Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Oh no,no no no get out of my backyard! - Takehiko's Dojo

Joined
Oct 22, 2012
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ASP
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OOC Rank
S
Core Ability: Opportunist<i></i>
Points Spent:20/20
Sneak Attack<i></i> - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight.
Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain
+1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step<i></i> - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from
their victims until the moment they strike and even then leave their victims wondering where the attacker
came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack.
Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may
only be done three times per battle.

Sniper<i></i> - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses.
In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist
can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Quick Step<i></i> - 3x Boost (1 point)
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch
the opponent off-guard with their attacks. It is very difficult into tricking one with your movements,
masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter<i></i> - Jutsu R2 (1 point, 1 to rank up)
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving
no openings and at the same time exploiting all of the enemy’s openings. In the blink of an
eye, the user can evade any attack and appear behind the enemy, attacking immediately
with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears
behind the attacker. The user may then strike with 4 Basic Strikes or attack with any
E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered,
detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears
behind the attacker. The user may then strike with 6 Basic Strikes or attack with any
E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered,
detected, or auto-dodged.

Cost: 2,500 Cp; 2.5 Ap

Notes:
- This may be used Reactionary.
- This may only be used once a round.

Feint<i></i> - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves
to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful,
it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once
per round successfully.

Slippery Mind<i></i> - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other
tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Counterattack<i></i> - Passive (3 points)
Restriction- B Rank and up
Whenever an enemy misses a swing of the sword or a thrust of the fist, they overextend
slightly and leave an opening. In this opening is the chance to strike back and change the course of battle.
Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu
included; they may only counter once per jutsu), the user may counterattack for their their
current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.


Abilities:<i></i>
0.Shadow Tactics - No RP Needed


Weapons:<i></i>
tumblr_m9p0i58g1n1r9oc0lo1_1280.png

Priscilla:
Damage Type: Slashing
Accuracy: -2 Accuracy
Base Damage: 143
Augments:
1. Assault
2. Razor Strike
3. Blood Rack
Special Effect:
May cause Bleeding

robert-shiflett-black-fantasy-typhoon-hook-dagger.jpg

Yuna:
Damage Type: Slashing
Accuracy: -1 Accuracy
Base Damage:136
Augments:
1. Silencer
2. Lucky Strike
3. Vampiric
Special Effect:
May cause Bleeding

l_axe-blade-brass-knuckle-duster-hand-guard-bowie-knife-3e6d.jpg

Sakaki:
Damage Type: Slashing
Accuracy: +2 Accuracy
Base Damage:117
Augments:
1. Primal
2. Lucky Strike
3. Crippler
Special Effect:
May Cause Suppression

<i>​
</i>
 
All Approved.

CA Points: (20/20)
Sneak Attack<i></i> - Passive (3 points)
Shadow Step<i></i> - Passive (2 points)
Sniper<i></i> - Modification (2 points)
Quick Step<i></i> - 3x Boost (3 point)
Flash Counter<i></i> - Jutsu R2 (1 point, 1 to rank up)
Feint<i></i> - Dependent Special Move (2 points)
Slippery Mind<i></i> - Passive (3 points)
Counterattack<i></i> - Passive (3 points)



Abilities: (0/10)
0. Shadow Tactics - No RP Needed



Weapons: (3/5)
Priscilla:
Damage Type: Slashing
Accuracy: -2 Accuracy
Base Damage: 143 (+10%)
Augments:
1. Assault
2. Razor Strike
3. Blood Rack
Special Effect:
May cause Bleeding

Yuna:
Damage Type: Slashing
Accuracy: -1 Accuracy
Base Damage:136 (+5%)
Augments:
1. Silencer
2. Lucky Strike
3. Vampiric
Special Effect:
May cause Bleeding

Sakaki:
Damage Type: Slashing
Accuracy: +2 Accuracy
Base Damage:117 (-10%)
Augments:
1. Primal
2. Lucky Strike
3. Crippler
Special Effect:
May Cause Suppression
 
I haven't the foggiest if I'm doing this right but here we go!
0. ANBU - Sentinel
1. Stalker
You know some people just don't really have a presence even if you know they are there. You can look away for a second and they wouldn't be there anymore. Just disappearing into thin air is a feat possible to such people and to them it's just something normal. Takehiko is one such person. Ever since he was a kid he had been stealing to survive and with a past like that your skills do develop quite fast. Your agility increases and so does your ability to disappear from plain sight, though that doesn't really mean you can do that without having a small presence to begin with.

2. Called Shot
Anbu are scary for a reason and no it's not just the mask. Ever since you start training for one you need to memorise all the weak points in the human body. Sure you do that when you start training to be a shinobi, but not into the depth and detail you do when you become AiT. No only then do you learn how to abuse that properly without having to purely rely on personal experience. The fastest and easiest way to break a bone or to cripple a limb – they are all just a blow away.

3.Bloody Mess
Sometimes you just need to wonder how the hell did that happen? Takehiko often has such moments when in a fight. For some reason wherever he strikes he often ends up drawing blood without even trying to and even more so when trying. Sure that is all good, but that doesn't really help if you aren't really trying. This talent is something he's had since he was a kid and since then it hasn't left him at all. Fist fights, cuts or slashes he always seems to end up drenched in blood, though that is not something someone who dislikes murder is proud of.
 
2. Called Shot
Anbu are scary for a reason and no it's not just the mask. Ever since you start training for one you need to memorize all the weak points in the human body. Sure you do that when you start training to be a shinobi, but not into the depth and detail you do when you become AiT. No only then do you learn how to abuse that properly without having to purely rely on personal experience. Throughout the training you learn it all: the fastest and easiest way to break a bone or to cripple a limb – they are all just a blow away.
 

Current Ninpocho Time:

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