Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Moyasu's Dojo

Joined
Jan 11, 2021
Messages
91
Yen
37,400
ASP
2
OOC Rank
D-Rank
Class:
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Abilities:
Slot 1 - Combat Instinct:
Growing up a rough housing does carry with it some perks when it came to fighting. Moyasu benefited from brawling early as a child because his nature molded itself to the environment which fighting puts you within. He had an empty mind when fighting, not to be confused with being an airhead but with not allowing distractions to take away his focus. Fairly coined as a berserker like stage, he enters this space where it was simply win or lose. Losing however was not the case to his mind and there was more than one instance of Moyasu fighting even when nothing was left to give. WC 106

Slot 2 - Hyperactive:
His chakra just like it's inherent nature was overflowing with potential, marking his birth with such chakra a presumed destiny. Almost as soon as he was old enough to learn chakra techniques from his parents was it evident that Moyasu had a certain talent. Like those born into his family, he could expend quite a lot of chakra trying to form the simplest of jutsu yet unlike others his chakra had a property of lingering. Just like flames created residual heat, his chakra even when expended would produce a smoldering like effect....lingering well after being release. This gave his chakra reserves a small buffer, allowing him to recovery chakra when he otherwise wouldn't of been able to. WC 117

Slot 3 - Hidden Power:
A fire is only not a danger when the very last of it's embers are extinguished, because even the smallest under the right conditions could reignite a blaze. This thought process was something that applied to his very life and those born to his people. It was known and understood that they limited their chakra manipulation willingly thanks to a event known to them as "Dire Burn". A point where the clan member, driven to the absolute brink's chakra becomes unhinged and allowed to flow free of the containment seal each member usually has. His chakra would provide his muscles with the added energy needed, making him a lot harder to keep track of. WC 114

Ashenheart - 0 / 0 Points, Power Level = 55

None

Weapons:
Name: Basic Shuriken
Description: They are sharpened, four-pronged metal stars, used almost exclusively for throwing. They can also be used for close combat, but not very efficiently. Although small, they can be used to distract, pin down enemy shinobi, or, if accurate enough, kill or incapacitate an enemy. They have an open circle in the center, useful for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also beneficial to the weapon's overall aerodynamics, ensuring more accurate trajectories.
Type: Thrown
Effect: Retain Ability to use handseals while equipped
Damage Modifier: -10% Damage
Accuracy Modifier: +2 Accuracy
[Augments]
Slot 1: Empty

Elemental Affinities
Free D-Rank Minor Affinity:
Free C-Rank Minor Affinity:
Free C-Rank upgraded Minor to Major (Same as D-Rank):
Major Affinities:
Minor Affinities:
BL/CA/Kin Free Advanced Elements:
Non-BL/CA/Kin Advanced Elements:

Inventory
Slot 1: Light Armor
Slot 2: Kawarimi Target
Slot 3: Pouch - Trap

Jutsu List
 
Class:
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Abilities:
Slot 1 - Combat Instinct:
Growing up a rough housing does carry with it some perks when it came to fighting. Moyasu benefited from brawling early as a child because his nature molded itself to the environment which fighting puts you within. He had an empty mind when fighting, not to be confused with being an airhead but with not allowing distractions to take away his focus. Fairly coined as a berserker like stage, he enters this space where it was simply win or lose. Losing however was not the case to his mind and there was more than one instance of Moyasu fighting even when nothing was left to give. WC 106

Slot 2 - Hyperactive:
His chakra just like it's inherent nature was overflowing with potential, marking his birth with such chakra a presumed destiny. Almost as soon as he was old enough to learn chakra techniques from his parents was it evident that Moyasu had a certain talent. Like those born into his family, he could expend quite a lot of chakra trying to form the simplest of jutsu yet unlike others his chakra had a property of lingering. Just like flames created residual heat, his chakra even when expended would produce a smoldering like effect....lingering well after being release. This gave his chakra reserves a small buffer, allowing him to recovery chakra when he otherwise wouldn't of been able to. WC 117

Slot 3 - Hidden Power:
A fire is only not a danger when the very last of it's embers are extinguished, because even the smallest under the right conditions could reignite a blaze. This thought process was something that applied to his very life and those born to his people. It was known and understood that they limited their chakra manipulation willingly thanks to a event known to them as "Dire Burn". A point where the clan member, driven to the absolute brink's chakra becomes unhinged and allowed to flow free of the containment seal each member usually has. His chakra would provide his muscles with the added energy needed, making him a lot harder to keep track of. WC 114

Ashenheart - 0 / 0 Points, Power Level = 55

None

Weapons:
Name: Basic Shuriken
Description: They are sharpened, four-pronged metal stars, used almost exclusively for throwing. They can also be used for close combat, but not very efficiently. Although small, they can be used to distract, pin down enemy shinobi, or, if accurate enough, kill or incapacitate an enemy. They have an open circle in the center, useful for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also beneficial to the weapon's overall aerodynamics, ensuring more accurate trajectories.
Type: Thrown
Effect: Retain Ability to use handseals while equipped
Damage Modifier: -10% Damage
Accuracy Modifier: +2 Accuracy
[Augments]
Slot 1: Empty

Elemental Affinities
Free D-Rank Minor Affinity:
Free C-Rank Minor Affinity:
Free C-Rank upgraded Minor to Major (Same as D-Rank):
Major Affinities:
Minor Affinities:
BL/CA/Kin Free Advanced Elements:
Non-BL/CA/Kin Advanced Elements:

Inventory
Slot 1: Light Armor
Slot 2: Kawarimi Target
Slot 3: Pouch - Trap

Jutsu List
Abilities, weapons creation, and inventory approved.
 
Ashenheart - 1 / 1 Points, Power Level = 85

Blaze
- Passive (1 point)
Restriction- May be purchased three times [Purchased x1]
The Ashenheart brings the their power of fire to its utmost potential. their flames are all-consuming, and and quickly char their targets to crisps.
Effect: The user deals +2.5% Fire damage. If using a Fire attack against a target who has been hit by a Fire attack in the previous 4 seconds, this bonus is tripled against them.
 
Ashenheart - 1 / 1 Points, Power Level = 85

Blaze
- Passive (1 point)
Restriction- May be purchased three times [Purchased x1]
The Ashenheart brings the their power of fire to its utmost potential. their flames are all-consuming, and and quickly char their targets to crisps.
Effect: The user deals +2.5% Fire damage. If using a Fire attack against a target who has been hit by a Fire attack in the previous 4 seconds, this bonus is tripled against them.
Approved!
 

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