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Nanjirou Tsubame said:☆ BL/CA: Nanjirou
☆ Character Class: Saber
HP: (60+lvl) x stamina
CP: (30+lvl) x chakra control
Class Bonus: 2 Free basic attack per round
High: Melee Acc
Average: Ninjutsu Acc, Dodge, Genjutsu Save
Low: Ranged Acc, Genjutsu DC
☆ OOC Rank: D
☆ Character Level: 2
☆ Minor Affinities:
-
☆ Major Affinities:
-
☆ Stats:
Agility: 70/100
Stamina: 70/100
Taijutsu: 75/100
Ninjutsu: 70/100
Genjutsu: 50/100
Chakra Control: 60/100
Power Level: 375
☆ Abilities:
☆ Weapon Attunement +5% Weapon Damage Modifier, +3% Bleeding
☆ Mechanized Weapon - Ganesh is equipped with Ninja Wire and Explosive Tags
☆ Slashing Physical Style
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☆ Jutsu:
Slashing Jutsu said:Slash
A simple solution for when words fail to adequately express how one feels
Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target at -2 Accuracy, dealing 220 damage.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 270 damage.
Rank 1 Cost: 70 Cp
Rank 2 Cost: 90 CpArcing Slash
A basic slash that focuses on accuracy rather than damage.
Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target at +2 Accuracy, dealing 180 damage.
Master Rank: The user strikes a single target at +2 Accuracy, dealing 230 damage.
Rank 1 Cost: 60 Cp
Master Rank Cost: 75 CpDynamic Slash
The basic two-slash combo done by swordsmen. Nothing more but two simple strikes.
Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target twice at +1 Accuracy, each dealing 95 damage.
Rank 2: The user strikes a single target twice at +1 Accuracy, each dealing 120 damage.
Special Action - Prolonged: By paying an additional +20% Cp, the user may delay the second strike of this technique to add a third strike dealing 95/120 Damage at +1 Accuracy to the next Dynamic Slash use. This does not stack and lasts for a full round.
Rank 1 Cost: 60 Cp
Rank 2 Cost: 80 CpOverhead Strike
A swift full strike that has the potential to strike more targets in a single motion.
Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes at a single target dealing 200 Damage at Normal Accuracy.
Rank 2: The user strikes at a single target dealing 250 Damage at Normal Accuracy.
Special Action - Arch: By paying an additional +20% Cp, this technique may strike at a second target dealing 35% Damage.
Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 CpFull Circle
A basic technique that swings their weapon around them in an attempt to attack more targets at once.
Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes up to 2 targets, dealing 460 damage each.
Rank 2: The user strikes up to 2 targets, dealing 595 damage each.
Rank 1 Cost: 190 Cp
Rank 2 Cost: 235 Cp
Notes:
- This may only be used successfully once per round, hitting both target.Cross Rip
A technique that quickly slices a target twice in a single strike, leaving an 'X' mark in blood if it hits.
Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target at +2 Accuracy, dealing 490 damage.
Rank 2: The user strikes a single target at +2 Accuracy, dealing 620 damage.
Special Action: By paying +15% Cp, this may be used at as a Called Shot. This may only be used twice per round.
Rank 1 Cost: 160 Cp
Rank 2 Cost: 205 CpCrimson Flash
A powerful slash that consists of all power and speed, lowering one's chance of hitting the target itself. Though if one were to hit, surely blood would follow the performer.
Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target at -2 Accuracy, dealing 595 damage with a +5% chance to cause bleeding.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 730 damage with a +6% chance to cause bleeding.
Rank 1 Cost: 200 Cp
Rank 2 Cost: 245 CpGasher
An evolution of Dynamic Slash which adds another strike in the already deadly combo.
Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target three times, dealing 180 damage each.
Rank 2: The user strikes a single target three times, dealing 225 damage each.
Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp
Notes:
- If all three strikes hits, the user may immediately follow up with another Slashing Taijutsu Attack of C-Rank or below at -1 Accuracy.Heavy Tow
A technique that sends one's blade crashing down, crushing and slicing targets who found themselves underneath it.
Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.
Rank 1: The user strikes a single target at -2 Accuracy, dealing 600 damage. This strike has a +5% chance of causing bleeding.
Rank 2: The user strikes a single target at -1 Accuracy, dealing 700 damage. This strike has a +6% chance of causing bleeding.
Rank 1 Cost: 200 Cp
Rank 2 Cost: 235 Cp
Buffing Jutsu said:Fleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.
Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.
Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp
Notes:
- One may not stack the same damage type.
- Recasting this technique and declaring an existing damage type buff will reset the duration.
Raiton Jutsu said:Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.
Information
Prerequisites: E-rank
Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.
Rank 1 Cost: 100 Cp
Master Cost: 120 Cp
Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.
Information
Prerequisites: E-rank
Rank 1: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +270 damage.
Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.
Rank 1 Cost: 90 Cp
Master Cost: 110 Cp
Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.Thunderclap
A technique that gathers lightning energy into a small area, condensing them together before releasing it, causing multiple lightning bolts to strike out and attack all those nearby. The bolts themselves are not accurate or powerful, but they are numerous enough to make up for that shortcoming.
Information
Prerequisites: D-rank
Rank 1: Creates a field that releases 6 lightning bolts to strike an area. Each deals 170 Damage at +2 Accuracy.
Master: Creates a field that releases 7 lightning bolts to strike an area. Each deals 215 Damage at +2 Accuracy.
Special Action - Storm Chaser: By paying +20% Cp, the user may give this jutsu a 12%/16% chance of being rerolled if an initial strike misses.
Rank 1 Cost: 190 Cp
Master Cost: 240 Cp
Notes:
- A target may only be hit by three bolts; however this may be split among multiple targets.Electroshock
A technique which allows the user to strike their targets with electrical energy by channeling their chakra into the ground or other substance touching a target. Guided by chakra, this burst of lightning travels through the medium until it reaches the target, often catching them by surprise. As it is guided by chakra, this technique is capable of moving through Lightning-proof objects.
Information
Prerequisites: D-rank
Rank 1: Channels lightning through a surface to deal 720 damage. This jutsu has a 8% chance to 'Stun' the target and be treated as a sneak attack.
Master: Channels lightning through a surface to deal 900 damage. This jutsu has a 12% chance to 'Stun' the target and be treated as a sneak attack.
Special Action: By paying +20% Cp, the user may allow this jutsu to use Melee Accuracy, and ignore Damage Reduction. This has no chance of being a Sneak Attack.
Special Action: By paying +20% Cp, the user may sacrifice both effects to allow this jutsu to bypass barriers.
Rank 1 Cost: 240 Cp
Master Cost: 300 Cp
Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.Electrocution
This jutsu channels intense electricity to course through a target to cause completely uncontrollable convulsions throughout their muscles and body; effectively paralyzing them for the duration of their shock.
Information
Prerequisites: D-rank
Rank 1: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, there is a 12% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active. - While a target is effected by this jutsu, 'Paralysis' has no limit and may effect multiple actions during a round.
Master Rank: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, there is a 16% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active.
Special Action: The user may pay +20% CP to sacrifice the 'Electrocution' effect and make the no-limit paralysis effect apply automatically.
Rank 1 Cost: 240 CP, 225 CP/Rnd
Master Rank Cost: 300 CP, 280 CP/Rnd
Notes:
- Lasts 2 Rounds or until it is resisted. A Nin check is made at the start of each round.
- The 'Paralysis' effect gives the victim a 10% to auto-fail a single action performed during a round. This effect lasts a full round, and may stack twice. Only one action may auto-fail per round.
- The 'Electrocution' effect causes a target to take damage equal to HP damage equal to 10% of the CP the target uses. This lasts a full round, and stacks up to three times.
☆ Secondaries:
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] =
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] =
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] =
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] =
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] =
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] =
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] =
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] =
Stealth Value = (.6 Stat Average) + (.4 Agility) =
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) =
Equipment Settings said:Main Weapon: Ganesh (Ancestral Nanjiro Weapon)
Spiritual
Type: Slashing (Bleeding)
Augments
-Blood Rack
Accuracy: 0
Damage: 0
Mechanized
-Ninja Wire
-Explosive Tags
Inventory Slots
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