOR>
Photon​

Radiation​
Kinesis​

<COLOR color="#008000">Taijutsu

<COLOR color="#BF40FF">Genjutsu (Visual):

<B>
Genjutsu (Kinetic):​

<B>A.N.B.U

<B>Medical

Current Abilities​

Affinities

Major Affinity: Lightning
Major Affinity: Fire
Major Affinity: Wind
Minor Affinity<i></i>: Earth
Advance Affinity #1<i></i>: Gravity
Advance Affinity #2<i></i>: Radiation
Advance Affinity #3<i></i>: Photon
Advance Affinity #4<i></i>:Kinesis

Weapons

Name: Gloves
Description: A basic set of training gloves to help Shin protect his hands while using Taijutsu.
Damage Type: Unarmed
Accuracy: -1
Base Damage: +5%
Augments: None​

Equipment
Headset said:
A shinobi staple for communication. Headsets can vary from having a mouth-piece with a push-to-talk button, to a throat mic. Using a headset is vital for calling for back-up and to relay information.

Effect:
- During a B-Mod fight, one may call for reinforcements using the headsets. For the cost of 1 AP, one may only call 1 person. This call may only be done after the first HALF of the FIRST round is over. (5 Seconds.)

Notes:
- Must have headset equipped to use.
- May enter battle with headset already equipped
- Headset may be targeted while equipped by using a Called Shot: Disarm
- Reinforcement is considered 1 person per round
- People who are called in the fight via Headset must also have a headset prior to being called in.
- May only have 1.

Name of any Contract you currently own:

Name of any Cursed Seals you currently own:

Name of Kinjutsu you own:
 
Core Ability: Demonic Ancestry
Link to Dojo Thread with points spent: http://www.ninpocho.com/viewtopic.php?p=177416#p177416​
Blue = Acquired | Black = Not Acquired

[fontsize="12"]A ninja with Demonic Ancestry had a demon somewhere along in their family tree - and has slight demonic traits waiting to be unlocked as they grow in strength. Those with Demonic Ancestry generally look the same as normal human beings, although some are known to have slight demonic features, such as runic tattoos, very dark hair, fangs, red eyes, or very small horns. However, no matter how hard they try, they will never become full demons.

Note: All techniques and buffs from this Core Ability are considered Dark.

IMPORTANT: You cannot be running around, flying with wings and shooting fireballs [this is of course an extreme example]. The changes are extremely small, and slowly get better as you move up in rank. However, even a kage level ninja would only be allowed small, decorative wings (Hand-sized, and not able to fly) and medium sized horns. You do not get any magic powers, aside from what is listed below.

Demonic Aura<i></i> - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though the power of fear is nice, the aura of doom does make it hard to win the trust of others.
Effect: Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.


Third Eye<i></i> - Modification (3 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses. This effect replaces Sixth Sense.
Effect: +2 to all Stealth, Genjutsu Save, and Awareness checks.


Smite Foe</U><i></i> - Independent Special Move (3 points)
One with Demonic Ancestry can get very mad, and that's something you don't want to see. The force of their anger can be channeled into a rather destructive technique that hits as pure evil energy and looks like a black bolt of lightning.
Effect: User can make a basic attack whenever they drop below 30% HP. This attack does damage equal to the damage the user took in the last attack that hit them and cannot exceed 3000 damage. Can only be used twice per battle. Uses Ninjutsu accuracy.

Akuton<i></i> - Dependent Special Move (3 points)
By channeling dark energy into a jutsu, the demonic shinobi can make their attacks more powerful and of a darker nature. This can only be used with offensive ninjutsu that directly deal damage. These jutsu are now Akuton, or evil element jutsu, in addition to their other elemental properties, so effects that would normally block or absorb elemental damage are only half as effective.
Effect: The user may convert a Ninjutsu into the 'Dark' element to increases its damage by +20% and allowing it to cut through all Ninjutsu damage reduction. Jutsu used this way cost +25% Cp and cannot have their chakra cost reduced, and this may only be done once per round.


Mind Ripper<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up, stat average of 150
By grabbing a victim’s head and channeling dark energy and evil will into their mind, a demonic shinobi can temporarily traumatize their opponent, lowering their will power, or in some cases, instantly destroying any hint of sanity.
Effect: Grabs an opponent’s head at -3 melee accuracy (-2 accuracy with Called Shot). Subsequently ravages their mind, inflicting a -3 to genjutsu resist for the remainder of the battle (this part is treated as a level 6 genjutsu). For the next 5 rounds, Â starting from the next round after the opponent is hit by Mind Ripper, they have a 20% chance for every action they take to go into temporary convulsions and lose that action. Every time these convulsions take place, the opponent takes 3% Max HP damage. The opponent can only go into convulsions once per round. Using Mind Ripper takes 2AP and can only be used once per battle, per target (if they miss grabbing their intended target’s head, it doesn’t count for this).

Fell Drain<i></i> - Dependent Special Move (2 points)
Life force from their foes can help sustain them, indeed, it is one thing to be especially afraid of when fighting a demon. Direct contact with a demon can be dangerous indeed if they invoke this technique.
Effect: Half of the damage done by the user's melee taijutsu attack can be used to heal themselves. Can only be used once every two rounds.


Daunting Presence<i></i> - Boost (1 point)
Restriction- Can be taken up to two times
Demons instill a great deal of fear into their opponents. This fear can make them quite hesitant--and easier to take advantage of. Hesitation is all a demon needs to strike.
Effect: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.

Fell Vengeance<i></i> - Dependent Special Move (2 points)
It isn't always smart to attack a demon. They might get a touch mad at you, and mad demons are a force to be reckoned with. In fact, if you can't dispatch them quickly, it is sometimes better not to try at all.
Effect: A single melee taijutsu attack can be overcharged to do 30% extra damage on any turn after the user has been hit by an enemy. Cannot be combined with Akuton. Adds 10% CP cost to the jutsu.


Demon Blessing<i></i> - Passive (2 points)
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +2 Genjutsu Save.

Death Touch<i></i> - Independent Special Move (2 points)
Demons are far stronger than mortals, naturally. So too is the energy they can channel too powerful for mortal bodies to handle, and have a heavy effect on them.
Effect: For one round, Melee Taijutsu attacks Deal twice their normal damage, however cost 2x the CP. Damage cannot be buffed by anything, but bypasses half of all damage reduction. Can only be used once every other round and twice per battle, and does not increase called shot chances.


Ancient Order - Passive (3 Points)
Dating back to ages of the past, these ancestral shinobi have tapped into their inner most soul to find lost knowledge, allowing them to turn the most harmful of attacks into puny basic techniques.
Effect: Each round, a Ninjutsu Check is made against all enemies. Succeeding the check causes the target's first Rank 2 Jutsu used in the round to be reverted to Rank 1.


<U>Form of the Demon<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 1: While Active, the user gains a +1 to all secondary stats and all jutsu are considered "Dark". This means they deal +5% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 10% and this reduced damage is instead converted into CP for the user.
Rank 2: While Active, the user gains a +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.

Cost: 3 AP and 2,400 HP to initiate. 1,140 HP/Rnd.


Note: This counts as a Chakra Armor.[/fontsize]
 

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