Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Mochizuki Tama - 望月 魂 - Chuunin

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Name: Mochizuki Tama [fontsize="16"](望月 魂)[/fontsize]

BL/CA: Cadency/Ghostwalker/Kaguya

Kinjutsu: Chimera

IC Rank: Chuunin

Gender:Tomboyish Female

Age: 23

Born: August 31

Sign: Virgo

Blood Type: AB+

Hair Color:Dark purple that darkens to black as you go down

Eye Color: Grey

Favorite Color: Deep Purple (Orange is a close second)

General Outfit: Wears a small white jacket over a purple dress. Shorts are under the dress which allows for free movement minus any embarrassment. Has socks of mismatched length.

Personality
: Tama has always been a loud and in-your-face kind of girl. Ever since she was born she has been the star of the show, and as far as she’s concerned that’s how it should stay. She is extremely vocal about her thoughts and feelings, especially her dislike for the shinobi profession. Many of her teachers were exasperated by this and consequently lectured and punished her often for her somewhat subversive behavior. Tama didn’t care; it just meant she was the focal point of everyone’s attention once again. Her personality makes it difficult for others to befriend her. Many other students come to the academy because they personally choose to, or because they have no choice, so her flippant, couldn’t-care-less attitude towards becoming a ninja offended many of them. A performer to the core, she always tries to keep the spotlight on her and will go to any lengths to make sure that she is the center of attention, regardless of consequences. As such, she is always more motivated when there is a crowd of people around to observe her exploits.

Tama constantly gets into fights with her more level-headed brother where she berates him for his apparent pacifism and he chides her for her violent, impulsive behaviors. Despite this, Tama has a huge brother complex and loves her brother very much. So much so, that she has been known to start fights with people who insult her brother in even the slightest manner. Though she would rather die than have Tomo find out about it. She also picks fights with boys who hit on her brother, thinking that he is a girl. This happens partly out of defending him, and partly out of jealousy because of the two, Tama is always mistaken for the brother. This sometimes results in complications concerning the, now semi-optional, Mochizuki tradition of marrying whomever bests you in a fair contest of some sort. With the number of times she has lost in fights with random boys and men who have hit on her brother, by all rights she should have several husbands by now. But Tama, despite being rash and reckless, is highly intelligent and is able to think on her feet, and has always been able to talk her way out of such situations, or sucker-punch her way out.

Though boyish in appearance, Tama is interested in things other girls her age would consider to be interesting, and enjoys wearing dresses, kimono, and other similar things, only in secret though, she has to maintain her image. But her favorite thing to wear is her troupe’s acrobat outfit. Hers is deep purple, Tama’s favorite color, with orange accents. In her opinion it is the best outfit anywhere, and she often sings its praises. However, she also has the same outfit in red, blue, green, yellow, and black.

Recently, Tama has mellowed out. Although still quick to action and reckless, she is more likely to respect etiquette and decorum. Most likely due to the late sennin Takaki Masao's influence, Tama has also acquired a fondness for brushes, brushing, and being brushed (but only by her one true love: Shiri-tan, the Shogun of Lightning Country). Tama is also less likely to act on her own, being burdened with the knowledge that her reckless actions directly caused her brother to be possessed by an incestuous ghost.

History: Tama was born a fraternal twin to Tomo, but their looks were where the similarities ended. They turned out to be two vastly different people. Tomo a quiet, reserved, and studious boy, and Tama the talented, loud, attention-seeking girl. Being talented was one thing, but she was both talented and aware of it. Her mother, an extremely talented acrobat herself, in addition to being a Cloud shinobi, was proud of her daughter’s skill, but knew that pride must be tempered with modesty. Something her daughter was sorely lacking. Nevertheless, Tama continued to perform in the troupe, her cocky attitude and recklessly daring feats earning the crowd’s adoration as well as her parents’ ire. Constantly lectured about the danger she always put herself in and how that the show never came before the participants’ safety. She gradually developed a lack of respect towards authority and authority figures. Figuring that her parents and the other members of the troupe were simply envious of her abilities and were trying to prevent her from showing up the older members of the troupe, Tama voiced this sentiment during another lecture. This showed her parents that Tama’s self-centeredness and swollen ego were leading their child down a dangerous path.

Still wanting to let her perform, but also knowing that she needed discipline beyond what they could give, her parents struck upon an idea. She was enrolled in the Academy of the Village Hidden in the Clouds, Kumogakure. Her mother's shinobi village provided a perfect place for Tama to both develop her skills as an acrobat, and hopefully get knocked down a few pegs. They understood that Tama might die as a shinobi, but they also knew that she would definitely die if she remained with the troupe and continued to act as heedlessly and recklessly as she was. So they broke the news to Tama, calling it an opportunity for extra training. She reluctantly agreed to go, but only because she could see that they weren’t going to let her perform again, unless she went. However, she did have a condition, that her twin brother Tomo had to go with her. As fearless as Tama was, the idea of going to an unfamiliar place alone was still unnerving, so she wanted someone whom she knew with her. Her parents agreed, and Tama also made them promise not to breathe a word of their conversation to Tomo.

So on the day they were left in Kumogakure with their uncle Tomoyo, she was secretly glad her brother was with her. Although on the outside she simply made snarky comments deriding her brother and venting her frustration with her family.

The family stops in from time to time, when the troupe is not on tour, to visit and check up on their children. Tama and Tomo aren't the only children of the troupe to be trained at the Kumogakure Academy after all, and so there are usually a few others besides Tama and Tomo floating around the village.

In her shinobi career, Tama quickly rose to chuunin rank. Being awarded it after defending a group of shinobi children from a spirit attack during a Kumo festival. This, along with some assistance from then sennin Takaki Masao and her uncle, enabled her to participate in high-risk missions with some of the more influential and powerful members of Kumogakure's shinobi community. It was on one such mission that she met Shirinai, the heir to Lightning Country shogunate, and fell for him. She participated in the mission to rescue the young ruler from the clutches of a shinobi with a grudge against Kumogakure, and later participated in missions to defend him from a group of highly skilled assassins, the Kingslayers.

Shortly afterwards, Tama went on another mission with her twin Tomo to investigate strange rumors surrounding an ancient temple in the Solum de Asphodelus. During the mission, Tama was led by a ghost to activate a ritual that fused each sibling's body with the remains of two dead shinobi. Then she was forced to fight for control of the mixed body with her ghostly guide, Haruko. Tama won, but came out of the process physically changed. Six years have now passed since the rising star of the Mochizuki Troupe has graced the stage of Kumogakure...

Stats

Current Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
PL: 3600

CL: 15

Advanced Shop Points: 106

Class

Custom Class Name: Star Performer
HP: (35 + 5 - 2 + 15) * 600= 30600
CP: (40 + 5 - 2 + 15) * 600= 34800
Class Bonus: Kinjutsu Option; 10% Sound Damage
High: Gen DC, Melee Accuracy
Mid: Ninjutsu Accuracy, Evasion, Gen Save, Ranged Accuracy, Puppet Accuracy
Low: None

Extra Class Point Purchase: https://www.ninpocho.com/viewtopic.php?p=216249#p216249

Abilities
0: Main Branch -- Squadron (Mochizuki Tomo)
0: Shinobi 101 -- Genjutsu (Photon)
1: Wind Style
2: Hyperactive
3: Combat Instinct
4: Bloody Mess
5: Conservative Motion
6: Initiative
7: Human Anatomy
8: Shattered Reality
9: Kinjutsu
10: Kinjutsu
11: Kinjutsu
12: Combo Master

Extra Ability Slot Purchase: https://www.ninpocho.com/viewtopic.php?p=197832#p197832

CA Table
[spoilername="Kaguya"][fontsize="12"]A brutal and barbaric clan with its origins tracing into the earliest histories of Kirigakure, the Kaguya are a bloodthisty people born with an instinct that dictates a love of fighting and war. Their ability reflects their bloodlust, their gruesome power allowing the Kaguya to reshape and grow bones within their body to whichever shape they deem fit. Because of their morbid abilities and bloodlust, it is said that the Kaguya are a clan of demons, each one born as a living weapon destined for a life of violence. It is almost unheard of for a Kaguya to reach an old age and die a natural death, their clan believing that the only suitable death is to die in the midst of combat...among a sea of their slain enemies.

Note: All Kaguya techniques receive Physical, Unarmed Buffs.

084 PL - Dead Bone Pulse (Rank 1)/Rapid Healing (Rank 1)
168 PL - Skeletal Density (Rank 1)
252 PL - Dance of the Willow (Rank 1)
336 PL - Bone Bullets(Rank 1)
420 PL - Dead Bone Pulse (Rank 2)
504 PL - Dance of the Willow (Rank 2)
588 PL - Rapid Healing (Rank 2)/Ultimate Bone Defense (Rank 1)
672 PL - Skeletal Density (Rank 2)/Dance of the Camellia (Rank 1)
756 PL - Dead Bone Pulse (Rank 3)/Bone Bullets (Rank 2)
840 PL - Dance of the Willow (Rank 3)/Dance of the Camellia (Rank 2)
924 PL - Ultimate Bone Defense (Rank 2)
1008 PL - Skeletal Density (Rank 3)/Dance of the Camellia (Rank 3)
1092 PL - Rapid Healing (Rank 3)/Ultimate Bone Defense (Rank 3)
1176 PL - Bone Bullets (Rank 3)
1260 PL - Dance of the Larch (Rank 1)
1344 PL - Dance of the Clematis (Rank 1)
1428 PL - Dance of the Larch (Rank 2)
1512 PL - Dance of the Seedling Fern (Rank 1)
1596 PL - Dance of the Larch (Rank 3)/Dance of the Clematis (Rank 2)
1680 PL - Dance of the Clematis (Rank 3)/Dance of the Seedling Fern (Rank 2)
1764 PL - Dance of the Seedling Fern (Rank 3)

---

Dead Bone Pulse - Clan Fighting Style<i></i>
Despite their barbaric heritage, the Kaguya are a surprisingly graceful clan of fighters. Their style of fighting utilizes fluid movement to increase their fighting capabilities, not only quickly shifting and avoiding attacks, but each movement elegantly coordinated and effortless as if it were all part of a dance. A very lethal dance.

Rank 1: +1 Dodge, +0% damage. Accuracy buff stacks up to +1. Melee Taijutsu Chakra costs increase by 2%
Rank 2: +1.5 Dodge, +5% damage. Accuracy buff stacks up to +1.5. Melee Taijutsu Chakra costs increase by 4%
Rank 3: +2 Dodge, +10% damage. Accuracy buff stacks up to +2. Melee Taijutsu Chakra costs increase by 6%

Notes:
- For every Dance used used during the round, the Kaguya gains +1 accuracy. This applies to all jutsu for the remainder of the round.
- Changing Styles negates any active buffs.

---

Rapid Healing - Passive<i></i>
The Kaguya's ability constantly punctures and shreds their flesh upon the removal of their bones, and though excruciatingly painful for younger members, the Kaguya naturally begin to shrug off this pain as their body begins to become accustomed to this wear and tear, their skin rapidly repairing any punctures or lacerations they may be afflicted with almost as quickly as they are cut.

Rank 1: Bleeding damage is reduced by -10%. At the start of every round, the user has a 30% chance to lower their Bleed Rank by 1.
Rank 2: Bleeding damage is reduced by -15%. At the start of every round, the user has a 35% chance to lower their Bleed Rank by 1.
Rank 3: Bleeding damage is reduced by -20%. At the start of every round, the user has a 40% chance to lower their Bleed Rank by 1.

Notes:
- The chance of regenerating a Bleed Rank lowers by -5% for each Bleed Rank after the first. For Example, Rank 2 of this jutsu healing the 4th Rank of bleeding would be a 20% chance.

---

Skeletal Density - Passive<i></i>
Born with high calcium levels and a unique bone strength, the Kaguya are incredibly resistant to nearly all forms of harm that may befall them. Though physical effects are far less effective against these graceful brutes, their resilience even protects them from other effects.

Rank 1: Called shots have a -4% chance of effecting the Kaguya.
Rank 2: Called shots have a -6% chance of effecting the Kaguya. All damage is reduced by -5%.
Rank 3: Called shots have a -8% chance of effecting the Kaguya. All damage is reduced by -10%.

---

Dance of the Willow - Weapon Creation Technique<i></i>
The most reknown ability to the Kaguya, this ability allows the barbaric people to manipulate their bone structure and calcium levels in anyway they see fit, allowing them to easily create weapons from within their own body. Their bones possess a density that makes them just as hard and sharp as steel.

Rank 1: Vitality Augment gains the effects of the Chain Link augment.
Rank 2: Vitality Augment grants +2% Called Shot Chance for every Called Shot(s) afflicted to the user, up to a +8% Called Shot Chance Bonus.
Rank 3: Vitality Augment will gain a stack of Fortify whenever the user successfully inflicts Called Shot using Dance of the Willow, up to 3 Stacks.

Special Action: Can only be used if the weapon has Rank 3 Effect. By Paying +0.5 AP and +5% Cp, the user may consume their Dance of the Willow Weapon and remove a random Called Shot per stack of Fortify. Using this Special Action will destroy the weapon. May only be used once per round.

Cost: 1 AP; 100 Hp/Cp per Rank to create. 100 Cp per Rank to maintain.

Notes:
- At all ranks the user is creating a weapon that will automatically be attached with the Vitality Augment.
- Weapon specifications must follow the Weapon Creation rules.
- Upon activating Dance of the Willow, the user may choose up to two Rank Effects to be activated. (E.g: Rank 1 and Rank 2 Effects combination.)
- Weapon is destroyed if disarmed or unequipped. Excludes if the user has Rank 1 Effect activated or if the user activates the Special Action.
- May only have one Dance of the Willow active at a time.

---

Bone Bullets - Ranged Taijutsu<i></i>
A technique that allows the Kaguya to rapidly detach and regrow the first bone of the fingers, shooting them out at a high velocity much like the effects of a gun. Though rapid fire is inaccurate, the amount of projectiles shot often makes up for that shortcoming.

Rank 1: 5 Shots at 120 points of damage each at -1 Accuracy.
Rank 2: 7 Shots at 200 points of damage each at -1 Accuracy.
Rank 3: 10 Shots at 200 points of damage each at -1 accuracy.

Costs:
Rank 1: 200 Cp, 1.5 AP
Rank 2: 475 Cp, 2 AP
Rank 3: 675 CP, 2 AP

Notes:
- Uses Ranged Accuracy, but receives all physical buffs.

---

Ultimate Bone Defense- Bone Armor<i></i>
The Kaguya possess the ability to create and instant, tough armor of bone nearly instantly that covers them and helps prevent them from taking damage from nearly every kind of technique. However, this layer of bone does impair movement to a degree, but the defense is worth the trade off.

Rank 1: Reduces physical and elemental damage taken by an additional 5%. Bleeding has a -4% Chance of Success.
Rank 2: Reduces physical and elemental damage taken by an additional 5%. Bleeding has a -7% Chance of Success.
Rank 3: Reduces physical and elemental damage taken by an additional 10%. Bleeding has a -10% Chance of Success.

Costs:
Rank 1: 1.5 Ap, 240 Cp to initiate, 110 Cp/Rnd
Rank 2: 2 Ap, 350 Cp to initiate, 160 Cp/Rnd
Rank 3: 2 Ap, 520 Cp to initiate, 250 Cp/Rnd

Notes:
- User suffers -2 dodge while this is active.
- This is considered a Chakra Armor.

---

Dance of the Camellia - Weapon Creation Buffer <i></i>
A powerful skill that allows the Kaguya to creates a special bone weapon that with a much higher level of chakra-infused calcium, the weapon becoming stronger than normal and even weighing lighter. Through the fluid movements of the dance they can take down several strong opponents in mere seconds.

Rank 1: Creates a weapon at 700 damage at +1 Accuracy. The user can perform up to 2 basic attacks with the weapon at .25 AP per round for the next two rounds.
Rank 2: Creates a weapon at 600 damage and +1.5 Accuracy. The user can perform up to 3 basic attacks with the weapon at .25 AP per round for the next two rounds.
Rank 3: Creates a weapon with 500 damage and +2 Accuracy. The user can perform up to 4 basic attacks with the weapon at .25 AP per round for the next two rounds.

Cost: 2 Ap, 560 Cp

Notes:
- After the round's set attacks, the weapon returns to it's Bone Weapon Damage/accuracy value until the start of the next round.
- Can only be used once every 3 rounds.
- Cannot be used with Jutsu or Called shots.
- Able to be buffed.

---

Dance of the Larch - Counter Taijutsu<i></i>
A gruesome ability in which razor-sharp bones pierce out of the user's body as a counter measure to being attacked, protecting them from physical harm, and damaging those who attack. Though this technique is useful for both offense and defense, the rapid extension of nearly every bone in the user's body makes it difficult to move.

Rank 1: Absorbs physical damage equal to 1620 HP. Unarmed attacks return 20% of the damage done by the opponent back on themselves as well.
Rank 2: Absorbs physical damage equal to 2030 HP. Unarmed attacks return 30% of the damage done by the opponent back on themselves as well.
Rank 3: Absorbs physical damage equal to 2430 HP. Unarmed attacks return 40% of the damage done by the opponent back on themselves as well.

Costs:
Rank 1: 2 Ap, 610 Cp
Rank 2: 2 Ap, 740 Cp
Rank 3: 2 Ap, 880 Cp

Notes:
- May be used reflexively.
- This skill may only be used once per round, but lasts until bone Hp is depleted or the end of the round.
- The user has -2 Dodge for the remainder of the round this is used.
- Stacks with Ultimate Bone Defense and Skeletal Density

---

Dance of the Clematis - Bone Spear Taijutsu<i></i>
Perhaps their single, most powerful individual bone weapon, this technique converts their chakra into high levels of calcium within their bones, and uses their ability to twist all bones within their arm, elongating them to the point where their arm transforms into a a large spear that can easily impale nearly any target.

Rank 1: Creates a spear the size of the Kaguya's arm and thrusts it into their opponent, dealing 2400 piercing Damage at -2 accuracy.
Rank 2: Creates a spear twice the size of the Kaguya's arm and thrusts it into their opponent, dealing 3000 piercing Damage at -2 accuracy.
Rank 3: Creates a spear thrice the size of the Kaguya's arm and thrusts it into their opponent, dealing 3600 piercing damage at -2 accuracy.

Costs:
Rank 1: 1.5 Ap and 870 Cp to create, 1 Ap to attack.
Rank 2: 1.5 Ap and 1100 Cp to create, 1 Ap to attack.
Rank 3: 1.5 Ap and 1300 Cp to create, 1 Ap to attack.

Notes:
- Unable to use handseals while in play.
- Cannot be duel wielded or used in any Taijutsu.
- Gains +15% Damage when used on a barrier-type Jutsu.
- Lasts 2 rounds or until the user hits their target.

---

Dance of the Seedling Fern - Bone Forest Ninjutsu<i></i>
The most fearsome technique to the Kaguya clan, but also the most taxing. This ability allows the Kaguya to flow a vast amount of calcium into the ground, supercharged with their chakra and kekkai genkai. This rapidly spreads across a large area, and from there condenses into countless spines of sharp bone. Upon use, this appears as if a pale white forest of bones shoots from the ground, impaling all those nearby. From this point, the bone spires remain on the battlefield and give the Kaguya the unique ability to merge and transfer themselves freely between spines. Though powerful, this skill drains the Kaguya heavily of their vitality, often enough to cause coughing of blood.

Rank 1: Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 9 Trees, but may only be hit by 6. Trees each deal 680 Damage at -2 Accuracy. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -2. Tree's and debuffs last for three rounds, upon which they disintegrate.
Rank 2: Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 11 Trees, but may only be hit by 7. Trees each deal 655 Damage at -1 Accuracy. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -2.5. Tree's and debuffs last for three rounds, upon which they disintegrate.
Rank 3: Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 13 Trees, but may only be hit by 8. Trees each deal 630 Damage. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -3. Tree's and debuffs last for three rounds, upon which they disintegrate.

Costs:
Rank 1: 3 Ap, 2270 Cp, 3% Max Hp.
Rank 2: 3 Ap, 2550 Cp, 4% Max Hp.
Rank 3: 3 Ap, 2800 Cp, 5% Max Hp.

Notes:
- Tree's remain on the field for 3 rounds, after which they disintegrate. This technique may be used again the following round. In other words, once ever four rounds.
- This Jutsu may Automatically target three separate targets.
- Bone trees can be used like body switch targets. However, body switch effects still apply.
- This may only be buffed by Physical, Non-Weapon Buffs.[/fontsize][/spoilername]

[spoilername="Cadency - Bought things are listed"]Musical Casting - Passive (2 point)
The most prominent feature of a shinobi with Cadency is the ability to cast jutsu using music instead of handseals. In this way, not only can they become more in touch with the elements of sound and wind, but their genjutsu can be made to attack multiple targets.
Effect: The user is able to cast Genjutsu through their instrument without the use of handseals. By increasing a Genjutsu's chakra and maintain cost by +10%, the user can target an additional victim. Genjutsu cast this way have a -1 difficulty to resist per additional target beyond the second due it being spread out, but can be aimed at a two targets with no difficulty penalty.

Subtle Tuning - Boost (3 points)
Restriction- Can only be purchased a maximum of 3 times
Through mastery of sound and air, a ninja with Cadency can make the genjutsu cast through their instrument much more potent and effective.
Effect: Genjutsu cast through an instrument gain +1 difficulty.

Sonic Strike - Dependent Special Move (2 points)
Restriction- B Rank and up
Only a few ninjas with Cadency go the distance and fully master their ability to attack using sound waves along. For those who have developed this technique, it is the ultimate blast of music.
Effect: The user is able to cast Sound Jutsu through their instrument without the use of handseals. By increasing the Chakra cost of a Sound Ninjutsu by +20% Cp, a Sound jutsu can be converted into an area of effect sonic pulse that strikes everyone within a 15x15 area with the user at the center, inflicting +10% Damage.

Melodious - Boost (3 points)
Restriction- Can be purchased up to three times
The sound waves that emanate from a Cadency user are so much the more potent than any other, coming from their innate connection with music of all kinds.
Effect: User deals +5% Sound damage.

Spiraling Sound - Passive (2 points)
A shock of sound energy that smashes into a foe with even more of a jolt than usual. This technique is a favorite of most Sound using nin, only enhanced to its highest level by a Cadency.
Effect: May convert Wind and Non-Elemental Jutsu into Sound at no extra cost. The Cadency automatically has access to the Sound element.

Song of Recall - Passive (2 points)
Sound is at the core of all that the Cadency does, whether as the jutsu element or as the thing itself. It's only natural that they could use it to jog their own memory into performing what has become a reflexive action.
Effect: The user can cast one Sound jutsu that they have already cast this round again for normal AP and 50% CP, at the penalty of being unable to use it again this round. The jutsu chosen cannot have been used more than twice already this round. Cannot be used on more than one jutsu per round.

Soundproof - Passive (2 points)
Restriction- Requires one Sound jutsu mastered.
So much training with their own sound waves makes Cadency ninja that much more resistant to those of others.
Effect: User takes -15% damage from Sound jutsu. This is applied after all buffs.

Resonance - Dependent Special Move (2 points)
Sound waves are peculiar things. Contrary to what one would expect, they travel rather well through many solid materials. With a bit of chakra application, they travel very well through any solid material.
Effect: For an extra 10% chakra the user can charge a Sound jutsu to be able to pass through solid materials. Allows the jutsu to ignore 1 obstacle up to five feet in depth, including the ground, in order to strike an opponent at normal damage and accuracy. If the opponent is holding a weapon or behind a solid barrier, strikes at +1 accuracy for each. Cannot be used with Sonic Strike.

Fugue of the Fury - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
By attacking with torrential sound waves and blasts of air, the Cadency ninja attacks an opponents ears, mind and body all at once, disorienting and damaging at the same time. This powerful attack can be focused into a concentrated blast at a single target or be sent out in all directions.
Rank 1: Deals 2400 sound damage at +3 accuracy to everyone within 15ft if sent in all directions. A full hit has a 40% Chance to deal additional damage equal to 3% the victim's Max Hp that cannot be reduced. If used against a single person, it deals 3000 Sound damage at +3 accuracy, and a Full hit has a 50% Chance of dealing additional damage that cannot be reduced equal to 5% of the target's Max Hp. Anyone hit with the additional damage have their Accuracy/Dodge Reduced by -1 for three rounds, stacking up to -2 of each.
Rank 2: Deals 3000 sound damage at +3 accuracy to everyone within 20ft if sent in all directions. A full hit has a 50% Chance to deal additional damage equal to 3% the victim's Max Hp that cannot be reduced. If used against a single person, it deals 3850 Sound damage at +3 accuracy, and a Full hit has a 60% Chance of dealing additional damage that cannot be reduced equal to 5% of the target's Max Hp. Anyone hit with the additional damage have their Accuracy/Dodge Reduced by -1 for three rounds, stacking up to -3 of each.

Cost: 2,400 Chakra and 3 AP[/spoilername]

[spoilername="Ghost Walker - Bought things are bolded and colored"]Unreal Understanding - Passive (3 points)
Due to their experiences with the surreal and illusionary, Ghost Walkers are less affected by illusions and tend to be less fearful than others, not being completely affected by the intended penalties.
Effect: All penalties from genjutsu are reduced by 1 (if Blinding Flash would normally do -3 accuracy, they only take -2). Fear effects do not apply. 5% chance to break out of any genjutsu each round.

Genjutsu Mastery - Passive (2 points)
Restriction- C Rank and up
With their understanding of the real and unreal, Ghost Walkers can use genjutsu much more effectively than others can, making their illusions more potent and longer lasting.
Effect: All Genjutsu costs are reduced by 10%. Genjutsu which are fully effective last an additional round before resistance checks are made, and Partially-Effective Genjutsu are treated as fully effective for 1 round after the initial use.


Extra-Sensory Perception - Modification (2 points)
Restriction- Requires Sixth Sense
Honed beyond that mere "gut instinct" that some people can get, a Ghost Walker’s ability to know things by feeling is just downright creepy in how accurate they can be.
Effect: Can detect people nearby, harder to ambush or surprise. Can often tell if something’s real or not (a fake, illusion, supernatural occurrence) just by looking at it. In battle, this manifests as a +2 to all awareness and genjutsu save rolls.

Ethereal - Boost (1 point) x3
Restriction- Can only be purchases a maximum of 3 times.
Ghost Walkers can often take an ethereal form, hence the name. In some cases, they remain partly ethereal almost all the time, part in the world, and part in the world beyond.
Effect: -5% Physical damage taken

Sound Mind - Boost (1 point) x2
Restriction- Can only be purchases a maximum of 3 times.
Because of their many encounters with the supernatural or unreal, Ghost Walkers are far less affected by the strange or illusionary, giving them a calm mind in the face of the bizarre or unreal.
Effect: +1 Genjutsu Save


Ghost Illusion - Dependent Special Move (2 points)
Restriction- B Rank and up
Ghost Walkers have the unique ability to make their illusions physically present, making them that much harder to resist and avoid. Their skill in this often confuses others as to whether such things truly exist or not.
Effect: Gives Genjutsu a Physical Presence. The victim makes a check against the users Genjutsu Difficulty as normal but also must make a check against the users Ninjutsu Accuracy upon initiation. Upon a successful Ninjutsu Check, all damage dealt upon the target deal +10% damage. This technique costs Hp equal to 15% of the Cp Cost. This may only stack twice on a single target.

Notes:
- Each round a Ninjutsu Check is also made between the user and the victim following Genjutsu Rulings. If the Ninjutsu Check fails, the additional +10% damage is negated.

Burrowing Spell - Passive (2 Points)
Certain barriers are no use to employ against those attuned to other worlds, as their ghostly sight and senses bypass them entirely. Such overcharged spells have a tendency to be more potent than average as well.
Effect: All Genjutsu bypass barriers, and deal 40 Illusionary damage per Jutsu Level, per sense. This damage is automatically dealt each round the genjutsu is maintained, and cannot be avoided or reduced in any way.


Mind Guard – Modification (3 Points)
Restriction- Requires Defensive Technique
Ghost Walkers live in a world unlike that of most people, and so their minds are much harder to influence due to the spiritual defenses granted to them.
Effect: Whenever the user enters the Defensive Stance, they may replace the Accuracy Penalties and Dodge Bonuses with equivalent Gen DC Penalties and Gen Save Bonuses.

Notes:
-This also counts for Defensive Techniques -1 Acc/+1 Dodge ratio.
-This replaces Defensive Techniques

Mind Over Body - Passive (3 Points)
With so much focus on their minds and honing their chakra, Ghost Walkers often find their minds recover so much more quickly than their bodies do, especially while in their native state of befuddling the mind.
Effect: User gains back 2% CP every round they use a Genjutsu.


Spirit Barrier - Modification (2 Points)
Restriction- Requires Barrier
There is more to this barrier than the mere name, as one attuned to the spirits can hear the whispers of ghosts around it as it shapes into existence. These spirits are more likely to withstand blows for one who can speak to them.
Effect: Barrier gains 1500 HP more than normal when used and fully heals itself each round. The user gains back 300 HP a turn while it is in use.

Ethereal Weapon - Independent Special Move (3 Points)
Long have Ghost Walkers sought a viable means of attacking while in Ghostly Form, and here it is--a weapon of sharpened chakra itself, striking with piercing force and able to be held by even the intangible.
Effect: User creates a pure chakra weapon of any type that is able to pierce half of all damage reduction, including Ghostly Form. This weapon is treated as being augmented with the augments Spirit Link and Mirage, regardless if the user posses the augments. The user may replace either Spirit Link or Mirage with a single purchased augment, but this must be declared upon creation. Weapon must follow all weapon creation rules for the user's rank, and costs 100 CP and 1 AP to summon and 100 CP/rnd to maintain.

Ghostly Form - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and Up
The culmination of their supernatural power, a Ghost Walker can use this technique to turn completely ethereal for a small amount of time.
Rank 1: User turns ethereal for 2 rounds. While ethereal, the user only takes 60% damage from physical attacks, but still take normal damage from Ninjutsu/Genjutsu. User also deals 60% less physical damage to others, unless they are using Ethereal Weapon. The user takes +25% damage from Evil/Holy attacks.
Rank 2: User turns ethereal for 3 rounds. While ethereal, the user only takes 50% damage from physical attacks, but still take normal damage from Ninjutsu/Genjutsu. User also deals 50% less physical damage to others, unless they are using Ethereal Weapon. The user takes +20% damage from Evil/Holy attacks.
Cost: 4000 CP and 3AP
Notes: This counts as a Chakra Armor.
[/spoilername]

Taijutsu

[col]
Unarmed

E-Rank

Janken – Mastered

D-Rank

4-Hit Combo – Mastered

Dynamic Entry – Mastered

Dynamic Finish – Mastered

C-Rank

Step-in Flash – Mastered

Roaring Combination – Mastered

B-Rank

Spear Hand – Mastered

16-Hit Combo – Mastered

A-Rank

Dance of the Waxing Moon – Mastered
|
Buffing

E-Rank

D-Rank

Muscle Control – Mastered

C-Rank

B-Rank

A-Rank

Limit Break – Mastered

Devastating Aura – Mastered
[/col]

Ninjutsu

[col3]
Non-Elemental

E-Rank

Transformation - Mastered

Body Switch - Mastered

Basic Summoning - Mastered

D-Rank

Combination Transformation - Mastered

Crystal Eye - Mastered

Cancel - Mastered

Spirit Lantern - Mastered

C-Rank

Jutsu Sealing - Mastered

Stunt Double - Mastered

One-Element Sealing - Mastered

Elemental Negation - Mastered

Elemental Clone - Mastered

Barrier - Mastered

B-Rank

Shadow Shuriken Replication - Mastered

Rasengan - Mastered

A-Rank
|
Wind

E-Rank

Wind Slash – Mastered

Pressure Burst – Mastered

D-Rank

Whirlwind Spin - Mastered

Air Bullet – Mastered

Shredding Touch – Mastered

C-Rank

Wind Scythe – Mastered

Tempest - Mastered

B-Rank

Wind Scar – Mastered

Vaccuum Sphere – Mastered

A-Rank

Tatsumaki – Mastered

Ambiance of the Forbidden – Mastered

Zephyr’s Grace – Mastered
|
Lightning

E-Rank

Storm Bolt - Mastered

Thunderfist - Mastered

D-Rank

Thunderclap - Rank 1

Electroshock - Rank 1

Electrocution - Rank 1

C-Rank

Zeus Flash - Rank 1

Lightning Torrent - Rank 1

Thunderstruck - Rank 1

Volt Charge - Rank 1

B-Rank

Gigavolt Cannon - Rank 1

Chidori - Rank 1

Lightning Beast - Rank 1

Amp Field - Rank 1

A-Rank

Raijin's Vengeance - Rank 1

Chidori Control - Rank 1

Kirin - Rank 1

Thunderdome - Rank 1
[/col3]

[col3]
Earth

E-Rank

Stone Bullet - Mastered

Gravel Shift - Mastered

D-Rank

Earth Flow River - Mastered

Sinkhole Fist - Mastered

C-Rank

B-Rank

A-Rank
|
Fire

E-Rank

Infernal Ember - Mastered

Thermal Maw - Mastered

D-Rank

Immolation Armor - Mastered

Combustion Seal - Mastered

C-Rank

Dragon Fire - Mastered

Searing Eruption - Mastered

Scalding Ash Cloud - Mastered

Heatwave - Mastered

B-Rank

Infernal Hellfire - Mastered

Firestorm - Mastered

Spontaneous Combustion - Mastered

Ring of Fire - Mastered

A-Rank
|
Water

E-Rank

Pressurized Mist - Rank 1

Water Gun - Rank 1

D-Rank

Water Whip - Rank 1

Aqua Fang - Rank 1

Rinse Off - Rank 1

C-Rank

Grand Waterfall - Rank 1

Water Prison - Rank 1

Rain Dance - Rank 1

B-Rank

A-Rank
[/col3]

Photon

C-Rank

Light Flare – Mastered

Luminous Shine – Mastered

Invisible Shell – Mastered

B-Rank

Starstrike - Mastered

Mirage Manipulation – Mastered

A-Rank

Illumination – Mastered

Rainbow Flash - Mastered

Corona – Mastered

Meteor Storm – Mastered

</U>
Sound​
<i>
</i>
C-Rank

Harmonic Vibrations - Mastered

Hyper Clap - Mastered

Sonic Destabilizer - Mastered

Sonic Pulse - Mastered

B-Rank

Sound Bullet - Mastered

Distorted Aura - Mastered

Harmonization - Mastered

Echo Strike - Mastered

A-Rank

Concussion Wave - Mastered

Hypersonic Reverberation - Mastered

Resonating Howl - Mastered

Final Chime - Mastered

Genjutsu

[col]
Audial

E-Rank

Deception - Mastered

Favoritism - Mastered

Wasteful - Mastered

D-Rank

Trembling Music - Mastered

Pained Expressions - Mastered

Appreciation of Music - Mastered

Gong - Mastered

C-Rank

Deaf - Mastered

Run It Back - Mastered

Groans - Mastered

Piercing Cry - Mastered

B-Rank

Centralized - Mastered

Bass Drop - Mastered

A-Rank

Auto-Tune - Mastered
|
Kinetic

E-Rank

Hot Weapon - Mastered

Stun - Mastered

1000 Years of Pain Kai - Mastered

D-Rank

Drunken Stupor - Mastered

Influenza - Mastered

Tickling - Mastered

Facepalm - Mastered

C-Rank

Mist of Deceit - Mastered

Masochism - Mastered

B-Rank

Phoenix Embrace - Mastered

A-Rank
[/col]

[col]
Visual

E-Rank

D-Rank

C-Rank

B-Rank

A-Rank
|
Will

E-Rank

Lethargy - Mastered

Tourniquet - Mastered

Intimidation - Mastered

D-Rank

Amnesia - Mastered

False Success - Mastered

Leaking Mind - Mastered

Sear of the Mind - Mastered

C-Rank

Black Out - Mastered

Insomnia - Mastered

Paranoia - Mastered

Charismatic Breakdown - Mastered

Untruth - Mastered

B-Rank

Havoc of the Doomed Mind - Mastered

Slowed Perception - Mastered

Oblivious Rapture - Mastered

A-Rank
[/col]

<U>Kinjutsu - Chimera<i></i>​

C-Rank

Gaze of Enslavement (Will Genjutsu) - Mastered

Life Drain (Ninjutsu) - Mastered

B-Rank

Mystical Replication - Mastered

Infinite Abyss - Mastered

A-Rank

Dark Judgement - Mastered

S-Rank

Avatar of Divinty (Ninjutsu) - Mastered
 
Re: Mochizuki Tama - 望月 魂 -

Training Record
Link to Training 2/28/13
Sta: +14
Tai: +7
Nin: +7
Gen: +7

Link to Training 3/06/13
CC: +35

Link to Training 3/17/13
Agi: +15
Sta: +15
CC: +5

Link to Training 3/24/13
Agi: +20
Sta: +15

Link to Training 4/11/13
Agi: +35

Link to Training 4/15/13
Sta: +35

Link to Training 4/30/2013
Agi: +13
Sta: +13
Tai: +3
Nin: +3
Gen: +3

Link to Training 5/11/2013
Tai: +14
Nin: +14
Gen: +7

Link to Training 5/14/2013
Tai: +7
Nin: +14
Gen: +14

Link to Training 5/26/2013
Tai: +14
Nin: +7
Gen: +14

Link to Training 6/1/2013
Tai: +14
Nin: +14
Gen: +7

Link to Training 6/9/2013
Tai: +7
Nin: +14
Gen: +14
 

Current Ninpocho Time:

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