Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Okami Ashi | Anbu-in-Training | Silver Fang of Kumogakure

Homura Akuma

New Ninja
Joined
Oct 28, 2012
Messages
116
Yen
16,000
ASP
0
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[fontsize="12"]Name: Okami Ashi
Nickname: N/A
Age: 15
Gender: Male
Bloodline: Inuzuka
Affiliation: Anbu
Rank: Anbu-in-Training | Genin
Anbu Call-sign:
Country: Kaminari no Kuni
Village: Kumogakure no Sato
OOC Rank: A-Rank
Specialties: Taijutsu (Unarmed/Slashing/Bludgeoning) | Tracking | Speed

Nindo/Philosophy:

“Wolf Credo”

Respect the elders….Teach the young…Cooperate with the pack

Play when you can…Hunt when you must…Rest in between

Share your affections…Voice your feelings…Leave your mark.[/fontsize]​



a9376702-71f7-4d84-9f83-405586b81e67_zpsn8skl9gx.png

[fontsize="12"]Height: 5' 9"
Weight: 127 lbs.
Build: Athletic​

Character’s Physical Description: Ashi has distinct ash colored spiky hair that’s comes to his ears in terms of length and a pair of gold eyes that stare into his immediate surroundings with the feral ferocity like the wolf that he is. Although the boy is quite capable of wearing a lighter façade, the Okami almost can frequently be seen with his eyebrows slightly furrowed and a frowning mouth upon his mug that helps to form an annoyed scowl on his face as if he’s pissed at you, or at someone about something. His mother often raises the fact that he can be a ‘cutie’ when he is not choosing to wear that god awful grimace, but try telling a brick wall to smile. Even through a glancing moment his youthfulness is apparent and his teenage identity confirmed by the lack of bass in his juvenile tone. He shares the mixture of his father’s and mother’s facial appearance with a strong resemblance toward the former. However features like his pronounced claws on his hands and feet, plus the jagged teeth along with his inverted red triangles located under the eyes gives him that trademark Inuzuka impression.

The shinobi’s athletic lean frame was built and isn’t a birth right via divine genetics. He is yet another product of the shinobi environment, upbringing, and rigid Okami training. As a result Ashi has strapped on his ordinary skeleton not so ordinary wiry compact muscle and a rough bronzed skin that gives him an as tough as he looks look. So ironically when people inwardly or outwardly state that very phrase, they are correct. His overall bodily proportions are nothing special and are quite average given his size and stature.

The Okami possesses your standard Anbu starter pack attire, yet when he is off duty he wears something that fits his personality starting with his black sleeveless V-neck shirt with a tan fur trim collar as his Okami’s clan symbol is proudly stitched on the back of the garment in a central location. Often this shirt is found tucked into a pair of tactical pants with a green camouflage pattern with black knee-guards held up by a black leather belt with a wolf head as the belt buckle. The Okami only wears tan combat boots and nothing else as he finds the traditional shinobi sandals to be impractical footwear for numerous scenarios. On your casual days off or your more informal situations he wears typical clothing that fits teenagers his age are wearing.​


Character’s Mental Description: Ashi is the type who hates it when others look down on him, and suffers from a superiority complex. He hates mercy and he hates pity, but is rather hypocritical in his approach to these two concepts as he is willing to show both. He is brutal and bloodthirsty as he adores the fury of battle, but worships the hunt even more. He lacks your typical manners that are common for most civilians and is highly untamed in his general lifestyle.

The Okami rarely backs down when challenged and is easily recognized as quite the prideful individual. Possessing a short fuse and explosive temper, Ashi tends to get into unwanted confrontations. Yet he does care for his fellow Kumogakurians and views them as a extension of his pack if the individual can earn his respect. He especially cares for Kuromaru and is one of the rare individuals he is willing to give his life for. Ashi is a personality you can easily hate, but have to grow to love as he is not the cold and distant type some may make him out to be.​


History: Ashi was born on August 19th, XXXX, he is the third and youngest offspring of Beta pair Teru and Amaterasu Okami. Being born Okami is “different” not like an abnormal special, but due to the fact the Okami seem far more animalistic in terms of lifestyle and education. They operate more like, no they absolutely operate akin to a wolf pack socially and in regards to their familial structure. As they opt to dwell in Kumogakure’s Ancient Forest, the Okami find the woodland beneficial for various reasons and purposes, but mostly it was a location that felt more like home than the actual rest of Kumogakure itself. So as a “pup”, life for Ashi was both dangerous, and entertaining. The life within the rough country teeming all around piqued Ashi’s interest as well as his cousins, yet what was so fun and enjoyable was a double edge sword as the forest had consumed four to five of his cousins in the early stages of his adolescence. Outsiders of the clan would find this horrific, but in truth this was a normal fact of life for an Okami youngling. Death was always breathing on the back of your neck and it always would be.

Yet what every Okami is bloodthirsty for from birth is the day they not only get the chance to join the academy which is optional, but they begin to join the hunt alongside other members and their fellow ninken members. So at eight, Ashi started his journey not only as a shinobi by enrolling into the academy, but also facing the dangers of hunting and tracking against the elusive animals and the untamed beasts of the forest. Meanwhile his pack social life and his Kumo social life were two totally different worlds, on one end his pack life was on the rise and in good standing, but his social life with the domesticated creatures of Kumogakure was horrible. Many kids were thrown off by his aggressive and brash behaviors not understanding and often misinterpreting his forms of communication as crude. However his skills as a shinobi were undeniable with the Okami displaying that he had inherited some latent talent. Although he did struggle with his academic portion of being a student, eventually Ashi had graduated.

As Ashi was recognized as a full fledge shinobi by Kumogakure, which was decent and a milestone sure, but not the milestone he truly respected. Upon reaching twelve he would begin his ‘Trial of the Beast’, a yearlong solo survival training with certain objectives. The trial was held by the Okami as a means to not only to weed out the weak, but also to determine those worthy of being considered a true Okami. Ashi being quite confident in his strength and inner will felt he was more than prepared for the journey ahead. Funny thing is feeling prepared and being prepared, Ashi would find out quickly were two different things.

The trial was grueling and probably meant to be, not only was it a test of physical endurance of an Okami, but it was more so intended to test the mind and the will of an Okami. Ashi was constantly hunting and then becoming the hunted, sleeping odd hours, constantly having to be on his guard, and yearning for the want of home, yearning for the companionship of the pack. When Ashi was at his lowest, at his bottom, cornered and bloodied with a foxbear staring him in his eyes. The Okami remembers THAT day, the sounds, the scents, but most importantly of all the moment. The very second his world changed, and his primal nature boiled his blood. When dire situations arise they awaken something in all of us, but for an Okami it is the Inuzuka lineage that takes a man and makes them a wolf. In a instant things change as it became wrong place, wrong time for the foxbear as Ashi’s make shift wooden spear ended up in the beast’s chest as animal like instincts and movements put him on top. His feral howl after the kill was his self acknowledgement of worthiness, the worthiness of the lineage circulating in his veins.

Upon returning home is the day he gained not a ninken, but his younger brother Kuromaru. It was also at this point that he started taking being a shinobi more serious and had a sudden drive to further his career. Seeking power, Ashi selected the Anbu branch as his primary focus, and in due course was given a exam. A exam that of course tested his tracking skills, which Ashi passed with flying colors and giving the Cloud Anbu a valuable asset. Now, Ashi continues the hunt for power, for strength as he now wants to be Alpha of the Okami and take the position from his powerful Uncle.​
[/fontsize]
 
Background Information

</B>
Ninken​
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</B>
Kuromaru​
<i>
</i>

Kuromaru is a rare type of Saber Wolf that is found deep in your more treacherous parts of Kumogakure Ancient Forest. Commonly known as the Mohawk wolf obviously due to the blonde and red Mohawk that runs along its spine, Kuromaru is only the second of its kind to become a ninken, the first being his father who is a devoted ninken to Ashi’s father. Dressed in a black fur, Kuromaru is an imposing creature despite being a mere juvenile. Despite his ferocious appearance, the wolf pup is extremely playful with an abundance of energy and would much rather fool around with Ashi than take part in any mission. Yet the mischievous pup is not as naïve as he portrays and in all honesty he is more dangerous, more cunning, and more feral than the Okami he is partnered with. He is a beast that is very untrusting towards those not a part of the pack, especially Kumogakure outsiders, and is extremely loyal to Ashi. Where Ashi can be brash and reckless, Kuromaru can be crafty and tactful, which makes the wolf a respectable compliment for the Okami sentinel..

<B>Ashi's Pack

<B>Family: (These are the people whom you are related to by blood, or consider to be like family otherwise.)

Through Rumor: (These are people whom you have heard of, but have yet to meet personally.)
Acquaintance: (Those whom you have met, but have not yet formed any lasting bonds with.)

Friend: (Those whom you consider to be closer to you than acquaintances, but not exceptionally close.)
Good Friend: (Those whom you are very close to, and that you can rely on in most situations.)
Best Friend: (Those whom you are exceptionally close to, and that you can always rely on.)

Lust: (Those whom you are attracted to, but in a potentially shallow manner)
Crush: (Those whom you are attracted to, but unable to admit such attraction to; not quite as shallow as lust, but not as fully developed as romantic love or full blown relationships.)
Romantic Love: (Those whom have captured your heart and devotion, even if you have not admitted such to them yet.)
Relationship: (Those whom you are in a relationship with; note that relationships do not always automatically denote Romantic Love.) [STATUS: (Boy/Girlfriend, Lover, Fiance/Fiancee, Spouse, etc)]

Love/Hate: (Those whom you may hate, but find that you cannot live without; a classical relationship that often turns comedic.)
Two-Faced: (Those whom you are polite/civil or outright nice to when they are present, but turn against when they are not.
Lost Touch: (Those whom you have little to no contact with, whether permanently or temporarily.)
Rival: (Those whom you are competitive with, even if the competition is not returned)

Annoyance: (Those whom annoy and pester you.)
Dislike: (Those whom you are not particularly fond of, but do not outright hate or wish harm to.)
Hate / Enemies: (Those who are allied against you, or those that you truly hate.)
Seething Hate / Sworn Enemies: (Those whom you despise more than any others, or those you have made an oath/vow to eliminate.)


Sage / Superior: (Those whom are in command of you/your organization, or those whom you turn to for advice and guidance.)
Business: (Those whom you do business with, whether it be crewmates, co-workers, traders, etc.)
Student / Inferior: (Those whom you mentor, or those who are under your command.)

Not... Sure: (Anyone whom you do not have a defined sense of connection to, or that does not fall into any of the other categories.)
It's Complicated: (Those whom fit into so many categories that it requires a tutorial to understand your relationship with them.)


Thread Tracker said:
Slots | 0/4​

Character Development Threads

Event/Plot Threads

Missions

Open RP’s

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Combat Data

STATS
Agility | 333/525
Stamina | 304/525
Ninjutsu | 302/525
Taijutsu | 303/525
Genjutsu | 300/525
Chakra Control | 305/525
PL | 1,847
CL | 8
AP | 8


BL
[spoilername="Inuzuka"][fontsize="12"]It is said that the Inuzuka are descendants from from canine themselves in ages long past, though this may simply be a legend sprouted within the clan's days as nomads. The Inuzuka is a clan originating in the Land of Fire, dating back before the formation of any shinobi villages as a nomadic clan that lived in the wilderness together with their canine companions. Though some of the more primitive like qualities and habitats of the clan have been substituted for a more humane lifestyle, the clan itself has never separated, or even weakened it's bonds with their canine kin, and view their canine's as family members, even as close as siblings rather than simple pets. Few possess such strong attachment and loyalty that can compare to the bond of an Inuzuka and their counterpart, and fewer still can stand to this perfect combination in battle.

084 PL - Canine Companion (Rank 1), Loyalty to the Pack (Rank 1)
168 PL - Wolf Visage (Rank 1)
252 PL - Enhanced Smell (Rank 1)
336 PL - Air Dynamic Marking (Rank 1)
420 PL - Canine Companion (Rank 2)
504 PL - Enhanced Smell (Rank 2)
588 PL - Loyalty to the Pack (Rank 2), Beast Clone (Rank 1)
672 PL - Wolf Visage (Rank 2), Double Piercing Fang (Rank 1)
756 PL - Canine Companion (Rank 3), Air Dynamic Marking (Rank 2)
840 PL - Enhanced Smell (Rank 3), Double Piercing Fang (Rank 2)
924 PL - Beast Clone (Rank 2)
1008 PL - Wolf Visage (Rank 3), Double Piercing Fang (Rank 3)
1092 PL - Loyalty to the Pack (Rank 3), Beast Clone (Rank 3)
1176 PL - Air Dynamic Marking (Rank 3)
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Pack (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Double Headed Wolf (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Pack (Rank 2)
1680 PL - Howl of the Pack (Rank 3), Double Headed Wolf (Rank 2)
1764 PL - Double Headed Wolf (Rank 3)


---

Canine Companion - Passive</U><i></i>
Perhaps the most distinguishable aspect of the Inuzuka clan is the fact that they seem to have an unbreakable bond with a companion that is far more than your average pet. Their companion is is bonded so close to the Inuzuka, and the Inuzuka to it that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the Inuzuka and their pet are inseparable, and can perfectly understand and communicate with each other even through the most complex words/barks, to the simplest body gestures..

Rank 1: The user gains a pet! This pet has Hp equal to 30% of the Inuzuka's Max Hp. Pet's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The Inuzuka's pet becomes stronger, having Hp equal to 40% of the Inuzuka's Max Hp. Pet's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The Inuzuka's pet becomes perfectly trained, having Hp equal to 50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.

Notes:
- A player Gains a pet upon gaining this bloodline.
- Pet has Ap equal to half the user's. Minimum of 1 Ap.

---

Loyalty to the Pack - Passive<i></i>
There is little stronger than the kinship felt between a canine and it's pack, and so too does this apply to the incredibly deep loyalty an Inuzuka feel's with their companions. During time's of danger, the Inuzuka are prone to experiencing incredible surges of adrenaline that seem to give them super-human capabilities for a short moment, enough to protect harm from befalling their companion.

Rank 1: If their pet takes damage equal to 30% of it's max Hp during a round, the Inuzuka gains +1 Secondaries for a full round. If the Inuzuka takes damage equal to 30% of their max Hp during a round, the pet gains +1 Secondaries for a full round.
Rank 2: If their pet takes damage equal to 25% of it's max Hp during a round, the Inuzuka gains +1.5 Secondaries for a full round. If the Inuzuka takes damage equal to 25% of their max Hp during a round, the pet gains +1.5 Secondaries for a full round.
Rank 3: If their pet takes damage equal to 20% of it's max Hp during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round.

Notes:
- This effect does not stack.
- For .5 Ap, The user may switch the target source of this ability, their pet, with an ally in battle with them. The ally does not gain buffs, however if they take the required amount of damage, the Inuzuka will gain the bonus.

---

Wolf Visage - Passive<i></i>
Just as their canine companion seems to be far more than your average pet, seeming to possess human-level intelligence, so too does the Inuzuka seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp canine teeth, as well as a more beast-like personality.

Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.

Notes:
- At all ranks, the Inuzuka's Unarmed attack's deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.

---

Enhanced Smell - Activated Passive<i></i>
The animalistic traits of the Inuzuka do not simply end at their physical appearance, but stems deeper into their senses. Canines have a far more acute sense of smell that can perceive the world around them far more sharply than vision or hearing, and the Inuzuka have the ability to increase their sense of smell to such a degree, tht thy can clearly smell and identify the area through various scents, and even pin point the location of others by smell alone.

Rank 1: User can smell 100 times better than normal humans. Grants +1 Awareness.
Rank 2: User can smell 150 times better than normal humans. Grants +2 Awareness.
Rank 3: User can smell 200 times better than normal humans. Grants +3 Awareness.


Costs:
Rank 1: .5AP, 200 Chakra and 100/round.
Rank 2: .5AP, 360 Chakra and 180/round.
Rank 3: .5AP, 500 Chakra and 250/round.


---

Air Dynamic Marking - Pet Jutsu<i></i>
Though both the Inuzuka and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the canine spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a canine perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.

Rank 1: Urinates upon a unfortunate target, dealing 250 Damage.
Rank 2: Urinates upon a unfortunate target, dealing 500 Damage.
Rank 3: Urinates upon a unfortunate target, dealing 750 Damage.

Cost: 1AP (Pet)

Notes:
- Does not stack on the same target, but resets the timer.
- Inuzuka and Pet gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the Inuzuka must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.

---

Beast Clone - Specialty Clone Jutsu<i></i>
A technique which allows the user and canine to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more canine features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the Inuzuka, though they both possess a feral appearance.

Rank 1: Pet gains +1 secondaries. The Inuzuka Gains +1 Dodge.
Rank 2: Pet gains +1.5 secondaries and +5% Damage. The Inuzuka Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Pet gains +2 secondaries and +10% Damage. The Inuzuka Gains +2 Dodge and +10% Unarmed Damage.

Cost: 1.5 AP; 500 chakra, 250/round.

Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their pet both appear as identical feral versions of the user.

---

Double Piercing Fang - Jutsu<i></i>
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.

Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.


Special Action - Wolf Fang Over Fang Technique: This Can only be done while under the effects of Double Headed Wolf. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.

Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap


Notes:
- Beast Clone Must be activated.

---

Feral Charge - Pet Jutsu<i></i>
An Inuzuka's companion possesses far more strength than common pet's, and upon their master's command, the pet can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-canine strength.

Rank 1: Pet attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Pet attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Pet attacks causing 2,025 Damage at +3 Accuracy.


Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Pet)
Rank 2: 625 Cp (User); 2.25 Ap (Pet)
Rank 3: 735 Cp (User); 2.25 Ap(Pet)


Notes:
- May only be used once every round.

---

Howl of the Pack - Summoning Jutsu<i></i>
A pack contains more than two members, and upon unleashing a howl of strong emotion, an Inuzuka and their pet can call upon canines from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the pack is threatened.

Rank 1: Summons 5 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Wolves that will attempt to attack the enemy for 550 dmg each.


Costs:
Rank 1: 2.5AP, 180 Cp per Wolf
Rank 2: 2.5AP, 180 Cp per Wolf
Rank 3: 3 AP, 280 Cp per Wolf


Notes:
- Wolves use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a wolf misses, it will attempt again next round and then once more the round after.
- User may send each wolf at a different target, or even change targets each round.
- Once a wolf hits it flees the scene
- Cannot be scared off

---

<U>Double Headed Wolf - Transformation Jutsu
It is said that and Inuzuka and their pet share the same soul, and through their bond of trust and companionship, the Inuzuka clansmen and their pet can merge to share a body, becoming a monstrously huge two headed wolf. While this prevents them from doing jutsu, their sheer size and strength more then make up for it.

Rank 1: User's melee attack now does 700 slashing damage at +1 accuracy, gain a bite attack of 850 piercing damage at -1 accuracy. User takes -4 dodge. All Suppression, Bleeding and Called shot chances are reduced by -5%.
Rank 2: User's melee attack now does 800 slashing damage at +1 accuracy, gain a bite attack of 980 piercing damage at -1 accuracy. User takes -3 dodge. All Suppression, Bleeding and Called shot chances are reduced by -10%.
Rank 3: User's melee attack now does 900 slashing damage at +1 accuracy, gain a bite attack of 1,100 piercing damage at -1 accuracy. User takes -2 dodge. All Suppression, Bleeding and Called shot chances are reduced by -15%.


Costs:
Rank 1: 3 AP and 2200 Cp to initiate, 1100 Cp/Rnd
Rank 2: 3 AP and 2750 Cp to initiate, 1375 Cp/Rnd
Rank 3: 3 AP and 3300 Cp to initiate, 1650 Cp/Rnd


Notes:
- When fused with their pet, the Inuzuka takes 80% of the Damage, while their pet takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Double Headed Wolf the user may only use Inuzuka Bloodline jutsu, and Slashing Taijutsu.
- Partial Hits are treated as one rank higher while in this form
- The user may not use the Inuzuka Jutsu, Beast Clone while in this form.

Notes:
- When fused with their pet, the Inuzuka takes 80% of the Damage, while their pet takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Double Headed Wolf Form, and the user loses access to all their equipment and cannot use of any jutsu. Loyalty to the Pack is constantly Active.[/fontsize][/spoilername]

ABILITIES

NINJUTSU
NON-ELEMENTAL
Elemental Negation (R1) [C-Rank]
Elemental Clone (R1) [C-Rank]
Barrier (R1) [C-Rank]
Crystal Eye (R1) [D-Rank]
Cancel (R1) [D-Rank]
Contract Summoning (R1) [D-Rank]
Body Switch (M) [E-Rank]
Transformation (M) [E-Rank]
ANBU
Snapshot (R1) [C-Rank]
Chakra Sense (M) [C-Rank]
Active Camo (M) [C-Rank]
Mental Infiltration (R1) [C-Rank]
Critical Exposure (R1) [D-Rank]
Mask Summon (M) [D-Rank]


EARTH
Weighted Rock Technique (R1) [B-Rank]
Antlion Sinkhole (R1) [B-Rank]
Bedrock Coffin (M) [B-Rank]
Rock Golem (M) [C-Rank]
Inner Earth Reflection Lure (M) [C-Rank]
Earth Flow Wave (M) [C-Rank]
Earthen Coating (M) [C-Rank]
Mud Clone (M) [D-Rank]
METAL
Silver Flash (R1) [A-Rank]
Senbon Coating (R1) [A-Rank]
Burdening Touch (R1) [A-Rank]
Superalloy Tempest (R1) [A-Rank]
Reinforced Wall (M) [B-Rank]
Density Crush (M) [B-Rank]
Steel Slam (M) [C-Rank]
Steel Clone (M) [C-Rank]


LIGHTNING
Zeus Flash(R1) [C-Rank]
Lightning Torrent(R1) [C-Rank]
Thunderstruck(R1) [C-Rank]
Voltage (R1) [C-Rank]


TAIJUTSU
BUFFING TAI
Limit Break (R1) [A-Rank]
Unleash (R1) [A-Rank]
Devastating Aura (R1) [A-Rank]
Anabolic Frenzy (R1) [B-Rank]
Shadow Dance (M) [C-Rank]


UNARMED TAIJUTSU
Falcon Punch (M) [A-Rank]
Dance of the Waxing Moon (M) [A-Rank]
16-Hit Combo (M) [B-Rank]
Tiger Hook (M) [C-Rank]
Step-In Flash (M) [C-Rank]
4-Hit Combo (M) [D-Rank]
Spinning Wind (M) [D-Rank]


PIERCING TAIJUTSU
Ultimate Counter Measure (M) [A-Rank]
Hyper Thrust (M) [A-Rank]
Fake Out (M) [B-Rank]
Bloodletter (M) [B-Rank]
Finisher (M) [B-Rank]
 

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