Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Namazu Kyojin - The Titan

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“I fear all we had done is awaken a sleeping giant and filled him with a terrible, unflinching resolve...”

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Name: Namazu Kyojin (meaning: giant catfish)
Mercenary Alias: Araya Akaya (meaning: red wild valley)
Age: 32
Height: 7'6"
Weight: 420lbs.
Eye color: Blood-red
Hair color: Scarlet-ruby
Rank: Mercenary

Physical Appearance:
Kyojin’s skin is ash-grey, a light shade of graphite. His irises are blood-red, sparkling beautifully as crystals do and his sclerae are a darker shade of red. His shoulder-length hair is scarlet, like adornment of rubies. Those who touch his hair might get abrasions. He is largely muscular and well built; seemingly athletic, and weighs over 400 pounds of pure muscles, as heavy as boulders. Thanks to the harsh, rigorous and forbidden training of a Kyoujouran his blows are powerful enough to pierce others barehanded as if his hands were spears. Simply put, he is a hulking mass of destruction.

Kyojin is also tall, even by his clan’s standards, with his height of 7'6". There are very few who do match Kyojin’s height, a number that may not even exceed one hand. With the blood of the ancient Kyoujouran, his skin is steel-like but thanks to his unique lineage stemming from an ancestor mating with a Terrarite, Kyojin’s body has a crystalline skeletal system, his flesh as tough as diamonds. Such heritage is said to come from mating with a mythological race, a Terrarite, ancient beings of the earth element said to be made purely of crystals. As result members of his family often have various skin tone colors, such as an emerald or ruby color, representing gemstones and minerals. But like most warriors or shinobi, they do bleed, just not as easily.

Kyojin’s attire is simple in that he wears a dull-black collared v-jacket with ragged sleeves and nothing underneath, clearly showing his muscular chest. His jacket once had grey squiggly lines on the back, in the patterns of the Mist sigil, but it now has a white inverted triangle. He also wears black cotton-made knee-length pants, the ends of it ragged. This son of Mist often goes barefoot, his hard skin preventing common injuries to the feet.

Mental Description:
Kyojin is a humble man of few words, speaking only when he has to. A man of words and not of deeds is like a garden full of weeds after all.

Raised on the law of the Oni Saiseki and a code of honor, he is a warrior by heart and a shinobi by duty. He understood the value of hard work and fierce determination. He dedicated his body vigorously to training every day from childhood to present with incredible self-discipline. All that training produced a heightened sense of duty and honor. As such he has a will measurable to the hardest of steel.

Attuned to the earth in a greater extent than others, he has a compassion for all things nature, taking delight in how the earth feels to his bare feet.

Becoming a master of the Oni Saiseki had hardened his unique crystalline skin, providing a great resistance to the elements, but it leaves him insensitive to certain things. He is constantly aware of his weak sense of touch, but it does not in any way prevent him from enjoying life. However slow to anger he might be, it would be unwise to push this towering giant among men.

History:
The Origin of the Krocs

Roughly a thousand year ago, there existed a clan widely known—and feared—for their prowess with the Taijutsu. This clan was known as the Kyoujouran, people blessed by the earth with hardy constitution. In fear and disgust, the clan was attacked many a time, due to the horrid rigorous and vicious training regime placed upon the young of the Kyoujouran, known as Jags, which left many of them dead. When a Jag has grown old enough and had survived the harsh training, they become a warrior of their clan, becoming Crags. Only a true master of the Kyoujouran can become a Titan. However, because of the small ratio of children who survive the training and the constant attacking, the clan began to dwindle. One man who was determined to change his clan’s destiny, decided to do things different. It was to change or die out and they knew it so. His ideals were, then, passed on to his sons who lived long enough to see them carried out.

This man, Kyoujouran Ishijin, went on and fell in love with a Terrarite woman. Terrarites were supposedly extinct so Ishijin was surprised to encounter one. She was just as beautiful as the stories had said. Stories of how the ones that blessed the Kyoujouran also created the Terrarites. These unknown creators had made the Terrarites purely of crystals, various colors of rubies, sapphires or emeralds protruding from their bodies. It was a strange, frightening sight yet mesmerizing. Instead of eyeballs, they had minerals for eyes with no pupils. They were beings of earth, more so than anything in the world. This Terrarite was no different, her skin and hair red, the bulging rubies on her body noticeable. It was wondrous.

Ishijin had just narrowly escaped death, hounded by bounty hunters who wanted his head for a pretty purse of coins. Such hunters of bloodlines were always around. Ishijin denied these hunters such pleasure; though he was surprised they had managed to at least crack his skin. His hard skin served him well against multiple enemies. Even cracked, it’ll heal in no time. One of the Kyoujouran code rang in his head: What you take from the earth, you must give back. He took life, so he gave the bodies of the slain hunters back to the earth, allowing them to feed the worms. As soon as he was done, he retreated into one of the many caverns of his home island, a land with many mountains. It turned out to be a cavern many did not dare venture into, but he was a Titan. Whatever dangers within, he would not cower. Venturing into the cave, he somehow discovered what many did not for hundreds of years, a Terrarite. The tall woman, about eight feet tall, was frightened but introduced herself regardless. Ishijin did not think he would've met anyone taller than his clansmen. To think it was a woman, imagine how tall a male Terrarite could be. Another ancient Kyoujouran saying came to Ishijin's mind: Tallest in a thousand mountains, yet still another higher.

“What... who are you? Could it be...” Ishijin asked, his voice seemingly like rocks grinding.

“I am Soyoko, a Terrarite. Who are you and why are you in my home?”

Her home? “Mine name be Ishijin, a Kyoujouran. Have you been here all along? If so, that might explain why some of my clansmen were having trouble entering this place… were you responsible?”

“I asked these men to leave! But persisted, they did. So I chased them off. What are you going to do about it?”

“To chase away Crags is no easy feat, woman. For that, I commend you and shall respect your wishes to leave you alone. I only wish to stay for a spell, to recover a bit and then never return,”

“I suppose… that is fine. Only for a spell, then leave to never return,”

“But of course,” Ishijin agreed.

A spell soon turned into few weeks and Ishijin visited her as much as he could. He found her fascinating and eventually the two fell in love with each other. Soon enough, they could not wait no longer and consummated their love, something thought to be impossible… IS impossible. But whatever gods blessed the two lovers' race decided to bless them once more and with children. Ishijin thought this was a sign of great change for his clan. Ten months later, however, Soyoko gave birth to twins and had died in the process. The twins, boys, lived and Ishijin was in grief for a while, but the sight of his children encouraged him to take care of them, as a father should. He named them Soji and Yoji. Soji, the eldest, was unique as his skin tone was different from other Kyoujourans, their skin tone usually metallic brown or gray. His skin was red, like rubies as well as his hair. His eyes were the only different things, the pair of orbs sapphire-colored. Yuji, the youngest, was azure-skinned and inherited the color of his mother’s hair. His eyes were scarlet-red. They were their father’s pride and joy. Ishijin had decided to raise them vigorously, testing their skills and limitation. Then time came for their trail for the mastery of the Oni Saiseki at the age of seven. Ishijin had no doubt his children the blood of the Gaea within them.

But one thing Ishijin seemed to misplace was the reaction of his clansmen. Upon seeing his children, many of the clansmen were disgusted. The two boys features contrasted with the common dull-colored skin of the Kyoujouran. Not only that, they were tall for seven year olds! If not for Ishijin’s status as a Titan and respect for the law of the Oni Saiseki, the clansmen would have killed the father and his sons. They figured the two boys, however odd looking, could not possible handle the tremendous stress and harshness that came from the trial, expecting them to die. They were wrong.

The trial and training went on for three months; a group of five potential users of the Kyoujouran bloodline, Jags, would be subjected to horrendous training a man would die under an hour or less. Usually of five, one or two would survive and continue onto further training. But at the end of the results, three emerged as victors. The sons of Ishijin and son of a Crag. Three surviving? Incredibly crazy, even for Kyoujourans. Wanting to at least eliminate one of Ishijin’s sons, the instructor for the training asked the two brothers to go against each other and the survivor would be celebrated as a Crag. The twins glared at the instructor in pure anger and attacked the man who had allowed his guard down, a fatal mistake. Though a Crag the instructor was, the two children were able to overcome him and pierced the man with their fists. It was then the clan realized these two children were gifted, meant to be true masters of bloodline. Soji later became known as the Red Gigante and his younger brother, the Blue Devil.

Many years later, the twins realized the madness of the training placed upon the Jags and decided to somehow modify it to an extent of having a zero death rate of children. Even so, it did not stop others from attacking their clansmen. The strong was meant to tower over the weak, the two realized then. Eventually, the clan split and moved toward different directions. The brothers decided to travel, to move on and find greater challenges. It was then they stumbled upon the area that would house the Hidden Village of Mist. To contribute for the village, they decided to help predict and contain earthquakes for people on that land. For this effort that aided in saving the life of many, the two brothers were given the surname, Namazu, referring to a legendary catfish said to be able to detect and cause earthquakes. They then raised their own clan to fame, calling their unique children and descendants ‘Krocs’.
The Law of the Oni Saiseki

Many years have passed and a new descendant had been born to Namazu Enjin and Namazu Kana. The boy, his skin a light shade of graphite and hair the color of rubies, wailed loudly, the sound eerily similar to falling rocks. The boy’s mother held him tight and looked at him as he opened his eyes. The tears then stopped and he smiled at his mother.

“He looks strong. And healthy as well,” Enjin said, proud of his firstborn.

“Yes. And so heavy too. A giant among men! I don’t think I can handle birthing another… he will do, Enjin. I see greatness in him… Namazu Kyojin…” Kana said, stroking her son’s cheek softly.

Kyojin, from birth, was drilled with the law of the Oni Saiseki and the way of the Zaiken. His parents felt their child was meant for greatness. They taught him to be strong, to stand tall, to tower over others, but at the same time to be humble, kind, fair and honorable. The Namazu numbers were small, roughly twenty people in the clan, but very strong. Every six months, they’d put four children at the age of seven through the ancient rigorous training, but not pushing them to the brink of death. If one did not seem they could make it, then they clearly did not possess the Kyoujouran prowess. Those who survived possessed the strong bloodline of their ancestors. Enjin and Kana had settled on one child, which was risky, because if it turned out Kyojin did not possess the Kyoujouran powers, they’d be disappointed but okay with it. They only wanted the bloodline to keep going.

Kyojin hated the training. First, he was taken to their ancestral home of the mountain island and dumped there with nothing but a canteen of water and several jerkies. See, Water Country has several islands with numerous mountains. The Namazu lived in one of those islands and the ancestral island was another place. Then he was to stay at the wild island for a month, surviving against the numerous booby traps all over. He was rarely allowed a moment’s rest because the clansmen who elected to aid in the training attacked him as well as to keep an eye on those unable to continue with it. He would be attacked over and over to test the sturdiness of his skin and resolve. Not only that, but there were also wild animals who made the island their home. The four children potentials would have to rely on the ancient power of their bloodline to awaken and aid them. If not, well, a clansman would intervene and bring the child back to the home island. For a moment, it had seemed as if Kyojin would fail.

It had been three weeks since he was stranded at the wild untamed island. So far he had gotten through by luck, or so he thought. To the clansmen who were watching him, they thought he might have unconsciously awakened Tremor Sense, an unique ability exclusive to the Kyoujouran meant to locate anybody on ground, even with eyes closed. However, they were not sure. It was hard to tell. Tremor Sense was not easy to master.

Kyojin was tired and weary. He tried saving water and food, but could only stretch it as far as to two weeks and a half. He was tough and had learned several Taijutsus from his father. It had helped some here and there, but he did not think he could go any further. He was about to give up when he suddenly felt something. Not around him, like… under. He could feel… life? The earth, he thought. It was more than that. He could feel everything under the ground, on the ground, in the ground. It was incredible. It was also then he ‘sensed’ a gigantic earthworm, well over eight feet tall. Its skin was the color of dirt and there were no eyes visible. It had a mouth, one of jagged teeth, meant to crush and chew with ease. Kyojin was seven and quite tall for his age, being 5’5” but that had to be the tallest thing he had ever laid his eyes on, besides his people.

“Shoot! Can he handle that Earthworm?” One of the clansmen hiding in the trees said.

“He’s Enjin’s kid! He probably could,” Another said.

“But if he is killed, Enjin would kill us!” The first one said.

“Were you not paying attention?! I’m certain he sensed the Earthworm! Let’s just wait and watch, then crush it with our Earth Fists if things look too bad, understood?” The second commanded.

Kyojin was afraid, just for a moment, he felt fear. Then that fear turned into anger, defiance. He was the son of a Titan, a man of the Kyoujouran bloodline. His mother told him she bedded many a mountain and out came him, a giant among men. People and creatures should naturally cower in his presence as he humbly walks away. That is the law of the Oni Saiseki, which is how it should be.

The Earthworm roared, its jagged teeth hungry for his blood. It somehow whipped its tail at the young Kyoujouran with frightening speed, knocking him backward against a solid boulder that shattered upon contact. For a moment the two clansmen who had conversed earlier feared they might had been too late for the boy did not move for a few seconds. Abruptly came laughter from the boy, as his blazing eyes opened with anger. A crack on his skin could be seen.

“Ah… he has the blood! Of all, he awakened his Crystal Skin…”

“Yes, but let us wait until the end to celebrate his prowess…”

Kyojin rose and charged at the Earthworm, jumping toward its face, his right first shining as if crystals were embedded in it.

Not too long after, the Earthworm laid died, forcefully buried into the hole it came out from. What you take from the earth, you must give back. It was one of the codes of Krocs. A mere week passed and he returned home to his parents. Out of four, only one succeeded: Namazu Kyojin.

Years passed as Kyojin grew not only in age but in height and body as well. At fifteen, he was already over 6 feet tall and still growing. His body had become very muscular and well-defined built. He had firm control over the powers of his bloodline. He soon discovered the true meaning of a giant among men as he mastered a technique of his clan, Footsteps of the Giant, not too long ago.

He was standing on the sands of a beach of his home island, looking toward the island, which rested the Village Hidden in the Mist. He wished one day to go there and become a shinobi. His parents taught him everything they could about Ninjutsu, Taijutsu and Genjutsu, but as expected, he preferred only Taijutsu. Ninjutsu was okay, but not for him. He feared he could not become a shinobi because of this, but his father ensured him it would not be a problem.

He was a man now and he would be the one to forge his own destiny, however great it might be. So he continued looking at the island as he went through the Zaiken Kata to relax his body and wallow within his center.
A Purpose

Once Kyojin became seventeen, he immediately set out for Kirigakure on a boat meant to carry his weight. After a few days of rowing, he finally came upon the main island of Water Country. Excited, he asked around the best direction to Mist, but the many given to him was vague at mist. It seemed Mist was truly ‘Hidden’, but not impossible to find. And so he set out for the area that would be Mist.

After a week of hard travel, he had finally found Mist. Using his talents, he was able to navigate the way to Mist. He was questioned, of course, and announced his intentions. After a while, he was granted entrance. He applied to become a shinobi and proved himself to be quite talent. After three years, he successfully became a Jounin. He had grown quite tall too, being a mere seven feet. He reached for the highest point of Mist and stood on it, overlooking the village and was proud to be able to serve it. Instead of a forehead protector and the likes, he had his shirt fashioned to have the symbol of Kirigakure on the back.

Even after becoming a Jounin, he did not know his purpose. But he didn’t worry about it much because he had plenty of time to discover it. He smirked as he looked forward to the future adventures and jumped away from the high point, ready to perform his duties, however they might be.

Here he was, a man born out of the mountains, full of desire to mark the world.

Unfortunately, his mark in Kirigakurian history left him one of the last of its Sennins. After the fall of his birthplace, Kyojin wandered the world as a mercenary with a code of honor. He helped those he could, making up for the massacre he once committed.

Training:
Kyojin - Diligent Training

December 22, 2014: +35 ASP, +7,500 Yen

December 26, 2014: Double training rewards! +70 ASP, +15,000 Yen, 1 free from AShop: Gaia seal. Ranked up Gaia Seal to 2. Current ASP: 59

December 31, 2014: +35 ASP, +7500 Yen. Ranked up Gaia Seal 2 to 3, mastered. Current ASP: 24

January 11, 2015: +35 ASP, +7500 Yen. Ranked up Solar Seal 1 to 2. Current ASP: 9

January 18, 2015: +35ASP, +7500 Yen. Current ASP: 44

January 26, 2015: +35 ASP, +7500 Yen. Current ASP: 9

February 08, 2015: Double training rewards! +70 ASP, +15000 Yen. Current ASP: 79

February 15, 2015: +35 ASP, +7500 Yen. Current ASP: 114

July 13, 2016: +70 ASP, +15000 Yen. Current ASP: 184

July 18, 2016: +35 ASP, +7500 Yen. Current ASP: 219

August 29, 2016: +35 ASP, +7500 Yen. Current ASP: 254

Dojo:

Missions:
S-Rank Missions: 1
A-Rank Missions: 1
B-Rank Missions: 0
C-Rank Missions: 0
D-Rank Missions: 0

Missions Finished: 2
Missions Failed: 0
Missions Success: 2
Percentage: 100%

Relationship Chart
Hate: -??-
Friendly Rivalry: -??-
Acquaintance: -??-
Friend: -??-
Best Friend: -??-
Family: -??-
Crush: -??-
Full Blown Love: -??-
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[fontsize="11"]Class:
The Lone Wanderer [V]
HP: (80+15) x stamina
CP: (35+15) x chakra control
Class Feature: Kinjutsu - Abomination, +2 Awareness
High: None
Average: Melee Accuracy, Genjutsu Save, Evasion, Ninjutsu Accuracy, Genjutsu DC
Low: Ranged Accuracy, Puppet Accuracy

-Purchased +2 Class Points from Advanced Shop.

Stats:
HP: 60000
CP: 30000
AP: 10
Level: 15

Stamina: 600/600
Agility: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
PL: 3600
Capped Points: 254

Bloodline:
textspace_1371512085_09e4631d_zpse6283347.gif
A forgotten bloodline, having been thought to have vanished completely from the face of the planet. At one time, the Kyoujouran prided themselves as being renowned as some of the fiercest Taijutsu users of their time, though gruesome training when it comes to raising their young causes many of their children to die before even awakening their ability and severely dwindling the clan's numbers. Though this is frowned upon, this culture still proceeds with their inhumane uprising to this very day believing the training eliminates all those with thin blood, leaving only the strongest individuals alive to master their ability.

084 PL - Steel Tendency (Rank 1), Tremor Sense (Rank 1)
168 PL - Zaiken (Rank 1)
252 PL - Oni Saiseki (Rank 1)
336 PL - Earthen Fist (Rank 1)
420 PL - Steel Tendency (Rank 2)
504 PL - Oni Saiseki (Rank 2)
588 PL - Tremor Sense (Rank 2), Tremor Strike (Rank 1)
672 PL - Zaiken (Rank 2), Tetsukawa (Rank 1)
756 PL - Steel Tendency (Rank 3), Earthen Fist (Rank 2)
840 PL - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)
924 PL - Tremor Strike (Rank 2)
1008 PL - Zaiken (Rank 3), Tetsukawa (Rank 3)
1092 PL - Tremor Sense (Rank 3), Tremor Strike (Rank 3)
1176 PL - Earthen Fist (Rank 3)
1260 PL - Fist of Tremors (Rank 1)
1344 PL - Footsteps of the Giant (Rank 1)
1428 PL - Fist of Tremors (Rank 2)
1512 PL - Shattering Stone Strike (Rank 1)
1596 PL - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)
1680 PL - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)
1764 PL - Shattering Stone Strike (Rank 3)

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Steel Tendency - Passive<i></i>
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.

Rank 1: -5% Damage taken.
Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.

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Tremor Sense - Passive<i></i>
Attuned to the earth in a way few others can can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan.

Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3.
Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4.

Notes:
- Allows the Kyoujouran to track targets underground.

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Zaiken - Style<i></i>
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.

Rank 1: +5% unarmed damage, +1 Dodge while in use.
Rank 2: +10% unarmed damage, +1.5 Dodge while in use.
Rank 3: +15% unarmed damage, +2 Dodge while in use.

Notes:
- May use Piercing Taijutsu Attacks with Unarmed Weapons.
- Exhausts the user at an Above Average Rate.
- Taijutsu actions cost +1 Exhaustion while this is active.

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Oni Saiseki - Passive<i></i>
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.

Rank 1: Kyoujouran gains a +1 HP Modifier
Rank 2: Kyoujouran gains a +3 HP Modifier
Rank 3: Kyoujouran gains a +5 HP Modifier

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Earthen Fists- Earth Ninjutsu<i></i>
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.

Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.
Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.

Costs:
Rank 1: 1.5 AP; 220 chakra
Rank 2: 2 AP; 340 chakra
Rank 3: 2 AP; 610 chakra

Notes:
- May split the fists between different targets, or have them converge on one.

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Tremor Strike- Taijutsu<i></i>
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.

Rank 1: Creates two tremors that each deal 505 Damage.
Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.

Costs:
Rank 1: 335 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 470 Cp; 1.75 AP

Notes:
- May split the tremors between two targets or combine both tremors into a single strike.

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Tetsukawa - Stone Armor Jutsu<i></i>
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.

Rank 1: User gains an armor that has 4,000 HP.
Rank 2: User gains an armor that has 6,500 HP.
Rank 3: User gains an armor that has 8,000 HP.

Costs:
Rank 1: 2.5 AP; 1,450 Chakra
Rank 2: 2.5 AP; 2,365 Chakra
Rank 3: 3 AP; 2,910 Chakra

Notes:
- Lasts two rounds.
- Can only be used once per battle.
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.
- This is considered a Chakra Armor.

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Fist of Tremors - Taijutsu Area Attack<i></i>
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them.

Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- This Jutsu may Automatically target two separate targets.
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.

---

Footsteps of the Giant - Terrain Effect Jutsu<i></i>
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.

Rank 1: Causes everyone but the user to take 600 damage per round.
Rank 2: Causes everyone but the user to take 800 damage per round.
Rank 3: Causes everyone but the user to take 1,000 damage per round.

Costs:
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
- Damage cannot be buffed.

---

Shattering Stone Strike - Taijutsu Attack<i></i>
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.

Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.
Rank 3: Strikes with one massive attack that deals 4,125 Damage.

Costs:
Rank 1: 870 Cp; 2.25 Ap
Rank 2: 1,735 Cp; 2.75 Ap
Rank 3: 2,065 Cp; 2.75 Ap

Notes:
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.
- This may only be used successfully once per round.

Taijutsu:

Curse Seals:
Bold = Ranked Up
Gaia said:
Rank 1: Covers the user's body in runic glyphs, giving them +10% Taijutsu and Basic Strike Damage. -5% Damage Taken, +2 Melee/Ranged Accuracy, +2% chance to cause Bleeding/Suppression. In addition the user takes an additional 2% damage from Illusionary and Ninjutsu sources.
Rank 2: Covers the user in a dark aura, giving them +15% Taijutsu and Basic Strike Damage. -10% Damage Taken, +3 Melee/Ranged Accuracy, +4% chance to cause Bleeding/Suppression. In addition the user takes an additional 4% damage from Illusionary and Ninjutsu sources.
Rank 3: Completely alters the user into a totally different figure, giving them +20% Taijutsu and Basic Strike Damage. -15% Damage Taken, +4 Melee/Ranged Accuracy, +8% chance to cause Bleeding/Suppression. In addition the user takes an additional 5% damage from Illusionary and Ninjutsu sources. These buffs/debuffs do not count toward the buff cap.
Solar said:
Rank 1: Covers the user's body in runic glyphs. -5% Damage Taken, User Regenerates 4% Max Hp Per round, and has a 50% chance of reducing Bleeding and Called Shot by 1 Rank each round, lowering by 5% for each rank after the first until unsuccessful. In addition the user has a +4% Chakra Cost.
Rank 2: Covers the user in a dark aura. -10% Damage Taken, User Regenerates 6% Max Hp Per round, and has a 60% chance of reducing Bleeding and Called Shot by 1 Rank each round, lowering by 5% for each rank after the first until unsuccessful. In addition the user has a +8% Chakra Cost
Rank 3: Completely alters the user into a totally different figure. -15% Damage Taken. User Regenerates 8% Max Hp Per round, and has a 75% chance of reducing Bleeding and Called Shot by 1 Rank each round, lowering by 5% for each rank after the first until unsuccessful. In addition the user has a +10% Chakra Cost These buffs/debuffs do not count toward the buff cap.

Equipment:
Sunderer said:
Sunderer2Kyojin_zps0ea72028.jpg

A ruby fist of unparalleled strength.

"Never have you failed to tear my foes asunder and so I will give you a name. I shall call you Sunderer."

Sunderer - Unarmed
Mods: -10% damage, +2 Accuracy
Special: May naturally inflict Suppression
Augments: Vanguard, Primal, Lantern
Woundbiter said:
Plunderer_zps9e5db17c.jpg

A citrine fist of destruction and death.

"Woundbiter estas mia nomo mi estas homara detruo. Woundbiter is mine name I am mankind's bane."

Woundbiter - Unarmed
Mods: +10% damage, -2 Accuracy
Special: May naturally inflict Suppression
Augments: Vanguard, Primal, Siege
Items said:
Item Slot: Headset (Equipped)
Item Slot: -??-
Item Slot: -??-
Item Slot: -??-
Item Slot: -??-

Abilities:
0. Branch: Journeyman
0. Shinobi 101 Taijutsu - Unarmed use Slashing
1. Fearless
2. Defensive Technique
3. Healing Factor
4. Clumsiness
5. Weapon Mastery - Unarmed
6. Initiative
7. Bull's Strength
8. Combat Instinct
9. Hidden Power
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Battle:
Battle Won: 0
NPC Battle Won: 0
Battle Lost: 0
Battle Tied/Ended without winner: 0
Battles Fought: 0
Battle Kills: 0
[/fontsize]<i>
</i>
 
abomtext_zps56acab4b.gif
</B>
Note: Underlined = Owned
Bolded = Owned​
<i>
</i>
Abomination said:
[fontsize="12"]<B>Abomination
AB.jpg

Curse Seals are some of the most controversial seals among the shinobi world, granting their bearers with great power, at the cost of reducing their life span with each use. Few choose risking such a price in exchange for this great power, and even fewer survive the gruesome agony as their chakra systems forcibly sync into darker variants. Yet, among the survivors who bear the Curse seal, it is almost unheard of for the body to completely accept and form symbiosis with these seals. These are the Abomination, shinobi who’s body has absorbed and mutated with the Curse seal to the point where it no longer is an actual seal, but a natural reaction produced completely within their bodies through enzymes, their seal only a tattoo of what they once were. Often called monsters, these shinobi have greater seal strength than even the most powerful Curse warriors, yet this control is only partial. Though their body's have adapted to the dark energies within them to where their transformations no longer seem human, their mind is not as easily immune to the effects, and throughout an Abomination's life they will experience great mental trauma, and often show extreme signs of being Bipolar.

Prerequisites: Kinjutsu Application, 3 ability slots the user must have a Curse Seal, B-Rank

Effects:
- Morality Sealing has no effect upon the user.
- When scribed with a Curse Seal, the Abomination faces very little stress upon their body. They lose -50 Advanced Shop points when receiving a seal. If scribed by a Dark Sage, the Abomination faces no training loss whatsoever.
- Upon deactivating a Curse Seal, the user experiences no Curse Seal Backlash.[/fontsize]

[fontsize="12"]Psychotic Affliction - Special Activated Ability
ABPA.jpg

The Abomination's have a powerful drawback to their great and inhuman abilities. Their minds are extremely prone to a severe and spontaneous shifts and outbursts of Bipolarity, induced by the viral curse seal within their bodies. At random times, an Abomination may feel a spontaneous blood lust, though rather than resist the influence of their Insanity, they embrace it and form an unmatchable sync with its dark abilities at the cost of becoming a twisted shadow of their former self.

Information
Prerequisites
Abomination

Effect:
- The Abomination's chance to Lose Control or become enraged is increased by +15%.
- Curse Seal's grant +1 To the effected Secondary bonuses.

Note:
- Does not take up an Ability Slot.
- Cannot be used while Cursed Will is active.
- Cannot be used with Vile Mutation or Partial Transformation.[/fontsize]

[fontsize="12"]Cursed Will - Special Activated Ability
ABCW.jpg

The Curse seal truly effects the minds of those gifted with the seal, and to many shinobi it means the end of their freedom, becoming a slave to the seal and it's power. However, Occasionally an Abomination is able to not only resist the Seal's tempting call for power through sheer willpower, but are able to master the seal, rather than the seal mastering them. Controlling the power of their seal is natural to them, and as such, their bodies tend to be much less prone to the backlash of the dark power.

Information
Prerequisites
Abomination

Effect:
- While active, the user will not lose control or become enraged while having a Curse Seal Active.
- Training Roll loss is reduced by -1 Roll per round activated.

Note:
- Does not take up an Ability Slot.
- This can be turned on or off at the user's will for 1 Ap.
- Cannot be used while Psychotic Affliction, Partial Transformation or Vile Mutation is active.[/fontsize]

[fontsize="12"]Partial Transformation - C-Rank Ninjutsu
ABPTT.jpg

One of the most known abilities of an Abomination, this is perhaps the skill that have forever labeled them as monsters to the majority of the world. As their Curse seals have been broken down into enzymes and chemical produced within the body through will, an Abomination possesses the ability to alter these enzymes within their body at will, invoking a transformation to their body in anyway imaginable. This allows an Abomination to spontaneously transform any part of their body into an immediate weapon through focusing their curse seal in that one area, and due to its restrained use, it gives their body none of the backlash present with a full transformation. However, as it is only using a fraction of their Seal's potential, this does not have the full strength of a full transformation.

Information
Prerequisites
Abomination, C-Rank

Rank 1: Allows the user to transform a single limb into a weapon. Half of the weapon's modifications also apply to the user's secondaries. May have up to 2 Cursed Seal Effects.
Rank 2: Allows the user to transform a single limb into a weapon. The weapon's modifications also apply to the user's secondaries. May have up to 3 Cursed Seal Effects.

Cost: 700 Cp to initiate, 330 Cp/Rnd per effect.

Notes:
- Does not use handseals.
- The same secondary or effect may not be stacked through combining buffs from different seals, EG you cannot combine +4 Melee Acc from Gaia with +2 to all secondaries from Heaven for +6 Melee Accuracy.
- May not be used in conjuction with Vile Mutation or Psychotic Affliction or Cursed Will.
- Weapon created must follow the Weapon Creation rules.
- Weapon created cannot have Augments.
- The created weapon's modifications apply to the user's secondaries of choice so at Rank 2 a Weapon with +5% damage and -1 Accuracy may give the user +5% melee/ranged/ninjutsu/puppet/genjutsu damage (overall) and -1 melee/ranged/ninjutsu/puppet/genjutsu Accuracy. The bonus must be selected from the same secondary type (so the bonus to melee damage would affect melee accuracy)
- May only have one Partial Transformation active at a time.
- User may choose to have some Effects from any Cursed Seals they currently have in their inventory at the rank that they know it apply to their weapon in place of augments.[/fontsize]

[fontsize="12"]Accursed Protection - C-Rank Ninjutsu
ABAP.jpg

More of an extension to their partial transformation ability, this skill allows an Abomination to transform their arm instantly to block all forms of attacks, their limb strengthened through their curse seal to be incredibly resilient. However, should an Abomination choose a more painful route, they possess the ability to even grow new limbs suddenly to take the blow for their body, before shrinking back to be absorbed within themselves just as fast as it formed. This makes attacking the blind spot of an Abomination incredibly difficult.

Information
Prerequisites
Abomination, B-Rank, Partial Transformation Mastered.

Rank 1: Strengthens or creates a limb to block up to 1520 Damage.
Master Rank: Strengthens or creates a limb to block up to 1820 Damage.

Note:
- Does not use Handseals, and may be used reflexively.
- Any damage reduction that the user has is also applied to this "Shield".
- Can only be used when the user has a Curse Seal Active, or partial Transformation active.
- Blocked Damage can be increased by any physical buffs.

Rank 1 Cost: 410 Cp
Rank 2 Cost: 510 Cp[/fontsize]

[fontsize="12"]Corrupted Regeneration - B-Rank Ninjutsu
ABPT.jpg

A rather gruesome skill able to be performed only by an Abomination, this skill enables them to pierce into their victims ina method of their choice and absorb their body's makeup such as Enzymes and blood, their mutated body immediately breaking this down and converting it to new chemicals to assist in healing their own wounds. Not only that, however, they also poses the ability to inject their own chakra and enzymes into the body's of others, though doing so would be dangerous to any due to their Natural Curse Seal within their body and its fluids. However, should the target possess a Curse Seal, it is possible to heal them with the user's own life force.

Information
Prerequisites
Abomination, B-Rank, Partial Transformation Mastered.

Rank 1: Drains the target's life force, dealing 1980 damage at +2 Accuracy.
Master Rank: Drains the target's life force, dealing 2380 damage at +2 Accuracy.

Special Action: Instead of absorbing a targets Hp, This can also be used to infuse their essence into a target, dealing 40% normal damage to a target for three rounds, and giving them -2 Accuracy/Gen DC for this time. However, If the user infuses their life force into a target that has a curse seal, this heals the target by 75% of the Damage Value instead.


Note:
- Does not use Handseals, and uses Melee Accuracy.
- Penalties do not stack.
- Must have either a Curse Seal, or Partial Transformation Active.
- When used, the user gains Hp equal to Half the damage done to a target.
- Can only be buffed by non-Elemental Ninjutsu Buffs.

Rank 1 Cost: 580 Cp
Rank 2 Cost: 720 Cp[/fontsize]
 
Kyojin is declared inactive:

Profile: http://www.ninpocho.com/viewtopic.php?p=183156#p183156
Training: http://www.ninpocho.com/viewtopic.php?f=487&t=42076
Dojo: http://www.ninpocho.com/viewtopic.php?f=488&t=42448
 

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