Abilities:
0. Sentinel
1. Thick Blood
2. Combat Instinct
3. Healing Factor
4. Called Shot
5. Defensive Technique
6. Clumsiness
7. Deflection
8. Weapon Attunement
9. Contract Mastery
10. Wind Style
11. Fearless
12. Willpower
Weapons:
No.1
Type: - Unarmed (Suppression)
Modifiers: -10% Damage +2 Accuracy
Slots
- Swift
- Vanguard
- Steady
No.2
Type: - Slashing (Suppression)
Modifiers: -10% Damage +2 Accuracy
Slots
- Swift
- Vanguard
- Steady
Inventory:
- Heavy Armour
-
-
0. Sentinel
1. Thick Blood
2. Combat Instinct
3. Healing Factor
4. Called Shot
5. Defensive Technique
6. Clumsiness
7. Deflection
8. Weapon Attunement
9. Contract Mastery
10. Wind Style
11. Fearless
12. Willpower
Weapons:
No.1
Type: - Unarmed (Suppression)
Modifiers: -10% Damage +2 Accuracy
Slots
- Swift
- Vanguard
- Steady
No.2
Type: - Slashing (Suppression)
Modifiers: -10% Damage +2 Accuracy
Slots
- Swift
- Vanguard
- Steady
Inventory:
- Heavy Armour
-
-