Core Ability: Opportunist<i></i>
Points Spent:20/20
Sneak Attack<i></i> - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight.
Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain
+1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
Shadow Step<i></i> - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from
their victims until the moment they strike and even then leave their victims wondering where the attacker
came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack.
Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may
only be done three times per battle.
Sniper<i></i> - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses.
In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist
can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
Quick Step<i></i> - 3x Boost (1 point)
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch
the opponent off-guard with their attacks. It is very difficult into tricking one with your movements,
masters as they are in the art of it already.
Effect: +1 accuracy
Flash Counter<i></i> - Jutsu R2 (1 point, 1 to rank up)
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving
no openings and at the same time exploiting all of the enemy’s openings. In the blink of an
eye, the user can evade any attack and appear behind the enemy, attacking immediately
with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears
behind the attacker. The user may then strike with 4 Basic Strikes or attack with any
E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered,
detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears
behind the attacker. The user may then strike with 6 Basic Strikes or attack with any
E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered,
detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 Ap
Notes:
- This may be used Reactionary.
- This may only be used once a round.
Feint<i></i> - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves
to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful,
it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once
per round successfully.
Slippery Mind<i></i> - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other
tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.
Counterattack<i></i> - Passive (3 points)
Restriction- B Rank and up
Whenever an enemy misses a swing of the sword or a thrust of the fist, they overextend
slightly and leave an opening. In this opening is the chance to strike back and change the course of battle.
Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu
included; they may only counter once per jutsu), the user may counterattack for their their
current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
Abilities:<i></i>
0.Shadow Tactics - No RP Needed
Weapons:<i></i>
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Priscilla:
Damage Type: Slashing
Accuracy: -2 Accuracy
Base Damage: 143
Augments:
1. Assault
2. Razor Strike
3. Blood Rack
Special Effect: May cause Bleeding
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Yuna:
Damage Type: Slashing
Accuracy: -1 Accuracy
Base Damage:136
Augments:
1. Silencer
2. Lucky Strike
3. Vampiric
Special Effect: May cause Bleeding
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Sakaki:
Damage Type: Slashing
Accuracy: +2 Accuracy
Base Damage:117
Augments:
1. Primal
2. Lucky Strike
3. Crippler
Special Effect:May Cause Suppression
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