Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Okada Kaji - Dojo

Re: Okada Kaji - Shinobi 101

Swapping Abilities

New Abilities:
Bloody Mess (4th Ability Slot) RP Link (+300wc)
Quickdraw (8th Ability Slot) RP Link (+300wc)

Removing Abilities:
Called Shot
Ranged - Physical Style
[spoilername="Full Ability List"]01. Nimble Hands
02. Mechanized Weapon
03. Contract Mastery
04. Bloody Mess
05. Initiative
06. Defensive Technique
07. Deflection
08. Quick Draw
09. Curse Seal
10. Stalker
11. Weapon Attunement
12. Clarity
** ANBU: Sentinel
** Shinobi 101[/spoilername]

Subbing Core Ability Options
[col]
Removing said:
Sniper - Modification (2 points)
Restriction- Requires Called Shot
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.


Weapon Break - Passive (2 points)
Effect: Each time an opponent misses the user with a Taijutsu-based attack the user's next Called Shot: Weapon against that target gains +2 Accuracy. This effect stacks up to three times and lasts until the user makes a Called Shot: Weapon.

Counterattack - Passive (3 points)
Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
|
Adding said:
Shadowstep - Passive (2 points)
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack.
Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.


Feint - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Quick Step - Boost (1 point, Purchased 3 Times)
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy (+3 Accuracy)
[/col]

Class Change
Paper Trail for 35ASP Spent
[col]Current Custom Class
The Hunter
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +4 Stealth and Awareness,
+5% Sneak Attack Chance
(Attacks will be considered sneak attacks;
if activated on a normal sneak attack, it will not drop the user from stealth.)

High: Ranged, Slashing (Shinobi 101)
Average: All
Low: None|New Custom Class
The Dawnbringer
HP: (40+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +4 Stealth and Awareness,
+1 Accuracy
High: Ranged, Ninjutsu, Slashing (Shinobi 101)
Average: Genjutsu
Low: Melee[/col]

Equipment
1. Belt Pouch
2. Kiwarimi Target
3. Earpierce Headset
4. Vest Pocket Sealing Scroll
5. Passport/Dossier
6. Eelspine (Water Dance Stance) (Sentinel Item Slot)
** Weapon Holster - Eelspine
** Weapon Holster - Eelspine (Dracospine Form)

Primary Weapon Form
Name: Eelspine
Ranged/Slashing Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +3% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Mechanized Weapon / Quickdraw
Power 1: Forceful Mirror
Power 2: Compulsory Evacuation Mach.
Power 3: Watchlight
Augment 1: Trick Weapon (Slashing)
Augment 2: Silencer
Augment 3: Mirage

Secondary Weapon Form
Name: Eelspine (Dracospine Form)
Slashing Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +8% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Blood Rack
Augment 2: Razor Strike
Augment 3: Seige

Tertiary Weapon Form
Name: Eelspine (Water Dance Stance)
Ranged Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +3% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Quick Switch
Augment 2: Daze
Augment 3: Rough Divide
 
Re: Okada Kaji - Shinobi 101

Free Swapping Abilities

New Abilities:
Illusionist (2nd Ability Slot)
Elemental Illusion (3rd Ability Slot)

Removing Abilities:
02. Mechanized Weapon
03. Contract Mastery</FONTFACE>
[spoilername="Full Ability List"]01. Nimble Hands
02. Ilusionist
03. Elemental Illusion
04. Bloody Mess
05. Initiative
06. Defensive Technique
07. Deflection
08. Quick Draw
09. Curse Seal
10. Stalker
11. Weapon Attunement
12. Clarity
** ANBU: Sentinel
** Shinobi 101[/spoilername]<FONTFACE fontface="georgia">

Inventory
1. Light Armor
2. Headset
3. Pouch: Oil Trap

Weaponry Slots
1. Eelspine
2. Eelspine (Water Dance Stance)
3. Eelspine (Dracospine Form)
4.
5.
6.

1st Weapon Form
Name: Eelspine
Projectile Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +8% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Silencer
Augment 2: Blood Rack
Augment 3: Razor Strike

4th Weapon Form
Name: Eelspine (Full-Sync Form)
Puppet Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +3% Bleeding / Fire Damage
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Silencer
Augment 2: Mirage
Augment 3: Special Composition

Owned Augments
01. Trick Weapon
02. Toxify
03. Swift
04. Silencer
05. Rough Divide
06. Wired
07. Siege
08. Mirage
09. Quick Switch
10. Blood Rack
11. Razor Strike
12. Daze

Purchasing New Augments
-2400y Blood Rack (My 2nd purchase)
-2400y Razor Strike (My 2nd Purchase)
-2400y Silencer (My 2nd Purchase)
-2400y Special Composition
 
New Elemental Affinities
Free D-Rank Minor Affinity: Fire
Free C-Rank Minor Affinity: Water
Free C-Rank Major (Same as D-Rank): Fire
Major Affinities: Fire (Free), Water(ASP Card), Non-Elemental, Wind
Minor Affinities: None
BL/CA/Kin Free Advanced Elements: None
Non-BL/CA/Kin Advanced Elements Shadow, Scorch, Vapor, Kinesis

Claiming New Advanced Element: Kinesis
Free Major Fire + Major Wind
 
Rhokul - Lizard Summon</B><B>
a.k.a. Teichou-sama
a.k.a. King Red
a.k.a. Big Papiiii
a.k.a. Scales
a.k.a. Kaji's Equalizer
<i></i>


[col]Custom Class
Teichou Rhokul
HP: (35+lvl) x CC = 30,000
CP: (35+lvl) x CC = 30,000
Class Bonus: +1 Slashing Accuracy and +5% Slashing Damage
High: Melee
Mid: Ninjutsu
Low: Ranged, Gen|Stats: 11/17/17
Agility: 450
Stamina: 450
Taijutsu: 450
Ninjutsu: 450
Genjutsu: 450
Chakra Control: 450
PL: 2,700

OOC Rank: S[/col]

[col]Jutsu Subtypes
Shadow Nature Ninutsu
Anbu Nature Ninjutsu
Slashing Kenjutsu Taijutsu

[spoilername="E-rank"]1. Slash - Slashing
2. Arcing Slash - Slashing
3. Dynamic Slash - Slashing
4. Overhead Strike - Slashing[/spoilername]
[spoilername="D-rank"]1. Mask Summoning- Anbu
2. Critical Exposure - Anbu
3. Cross Rip - Slashing
4. Heavy Tow - Slashing[/spoilername]
[spoilername="C-Rank"]1. Active Camo - Anbu
2. Midnight Strike - Shadow
3. Dark Displacement - Shadow
4. Vanishing Slash - Slashing[/spoilername]
[spoilername="B-Rank"]1. Intangible Passage - Anbu
2. Underworld Prison - Shadow
3. Shadow Punishment- Shadow
4. Focal Blade - Slashing[/spoilername]
[spoilername="A-Rank"]1. Flock of Shadows - Anbu
2. Black Blockade - Anbu
3. Absolute Void - Shadow
4. Shadow Summoning - Shadow
5. Shadow Garb - Shadow
6. Fatal Draw - Slashing[/spoilername]|Rhokul's Weapon
Name: Infinite Scale Sabers
Slashing Weapon: Natural Blades
Base Damage Modifier: +2 Acc / -10% Damage
Secondary Effect(s): +8% Bleeding
Abilities: Class Bonus (+1 Slashing Acc / +5% Damage), Ferocity (+10% Melee Damage that Bypasses DR & Barriers), Weapon Attunement (+5% Damage / +3% Bleed)
Damage Mod after Perks: +3 Acc / 10% Damage
Augment 1: Blitz
Augment 2: Blood Rack
Augment 3: Razor Strike

Description: Rhokul naturally produces hardened, sharp scaly barbs on his forearms and tail. These barbs prove to be formidable weapons in Rhokul's capable hands, as their density is a close comparison to steel. These barbs are capable of being shed at will, and handled like daggers. Rhokul can also work his tail with this natural weapon as a much larger and deadly variant when on the attack or defense.[/col]

[col]
Lizard said:
Scale Armor - Lizard Contract Ability
Members of the Lizard contract take immense pride in their scales, and for good reason; they bestow upon them extreme durability and are able to grow and adapt to their environment when damaged. It is a popular fairytale among the Lizard contract that by emerging victorious in a thousand battles, one may become a dragon.

Effect:
- The user has 5% Damage Reduction. Each time the user is hit by a non-illusory attack, they gain an additional +2% Damage Reduction against the attack's damage type for the remainder of battle. This stacks up to an additional +20%, totaling up to +25% Damage Reduction.

Note(s):
- Example: Being hit by a Fire Ninjutsu would grant them +2% DR vs Fire Damage. Being hit by a Slashing/Bludgeoning weapon with the Trick Weapon and Special Composition (Water) augments would grant the user +2% DR vs Slashing, Bludgeoning, and Water damage.

Salamander's Hunger - Lizard Contract Independent Special Move
Like the myths of a salamander residing within flames, the beasts of the Lizard Contract can find comfort in certain elements, not limited to fire. A unique ability granted by their scales, they may absorb certain elements they are attuned to, and actually use them as a source of nourishment. an enemy attempting to use said elements against them may as well be feeding them.

Effect: This special move may only be used once per round. The user may dispel a single Jutsu of a particular element (PHOTON) that is active within the battle, gaining HP/CP based on the rank of the dispelled jutsu; this move cannot be used on a Jutsu of a higher rank than the user.

Note:
- Upon creating their contract, the owner must choose a single base element for their Lizard Contract. When a Jutsu of this element is being maintained during battle, this special move may be used to dispel it. The Dispels a single maintained Jutsu of the user's chosen element.
- In addition to the chosen element, this may also be used against elemental damage that have triggered their Scaled Armor passive at least 5 times.
- The user regains .5%/1%/1.5%/2%/2.5%/3% of their Max Hp and Cp per rank of the dispelled jutsu, scaling from E/D/C/B/A/S.

Ancient Tyranny - Lizard Contract Senjutsu
A secret ability of the Lizard contract, usable only by some of its stronger members by locking their eyes with other lesser creatures. This ability draws upon a prehistoric power, invoking a primal fear that dates back to a time when reptiles ruled the land. Even the most stalwart of warriors cannot help but feel their body paralyze in fear.

Effect: The user stares directly into a targets eyes at normal Accuracy/DC. Upon a Full Hit, the victim has their Damage bonuses reversed for a full round. A Partial Hit will null their Damage bonuses instead.

Cost: 3 Ap; 2400 Cp.

Note:
- May only be used once per round.
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type. (MELEE)
- If an enemy Contract summon is hit by this attack twice, it will unsummon itself and cannot be resummoned for two full rounds (it will return with its prior HP/CP/status/etc in this case). This note will not apply to any Contract beast's with the Fearless ability, or other Lizard contracts.
- Someone with the Fearless ability cannot be partial hit by this attack. Additionally, when Fully Hit, they suffer the effects of the Partial Hit instead.
|
Predatory Precision - General Contract Ability
With uncanny swiftness, the beast strikes. In many cases by the time a victim is able to notice an attack, it is too late.

Effect:
- All techniques used by this contract are modded as if costing as -.5 Ap, to a minimum of .5 Ap.
Weapon Attunement - Ability
A person naturally gifted with their weapons are more skilled and stronger than others. Projectiles would hit with pinpoint accuracy, swords would be more capable of inflicting open wounds and hammers would strike harder than anyone's as long as they have their weapon.

Information
Prerequisites: D-Rank

Effect: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.

Note:
- If the user created a Custom Weapon with -2 Accuracy Modifier, then it would only be -1 with this ability.
Ferocity - General Contract Ability
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

Effect:
- +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
[/col]


Gotta Pay for those Augments, don't I?
-2400 yen Blitz
-2400 yen Blood Rack
-2400 yen Razor Strike
 
Class Change
</COLOR>
<i></i>
[col]Current Class: Vet + Class Point Bonus
The Dawnbringer
HP: (40+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +4 Stealth and Awareness,
+1 Accuracy
High: Ranged, Ninjutsu, Slashing (Shinobi 101)
Average: Genjutsu
Low: Melee|New Class: Vet + Class Point Bonus
The Dawnbringer
HP: (50+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +4 Stealth and Awareness,
+1 Accuracy
High: Ninjutsu, Slashing (Shinobi 101)
Average: Genjutsu, Melee
Low: Ranged[/col]

<COLOR color="#cc3333">Weapon Upgrades

[col]1st Weapon Form
Name: Eelspine
Slashing Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +8% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Silencer
Augment 2: Blood Rack
Augment 3: Razor Strike

2nd Weapon Form
Name: Eelspine (Dracospine Form)
Slashing Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +8% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Blood Rack
Augment 2: Razor Strike
Augment 3: Seige|3rd Weapon Form
Name: Eelspine (Water Dance Stance)
Slashing Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +3% Bleeding
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Quick Switch
Augment 2: Daze
Augment 3: Rough Divide

4th Weapon Form
Name: Eelspine (Full-Sync Form)
Slashing Weapon: Magical Scimitar (Sword)
Damage Modifiers: +2 Accuracy / -5% Damage
Secondary Effects: +3% Bleeding / Fire Damage
Abilities: Weapon Attunement / Bloody Mess / Quickdraw
Augment 1: Silencer
Augment 2: Mirage
Augment 3: Special Composition[/col]

Free Swapping Abilities

New Abilities:
Sage Mode RP Link (wc1357)
Slashing - Physical Style RP Link (wc999)
Sleight of Hand RP Link (wc1055)
Willpower RP Link (wc650)

Removing Abilities:
01. Nimble Hands
03. Elemental Illusionist
09. Curse Seal
12. Clarity
[spoilername="Full Ability List"]01. Sage Mode
02. Ilusionist
03. Slashing - Physical Style
04. Bloody Mess
05. Initiative
06. Defensive Technique
07. Deflection
08. Quick Draw
09. Sleight of Hand
10. Stalker
11. Weapon Attunement
12. Willpower
** ANBU: Sentinel
** Shinobi 101[/spoilername]

Inventory
1. Light Armor
2. Acid Trap
3. Pouch: Oil Trap
4. Ninja Wire Trap (Purchasing Extra Item Card this Week)
 
Re: Okada Kaji - Shinobi 101

Swapping Abilities

New Abilities:
02. Called Shot (RP)
06. Contract Mastery (RP)

Removing Abilities:
02. Illusionist
06. Defensive Technique

Subbing Core Ability Options
[col]
Adding said:
Sniper - Modification (2 points)
Restriction- Requires Called Shot
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
|
Removing said:
Flash Counter - Jutsu (1 point, 1 to rank up)
Effect Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes: This may only be used once a round, and may be used as a Reactionary.
[/col]

Updating Equipment
1. Hidden Launcher
2. Plexistim (Poison)
3. Smoke Bomb
4. Ninja Wire Trap
 
Class: Unless I'm wrong, your modifiers are too high, two high and one low should set you at 85, you're at 95.
Weapons: Good
Ability swaps: Good
Items: Good
Second ability swap: Good
CA change: Good
Inventory change x2: Good

Edit:: nevermind, you're good
 
New Elemental Affinities
Free D-Rank Minor Affinity: Fire
Free C-Rank Minor Affinity: Water
Free C-Rank Major (Same as D-Rank): Fire
Major Affinities: Fire (Free), Water(ASP Card), Non-Elemental, Wind
Minor Affinities: None
BL/CA/Kin Free Advanced Elements: None
Non-BL/CA/Kin Advanced Elements Shadow, Scorch, Vapor, Kinesis, Mirror, Ice

Claiming New Advanced Elements: Mirror / Ice
Free Major Water + Major Wind
 
Custom Class Change</COLOR>
Old Class
The Dawnbringer
HP: (50+lvl) x stamina (39,000 HP)
CP: (45+lvl) x chakra control (36,000 CP)
High: Ninjutsu, Slashing (Shinobi 101)
Average: Melee, Genjutsu
Low: Ranged
Class Bonus: +4 Stealth and Awareness,
+1 Accuracy

New Class
The Dawnbringer 2.0
HP: (50+lvl) x stamina (39,000 HP)
CP: (50+lvl) x chakra control (39,000 CP)
High: Ranged, Visual Gen (Shinobi 101)
Average: Ninjutsu,
Low: Melee, Genjutsu
Class Bonus: +1 Gen DC, Kinjutsu

- Note: Class Bonus Card

Swapping Abilities<COLOR color="#cc3333">
New Abilities
Kinjutsu (3 Slots)

Illusionist
wc323 — Deception is the quintessential skill of the shinobi, just as important as their ability to wield a weapon, navigate their environment, and know their opponents. In his years of study, Kaji Okada has always put the ways of deception as a priority in his practices, second only to concealment. A shinobi who becomes the shadows will gain the advantage in almost any scenario— but the shinobi who knows deception can deter conflict entirely. A well-placed illusion can turn an enemy into a friend, or convince an army that one enemy is an entire opposing force. Treating the study of this art with the importance of law, Kaji has become a master of the mind’s eye.

The human eye is easily deceived in darkness— it is a common fact easily exploited by shinobi like Kaji. Professed in the ways of the shadows, Kaji’s skill with illusions focus on his targets’ perception of vision. Kaji is a precise attacker who comes from the shadows with Eelspine reaching, but on the tip of his blade comes an illusion. The visual cue is a tool for hypnotism, whether it's the pointed end of his sword, or staring into Kaji’s emeraldine eyes. Once you see the cue he’s got you.

Years ago, Kaji’s skill with the illusionary arts first became a necessity in sparring sessions with his elder sister, Xinyue. Late into the night, the pair would participate in duels wielding shoddy practice swords. Xinyue was always an incredible physical specimen with a frame and form powerful enough to put many men to shame. Despite developing finesse with the blade, Kaji was always a poor match from Xinyue’s brutish aggression and raw strength. So Kaji began developing strategies to distract and offset his sibling, learning jutsu to distort her perception and confuse her timing. In time, Kaji’s advantage became unfair, and his illusions drove Xinyue into the hands of the Cult of Jashin seeking more power.

Curse Seal
  • Ninjutsu High
  • +4 Stealth and Awareness

wc303 — In the time of Kaji Okada’s youth, he underwent many forms of training, rituals, and unforgettable experiences on the path to becoming a shinobi. Near the top of these experiences was when Kaji received his masterwork blade, Eelspine, from his former master, Iwakura. On the day when he and his siblings were chosen for their weapons, Master Iwakura instructed Kaji to not fear the power of his blade. And since then, in fact for years to follow, Kaji Okada learned to fear, respect, and master his legendary blade.

The powers of the enchanted blade known as Eelspine are multifaceted, seeming to mould to the will of Kaji in the years since they were first paired together. However, the key abilities of Eelspine revolve around the exchange of the life force known as chakra. The enchanted blade is like a battery, devouring chakra in order to expend it into the form of jutsu, limited only by Kaji’s skill and creativity. And though the blade’s repertoire of compatible jutsu seems unlimited, Eelspine’s need for chakra can be costly to Kaji if he cannot provide it the life force of his enemies. For every powerful jutsu slung beyond the blade’s edge, Eelspine requires a toll. And when Kaji pays this price he is rewarded with might of the blade: unleashing powerful arcs of psionic energy, forming barriers to protect him, and even extending Kaji’s foresight and perception of energies around him.

Years have furthered Kaji’s attunement to Eelspine to the point if the man and blade being inseparable: with a mere reach of his open hand, the blade will take flight, magically returning to Kaji’s grasp. When he is disarmed, Kaji has a sixth sense of the blade’s location, and no test has proved to leave him unaware of what has become of his fated weapon.

Dropping Abilities
Sage Mode
Bloody Mess
Contract Mastery
Deflection
Weapon Attunement

Opportunist CA Swaps
Enhanced Deflection 2pts < Flash Counter 2pts

InventoryChange
1. Hidden Weapon
2. Pouch (Traps)
3. Pouch (Tools)
4. Headset

Revenant Death Pulse Heart Theft RP
1st Heart: The Hydreel, Week of 1/22-1/28/18
+0.5 Gen DC
+0.5 Gen DC
 
↑ Please grab dojo entry from last week as well.

Kaji Weapon Overhaul

1. Eelspine: Cleverblade
- Slashing: Bleeding
- +2 Acc / -10% Damage
-- Silencer: First Attack Sneaks
-- Swift: Attacks give +2 Dodge in Turn
-- Quickswitch: Weapon swap / Combo

2. Eelspine: Soulthief
- Slashing: Bleeding
- +2 Acc / -10% Damage
-- Silencer: First Attack Sneaks
-- Blood Rack
-- Vampiric: Gain 10% HP from weapon damage

3. Eelspine: Stormbreak
- Piercing: +5% Called Shot
- +2 Acc / -10% Damage
-- Silencer: First Attack Sneaks
-- Quickswitch: Weapon Swap Combo
-- Seige: +10% Barrier Dmg / 100% Barrier Dmg Cap

4. Eelspine: Longclaw
- Projectile: Suppression
- +2 Acc / -10% Damage
-- Silencer: First Attack Sneaks
-- Rough Divide: Target loses CP equal to 10% Damage
-- Spirit Link: 20% of Damage is Dealt to CP Instead

5. Eelspine: Scattershot
- Puppet: Bleeding
- +2 Acc / -10% Damage
-- Silencer: First Attack Sneaks
-- Re-energize
-- Blood Rack

6. Scarf of Capturing
- Unarmed: Hand Seals
- +2 Acc / -10% Damage
-- Silencer: First Attack Sneaks
-- Wired
-- Re-energize


Owned Augments
01. Trick Weapon
02. Toxify
03. Swift
04. Silencer x2
05. Rough Divide
06. Wired
07. Siege
08. Mirage
09. Quick Switch
10. Blood Rack x3
11. Razor Strike x3
12. Daze
13. Special Composition
14. Blitz

Purchasing Augments
Silencer x4 (-9600)
Quickswitch x1 (-2400)
Spirit Link x1 (-2400)
Re-Energize x2 (-4800)
Vampiric x1 (-2400)

Yen: 248,300 - 21,600 = 226,700


Revenant Death Pulse Heart Theft RP
2nd Heart: Jashinist Clerics (First Post), Week of 1/29-2/4/18
+0.5 Gen DC
+0.5 Accuracy
 
Revenant Death Pulse Heart Theft RP
3rd Heart: Dual Blade Wielding Disciple (Second Post), Week of 2/5-2/11/18
+0.5 Accuracy
+0.5 Accuracy

(Side note: due to the flow of the story the target has not been slain yet but will be by the end of the tale.
In this post, he has been marked for death by Eelspine and it hungers for the target's soul.)
 
Revenant Death Pulse Heart Theft RP
4th Heart: Steel Jutsu Disciple (Third Post), Week of 2/12-2/18/18
+5% Chance of inflicting Bleeding

(Side note: due to the flow of the story the target has not been slain yet but will be by the end of the tale.
In this post, he has been marked for death by Eelspine and it hungers for the target's soul.)
 

Current Ninpocho Time:

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