Medusozoa said:Biologic Immortality - Medusozoa Contract Ability
Mankind has searched for the secrets of immortality since Ego came into existence. Down dark paths have many tread to add even a few extra hours to their lives, when there are creatures within the ocean who have long ago found the secret to living forever through natural evolution.
Effect:
- Each round the user may choose to:
- Regenerate 5% Max HP
- Heal a Bleeding or Called Shot level
Paralytic Tendrils - Medusozoa Contract Independent Special Move
Those who live deep within the ocean have evolved in a number of ways to keep creatures higher on the food chain second guessing if they want to make a meal of them or not. The Medusoza who are awakened to chakra have evolved even further to get a leg, or in this case a tendril, up on their predators in reversing their roles in nature.
Effect: When attacking, the user may pay +25% CP to have their technique have 25% chance to cause the target to be stunned for 1AP, interrupting techniques being cast. This effect can only happen once per round.Baneful Bunker - Medusozoa Contract Senjutsu
The crushing depths of pressure in the ocean depths lend toward the beings within it having their own stalwart defenses. So too the ocean possesses the most toxic creatures on the planet. Beings of the Medusozoa contract are crafty enough, despite their lack of brains, to combine these two abilities into one.
Effect: Reflexively creates a Barrier that has 6,050 HP and DR against Damage against a single attack. Non-Melee attacks against the Barrier causes "Toxic" status to the attacker. Melee Contact with this Barrier causes "Toxic Chakra" status to the attacker
Cost: 2 AP, 3000 CP
Notes:
- Senjutsu subtype is chosen when the contract creature is designed; damage buffs that apply to that subtype increase damage blocked.
- The Senjutsu subtype chosen designates the type of damage the barrier gains DR against, Ninjutsu = Elemental, Taijutsu = Physical, Genjutsu = Illusionary.
- Can be used on an attack that is aimed at a target other than the user.
- Melee Contact is any action using Melee Accuracy upon the barrier.
- The "Toxic" status causes 1% Max HP Damage per attack for 10 seconds.
- The "Toxic Chakra" status causes 1% Max CP Damage per attack for 10 seconds.
- A target can have both the "Toxic" and "Toxic Chakra" status at once, but cannot stack more than one level of each at a time. Any repeated hits only renew the timer.