Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Niji Sakezuki -

Haruka

Faithful Ninja
Joined
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Messages
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- - - 'We are dead, but we live on in what came after us.'

Name: Niji Sakezuki
Alias(es): Sage of Time, Zuki
Callsign: Alpha
Age: 20
Gender: Female
Rank: ANBU Captain
Occupation: ANBU / Clan Leader
Birthdate: November 7th
Elemental Affinity: Natural - Major - Wind / Minor - Non-Elemental ; Advanced Element: Sound
Bought/Trained - Major - Fire / Minor - Lightning ; Advanced Element ( to be ): Plasma
Blood Color: Jade
Mask Design: So flamboyant.
Chakra Identification Mark: On tongue.
Zodiac Sign: Scorpio

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Appearance:
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History:
- Niji Sakezuki was born to an incredibly simple family. Her mother nor father never dreamed or imagined becoming a shinobi or anything that would ever entail such a line of work. However, when the young female was able to see the world for what it was, she found that her passion lay in the thoughts and ideas of helping others and becoming something more than just a simple civilian. Well, she had gotten so much more than what she bargained for. Working her way through the Academy, she was not the best student and most of the time she would struggle throughout the expanse of the classes. She was clunky, uncoordinated, and more times than not, she would fail the tests administered to her. However, with incredible determination and willpower, she would push herself through that hellish stage despite people calling her an idiot or claiming that she was unskilled at the things presented to her.

The unfortunate part was that she understood everything that was presented towards her. It was just that she was stuck in her own little and strange circle. A part of the world that was unmarred by other presences than her own. It seemed as though everything around her was going in super motion and it was something that she was not able to control. Finally, by the very skin of her teeth, she had graduated from the Academy and she was able to call herself a Genin, despite being an incredibly low-tier one at that. It was not until her third mission that all of the mockery that had been placed on her plate had been forced away harshly. It was not a fun mission that they had to go on, but it was they had been the only team that was able to be dispatched on the mission. They had to pursue a rogue shinobi from the village, bring him back, and that was that. It was no overly strong Shinobi, either.

On this mission, the team had been split up, leaving each member of the group alone. Naturally, Sakezuki was a point of worry on this mission, but the fear was something that drove the young girl into action. Within the heavily wooded forest, she stumbled and looked for the objective of the mission. Now, it wouldn't be a story to tell if she had not managed to stumble upon the objective, but the opponent had been ready to strike far, far before she could have imagined. So thus, weapons would whiz past her body and cut into her flesh, but it was the trigger that she needed. The trigger to what, though? Through her anger and willingness to keep herself alive, it felt as though time itself had sped up from it's once abysmal pace. She was able to perceive so much more than what she had previously. So thus, with a kunai flying in her direction, it would almost seem as though she had plucked it from mid air only to hurl it back at the fleeing shinobi, burying it deep within his knee and incapacitating him for the duration until her team was able to find her.

This was the beginning of her finding out that she was a Temporal Strider, and the beginning for her to become an ANBU. Though her perception of time was still messed up and on occasion the changes of pace would make her sick, she pushed through and got over the awkwardness that once plagued her. Working through her Chuunin-leveled years, she worked on herself and turned herself into the image of a shinobi. It took nearly four years of intensive training and hard work, but she had effectively dispelled her awkwardness and gained a control on the perceptions that she held upon time. With skillful usage of her core ability, she used it in conjunction with her ANBU and Hunting skills to become a shinobi within her prime and prowess.

It took years, but finally she had done it and she had grown up into a powerful shinobi. However, there were temptations for more, so much more in her life. So thus, when an opportunity presented itself, she took up on becoming a Dark Sage, thus altering her life permanently and turning her into the very shinobi she is today. With her body riddled with tattoos and other modifications, it is truly a wonder how she is still the very same person that she had been in the past.

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Niji Sakezuki - Statistics

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Power Level: 3175 - S Rank ( 240 )
Agility: 525 / 600
Stamina: 525 / 600
Ninjutsu: 550 / 600
Taijutsu: 525/ 600
Genjutsu: 525 / 600
Chakra Control: 525 / 600


Class

Sage of Time
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Ninjutsu Accuracy
Average: Genjutsu difficulty, Evasion, Genjutsu Save
Low: Melee Acc, Ranged Acc

Jutsu List

- - - Mastered Jutsu</U><i></i>
1. Transformation [ NE ]
2. Body Switch [ NE ]
3. Snap Shot [ ANBU ]
4. Mask Summon [ ANBU ]
5. Cancel [ NE ]
6. Combination Transformation [ NE ]
7. Active Camo [ ANBU ]
8. Destroy Presence [ ANBU ]
9. Shadow Servant [ ANBU]
10. Physical Imprisonment Seal [ ANBU ]
11. Body Bind [ ANBU ]
12. Black Blockade [ ANBU ]
13. Crystal Eye [ NE ]
14. Barrier [ NE ]
15. Storm Bolt [ L ]
16. Electroshock [ L ]
17. Lightning Torrent [ L ]
18. Dragon Fire [ F ]
19. Scalding Ash Cloud [ F ]
20. Water Prison [ W ]
21. Grand Waterfall [ W ]
22. Wind Scythe [ WD ]
23. Air Bullet [ WD ]
24. Inner Earth Reflection Lure [ E ]
25. Earth Flow Wave [ E ]
26. Immolation Armor [ F ]
27. Fireball [ F ]
28. Infernal Ember [ F ]
29. Thermal Maw [ F ]
30. Dragon Fire [ F ]
31. Stone Bullet [ E ]
32. Gravel Shift [ E ]
33. Mud Clone [ E ]
34. Thunderfist [ L ]
35. Thunderclap [ L ]
36. Electrocution [ L ]
37. Zeus Flash [ L ]
38. Combustive Seal [ F ]
39. Searing Eruption [ F ]
40. Heat Wave [ F ]
41. Spontaneous Combustion [ F ]
42. Fire Storm [ F ]
43. Dragon Flame Bomb [ F ]
44. Sol Fire Tempest [ F ]
45. Abysmal Harbinger [ F ]
46. Flame Shield [ F ]
47. One Element Sealing [ NE ]
48. Chakra Blast [ NE ]
49. Elemental Clone
50. The One-Two [ UT ]
51. Low Sweep [ UT ]
52. Five Element Seal [ NE ]
53. Stardust Nova [ NE ]
54. Thunderstruck [ L ]
55. Volt Charge [ L ]
56. Gigavolt Cannon [ L ]
57. Infernal Hellfire [ F ]
58. Temple of Nirvana [ WG ]
59. Verse of Darkness[ VG ]
60. Reaper Death Seal [ KIN ]
61. Resurrection Technique: Corpse Soil [ KIN ]
62. Cursed Sealing
63. Impure World Resurrection

Unmastered Jutsu<i></i>
1.Malevolent Sealing
2. Mystical Hand
3. Coagulation
4. System Shock

<U>Abilities
0. Shadow Tactics
0. Medical Knowledge
00. Sentinel
1. Kinjutsu
2. Kinjutsu
3. Kinjutsu
4. Jutsu Mastery
5. Acrobatics
6. Insight
7. Concentration
8. Supercharge
9. Initiative
10. Hyperactive

Equipment
- Headset
- Backpack
- Weapon Holster
- Sealing Scroll
- Small Summoning Scroll
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Niji Sakezuki - Core Ability

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Secondary Echo - Independent Special Move (2 points)
Restriction- C Rank and up.
A Strider dislikes wasted time more than perhaps anyone else. So when their own time is wasted by a jutsu missing when cast, they simply pull it out of the past rather than waste time casting it again.
Effect: User may pull any Ninjutsu they cast the previous round that missed entirely to be redirected at the same target again or a new target. Costs 15% of the CP the jutsu originally took to cast and the same AP initially used, but only does 80% the original damage it would have. May only be used once per round.

Walk the Aeons - Boost (1 point) 3 Points Invested
Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow.
Effect: +1 dodge.

Wait Reaction - Independent Special Move (2 points)
Restriction- Requires Body Switch
Every so often, a Strider's knowledge gives them the ability to predict their opponent's next action and formulate an effective counter to it. If they are successful, they could gain a significant advantage.
Effect: Auto-dodge opponent's next attack. With the next 1.5 AP, may make one action against the opponent at +3 accuracy. Cannot be used more than three times per battle. If the user chooses not to make an attack, the 1.5 AP is wasted. Incurs a -2 dodge debuff for the rest of the round after being used.

Delayed Action - Dependent Special Move (2 points)
Time being like so much liquid to a Strider, then can easily throw their chakra forwards in it to form into its essence later--even controlling where and when it appears.
Effect: Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)

Temporal Step - Independent Special Move (3 points)
Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in.
Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.

Haste - Independent Special Move (2 points)
Restriction- B Rank
The term "speed kills" is the mission statement of the Temporal Strider. By increasing their chakra output, they can cause all of their actions to quicken. It's even possible that they could even quicken the actions of a party member.
Effect: The user's actions are executed at 0.25 AP timing faster for 1 round and all CP costs are increased by 20%. This may only be done once every other round. All AP costs are paid normally but executed faster.

Special Action: Make Haste - The user can give the Haste effect to another target. This counts as their round usage of Haste.

Renewal - Independent Special Move (3 points)
Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened.
Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.


Temporal Strike - Passive (1 point)
A well-aimed hit from a Strider has the capacity to knock their opponent just slightly out of time. Not accustomed to this shift in perception, the target tends to suffer from it.
Effect: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.

Reversion - Jutsu (1 point, 1 to rank up) 2 Points invested
Restriction- A-Rank and Up
The ultimate in control of time--the ability to turn back time, to make it so that the last few seconds never happened. Unfortunately, or perhaps fortunately, the Strider does not possess the capability to cleanse the memory of the time from anyone's minds, making this perhaps a bit of a risky tactic, as their opponents will have themselves replenished as well.
Rank 1: The effects of the last round are negated for all present within the battle. 70% of all damage inflicted by and to all in the battle is also negated, as well as 70% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Rank 2: The effects of the last round are negated for all present within the battle. 90% of all damage inflicted by and to all in the battle is also negated, as well as 90% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.

Cost: 3.5 AP, 4500 CP

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Niji Sakezuki - Kinjutsu

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[fontsize="12"]Dark Sage
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The art of Ninjutsu is a fascinating one, seeming to stretch infinitely with limitless possibilities. Abilities, Elements, and even secret techniques earned only through Blood, there are those who become so obsessive over the Ninja arts, that they devote themselves mind and soul into the never ending quest to master every technique. Nothing can stop the ambition of these Shinobi, going so far to discover the secrets of the world that they find the most inhumane techniques regardless of whether it is forbidden to study. Those with such an obsession to more Dark Arts tend to take on a more sinister appearance, their skin turning a Deathly pale white. Though appearing sickly, one should never underestimate a Dark Sage, for their affinity to all kinds of Jutsu is powerful, and in their search for Jutsu they possess what many would consider other-worldly abilities.

Prerequisites: GET YOUR HEAD OUT OF YOUR BUTTTTTT~

Effects:
- Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp.
- The Dark Sage possesses the knowledge of more darker seals and can further understand their capabilities, enabling them to master the Curse Sealing Jutsu, and no longer requiring them to sacrifice 1 weeks worth of training stats in order to scribe a seal upon others. However, they may only scribe one Curse Seal per week.
- All Curse Seals Scribed by the Dark Sage place less strain on the hosts upon scribing. Instead of losing a 2 weeks worth of training stats, the receiver only loses 1 weeks worth of training stats. This also applies if the Dark Sage scribes themselves.
- The Dark Sage gains +2 on all Ninjutsu-based Checks, also applied to all seal techniques.[/fontsize]
[fontsize="12"]Dead Soul Technique - C-Rank Ninjutsu
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A dark jutsu that imitates the effects of revival, using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by infusing their chakra into a corpse, causing the heart to beat once more while simultaneously allowing the user to control the corpse. However, this technique merely animates the body to an imitation of life, without a soul or mind, it is essentially a mindless dummy that serves as a sort of puppet to be manipulated by the user. The reanimated corpse can serve as either a short-time ally or an effective decoy in the right hands, though because of atrophy, these Zombies will always be slower and weaker than their previous forms in life. These corpses are stored in summoning scrolls for use, as generally there are not corpses laying around for public use.

Information
Prerequisites
Dark Sage, C-Rank, a Corpse stored in a summoning Scroll.

Rank 1: Reanimates a body at -6 of the User's Secondaries. Has 2970 Hp.
Mastered: Reanimates a body at -5 of the User's Secondaries. Has 3710 Hp.

Note:
- Corpses are stored in summoning scrolls, and are Treated as a "Medium" Slot.
- User can only summon one corpse at a time. This lasts until it is destroyed, or the user no longer maintains the jutsu.
- If used on the body of a Dead PC, they gain +3 Secondaries compared to normal rank due to the body not being decomposed. This only applies to the battle the PC died in.
- The corpse has 2 Ap, and may only do basic attacks, or E-Rank Taijutsu at Rank 1.
- The corpse may be summoned equipped with one Weapon with the user's choice of damage type, weapon accuracy and base damage bonus. Damage cannot be buffed in any way. This weapon does not have special effects, and is destroyed upon the end of this jutsu.

Rank 1 Cost: 500 Cp, 240 Cp/rnd
Mastered Cost: 620 Cp, 295 Cp/rnd[/fontsize]

[fontsize="12"]Resurrection Technique: Corpse Soil - B-Rank Ninjutsu
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A sinister jutsu that seemingly summons an endless amount of corpses from the ground, each one clawing its way to the surface were they begin to mindlessly attempt to surround an opponent. In all actuality, the user creates gruesome corpses out of minerals within the ground in a sort of reverse-decomposition, using their Dead Soul technique upon a large scale that essentially gives them an army at their command. However, due to being created freshly, each corpse is significantly weaker, slower, less agile and much more fragile than usual despite their more zombie-like appearance. Unlike before, they simply rise again once slain due to the minerals within the ground replenishing their wounds, trapping the user's victim's in a undead reality.

Information
Prerequisites
Dark Sage, B-Rank
Rank 1: Creates 8 Corpses at the user's Command. Each has -6 of the user's secondaries, 690 Hp and 1 Ap. Attacks deal 200 damage per strike at .5 Ap. Only 13 Strikes may hit a single target per round.
Master Rank: Creates 10 Corpses at the user's Command. Each has -5 of the user's secondaries, 660 Hp and 1 Ap. Attacks deal 200 Damage per strike at .5 Ap. Only 15 strikes may hit a single target per round.

Note:
- Attacks use Melee Accuracy.
- When destroyed, corpses are revived at the start of the following round.
- Lasts until the user no longer maintains the jutsu, or if they take damage equal to 25% of their Max Hp in one round.
- Damage done by the corpses cannot be buffed.
- Corpses cannot use any jutsu, though may attempt to grab an opponent giving the victim -2 Dodge, with an additional -1 for each corpse after the first. Up to four corpses may hold a target at once.

Rank 1 Cost: 1100 Cp, 525 Cp/rnd
Mastered Cost: 1320 Cp, 630 Cp/rnd[/fontsize]

[fontsize="12"]Reaper Death Seal - A-Rank Ninjutsu
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A fearsome and forbidden technique that is said to have been forgotten through the age's, few are aware of the existence of this technique...and fewer possess the courage to perform this jutsu. This jutsu creates a seal which summons a shinigami to drag the target's soul to the depths of hell, where they are damned to an eternity of battle with the user. However, this jutsu is forbidden for a reason, for when one person is cursed, two people are damned, and the Shinigami will extract the same amount of lifeforce from the user as payment. As such, unless the user has a death wish, this technique is rarely used to it's full potential.

Information
Prerequisites
Dark Sage, A-Rank
Rank 1: The user is able to link the seal to a target at -3 Melee Accuracy. During this time, both the user and the victim take -4 Dodge, their souls linked by a Shinigami. Both the user and the victim take 5800 Damage upon use, and at the start of every round.
Master Rank: The user is able to link the seal to a target at -2 Melee Accuracy. During this time, both the user and the victim take -5 Dodge, their soul's linked by a Shinigami. Both the user and the victim take 7260 Damage upon use, and at the start of every round.

Notes:
- After successfully being used, every round the victim must make a Nin Check against the user's Ninjutsu. For every 40 Stat average the user has over the target, they gain +1, up to +3. For every 40 the target has over the user, they gain +1, up to +3.
- Neither the user nor the victim may make any other action while this jutsu is maintained. Neither may recover Hp while this technique is in effect.
- This damage Cannot be reduced or increased in ANY way. All HP lost by this technique cannot be regained in ANY way for the remainder of the battle.
- Should the user take damage equal to 30% their Max HP during the round, not including damage one by this technique, this technique is dispersed.
- If the target is harmed while bound by this technique, the user take's damage as well, after which this technique is dispersed.
- This technique lasts up to two rounds and requires a one full round cooldown after the technique expires before it can be attempted again.

Rank 1 Cost: 2900 CP, 1380 CP per round maintained.
Master Rank Cost: 3630 CP, 1730 CP per round maintained.[/fontsize]

[fontsize="12"]Malevolent Sealing - A-Rank Ninjutsu
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A forbidden technique that places a terrible seal on another or even the user. Often compared to the Curse Seals, these variants are by far much more dangerous and life threatening, the user's chakra merging with that of the victim, altering their bodies or Chakra system to forcibly release the limits on their physical body. These seals are fueled by rage and hate, and when active explode in a burst of sheer power that is seen as demonic. However, there is no turning back once either of these dark seals have been scribed; The afflicted will never again return to their normal life, their seal seeking it's roots deep within their body and slowly rotting their body away until their inevitable death.

Prerequisites: Dark Sage, Curse Sealing, A-Rank
Rank 1: Allows the Dark Sage to scribe the <i>Chaos Seal</i> upon a target at -4 Accuracy.
Rank 2: Allows the Dark Sage to scribe the <i>Berserk Seal</i> upon a target at -4 Accuracy.

Cost: 4 Ap, 3600 Cp

Notes:
- This uses melee accuracy to place the seal upon someone.[/fontsize]

[fontsize="12"]Summoning: Impure World Resurrection - S-Rank Ninjutsu
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A forbidden Jutsu that is able to forcibly revive the dead for the user's own ambitions. Time consuming and costly, this kinjutsu is first prepared by the subject's essence being sealed within the user for an indefinite time until needed. This essence is believed to be part of the deceased's soul, forever binding them to the corrupted sage, however in actuality it is more closely linked to chakra. From that point on, the user is able to use this essence as a foundation for recreating or summoning the spirit and recreating it's physical body, complete with nearly every ability possessed by the original in life. However, the cost for such a technique is a significant part of the user's own life force, a price the user must pay in return for pulling the deceased's soul back into the world, and forcibly controlling their mind.

Information
Prerequisites
Dark Sage, S-Rank, Resurrection Technique: Corpse Soil Mastered

Master Rank: The user is able to absorb the energy of a target, linking their soul to the user and allowing them to later summon this spirit complete with a body. This can only be done through a 1,500 word rp. This Rp must have council approval, and the user chooses the body's Jutsu, abilities, class and BL/CA at the time of creation. This Rp may only be done once every OOC month. The user may only have up to three spirit's linked to them, though may only summon one per battle. When killed, the link between the user and the soul is dispersed, and the user must reuse this technique again to either reconnect the link or bind a new spirit to themselves.

Cost: 4.5 Ap, 4320 Cp, 2160 Hp

Notes:
- Can only summon one body per battle.
- The corpse cannot take any action the round it is summoned.
- This corpse can not have any Curse Seals in any shape or form.
- Can only retain three bodies at a time, and once one body dies (not KO'ed, but dies) it is destroyed.
- One the user is KO'ed, the body is removed from the field.
- The body possesses stats equal to 75% of the user's, and has 4 Ap.
- A body may have a full Bl or a CA with 20 points. Additionally, they have a class without any bonuses, with 1 secondary stat in High, and two in low. This class has 50 mod points to be distributed between Hp and Cp Mods, however neither can go below 20.
- The body has 7 ability slots, however any abilities assigned to it must be in the user's inventory. They cannot have Kinjutsu.
- A body may have up to 70 points worth of Jutsu. For each level a jutsu is scaling from levels E/D/C/B, it costs 1 point, while A level Jutsu cost 7 points. In addition, each rank costs an additional point. A mastered B level Jutsu would cost 7 points, while a mastered A Level would cost 8 for example. Chosen jutsu must be in the user's inventory, but do not have to be mastered by the user. Any "Mastered jutsu" prerequisites do not apply to the body.
- An IWR body may only access a single Advanced Element. The IWR body is considered to have a Major Affinity to this element's major element, and a minor affinity to its minor. Additionally, any "Mastered jutsu" prerequisites do not apply to the body.
- When using this Jutsu, the user loses -4 dodge (at the start of the jutsu) for the remainder of the round.
- If the user takes damage equal to 30% of their max HP during the summoning, the jutsu fails, however the user may try to use it again.
- This summon follows normal jutsu limits, and does not allow the user to bypass the Clone Limit, Stack multiple Barriers of the same jutsu, etc. This Summon may body switch independent of the user's limits, however.[/fontsize]

- - - Sakezuki's I.W.R.s - -

Minamoto Taro said:
[ 30(mod) + 17(lv) ] x 450(stamina) = 21,150
[ 20 (mod + 17(lv) ] x 450(CC) = 16,650
High: Melee Accuracy
Avg: Evasion, Gen Save, Ninjutsu
Low: Genjutsu DC, Ranged Accuracy

Stats:
Agility - 450
Stamina - 450
Taijutsu - 450
Ninjutsu - 450
Genjutsu - 450
Chakra control - 450

EA: Gravity

Abilites:
Quick Reaction
Initiative
Quick Draw
Deflection
Adrenaline Rush
Jutsu Creator
Duelist

Jutsu:
Body Switch Mastered (4 points)
Gravitational Pull Mastered (6 points)
Gravity Distortion Mastered (6 points)
Anti Gravity Mastered (6 Points)
Clutch of a Giant Mastered (7 points)
Chibaku Tensei Rank 1 (7 points)
Cross Slash Mastered (5 points)
Ascending the tower Mastered (6 points)
Descending the Tower Mastered (6 points)
Iaijutsu Mastered (7 points)
Higuma Mastered (10 points)

Weapons:
Alligator Blade
Modifiers: -2 Accuracy, +10% Damage
Type: Slashing
Effect: Can Inflict Bleeding
Augments: Vampiric, Toxify (Strainweed), Warp Seal

Chakra Glove
Modifiers: +2 Accuracy, -10% Damage
Type: Slashing
Effect: Can inflict Suppression
Augments: Chakra Drain, Spirit Link, Quick Switch

 
Niji Sakezuki - Personal

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"The people I know, the people that annoy me, and whatever."

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Niji Kakeru - Romantic Interest
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Setsumon Rozan - Good Friend


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Setsumon Cereza - A Girl's Best Friend. . .


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Minamoto Taro - Cousin

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Niji Makara - Brother

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Nakamura Hira - Massive Lurker


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Yojimbo - Huge Douchebag


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Akuma Kira - Strange Fellow


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Kimihiro Momiji - Snow Kid


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Daiki Hoshi - Stalker


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Kouin - A Vague Presence. . .

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Isaki Karurosu - Leadership

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Kasumi Masa - Leadership

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Ii Hissori - Lil` Kid

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Captain Yuna - Drinkin' Buddy

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Miroku Akuma - Son of the Demon, Miroku

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Uziuke - Snoop


Topics Attended ( No Chronological Order )
Rough Seas
Let's Get Down to Business
Dive on In
Under The Sea
Resurrecion
discoveries x
Niji Residence
Expanding the Mind
But I Don't Even Like Dancing
feeling infinity
master presented dobby with a sock
To Have a Drink

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"That kind of luxe just ain't for us.
We crave a different kind of buzz."


Leader: Niji Sakezuki
Members: Sakezuki, Kakeru, Shimonai, Makara, Minamoto Taro, Faceless NPCs.


The Niji are known as the socialites of Kirigakure. The stunners, the stars, and those who must uphold themselves despite being close to their breaking points. Now, it is only natural for people of this nature to strive and fight for the most excellent of successors and clansmen. . . Thus for generations, a dark secret was cultivated within the family. All though strong and upstanding as a people, there are still those lurking in the background. Pulling strings, meddling with mother nature herself, and corrupting the very genes that make them appear. . . strange to say the least. Grey skin, strange horns planted atop of their heads, and their blood colors tainted different colorations due to experimentation upon themselves and their very genes. The natural born Nijis have no choice in what they appear to look like, but a secret seal requiring one to be proficient in what they do has been passed down generation to generation to scribe the looks of a Niji directly into a person's body.

Though menacing in appearance, the Niji have pure intention in their lives and they typically serve their village in either shinobi or non-shinobi related professions. Mainly, these people have gone on to serve as doctors or even lawyers. They are destined to be a driving force behind the village, if the people allow them. Those who choose to submit to insanity in this clan are outcasted, and so are certain blood colors due to the personal and revealing nature of a person's personality.

There are no specific bloodlines or core abilities that are specific to the Niji. Many of them have even been normal with no prowess in those areas. So, essentially, if it shows up, then congratulations!

The clan's location has been decided upon generations ago, but the clan has only now started coming to light due to the mass exodus of other prominent clans in the nation of Kirigakure. Though they have been primarily a social clan rather than a shinobi based clan, it seems that a few people are truly changing the perspectives of the clan.

x x x x

Blood Colors, Their Representation, and Traits<i></i>
- - - These traits are not limited to these very specific ones. They are given the name of the arcana once their blood's coloration is found. The specific coloration, however, is limited to the ones listed here. All specific mutations have been documented and none have arisen in nearly twenty years. Non-clan members are given seals that alter their skin's pigmentation, cause calcium growth to cause differently shaped horns to anchor themselves in their heads, and to bind colors to their blood cells. The change, though dramatic, is cosmetic. The process to take on the seal is incredibly painful, and to remove the seal is far more powerful due to the recession of all the changes. This seal, however, is purely optional. It is recommended to show loyalty to the clan.


Carmine - The Star - Inspiration, hopes, giving, and peace of mind.
Jade - The Empress - Motherly, earthy, abundant, and lavish reward.
Seafoam - The High Priestess - Full of potential, intuitive, passive, withdrawn, and mysterious.
Lime - The Emperor - Authority, regulation, fatherly, and the basis of structure. - A lime blood has not been seen since Sakezuki's great grand father.
Goldenrod - The Fool - Spontaneous, adventurous, taking risks, and joyful.
Khaki - The Hanged Man - Letting go, reversion, sacrifice, and reflection.
Spicy Pink - Strength - Patience, compassion, endurance, and persuading.
Electric Purple - Justice - Respecting justice, assuming responsibility, preparation for decisions, and understanding common sense.
Concord - The Hierophant - Holder of beliefs, highly educated, identifying with the group, and conformity.
Raspberry - The Magician - Mental acuity, prowess, commitment, and carrying out plans.
Stained Glass - Temperance - Healthy, compromise, balance, and harmony.
Cobalt - The Tower - Sudden change, release, downfall, and revelations.
Amber - The Lover(s) - Relations, sexuality, personal beliefs, and moral values.


Clan Home:

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There is an island placed just out of the way of civilization itself in the lands of Kirigakure. A lush and unimaginable land grown up with flora, fauna, and festive coloration. Seeming to be entangled within the lush growth of this island, there are homes that range from small and modest to vast and full of old riches. It is said that the Niji Clan built the island up themselves and carved the beauty out of this little slice of earth. Another legend is said that the Clan literally let themselves bleed for the earth, feeding the plant life their life force and giving them the coloration that people see today. Such a collaboration between Mother Nature and man would be a beautiful one, no? But legends are legends for a reason, and to believe them may make a man foolish.

The walk to the island is a strange one, as it is simply just a long bridge that seems to extend on forever- - - for normal people it would be a problem to walk, but for the shinobi it is a synch. However, there have been select tourists whom have braved the walk to feast their eyes upon the wildlife that has manifested there. Who could blame them, though? They would find themselves welcomed to the island by strange looking people. . . and they would be treated as though they were family. After all, it was not like it is often that they get guests! No matter the time, or day. . . People are always invited to the Niji Clan Island.

Connected off to the side of the vast island is yet another smaller one. . . The place where Sakezuki and Kakeru would be found in their spare time, you know, doing super top secret important stuff. So, if you can get past the- ahem- guard cats, then by all means! You can even show up here, too.


Sakezuki's stand alone home. <3



How to Join the Clan: Either one must be born into the Niji clan, or they must seek out Sakezuki and state why they wish to be a part of this clan. Essentially, they will have to prove themselves as a worthy member. Taking on the Niji Clan Seal is the ultimate pledge towards the clan, showing not only devotion, but a certain thick skin that everyone could use. This being noted, people are allowed to rebirth or out right create a character into the clan, just so long as they make proper mentions in their history.</COLOR>
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