Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Nanjirou Yomoko- Bloody Blade

Yomoko

Active Ninja
Joined
Oct 23, 2012
Messages
963
Yen
998,165
ASP
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OOC Rank
S-Rank
Character Name: Nanjirou Yomoko
BL/CA:. Nanjirou
Main Branch/ANBU/Med-Nin: Main for now.
IC Rank: Chuunin
Character Age: 16
Gender: Male
Sex: Male

Character's Physical Description: An Athletic built, five foot seven, black hair and black kimono Shinobi from the Sand village. His Hair is short and spikey, some may even call messy but he could care less about his appearance. He has no tattoos on his body nor any scars for that matter. The only thing that could be considered odd is he has emerald green eyes, a gene passed down through his family on his father side. When not wearing his black kimono Yomo can be seen wearing black pants a green t-shirt. He has his Katana in a flowered black hilt in his right side. {102 wc}

Yomo 2 small.png

Character's Mental Description: For the most part, Yomoko is even keel. He has strong feelings of loyalty towards his village and country almost ensuring he would never go missing unless something catastrophic and traumatic happened. He does not hang out with a lot of people from his academy class and would not be surprised if none of them remembered him either. Not to say he is a lone wolf but he does not particularly have any close friends either. He fights for what he wants and what he believes to be right. He makes his decisions strategically for himself and what he hopes is good for the village. {105 wc}


Multiple Personality Application: none

Character History:

Where should one start when blood is involved. Going back to ancient times of war and savagery or to the current of blood shed over misunderstandings. Yomoko’s story goes back to his grandfather’s time when the village was a peace before the Daimyo’s decided time of war. His family has worked contractually for the Daimyo as ninja, doing missions as they would come up that would play favor to the leaf village but also help it keep face with the country leader. Yomoko was in the academy when conflict of the Daimyo happened. His grandfather saw this as a betrayal to the village and could not reconcile what had happened. To him the Shinobi were assisting the country leader but in turn the Daimyo and his Samurai murdered their friends and family. His grandfather bewildered and unable to reconcile the politics of the country. As a result, he left the family and has not been seen sense. However, upon leaving he left a singular black katana with a flower hilt behind for Yomoko. He would no longer need it as he was no longer there to serve.

black katana.jpg


Yomoko did not understand what his grandfather could not reconcile. He understood it all too well. The Daimyo felt threatened by shinobi, their reputation, and their power. He was a weak man trying to stay relevant in a world that did not need him. The Leaf was the strong, the powerful and the respected. The Daimyo was an outdated system that was just a figure head and he overstepped in his jurisdiction which brought upon the war. To Yomo, this seemed rational, stupid maybe, but rational. All that blood shed though for nothing, that is what bothered the young academy student at the time. He was ten years old but the boy understood things that most did not. Yomoko’s parents were also shinobi. His mother a Mednin at the hospital helping wherever she could and his Dad was a Jounin. Their family was not high end but due to the missions before the war they had money set aside from his grandfather. Middle class is the most appropriate way to describe the family’s economic status. He was not raised with a silver spoon and never took the easy way out while growing up. Yomoko always had the mentality of working for the things he wanted or the goals he wanted to achieve rather than be handed it.

As a Genin, Yomoko went with his father on C-Rank mission just outside the gates. Yomo was a quick study and had learned some higher level jutsu and being with a Jounin ranked shinobi, the mission leader allowed the exception due to it was a stealth mission and shouldn’t require combat. Yomo was starting to master the elements while training his skills with his blade. The mission was just a simple intelligence gathering. Apparently, some Bandits were trying to set up shop between the village Gates and the Valley of the end which was in the path of Konoha’s trade route to other villages and resources. Some simple recon to see how large the force was if there was an optimal way to take them out or drive them off was the goal. They left on a Friday afternoon for the mission and moved through the countryside to find the camp. That evening they found the location and summarized there were roughly a dozen bandits that had banded together to make camp. His father and him moved quietly through the trees to assess what type of weapons. They seemed like a simple bunch, nothing overly sophisticated; swords, rapiers a few scimitars and some daggers. The one that seemed to be in charge had a Red Katana and wore a green shirt and black pants standing roughly six feet tall.

Yomoko wanted to move in and just take them out now. With both their trainings they should be able to handle it without an issue. “That’s not the mission” his father reminded him. Yomoko wanted to argue that they could take the initiative and just get it done. His father shook his head and reminded him that they did not have all the details and there was a reason that this was a scouting mission and not anything further. The duo swiftly and stealthily went back to the village to fill in their scouting report.

That was the last that they had heard about those bandits for a few months. Paperwork was completed and filed but as far as Yomoko knew nothing came upon it. It seemed odd that all they wanted was intel on a group. If they posed a threat why not take care of the problem?

While training with his father on his sword work, he had been given his grandfather’s blade that was left behind. The black hilt and silver blade were perfect for his size. He had a bond for it, which felt almost ancestral . His father and grandfather’s side of the family comes from a long line of Nanjirou style blade users. This bloodline wasn’t like the Hyuuga or the Uchiha where they unlocked some noticeable ability that could be seen physically. This was a way of life and training. Through this they would unlock that ancestral feeling with their blade and Yomoko having his grandfather’s katana only helped expedite that. His move felt fluid when he used the blade versus others. There was a connection to his family roots and the past of others. He would meditate with the blade to help grow a strong connection. After months of training the link was formed. Sometimes he would talk to the sword as if it could answer him. He mastered his blade work to the best of his ability, constantly trying to find ways to get better to include his ninjutsu into his Taijutsu prowess.

These finished up his year as a Genin and he took the written chuunin exam followed by his battle exam. He was put up against an elder Jounin and was told to win in a fight. So… a Genin fighting a Jounin, that seems logical for me to do… He thought to himself sarcastically as he drew his Ancestral weapon. He stood there taking in his surroundings as the two of them were in the middle of a training ground. His sword shined and then burst into flames as he channeled fire ninjutsu through it in hoping to give himself some sort of advantage. Hoping to catch the Jounin off guard in how well versed he was in ninjutsu. The elder shinobi smiled as he pulled his own sword and channeled lightning through it. The fight than began as Yomoko swung diagonally upwards from his opponents right hip to left should trying to create an opening but the jounin parried and countered with his own. Yomo barely blocked it and pushed off the jounin, jumping backwards to create a few steps of distance between the two. This started at high noon and the fight went on for about thirty minutes until Yomoko started to get tired. He wasn’t winning by any stretch of the means and he wasn’t going to pass his chuunin exam at the rate of this. Even if he showed he could hold his own, it wasn’t showing he was good enough to move to the next rank. He threw a smoke bomb to cover himself, channel the jutsu Heat wave {master rank} towards his opponent. When he saw him dodge into the air, Yomo used Zantetsuken {master rank} in a last ditch attempt to win. He was tired, sweating and had used up more chakra during the fight than he had ever before. Nothing had been making any real impact on the fight so far so he hoped this might do something. He felt his blade connect with something as he plunged it into the body. It exploded in a cloud of fire and ash, a clone. The jounin re-appeared behind Yomo as he landed with his blade to his neck and simply said “checkmate.” He had lost the match, he had failed. The exam proctor came up to him and handed him a certificate that congratulated him on making chuunin and gave him a chuunin vest. Bewildered he looked and asked how. The Proctor simply stated “to win” and that they never stated that winning was by beating the opponent. They were looking for growth, skill and determination in face of odds that he surely couldn’t have won on his own. The goal was never meant for him to defeat his opponent, Yomoko misunderstood all along what the goal was because he wasn’t told all the details.


Custom Class:
Bleeding Blade
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +1 Accuracy, +20% Chance of inflicting Bleeding
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Genjustu DC, Ranged Accuracy

Stats:
Stamina: 600/600
Agility: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Taijutsu: 600/600
Chakra Control: 600/600
PL: 3,600


OOC Rank: S-Rank
 
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Jutsu
Fire:
{E-rank}
Thermal Maw master
Infernal Ember master

{D-rank}
Combustive seal master
Immolation armor master
Fireball master

{C-rank}
Dragon fire – MASTER
Searing Eruption - MASTER
Scalding Ash Cloud - MASTER
Heat Wave – MASTER

{B-rank}
Infernal Hellfire - MASTER
Firestorm - MASTER
Spontaneous Combustion - MASTER
Ring of Fire - MASTER

{A-rank}
Dragon Flame Bomb - MASTER
Sol Fire Tempest - MASTER
Abysmal Harbringer - MASTER
Flame Shield - MASTER


Non Elemental
{E-rank}
Body switch master
transformation Master

{D-rank}
Combination transformation master
Crystal Eye master rank
Cancel master rank
Spiritual Lantern master rank
Contract Summoning master rank

{C-rank}
Jutsu Sealing Master rank
Stunt Double Master rank
One element Sealing Master rank
Elemental Negation Master rank
Elemental clone master rank
Barrier Master rank

{B-rank}
Shadow Shurikan replication master rank
Energy transfer master rank
Leech Seal master rank
Chakra Shield master rank
chakra blast Master rank
Rasengan master rank

{A-rank}
Perfected Rasengan master rank
Five elemental seal master rank
Morality Sealing master rank
Natures Guard master rank
Stardust Nova master rank
Gate of Enma master rank
advanced combination transformation master

Kinesis-AE
{C-rank}
Force Blast Master rank {Kinesis-AE}
Psionic Assault Master rank {Kinesis-AE}
Kinetic Infusion Master rank {Kinesis-AE}
Force Guard Master rank {Kinesis-AE}

{B-rank}
Psi-shock Master rank {Kinesis-AE}
Force Break Master rank {Kinesis-AE}
Mind Lock Master rank {Kinesis-AE}
Reflection Master rank {Kinesis-AE}

{A-rank}
Kinetic Blast Master rank {Kinesis-AE}
Psionic Rend Master rank {Kinesis-AE}
Concussion Pulse Master rank {Kinesis-AE}
Redirection Master rank {Kinesis-AE}

Wind:
{E-rank}
Pressure beast master
Wind slash master

{D-rank}
Shredding touch master
Air bullet master
Whirlwind spin master

{C-rank}
Wind Scythe – MASTER
Tempest – MASTER
Gale Force - MASTER
Wind Release – MASTER

{B-rank}
Great Wind Scythe master rank
wind scar master rank
vacuum sphere master rank
cyclone movement master rank

{A-rank}
Tatsumaki master rank
Hurricane master rank
Ambiance of the forbidden master rank
Zephyrs grace rank master

Water:
{E-rank}
Pressurized mist Master rank
Water gun master rank

{D-rank}
Water Whip Master rank
Aqua Fang Master rank
Rinse off Master Rank

{C-rank}
impaling Hydro Jet Master Rank
Grand Waterfall master rank
Water Prison Master Rank
Rain Dance Master Rank

{B-rank}
Torrential Vortex Master Rank
Hydro Tidal Shockwave Master Rank
Water Shark Bomb Master Rank
Mystical Pond Master Rank

{A-rank}
Grand Hydra Excavation Master Rank
Water Dragon Bullet Master Rank
Scorn of Aquaris Master rank
Supreme Aqua Realm master rank

Buffing Taijutsu
{C-rank}
Shadow Dance Master Rank
Feint Master Rank
chakra Absorption Master Rank
Chakra Extension Master Rank

{B-rank}
Counterstrike Master Rank
Anabolic Frenzy Master Rank
Focused Assault Master Rank
Concealed Steps Master Rank

{A-rank}
Devastating Aura Master Rank
Awakening Master Rank
Limit Break Master Rank
Insatiable hunger Master Rank

Slashing Taijutsu
{E-rank}
Slash Master Rank
Dynamic Slash Master Rank
Arcing Slash rank 1
Overhead Strike Rank 1

{D-rank}
Cross Rip Master Rank
Heavy Tow Master Rank
Crimson Flash Master Rank
Full Circle Rank 1
Gasher Rank 1

{C-rank}
Lunar Steps Master Rank
Blade Thrail Master Rank
Zero Slash Counter Master Rank
Vanishing Slash Master Rank
Whisperer rank 1
Sword Juggle Rank 1
Top Spin Rank 1

{B-rank}
Focal Blade Master Rank
Kill Driver Master Rank
Executioner Master Rank
Lotus Flower Master Rank
Flight Aerial Strike Master Rank
Magnum Break Rank 1
Steel Weaving Rank 1

{A-rank}
Zantetsuken Master Rank
Annihilation Master Rank
Heavenly Sword Master Rank
Fatal Draw Master Rank
Higuma Master rank
 
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Nanijorou Bloodline:
Nanjirou
Nanjirou.jpg

A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.

Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.

084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)
336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)
756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)


---

Ancestral Weapon - Passive
The Nanjirou believe that the best ending to their life is to be as they lived; paired with a blade. Their remains are used in the forging and reforging of blades both new and old, quite literally infusing a part of them into their swords. It is for this reason that their are a myriad of unique weapons in the clan, each with their own history and displaying traits of those who came before. Many blades have a spirit within of one of their ancestors that serves as a guide to the Nanjirou as they live their life and grow in power.

Rank 1: Upon gaining this bloodline the user must designate a single Slashing or Piercing weapon as their Ancestral Weapon. Attacks made with this weapon gain one of the following alignments and the associated effect;
  • Spiritual Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
  • Holy The weapon protects the user against the first 175/275/400/550/675 damage that hits the wielder each round, increasing with the user's out of character rank D/C/B/A/S.
  • Cursed Each round the user's Ancestral Weapon siphons 1% of their maximum health into a special Bloodlust Pool. Whenever the user performs a Taijutsu with their Ancestral Weapon, for free, they may choose to spend Bloodlust as well which increases the base damage of their attack by an equal amount to a maximum of +500 Base Damage.
    • The Bloodlust Pool has no maximum cap and cannot be affected in any form other than spending or adding Bloodlust.
Rank 2: The Ancestral Weapon gains +1 Critical.
Rank 3: Critical bonus from Rank 2 no longer applies to caps.

Note:
- The user may only have a single Ancestral Weapon.
- The flavor regarding having an ancestral spirit within the weapon is still subject to the ghost NPC rules.
- The Ancestral Weapon must be stated in their Dojo thread. It and its alignment may be changed by remaking the chosen weapon.

---

Bushido - Passive
Fitting for a clan of samurai, the Nanjirou are ingrained with a code of honor and pride before they even learn to speak. Due to carrying within them the blood and spirit of their lineage, the failure of oneself is seen as the failure of one's ancestry; to be the cause of such shame is not an option to them. The more a Nanjirou is pressured, the more of their Ancestry awakens.

Rank 1: The user gains +0.5 to all Secondary stats each time they lose 30% of their Max Hp, capping at +1.5 Secondaries.
Rank 2: The user is treated as having the Hidden Power ability (This does not require an abilities slot).
Rank 3: The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.

Note(s):
- If the user has Hidden Power granted for free by a source which is not Bushido then the user is counted as having filled one of their ability slots with it even though the ability is not currently taking up an ability slot.

---

Wrath Seal - Activated Passive
The core of what separates a swordsman and a Nanjirou is their ties to their clan; the Nanjirou have the unique ability to invoke visions, emotions, and perhaps most importantly, techniques, of their predecessors. A misnomer, the Wrath Seal is a trance they enter that allows even a young Nanjirou to display advanced swordsmanship by channeling the power of an ancient grandmaster. This is no free power though; the trance is exhausting, and difficult to maintain during battle for an extended time.

Rank 1: Grants the user 1 Focus point upon activation and each round active. They may perform the Dancing Blade, Energy Slash and Vantage options.
Rank 2: Grants the user 2 Focus points upon activation and each round active. The user may now perform the Vorpal Edge option.
Rank 3: Grants the user 3 Focus points upon activation and each round active. The user may now perform the Lethality option.

One Focus point may be spent to add one of the following effects to a Slashing or Piercing attack;
  • Dancing Blade - The user may add +1 target to an attack. The user deals -10% damage for the remainder of the round; this stacks indefinitely each time used in the round.
  • Energy Slash - The attack does not count as Melee Contact.
  • Vantage - The user may attack a stealthed target that they failed an awareness check on at -5 accuracy.
  • Vorpal Edge - When Battoujutsu is used, it does not suffer from the damage penalty gained through the Dancing Blade or Uncanny Dodge Nanjirou skills.
  • Lethality - Doubles both the Critical buff limit and any Critical bonuses the user has, but halves the user's critical damage modifier.

Cost: 1 Ap to activate. 4% Max Cp/Rnd active

Notes:
- Unused Focus Points carry over to the next round, but cap out at a maximum of 5.
- Focus points modify an entire action, not just an individual hit.
- An attack may only be modified by a single Focus point (with the exception of a Spiritual Ancestral Weapon.)

---

Iaijutsu Mastery - Bloodline Fighting Style
Through many years of training, the Nanjirou have developed a code: "Wherever we may be, we must be prepared." With this code in mind, they have developed a stance to adjust to every situation. Their sword is constantly sheathed, and they may quickly draw it and redraw it. There are a number of variations but any skilled Nanjirou will have their fearsome Battoujutsu at the ready.

Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Rank 2: Mugai-ryu -- Taijutsu attacks done with this style are modded 0.25 AP faster (costs are still paid in full).
Rank 3: Kensei-ryu -- The user takes +15% Damage from all sources, however their class Evasion stat is considered High.

Special Action - The user may choose to only select the "dodge attack to sheath weapon" effect of this style without any of the other effects. If so, this does not take up the user's physical style.

Cost: 0.5 AP to enter stance.

Note:
- At all ranks, upon dodging an attack the user may sheath their weapon for no cost. This is considered a Smart Action, and will be done automatically.
- Can be used with -Any- Slashing or Piercing Weapon.
- No attack can be modded as if they cost less than 0.5 AP.
- While in the Kensei fighting style, the Nanjirou's damage buff cap is reduced to +25%. Additionally, any "beyond the cap" damage buffs they have are halved.

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Battoujutsu - D Rank Buffing Taijutsu
The infamous quickdraw technique of the Nanjirou. In the hands of a Nanjirou a sheathed blade is more dangerous than a drawn one, and in the blink of an eye they can unsheathe and strike at their enemies. With few people outside of shinobi having the necessary reflexes to react, the Nanjirou became famed for their "one-hit kill" swordsmanship.

Rank 1: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu; If the attack rolls a critical, the modifier is increased to x2.1 Critical damage.
Rank 2: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu with +1 Critical range; If the attack rolls a critical, the modifier is increased to x2.2 Critical damage.
Rank 3: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu with +2 Critical range; If the attack rolls a critical, the modifier is increased to x2.3 Critical damage.

Cost: No Ap; increases the Cp/HP cost of the attack used with this by +30%.

Note:
- The weapon must be sheathed at the start of this attack.
- This attack cannot benefit for critical attack bonus' from any other source (such as Human Anatomy) put it can be stacked with Nanjirou's Ancestral Weapon.
- This may be used with and gain bonus' from Nanjirou's Lethality.
- Smart Action - The user will automatically default to using Battoujutsu when attempting to attack with a sheathed weapon when possible.

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Temporized Slash - C Rank Bloodline Slashing/Piercing Taijutsu
When facing a Nanjirou, one should never let their guard down, even when they believe themselves to have the upperhand. A technique performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. Often seen involving the user passing by the enemy in an apparent miss...Until blood suddenly gushes from multiple wounds at once.

Rank 1: Deals 1170 damage at -1 Accuracy. Damage dealt by this technique may show up as either a miss or hidden action (user's choice).
Rank 2: Deals 1460 damage. Damage dealt by this technique may show up as either a miss or hidden action (user's choice). Additionally, the user may choose an additional attack used during the current round or the next to be modded similarly.
Rank 3: Deals 1825 damage at +1 Accuracy. Damage dealt by this technique may show up as either a miss or hidden action (user's choice). Additionally, the user may choose an additional 2 attacks used during the current round or the next to be modded similarly.

Cost:
Rank 1: 1.75 Ap, 350 Cp
Rank 2: 1.75 Ap, 420 Cp
Rank 3: 1.75 Ap, 480 Cp

Notes:
- Attacks chosen to be hidden/missed may only be Slashing or Piercing Taijutsu.
- Lasts until the end of the following round, at which point all 'stored' damage is dealt at once.
- A target cannot be affected by multiple uses of Temporized Slash at once. Being hit by this Jutsu while already affected releases any stored damage from the previous use.
- 'Stored' attacks make their initial to-hit check at the time of use as normal. However, damage is not dealt until the time it is 'released'.
- If a 'stored' attack inflicts an effect such as bleeding or a debuff, it is applied upon the initial hit as usual but is 'hidden' from the mod until stored damage is released.
- Attacks still break binds as usual, despite the damage not being applied at the time of the hit.

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Uncanny Dodge - C-Rank Bloodline Taijutsu
There are few people whose raw speed and reflex can rival that of a Nanjirou swordsmaster. Their swiftness can seem unnatural, as if aided by some jutsu effect or other influence, but it is simply the result of their willpower to endure their clan's intense physical conditioning.

Rank 1: Once used, the user will auto-dodge the next level E-B Jutsu that hits them. The user may use a single Special Action.
Rank 2: Once used, the user will auto-dodge the next level E-A Jutsu that hits them. The user may use a single Special Action.
Rank 3: Once used, the user will auto-dodge the next level E-A Jutsu that hits them. The user may use both Special Actions.

Special Action - Razor's Reflex: Requires Wrath Seal to be active. The Nanjirou may spend a Focus point when using Uncanny Dodge to make a basic melee attack against the attacker, dealing damage equal to 20% of the attack's intended damage.

Special Action - Hidden Warrior: By paying 0.5 additional AP at the time (not at cast) the attack is auto-dodged, the Nanjirou may attempt to enter stealth at -1 stealth bonus.

Cost: 1 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast).

Note:
- This cannot be used reflexively. This must be cast before the attack they attempt to auto-dodge.
- This is an activated auto-dodge.
- May only be used once per round, even if Acrobatics is an owned ability.
- May use both special actions at rank 3, and only a single one at rank 2.
- After usage, the Nanjirou deals -20% damage for the remainder of the round.

---

Sword Trance - B-Rank Bloodline Buffing Taijutsu
Calling forth the spirits of their ancestors, the Nanjirou manifests their willpower and soul in a form of living blade that dances around them. To the eyes of a stranger, they would appear like gleaming steel that appeared out of thin air but for the Nanjirou, each and every single blade was once a part of their living bloodline, aiding them in their techniques - refining them with their wisdom.

Effect: The user generates a certain amount of Living Blades each round and the user may choose to expend 1 Living Blade into their Basic Attack, offensive Bloodline Technique or Slashing/Piercing Taijutsu to grant it an additional effect. If the user is equipped with their Ancestral Weapon at the time of cast, the Living Blade user gains the effect under their weapon's Alignment instead.
  • Base - Attacks done with a Living Blade gains it +2 Accuracy.
  • Spiritual - Attacks done with a Living Blade uses the target's Genjutsu Save instead of their usual Dodge in the roll, and may perform a single Wrath Seal action without requiring a focus point.
  • Holy - Attacks done with a Living Blade recovers the user's health by 175 / 275 / 400 / 550 / 675, scaling from the user's Out of Character Rank (D / C / B / A / S).
  • Cursed - Attacks done with a Living Blade will siphon 1% of the target's maximum Health and adds it to the user's Bloodlust Pool.
Rank 1: Generates 2 Living Blades.
Rank 2: Generates 3 Living Blades.
Rank 3: Generates 4 Living Blades.

Cost: 2.25 AP and 1% max HP to activate, 1% max HP/round to maintain.

Notes:
- Lasts for 3 rounds and has a round cooldown after the end of the duration.
- The user can only hold up to 6 Living Blades at a time.
- The Light/Dark versions do not stack if used with an attack hitting multiple targets at once. Light will only heal the user once per attack, and the Dark variant will only add the highest damage dealt amount to the user's Bloodlust Pool.

---

Crescent Arc - B-Rank Bloodline Slashing/Piercing Taijutsu
The Nanjirou's mastery over their body is paralleled by the mastery they have over their own mind. Able to feel their own bodily energies they are able to harness their spiritual wrath tangibly. They release an arc of energy from their sword from afar. This pure energy is disruptive to the chakra coils in their opponent, often exhausting their adversaries long before they achieve victory.

Rank 1: The user strikes once dealing 825 Taijutsu damage and an additional 825 chakra damage.
Rank 2: The user strikes once dealing 980 Taijutsu damage at +1 Accuracy and an additional 980 chakra damage.
Rank 3: The user strikes once dealing 1,165 Taijutsu damage at +2 Accuracy and an additional 1,165 chakra damage.

Special Action: For -1 to the attack's accuracy this attack may target a second target. This may stack up to three times.

Cost:
Rank 1: 2.25 Ap, 655 Cp
Rank 2: 2.25 Ap, 780 Cp
Rank 3: 2.25 Ap, 885 Cp

Notes:
- Can be used with Melee or Ranged Accuracy.
- If used with Ranged Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy.

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Tsubame Gaeshi - A-Rank Bloodline Slashing/Piercing Taijutsu
In a single decisive strike fabled to never miss, a Nanjirou can take down a weakened foe. The voices from their ancestors call out the them and some say that they can see the face of these ancient warriors in place of the man living this day or that their hands guide the blade of their descendant. The strike is the pinnacle of swordsmanship, and so powerful it cleanly splits solid stone.

Rank 1: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 2650 damage. This attack cannot target a clone or an unintended target.
Rank 2: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 3050 damage. This attack cannot target a clone or an unintended target and cannot be auto-dodged.
Rank 3: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 3505 damage. This attack cannot target a clone or an unintended target, cannot be auto-dodged and can target an opponent in stealth as if they were regularly targeting an opponent (but this is done at -3 accuracy).

Cost:
Rank 1: 2.75 Ap, 1400 Cp
Rank 2: 2.75 Ap, 1750 Cp
Rank 3: 2.75 Ap, 2100 Cp

Notes:
- May only be used once per round.
- If the opponent was in stealth when they were hit with this attack, this attack does not take them out of stealth but they would take the full damage of this attack.
 
Abilities
  1. Shinobi 101 – Slashing
  2. Duelist
  3. Bloody Mess
  4. Quickdraw
  5. Weapon Mastery – Slashing
  6. Weapon Attunement
  7. Called shot
  8. Adrenaline Rush

Creation Weapon:

Black Katana {Nanijori Ancestral weapon - Spiritual}

Weapon damage- S-Rank: 150
Weapon type: Slashing- Bleeding
Damage Modifier: +5 %
Accuracy Modifier: -1

Augment 0: Blood Rack (free due to Bloody Mess) - Effect:  Attacks with equipped weapon forfeit any capability of inflicting Suppression, but attacks which successfully raise a target's Bleed Rank cause the victim to suffer Bleed damage at the new rank instantly. If a single action inflicts multiple ranks of bleeding to the same target, only the highest bleed rank's damage is used.

- Attacks which would successfully raise a target's Bleeding Rank against targets which are already at Rank 5 Bleeding still cause them to suffer Bleeding Damage even though their Bleeding Rank cannot be raised any higher. For every fifth trigger of this technique, it cannot trigger again for 5 seconds.

- This may only occur once per action.

Augment 1: Barbed Teeth - Effect: If the user misses a Taijutsu attack with the equipped weapon then the user's next successful Taijutsu attack gains a +1 Accuracy Bonus and +5% Bleeding Chance.

Notes:
- If a weapon using this augment is Sheathed/Dropped/Disarmed then the associated buffs gained reset.
- This buff last until the user successfully strikes a target.
- This augment may only buff an attack twice per round.

Augment 2: Primal – Effect: Basic Strikes with equipped weapon cost 0.5 AP.

Augment 3: Razor Strike = Effect: User's weapon can now inflict Bleeding. If the weapon already can inflict Bleeding, then the chance it will trigger it is increased by 5%.
 

Current Ninpocho Time:

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