Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Nanjirou Ranran

Kou

New Ninja
Joined
Dec 6, 2023
Messages
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85,360
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OOC Rank
C Rank
Nanjirou Ranran
Unmasked appearance -
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OOC: C Rank
Age: 14
Height: 5,2ft
Gender: Female
Rank: Sand Anbu
Character's Physical Description:

Ranran has long black hair that runs down her back in a neat ponytail wrapped with small pieces of metal and bells that jingle gently with every movement. Her face is constantly hidden by featureless white mask cutting off at just below the eyes leaving them exposed. Though unbeknownst to other the black hair, mask and pointed ears are all apart of her mask in an effort to hide her features completely. For her outfit Ranran wears a full body bodysuit comprised of thick leathers thought the hips and armpit section are cut away allowing Ranran to keep her body temp under control in the desert heat. Clasped to her chest, stomach and hips are small pieces of armour held on with thick leather straps. Unlike most ninja Ranran doesn't employ any of the normal ninja wear instead wearing a pair of bladed boots.

Updated Appearance-
Ran has discarded her previous clothes and now wears a lose fitting jacket. Her mask had been traded in for a loose fitting metal choker that protected her neck and her lower body was now clade in black combat trousers with a pair of open toes boots. With her mask long gone she was allows her pink hair to flow down her back in long pigtails.


Personality:
Ranran has a very strong sense of justice that has slowly been twisted by her family into a very survival of the fittest mentality. Only those who are strong have the right to live and it is the duty of the strongest to keep the rest in line however that it is as far as it goes for her family effect on her mind. Ranran is a fiery character who is quick to lose her temper and can often comes across as cocky or arrogant but she genuinely enjoys being surrounded by other people. Ranran struggles however to express positive emotions to others and will often lie or pretend she hates people while expressing actions that will often contradict her words. Brimming with confidence and brash enthusiasm Ranran struggles with normal everyday common sense and is extremely naïve easily being tricked by others or taking others at face value. Despite these extreme traits Ranran is a loyal friend who will do whatever it takes to help while talking trash to you about needing help the entire time.

History:
Born to a traveling family of assassins Ranran was the middle child with two other siblings and despite her parents job the family was extremely family first never taking a contract that would not allow the family to work together as a single unit to the point that employees began to call them the family of wholesome killers. Trained by birth by her mother Ranran happily followed the family business for years learning all she could and even taking on a few jobs with her mother but her parents always adhered to the rule of never entering the shinobi world for their skills did not use chakra and compared to the super humans of the shinobi world Ranran and her siblings were nothing more than common street killers.

This continued on for years until Ranran was forced to meet a ninja for the first time. A contract had failed and Ranran had been separated from the rest of her family chased down by the gang that they had tried to assassinate the leader of within a small village deep within the wind country. The girl had been cornered and was about to be butchered then and there if not for man appearing his face shrouded from view by his outfit except for the headband he wore with a slash mark going through the markings. The man decimated the bandits for reasons Ranran didn't know but in the following chaos she was spared death by the man as he left without a word. Enamoured by the strength of the ninja Ranran wanted to learn the shinobi arts and with some convincing as well as puppy dog eyes convinced her parents to allow her to go train while they travelled. Excitedly Ranran soon sent of for the only village she knew of deep with the deserts to learn how to be a ninja with nothing but her family's guardian blade for company.
 

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Bloodline/Kinjutsu:
Nanjirou
Nanjirou.jpg

A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.

Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.

084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)
336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)

756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)

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Ancestral Weapon - Passive
The Nanjirou believe that the best ending to their life is to be as they lived; paired with a blade. Their remains are used in the forging and reforging of blades both new and old, quite literally infusing a part of them into their swords. It is for this reason that their are a myriad of unique weapons in the clan, each with their own history and displaying traits of those who came before. Many blades have a spirit within of one of their ancestors that serves as a guide to the Nanjirou as they live their life and grow in power.

Rank 1: Upon gaining this bloodline the user must designate a single Slashing or Piercing weapon as their Ancestral Weapon. Attacks made with this weapon gain one of the following alignments and the associated effect;
  • Spiritual Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
  • Holy The weapon protects the user against the first 175/275/400/550/675 damage that hits the wielder each round, increasing with the user's out of character rank D/C/B/A/S.
  • Cursed Each round the user's Ancestral Weapon siphons 1% of their maximum health into a special Bloodlust Pool. Whenever the user performs a Taijutsu with their Ancestral Weapon, for free, they may choose to spend Bloodlust as well which increases the base damage of their attack by an equal amount to a maximum of +500 Base Damage.
    • The Bloodlust Pool has no maximum cap and cannot be affected in any form other than spending or adding Bloodlust.
Rank 2: The Ancestral Weapon gains +1 Critical.
Rank 3: Critical bonus from Rank 2 no longer applies to caps.

Note:
- The user may only have a single Ancestral Weapon.
- The flavor regarding having an ancestral spirit within the weapon is still subject to the ghost NPC rules.
- The Ancestral Weapon must be stated in their Dojo thread. It and its alignment may be changed by remaking the chosen weapon.

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Bushido - Passive
Fitting for a clan of samurai, the Nanjirou are ingrained with a code of honor and pride before they even learn to speak. Due to carrying within them the blood and spirit of their lineage, the failure of oneself is seen as the failure of one's ancestry; to be the cause of such shame is not an option to them. The more a Nanjirou is pressured, the more of their Ancestry awakens.

Rank 1: The user gains +0.5 to all Secondary stats each time they lose 30% of their Max Hp, capping at +1.5 Secondaries.
Rank 2: The user is treated as having the Hidden Power ability (This does not require an abilities slot).
Rank 3: The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.

Note(s):
- If the user has Hidden Power granted for free by a source which is not Bushido then the user is counted as having filled one of their ability slots with it even though the ability is not currently taking up an ability slot.

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Wrath Seal - Activated Passive
The core of what separates a swordsman and a Nanjirou is their ties to their clan; the Nanjirou have the unique ability to invoke visions, emotions, and perhaps most importantly, techniques, of their predecessors. A misnomer, the Wrath Seal is a trance they enter that allows even a young Nanjirou to display advanced swordsmanship by channeling the power of an ancient grandmaster. This is no free power though; the trance is exhausting, and difficult to maintain during battle for an extended time.

Rank 1: Grants the user 1 Focus point upon activation and each round active. They may perform the Dancing Blade, Energy Slash and Vantage options.
Rank 2: Grants the user 2 Focus points upon activation and each round active. The user may now perform the Vorpal Edge option.
Rank 3: Grants the user 3 Focus points upon activation and each round active. The user may now perform the Lethality option.

One Focus point may be spent to add one of the following effects to a Slashing or Piercing attack;
  • Dancing Blade - The user may add +1 target to an attack. The user deals -10% damage for the remainder of the round; this stacks indefinitely each time used in the round.
  • Energy Slash - The attack does not count as Melee Contact.
  • Vantage - The user may attack a stealthed target that they failed an awareness check on at -5 accuracy.
  • Vorpal Edge - When Battoujutsu is used, it does not suffer from the damage penalty gained through the Dancing Blade or Uncanny Dodge Nanjirou skills.
  • Lethality - Doubles both the Critical buff limit and any Critical bonuses the user has, but halves the user's critical damage modifier.

Cost: 1 Ap to activate. 4% Max Cp/Rnd active

Notes:
- Unused Focus Points carry over to the next round, but cap out at a maximum of 5.
- Focus points modify an entire action, not just an individual hit.
- An attack may only be modified by a single Focus point (with the exception of a Spiritual Ancestral Weapon.)

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Iaijutsu Mastery - Bloodline Fighting Style
Through many years of training, the Nanjirou have developed a code: "Wherever we may be, we must be prepared." With this code in mind, they have developed a stance to adjust to every situation. Their sword is constantly sheathed, and they may quickly draw it and redraw it. There are a number of variations but any skilled Nanjirou will have their fearsome Battoujutsu at the ready.

Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Rank 2: Mugai-ryu -- Taijutsu attacks done with this style are modded 0.25 AP faster (costs are still paid in full).
Rank 3: Kensei-ryu -- The user takes +15% Damage from all sources, however their class Evasion stat is considered High.

Special Action - The user may choose to only select the "dodge attack to sheath weapon" effect of this style without any of the other effects. If so, this does not take up the user's physical style.

Cost: 0.5 AP to enter stance.

Note:
- At all ranks, upon dodging an attack the user may sheath their weapon for no cost. This is considered a Smart Action, and will be done automatically.
- Can be used with -Any- Slashing or Piercing Weapon.
- No attack can be modded as if they cost less than 0.5 AP.
- While in the Kensei fighting style, the Nanjirou's damage buff cap is reduced to +25%. Additionally, any "beyond the cap" damage buffs they have are halved.

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Battoujutsu - D Rank Buffing Taijutsu
The infamous quickdraw technique of the Nanjirou. In the hands of a Nanjirou a sheathed blade is more dangerous than a drawn one, and in the blink of an eye they can unsheathe and strike at their enemies. With few people outside of shinobi having the necessary reflexes to react, the Nanjirou became famed for their "one-hit kill" swordsmanship.

Rank 1: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu; If the attack rolls a critical, the modifier is increased to x2.1 Critical damage.
Rank 2: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu with +1 Critical range; If the attack rolls a critical, the modifier is increased to x2.2 Critical damage.
Rank 3: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu with +2 Critical range; If the attack rolls a critical, the modifier is increased to x2.3 Critical damage.

Cost: No Ap; increases the Cp/HP cost of the attack used with this by +30%.

Note:
- The weapon must be sheathed at the start of this attack.
- This attack cannot benefit for critical attack bonus' from any other source (such as Human Anatomy) put it can be stacked with Nanjirou's Ancestral Weapon.
- This may be used with and gain bonus' from Nanjirou's Lethality.
- Smart Action - The user will automatically default to using Battoujutsu when attempting to attack with a sheathed weapon when possible.

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Temporized Slash - C Rank Bloodline Slashing/Piercing Taijutsu
When facing a Nanjirou, one should never let their guard down, even when they believe themselves to have the upperhand. A technique performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. Often seen involving the user passing by the enemy in an apparent miss...Until blood suddenly gushes from multiple wounds at once.

Rank 1: Deals 1170 damage at -1 Accuracy. Damage dealt by this technique may show up as either a miss or hidden action (user's choice).
Rank 2: Deals 1460 damage. Damage dealt by this technique may show up as either a miss or hidden action (user's choice). Additionally, the user may choose an additional attack used during the current round or the next to be modded similarly.
Rank 3: Deals 1825 damage at +1 Accuracy. Damage dealt by this technique may show up as either a miss or hidden action (user's choice). Additionally, the user may choose an additional 2 attacks used during the current round or the next to be modded similarly.

Cost:
Rank 1: 1.75 Ap, 350 Cp
Rank 2: 1.75 Ap, 420 Cp
Rank 3: 1.75 Ap, 480 Cp

Notes:
- Attacks chosen to be hidden/missed may only be Slashing or Piercing Taijutsu.
- Lasts until the end of the following round, at which point all 'stored' damage is dealt at once.
- A target cannot be affected by multiple uses of Temporized Slash at once. Being hit by this Jutsu while already affected releases any stored damage from the previous use.
- 'Stored' attacks make their initial to-hit check at the time of use as normal. However, damage is not dealt until the time it is 'released'.
- If a 'stored' attack inflicts an effect such as bleeding or a debuff, it is applied upon the initial hit as usual but is 'hidden' from the mod until stored damage is released.
- Attacks still break binds as usual, despite the damage not being applied at the time of the hit.

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Uncanny Dodge - C-Rank Bloodline Taijutsu
There are few people whose raw speed and reflex can rival that of a Nanjirou swordsmaster. Their swiftness can seem unnatural, as if aided by some jutsu effect or other influence, but it is simply the result of their willpower to endure their clan's intense physical conditioning.

Rank 1: Once used, the user will auto-dodge the next level E-B Jutsu that hits them. The user may use a single Special Action.
Rank 2: Once used, the user will auto-dodge the next level E-A Jutsu that hits them. The user may use a single Special Action.
Rank 3: Once used, the user will auto-dodge the next level E-A Jutsu that hits them. The user may use both Special Actions.

Special Action - Razor's Reflex: Requires Wrath Seal to be active. The Nanjirou may spend a Focus point when using Uncanny Dodge to make a basic melee attack against the attacker, dealing damage equal to 20% of the attack's intended damage.

Special Action - Hidden Warrior: By paying 0.5 additional AP at the time (not at cast) the attack is auto-dodged, the Nanjirou may attempt to enter stealth at -1 stealth bonus.

Cost: 1 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast).

Note:
- This cannot be used reflexively. This must be cast before the attack they attempt to auto-dodge.
- This is an activated auto-dodge.
- May only be used once per round, even if Acrobatics is an owned ability.
- May use both special actions at rank 3, and only a single one at rank 2.
- After usage, the Nanjirou deals -20% damage for the remainder of the round.

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Sword Trance - B-Rank Bloodline Buffing Taijutsu
Calling forth the spirits of their ancestors, the Nanjirou manifests their willpower and soul in a form of living blade that dances around them. To the eyes of a stranger, they would appear like gleaming steel that appeared out of thin air but for the Nanjirou, each and every single blade was once a part of their living bloodline, aiding them in their techniques - refining them with their wisdom.

Effect: The user generates a certain amount of Living Blades each round and the user may choose to expend 1 Living Blade into their Basic Attack, offensive Bloodline Technique or Slashing/Piercing Taijutsu to grant it an additional effect. If the user is equipped with their Ancestral Weapon at the time of cast, the Living Blade user gains the effect under their weapon's Alignment instead.
  • Base - Attacks done with a Living Blade gains it +2 Accuracy.
  • Spiritual - Attacks done with a Living Blade uses the target's Genjutsu Save instead of their usual Dodge in the roll, and may perform a single Wrath Seal action without requiring a focus point.
  • Holy - Attacks done with a Living Blade recovers the user's health by 175 / 275 / 400 / 550 / 675, scaling from the user's Out of Character Rank (D / C / B / A / S).
  • Cursed - Attacks done with a Living Blade will siphon 1% of the target's maximum Health and adds it to the user's Bloodlust Pool.
Rank 1: Generates 2 Living Blades.
Rank 2: Generates 3 Living Blades.
Rank 3: Generates 4 Living Blades.

Cost: 2.25 AP and 1% max HP to activate, 1% max HP/round to maintain.

Notes:
- Lasts for 3 rounds and has a round cooldown after the end of the duration.
- The user can only hold up to 6 Living Blades at a time.
- The Light/Dark versions do not stack if used with an attack hitting multiple targets at once. Light will only heal the user once per attack, and the Dark variant will only add the highest damage dealt amount to the user's Bloodlust Pool.

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Crescent Arc - B-Rank Bloodline Slashing/Piercing Taijutsu
The Nanjirou's mastery over their body is paralleled by the mastery they have over their own mind. Able to feel their own bodily energies they are able to harness their spiritual wrath tangibly. They release an arc of energy from their sword from afar. This pure energy is disruptive to the chakra coils in their opponent, often exhausting their adversaries long before they achieve victory.

Rank 1: The user strikes once dealing 825 Taijutsu damage and an additional 825 chakra damage.
Rank 2: The user strikes once dealing 980 Taijutsu damage at +1 Accuracy and an additional 980 chakra damage.
Rank 3: The user strikes once dealing 1,165 Taijutsu damage at +2 Accuracy and an additional 1,165 chakra damage.

Special Action: For -1 to the attack's accuracy this attack may target a second target. This may stack up to three times.

Cost:
Rank 1: 2.25 Ap, 655 Cp
Rank 2: 2.25 Ap, 780 Cp
Rank 3: 2.25 Ap, 885 Cp

Notes:
- Can be used with Melee or Ranged Accuracy.
- If used with Ranged Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy.

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Tsubame Gaeshi - A-Rank Bloodline Slashing/Piercing Taijutsu
In a single decisive strike fabled to never miss, a Nanjirou can take down a weakened foe. The voices from their ancestors call out the them and some say that they can see the face of these ancient warriors in place of the man living this day or that their hands guide the blade of their descendant. The strike is the pinnacle of swordsmanship, and so powerful it cleanly splits solid stone.

Rank 1: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 2650 damage. This attack cannot target a clone or an unintended target.
Rank 2: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 3050 damage. This attack cannot target a clone or an unintended target and cannot be auto-dodged.
Rank 3: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 3505 damage. This attack cannot target a clone or an unintended target, cannot be auto-dodged and can target an opponent in stealth as if they were regularly targeting an opponent (but this is done at -3 accuracy).

Cost:
Rank 1: 2.75 Ap, 1400 Cp
Rank 2: 2.75 Ap, 1750 Cp
Rank 3: 2.75 Ap, 2100 Cp

Notes:
- May only be used once per round.
- If the opponent was in stealth when they were hit with this attack, this attack does not take them out of stealth but they would take the full damage of this attack.
 
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Custom Class:

Blade Soul

HP: (59+lvl) x stamina
CP: (44+lvl) x chakra control
Class Bonus: +4 Hp & CP Mod
High: Melee Accuracy,
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC, Puppet Accuracy



Stats:
LV
3

Stats
Stamina: 135/175
Agility: 100/175
Taijutsu: 135/175
Ninjutsu: 120175
Genjutsu: 110/175
Chakra Control: 110/175
PL: 710

Bloody Mess
  • The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit, and may only apply once per action.([Blood Rack]'s affect will apply to this new bleeding rank if caused by a weapon with the augment.)
Blood Rack:
  • Attacks with equipped weapon forfeit any capability of inflicting Suppression, but attacks which successfully raise a target's Bleed Rank cause the victim to suffer Bleed damage at the new rank instantly. If a single action inflicts multiple ranks of bleeding to the same target, only the highest bleed rank's damage is used.
  • Attacks which would successfully raise a target's Bleeding Rank against targets which are already at Rank 5 Bleeding still cause them to suffer Bleeding Damage even though their Bleeding Rank cannot be raised any higher. For every fifth trigger of this technique, it cannot trigger again for 5 seconds.
  • This may only occur once per action.
Weapon Atunnement:

Effect:
+5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.

Alignment Focus:

  • The 10% additional damage to the opposing alignment is no longer affected by the damage cap.
  • Spiritual now has 20% of it's damage converted into CP Damage before all damage bonuses and penalties have been calculated.
Conservative Motion:

- Jutsu effects that would increase Chakra Costs are negated.
- All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
 
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Jutsu:

Non-Elemental Jutsu:

Body Switch Rank 1/Master
Transformation Rank 1/Master
Crystal Eye Rank 1/Master
Combination Transformation Rank 1/Master
Cancel Rank 1/Master

Contract Summoning Rank 1/Master

Lightning Ninjutsu
Storm Bolt Rank 1/Master
ThunderFist Rank 1/Master
Electrocution Rank 1/Master
Electroshock Rank 1/Master

Thunderclap Rank 1/Master

Water Ninjutsu
Water Gun Rank 1/Master
Pressurised Mist Rank 1/Master
Aqua Fang Rank 1/Master
Rinse Off Rank 1/Master

Water Whip Rank 1/Master

Slashing Taijutsu:
Arcing Slash Rank 1/Master
Dynamic Slash Rank 1/Master
Overhead Strike Rank 1/Master
Slash Rank 1/Master
Full Circle Rank 1/Master
Cross Rip Rank 1/Master
Crimson Flash Rank 1/Master
Gasher Rank 1/Master

Heavy Tow Rank 1/Master

Piercing Taijutsu:
Thrust Rank 1/Master
Multi Impale Rank 1/Master
Piercing Rain Rank 1/Master

Stab Rank 1/Master
Cross Pierce Rank 1/Master
Impaling Counter Rank 1/Master
Dynamic Poke Rank 1/Master
Dynamic Pierce Rank 1/Master

Defensive Thrust Rank 1/Master

Buffing Taijutsu:
Charge Rank 1/Master
Grip Rank 1/Master
Fleeted Rank 1/Master

Block Rank 1/Master
Shadow Play Rank 1/Master
Eagle Vision Rank 1/Master
Muscle Control Rank 1/Master
Brandish Rank 1/Master

Basic Safeguard Rank 1/Master

Abilities:

1: Conservative Motion
2: Weapon Atunnement

3: Bloody Mess
4: Alignment Focus (Spiritual)
5:
6:
7:
 
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Inventory:

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Custom Weapon

A Touch of Rhapsody
Konachan.com - 134117 sample.jpg

[Nanjirou Ancestral Weapon]
[Spiritual]
Weapon Damage Type
: Slashing [Bleed]
Damage Modifier: + 10% Damage Bonus
Accuracy modifier: 0 Accuracy
Augments:

Ability Augment:
1: Blood Rack
2:
 
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NPC:
HD-wallpaper-anime-girls-original-characters-tsukiman-red-eyes-blue-eyes-silver-hair-twintails...jpg



Name: Satsui & Hado

Appearance:
Satsui is a young blue eyed girl with a pair of silver pigtails that run down her back in swirling drill shapes. Always making sure to wear her preferred blue ribbons Satsui enjoys wearing a multitude of different costumes provided to by her mother no seeing wearing the same outfit twice but always making sure to wear her favoured blue colours that matched her eyes. Hado is the fraternal twin of Satsui and despite their appearance and the manner in that they dress is actually a boy. Hado is often victim to their twins whimsy in terms of what he wears and is often forced by his Mother to wearing matching outfits because they looked cute together. Despite this he has no objection to cross dressing and often wears a scarlet version of Satsui's outfit even mimicking her hairstyle and accessories making it hard to tell the two apart if you aren't aware of their colour co-ordination. Both twins stand at four foot ten and rarely stray from each other.

Personality: Satsui is much like her sister Ranran a very outgoing person with a kind and loving disposition towards her family members often enjoying spending time with them however when dealing with strangers or people she doesn't like Satsui will become expressionless often asking if people want to die and getting agitated if she is ignored. Despite this quirk Satsui is family orientated to an extreme with her favourite sibling being her older sister Kimiko whom she often tries to spend time with despite her over exuberant nature often causing problems within Kimiko's lab.
Hado on the other hand is much more withdrawn and introverted with a permanent deadpan expression across his face which is often hidden by the babby sleeves he wears with many of the costumes his mother and sister put him in. Hado prefers to let Satsui speak for the two of them often letting his twin delegate their desires as if they were a single individual which they may as well be as they endeavour to never be out of arms reach of each other. Surprisingly Ranran is Hado's favourite sibling is Ranran often gravitating to her boisterous behaviour and following her around like a duckling with it's mother. Like his sister Hado is also very family eccentric prefer to not be around strangers but when they are Satsui and Hado often release an alarmingly potent killing intent to others only hiding it when there favourite sibling is nearby. Like all members of their family both Satsui and Hado have no problems with murder and killing viewing them as normal activities within their family.

History: Both ten years old Satsui and Hado came to the sand village with the rest of their family in order to help fulfil Ranran's and Kimiko's desire to become ninja. However both twins do not share any inclination for the ninja arts and instead train exclusively with their parents in the art of traditional assassination techniques that do not employ chakra. Despite their young age both twins are immensely talented in these arts to the point they are already active in the family business often going away on contract with either of their parents or on the rare occasion by themselves. Other than their excursions away Satsui and Hado can always be found at their family home often shadowing their siblings waiting for a chance to extract attention from any member of their family by acting cute.
 

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