Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Miyamoto Masaru - Cloud Genin

Kurosawa Hiraku

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</U>[fontsize="18"]Basic Information[/fontsize]<i></i>​
Basic Information said:
Name: Miyamoto Masaru
Rank: Genin
Age: 15
Gender: Male
Clan: Nanjirou

Physical Description
[spoilername="Physical Description"]Looking at Masaru you would see a fairly average 15 year old boy, he stands at around 5ft 5 inches and is relatively slender however no much more so that any other boy of his age. He has mid-long length dark brown hair which he generally wears in a long top knot which falls to just below his shoulders. Whenever they appear from behind his hair his eyes reveal their deep purple tint.

Masaru generally sticks to traditional samurai clothing, he wears lightly coloured hakama over a dark blue kimono with a purple scarf, if it is cold or a special occasion he will also wear a haori. He wears a discreet necklace given to him by his sister, it is simply a strip of metal on a chain, on the back the kanji 'family' is engraved.

Every Nanjirou has a wrath seal somewhere on their body and Masaru is no exception, he chose to have his placed on his chest. The symbol depicts the seven virtues of bushido and takes up the majority of his upper torso.
sealaxj.gif
[/spoilername]
History
[spoilername="History"]Being born into a samurai clan dictated the direction of Masaru's life, his early years were devoted to learning a sense of honour, responsibility and respect.

Masaru has a younger sister named Izumi, she was born blind and although she manages well Masaru still chooses to put aside a decent amount of time to make things as easier for her as possible. When they were both younger they used to spend a lot of time together, playing games or exploring the village. Masaru has become extremely protective of his sister over the years and it is likely that he could make reckless decisions that he would not make otherwise if he thought she was in danger.

Soon it became time for Masaru to begin full time training to get himself ready for entering the academy, his father, who was a cloud shinobi, took responsibility for his training at this stage and used every second of his free time to try and prepare his son for the dangers he would face. Masaru's mother and sister would bring them food and water during their training for fear they would get so into it that they wouldn't eat.

When he went through the academy Masaru took his classes very seriously, he didn't spend much time socialising with the other students, not because he didn't want to but just because he chose to spend all his free time on individual training. He noticed fairly early on that he didn't exactly have a gift in Ninjutsu, his strengths definitely lay in his Taijutsu. He would often find that when sparing with other students in melee combat his opponent would seem slightly apprehensive, hesitant and sometimes even a little fearful.

Whilst he was enrolled in the academy Masaru's family suffered a hardship, his father picked up some serious injuries after an encounter with some rouge ninja out in the field. The medical ninja in the village said it would be very unlikely for him to walk again and that his days as a Shinobi were over, for a man that was as devoted to his duty as Masaru's father it was very hard to hear. Despite what the doctors said he struggled on and was eventually about to hobble around with the assistance of a walking stick.

Once he graduated from the academy Masaru earned his wraith seal which would allow him to further his knowledge of his clan and call upon their power should he ever need to. Then as a symbol of him becoming a fully fledged Shinobi, Masaru's family each gave him a token to keep with him throughout his service, his mother gave him a purple scarf which she used to wear while he was a baby, he keeps it with him at all times, whether he's wearing it or just has it tucked away, to remind him of his mothers gentle nature and stop him drawing his sword unless necessary. His sister gave him a discreet necklace to remind him about the most important thing, it is simply a strip of metal on a thin chain, on the back of the strip is engraved the kanji 'family'. Finally his father passed on his sword, a weapon which in turn was passed to him by his father and had been in the family as long as they could trace back.

Over the next few months Masaru reflected on what he had learnt in the academy. He recognised his weakness in Ninjutsu and started to explore other techniques to complement his Taijutsu. His father told him that the more powerful members of his clan had access to some fairly potent Genjutsu alongside their sword skills and so Masaru decided that this would be ideal. Learning from his experiences in the academy he decided to try and exploit people’s concerns, apprehension and even fear in combat to force them into leaving openings.[/spoilername]
</U>[fontsize="18"]Battle Information[/fontsize]<i></i>​
Battle Information said:
OOC Rank: B-Rank

Stats
Agility: 210/300
Stamina: 165/300
Ninjutsu: 101/300
Taijutsu: 249/300
Genjutsu: 150/300
Chakra Control: 165/300

PL: 1040
CL: 5
BLC: 173%

AP: 6
HP: 9900
CP: 8250

Class
Ancient Samurai
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +5% Chance to inflict bleeding, +5% Melee damage, -5% CP cost
High: Melee Accuracy
Average: Ninjutsu Accuracy, Melee Dodge, Ninjutsu Dodge, Genjutsu DC, Genjutsu Resist
Low: Ranged Accuracy, Ranged Dodge

Bloodline
[spoilername="Bloodline"]
[fontsize="12"]A distinct clan, blessed with the blood of their ancestors, the Nanjirou are a people destined to be samurai. Their distinct codes of honor have bred them into some of the most formidable swordsman across the land. While most Nanjirou take the path of the Samurai, their are others that wander the lands as simple swordsmen, testing their skills and teachings against those of others. It has been said that those gifted with the blood of the Nanjirou have a unique connection with the past of their ancestors, often having access to skills and abilities far more ancient than themselves.

Note: All techniques and buffs from this Bloodline are considered Spiritual.

014% Control -Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
028% Control -Iaido (Rank One)
042% Control -Energy Slash (Rank One)
056% Control -Life Tap (Rank One)
070% Control -Sword Affinity (Rank Two)
084% Control -Energy Slash (Rank Two)
098% Control -Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
112% Control -Iaido (Rank Two)/Wrath Seal (Rank One)
126% Control -Sword Affinity (Rank Three)/Life Tap (Rank Two)
140% Control -Energy Slash (Rank Three)/Wrath Seal (Rank Two)
154% Control -Temporized Slash (Rank Two)
168% Control -Iaido (Rank Three)/Wrath Seal (Rank Three)

182% Control -Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
196% Control -Life Tap (Rank Three)
210% Control -Battoujutsu (Rank One)
224% Control -Fury of the Thousand Samurai (Rank One)
238% Control -Battoujutsu (Rank Two)
252% Control -Fury of Time (Rank One)
266% Control -Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
280% Control -Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
294% Control -The Fury of Time (Rank Three)

---

Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.

Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage


---

Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike

Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.

Rank 3: +2 Awareness and +1 Accuracy against the victim.

Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.

---

Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: 'Wherever we may be, we must be prepared.' With this code in mind, they have developed a stance to adjust to every situation. There sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual

Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% Melee damage, -1 Dodge
Rank 3: +10 Damage, User takes -10% Melee damage, -2 Dodge


Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- Exhausts the user at a below average rate.

---

Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.

Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.
Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.

Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap


Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy

---

Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.

Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.

Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.

Cost: User takes Hp damage equal to 30% the Cp Cost.

Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.

---

Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.

Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.

Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.

---

Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.

Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.

Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.

---

Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.

Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.

---

Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.

Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".

Costs: 2.5 Ap; 910 Cp

Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.

---

Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.

Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.

Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain

Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
---

Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the furthest roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.

Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.

Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.

Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.

Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.[/fontsize]​
[/spoilername]
Abilities
1. N\A
2. N\A
3. N\A
4. N\A
5. N\A
6. N\A
7. N\A
8. N\A

Equipment
1. Miyamoto family sword (See below)
2.
3.
4.
5.

Weapons
Miyamoto family sword said:
This is the sword passed down through the generations of the Miyamoto family, it is a finely crafted katana with intricate detailing on both the blade and the saya. The most noteworthy area's of detail are the kanji inscriptions, at the top of the saya is the kanji 'Bravery', then at the top of the blade itself is the kanji 'fear'.

Stats
Damage type: Slashing
Accuracy/Damage modifier: +1 Accuracy, -5% base damage

Augments
1. Ancient spirit sword (From BL)
2. Vampiric

Approval link
[fontsize="18"]Jutsu Information[/fontsize]<i></i>​
Jutsu Information said:

[fontsize="18"]<U>Approvals[/fontsize]<i></i>​

[fontsize="18"]<U>Major Events[/fontsize]<i></i>​
 

Current Ninpocho Time:

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