Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Okami, Ashi[cloud] --> Homura, Akuma[leaf]

Homura Akuma

New Member
Joined
Oct 28, 2012
Messages
116
Yen
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OCR Form said:
Old Character Name: Ookami Ashi
Old Village/Missing: Kumogakure no Sato
OCR Type: Inactivity
Last Known Where-abouts: Kumogakure no Sato
Old IC Rank: Anbu-in-Training

New Character Name: Homura, Akuma
Preferred Username: Akuma
New Village/Missing: Konohagakure
New BL/CA: Pyromaniac
Custom Class:
Custom Class said:
Code:
[u]Kagutsuchi[/u]
[b]HP:[/b] (40+5)+lvl) x stamina
[b]CP:[/b] (65+5)+lvl) x chakra control
Class Bonus: +1 to all secondaries; this does not apply to any caps 
[i]High:[/i] None
[i]Average:[/i] Evasion, Genjutsu Save, Ninjutsu Acc, Genjutsu DC, & Melee Acc.
[i]Low:[/i] Puppet Acc. & Ranged Acc.
Main Branch/ANBU/Med-Nin: Anbu
IC Rank: AiT

Character Age: 16
Gender: Male
Sex: Male
Character's Physical Description: With measurables at 134.0 lb (60.8 kg) 68.3" (173.4 cm). He sits at the average weight and height for his age group. Due to his rugged groundwork, Akuma is developing solid muscle into his athletic frame, as he takes his physical training as serious as jutsu training. Sometimes its not always about the fancy moves, so he works hard to be sound in mind and body.

His clothes as a civilian is not normal as he opts to take a more samurai traditional approach with each set coming in varying colors that include a kimono jacket, kimono, hakama, and black tabi shoes. His short ear length black hair is unkempt, but wrapped in a white headband tied around his head with dramatic length. Its there mostly for the aesthetic appeal, but it also keeps the sweat out of his eyes, it's two birds with one stone type of deal.

As an AiT he wears the typical Anbu gear, except his mask is characterless in its features and is just a blank white mask. When in his AiT gear Akuma is much more serious in his nature, and is much darker and more detached from his usual empathy.

Character's Mental Description: Akuma carries the common traits found in your typical teenager. He's searching for his independence, he's emotional even though he hates to admit it, and he has rebellious moments. He doesn't always gage the risk involved in some of his decisions, but that comes with a passionate energetic and adventurous nature. He is now becoming more socially aware, and he is starting to recognize the opposite sex more. It is at this point of his life he is experiencing his biggest leaps in intellectual growth, mainly due to Ittosai and Makie, as they tell him, "Strive to be a warrior and a scholar. Be forged by fire and tempered by knowledge. If not , you will lack the courage to fight for your ideals, or lack the ideals worth fighting for." It is a philosophy/comparable to a nindo that he tries to live by, however impulse can sometimes cloud his long-term thinking.
Multiple Personality Application: -
Character History: Brazen by lineage and fiery by nature, Akuma. Alongside the sinewy figure of a bald old man named Ittosai, and the beautiful one-armed samurai Makie whose head is adorned in creamy rosy strands form a uncanny kinship. This particular group, they are nothing more than casual remnants, birthed by the old tyrannical regime that once was overbearing leaf country's shinobi village, Konohagakure. Of course they were temporarily detained, but their threat was perceived with an indifferent attitude by the restored Shinobi force, which is the fact that they luckily still thrive today. This was due to Ittosai being recognized as nothing more than an old man who wanted to spend his last days in peace. In his old fashion locally owned tea shop, no matter the system, establishment, government, or ruling power in place.

At his core origin Ittosai is nothing more than an ancient samurai, and a relic of the Bushido code of old. Whose philosophy is that time is the ultimate master of us all, time WILL always win. As for Makie she like Ittosai wishes to live in peace and has long abandoned her affiliation with the current Daimyo and samurai who blindly serves him. No. Not serving him, but the greed he represents, and the greed and arrogance that has infected some of their swords. Despite these two and their peaceful ways, it would be very foolish to think they forgot how to be violent, which is why from time-to-time Akuma has spotted Ittosai and Makie still training. Witnessing this has solely impacted and further fueled his relentless work ethic and no excuses attitude toward life. Reasons being? Because perhaps Ittosai is a old man and every breath for him these days is a cliffhanger. Where most old men would just live out the rest of their days till death, Ittosai trains still with the lively vigor of a student as he is still growing strong in his old age, and runs a successful tea shop in the Oak District. As for Makie? Well she is a one-armed swordsmen that executes techniques as if she had two. Enough said.

So the real question everyone wonders is how did these two samurai come into the care of Homura, Akuma a survivor of a clan made up of fire jutsu specialists? How did this unconventional family form?

Well before now, it started with a middle aged Ittosai, who previously was a highly decorated and distinguished officer that served for the Daimyo. "......And that's why they call him Ittosai......(insert creepy glare).....the Demon Lieutenant" or So Makie said they called him, Akuma could never tell if she was trying to scare the hell out of him or was just playfully adding zest. Despite being a retired officer, he didn't completely walk away from the game. He retired and became a instructor, but that's it. What do I mean? Ittosai woke up, instructed, went home, brewed tea, and went to sleep, and did it all over again, and again, and again, and again. It was at this point he had hit his mid-life crisis, with no wife, no kids, and didn't own anything of value. Since all he knew was his home, he decided to travel across leaf country with no particular destination in mind, Ittosai figured he would start anew somewhere and concluded he'd open up a tea shop.

and you know what he did?

It was at this point Ittosai had been traveling for many years, but it just so happened, while passing through a village along his travels. Ittosai stumbled across an amputated Makie, a thief who stole to survive in a merchant village of corrupt business, swords, and codes. Unfortunately she made the mistake one day and got caught stealing from a samurai who served the Daimyo. She was made an example of, and her mistake resulted in her right arm being lopped off. In spite of being beautiful still, no man would desire a one-armed woman. Depression hit her hard, and just as she was going to commit suicide and take that jump, Ittosai challenged her to live on and promised her to make her as strong as a man with two arms. What he didn't expect was for her to be a instinctual swordsman with sharp reflexes that allowed her to create optimal attack and defensive angles, and her constant progress in skill and in mind was a surprise.

Guess what else responsibility Ittosai voluntarily took on? Without being asked....the elderly swordsmen adopted the Homura, Akuma you now know today. He and Makie had just so happen to cross paths with the youth when he was rather young, nine years old to be exact. While all the other kids at the orphanage were playing your typical children's games, Akuma was swinging a bokken, and If Ittosai could recall correctly the boy had pretty good form for even back then. When asked why he wanted to be a swordsman, Akuma responded, "It is the most memorable thing I have of my father, that and this bokken." So days later Ittosai and Makie filed for adoption and took him in, thus this eccentric family was born.

As specifically for Akuma, he is the descendent of the Homura, a clan of fire jutsu specialists that worked naturally as blacksmiths at the side of a shinobi career. It was said wherever you find a Homura's flame burning you find war. The theory held weight, but wherever you find war a blacksmiths were bound to be close, business is business in the end. A decade prior, Akuma's father was killed, along with a few others in action under unfavorable circumstances during a S-Rank escort mission. What Akuma doesn't know is his father and the others were set up by the a powerful, yet cunning, and diabolical Sergeant Major by the name of Ajibana, Gurifisu. A loyal snake of the Daimyo's army, but most importantly. A evil who in actuality is only loyal to his self and to this day continues to fiendishly plot his way to the top. Due to Akuma's father's lingering allegiance with Konohagakure, him and Akuma practiced the shinobi arts in shadow. At the time his stay at the orphanage was a guise, however when his father died, with no known family for Akuma the four walls had became his reality. If his mother didn't die from his birth, perhaps he would have been alright, yet since none of that was the case. His fate was surrendered to Hi no Kuni. It wasn't until years later that the duo Ittosai and Makie would show up. Becoming critical pieces to his life moving in a more optimistic direction.

Further into Akuma's timeline, somehow the trio would end up in Konohagakure. Where Ittosai would open up his tea shop, Makie would continue to be Makie as well as assist with the shop, and Akuma assisted with the shop including taking up a interest in becoming a soldier under the current Daimyo. Akuma's days as a student-apprentice were fun and adventurous as he tended to hang out with the kids who had big dreams, but upon graduation things started changing. That crowd had shrunken entering the close to his first year as a apprentice, the following year it had shrunk again.

Until finally one day.......Konohagakure had struck from the shadows and swiftly usurping the current power in control of the Konohagakure, hell the country even. Detained, Akuma had a descision to make, which for him was easy. There was no crossroad or hesitation to surrender his allegiance to leaf, he willingly accepted the opportunity to bolster the shinobi ranks, because after all he was shinobi. His transition from being groomed to become a samurai over to a shinobi was a smooth one. One that lead to in just a short time watchful eyes seeing a strength, a weapon that showed rare talent as a fire jutsu user whose prowess exceeded normal levels, levels that possibly could transcend the Uchiha. He was a ideal candidate for the 2nd squad due to his offensive potential and level of destruction, but 7th wouldn't be terrible either if paired with a defensively sound teammate, either way Akuma could fulfill a role within the Anbu division.

In agreeance with Ittosai and for the exchange of dedicating most his hours to being a shinobi full-time and leaving his role within the tea shop. Akuma would assist in funding the shop with the rewards attached to his missions for now or until he decided to move out.

At present, Akuma is enjoying the process as an Anbu-in-Training as tough as it may be, and so far it is turning out to be a very demanding lifestyle. Nevertheless he is excited about how life will challenge him next, but remains alert of the war within the mind that takes place as you progress as a shinobi and as a human.

Clan Request: none

Death/Retirement Thread: -
Old Profile: need
Old Training: assist like chris paul please
Old Dojo: I'm cheap ass help

Special Usergroups: -

Old Stats: Stats you had as your last character
Old OOC Rank: State your old OOC Rank
Stat Cut: Depending on the reason you are making an OCR, please state the applicable percentage of PL loss.
New Stats: The new stats for your character. However, keep in mind the minimums you are required to have in each stat.
Stat Minimums said:
E rank - 20 minimum in each stat
D rank - 40 minimum in each stat
C rank - 70 minimum in each stat
B rank - 120 minimum in each stat
A rank - 210 minimum in each stat
S rank - 240 minimum in each stat
New OOC Rank: Keep your new stats in mind when posting your new OOC Rank

Jutsu Mastery Swaps: List all of your current jutsu with mastery ranks, along with whether you are keeping them or not. Please list the ones you are having refunded separately from the ones you are keeping, and separated by OOC rank (E, D, C, B, A). This will make it easier for council to calculate the ASP and yen you are to be refunded. All refunds during OCR are 100% sellback.

After that, you may list the jutsu you are picking up, and if you want to spend some of your (refunded or existing) ASP to rank them up. These follow normal jutsu ranking costs as listed in the Training Rules.

Please note that you need to have the requirements of any jutsu you are swapping to, including Advanced Element jutsu.

Example:

Keeping
Body Switch - Mastered
Transformation - Mastered

Refunding

E-Rank
Wind Slash - Mastered
Pressure Burst - Mastered
Stun - Mastered

D-Rank
Whirlwind Spin - Rank 1

Swapping to

E-Rank
Water Gun - Mastered

D-Rank
Aqua Fang - Mastered

The example above would keep their Body Switch and Transformation jutsu Mastered, gain back 2550 yen and 18 ASP for the refunds, and spend 1650 yen and 14 ASP on new jutsu, leaving them with a net refund of 900 yen and 4 ASP. During OCR only, this ASP contributes to the total that could be spent to make up for stat loss.

Swaps can ONLY be done during OCR unless you purchase the Jutsu Swap card from the ASP shop.


Other Refunds: Includes things like augments, storage items, puppet add-ons, and anything else you have to spend yen on. List those you have here, and indicate whether you are keeping or refunding them. All refunds are at 100%. You may purchase anything for your new character in your new training thread.

Name of any Contract you currently own:
-
Name of any Cursed Seals you currently own:
-
Name of Kinjutsu you own:
-

Still actively roleplaying in any other threads?
-

What is Limbo Training?
-


Things you do NOT need to state, but take note of:
  • Abilities = All of your Abilities are auto-untrained upon rebirth. In order to have any Abilities for your new character, you must activate them by posting in your character’s Dojo topic in your new village.
  • Character History = By suiciding/rebirthing, you're making a new character. This means your new character must not know or remember anything of your old character's life/thoughts/feelings. If your new character has ANY direct/indirect connection to your old character, you MUST state that in your new character history write up for Admin & Village approvals. All Medical or ANBU related experience should be reflected in your history along with CA or BL influence.
  • Editing Your New Character Application = Do not edit a post you have made in your OCR. You must copy all of your information from your last post and add the changes to the new post. This is for papertrail reasons.

Things that do NOT transfer with your next character:
Please take notice of which ASP shop items that you have bought transfer with your character, and which do not.
 

Shinobu

Member
Joined
Oct 5, 2016
Messages
372
Yen
27,900
ASP
0
Deaths
0
Hello and Welcome! Lets get you goin and into Leaf!

Reference for other Council members
Old Profile: https://www.ninpocho.com/viewtopic.php?f=395&t=44455
Old Training: https://www.ninpocho.com/viewtopic.php?f=397&t=44938
Old Dojo: https://www.ninpocho.com/viewtopic.php?f=401&t=44837

Reference so you can fill out the rest of your OCR
Okami Ashi said:
STATS
Agility | 333/525
Stamina | 304/525
Ninjutsu | 302/525
Taijutsu | 303/525
Genjutsu | 311/525
Chakra Control | 305/525
PL | 1,858
CL | 8
AP | 8


BL
[spoilername="Inuzuka"]It is said that the Inuzuka are descendants from from canine themselves in ages long past, though this may simply be a legend sprouted within the clan's days as nomads. The Inuzuka is a clan originating in the Land of Fire, dating back before the formation of any shinobi villages as a nomadic clan that lived in the wilderness together with their canine companions. Though some of the more primitive like qualities and habitats of the clan have been substituted for a more humane lifestyle, the clan itself has never separated, or even weakened it's bonds with their canine kin, and view their canine's as family members, even as close as siblings rather than simple pets. Few possess such strong attachment and loyalty that can compare to the bond of an Inuzuka and their counterpart, and fewer still can stand to this perfect combination in battle.

084 PL - Canine Companion (Rank 1), Loyalty to the Pack (Rank 1)
168 PL - Wolf Visage (Rank 1)
252 PL - Enhanced Smell (Rank 1)
336 PL - Air Dynamic Marking (Rank 1)
420 PL - Canine Companion (Rank 2)
504 PL - Enhanced Smell (Rank 2)
588 PL - Loyalty to the Pack (Rank 2), Beast Clone (Rank 1)
672 PL - Wolf Visage (Rank 2), Double Piercing Fang (Rank 1)
756 PL - Canine Companion (Rank 3), Air Dynamic Marking (Rank 2)
840 PL - Enhanced Smell (Rank 3), Double Piercing Fang (Rank 2)
924 PL - Beast Clone (Rank 2)
1008 PL - Wolf Visage (Rank 3), Double Piercing Fang (Rank 3)
1092 PL - Loyalty to the Pack (Rank 3), Beast Clone (Rank 3)
1176 PL - Air Dynamic Marking (Rank 3)
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Pack (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Double Headed Wolf (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Pack (Rank 2)
1680 PL - Howl of the Pack (Rank 3), Double Headed Wolf (Rank 2)
1764 PL - Double Headed Wolf (Rank 3)


---

Canine Companion - Passive</U><i></i>
Perhaps the most distinguishable aspect of the Inuzuka clan is the fact that they seem to have an unbreakable bond with a companion that is far more than your average pet. Their companion is is bonded so close to the Inuzuka, and the Inuzuka to it that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the Inuzuka and their pet are inseparable, and can perfectly understand and communicate with each other even through the most complex words/barks, to the simplest body gestures..

Rank 1: The user gains a pet! This pet has Hp equal to 30% of the Inuzuka's Max Hp. Pet's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The Inuzuka's pet becomes stronger, having Hp equal to 40% of the Inuzuka's Max Hp. Pet's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The Inuzuka's pet becomes perfectly trained, having Hp equal to 50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.

Notes:
- A player Gains a pet upon gaining this bloodline.
- Pet has Ap equal to half the user's. Minimum of 1 Ap.

---

Loyalty to the Pack - Passive<i></i>
There is little stronger than the kinship felt between a canine and it's pack, and so too does this apply to the incredibly deep loyalty an Inuzuka feel's with their companions. During time's of danger, the Inuzuka are prone to experiencing incredible surges of adrenaline that seem to give them super-human capabilities for a short moment, enough to protect harm from befalling their companion.

Rank 1: If their pet takes damage equal to 30% of it's max Hp during a round, the Inuzuka gains +1 Secondaries for a full round. If the Inuzuka takes damage equal to 30% of their max Hp during a round, the pet gains +1 Secondaries for a full round.
Rank 2: If their pet takes damage equal to 25% of it's max Hp during a round, the Inuzuka gains +1.5 Secondaries for a full round. If the Inuzuka takes damage equal to 25% of their max Hp during a round, the pet gains +1.5 Secondaries for a full round.
Rank 3: If their pet takes damage equal to 20% of it's max Hp during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round.

Notes:
- This effect does not stack.
- For .5 Ap, The user may switch the target source of this ability, their pet, with an ally in battle with them. The ally does not gain buffs, however if they take the required amount of damage, the Inuzuka will gain the bonus.

---

Wolf Visage - Passive<i></i>
Just as their canine companion seems to be far more than your average pet, seeming to possess human-level intelligence, so too does the Inuzuka seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp canine teeth, as well as a more beast-like personality.

Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.

Notes:
- At all ranks, the Inuzuka's Unarmed attack's deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.

---

Enhanced Smell - Activated Passive<i></i>
The animalistic traits of the Inuzuka do not simply end at their physical appearance, but stems deeper into their senses. Canines have a far more acute sense of smell that can perceive the world around them far more sharply than vision or hearing, and the Inuzuka have the ability to increase their sense of smell to such a degree, tht thy can clearly smell and identify the area through various scents, and even pin point the location of others by smell alone.

Rank 1: User can smell 100 times better than normal humans. Grants +1 Awareness.
Rank 2: User can smell 150 times better than normal humans. Grants +2 Awareness.
Rank 3: User can smell 200 times better than normal humans. Grants +3 Awareness.


Costs:
Rank 1: .5AP, 200 Chakra and 100/round.
Rank 2: .5AP, 360 Chakra and 180/round.
Rank 3: .5AP, 500 Chakra and 250/round.


---

Air Dynamic Marking - Pet Jutsu<i></i>
Though both the Inuzuka and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the canine spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a canine perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.

Rank 1: Urinates upon a unfortunate target, dealing 250 Damage.
Rank 2: Urinates upon a unfortunate target, dealing 500 Damage.
Rank 3: Urinates upon a unfortunate target, dealing 750 Damage.

Cost: 1AP (Pet)

Notes:
- Does not stack on the same target, but resets the timer.
- Inuzuka and Pet gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the Inuzuka must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.

---

Beast Clone - Specialty Clone Jutsu<i></i>
A technique which allows the user and canine to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more canine features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the Inuzuka, though they both possess a feral appearance.

Rank 1: Pet gains +1 secondaries. The Inuzuka Gains +1 Dodge.
Rank 2: Pet gains +1.5 secondaries and +5% Damage. The Inuzuka Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Pet gains +2 secondaries and +10% Damage. The Inuzuka Gains +2 Dodge and +10% Unarmed Damage.

Cost: 1.5 AP; 500 chakra, 250/round.

Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their pet both appear as identical feral versions of the user.

---

Double Piercing Fang - Jutsu<i></i>
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.

Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.


Special Action - Wolf Fang Over Fang Technique: This Can only be done while under the effects of Double Headed Wolf. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.

Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap


Notes:
- Beast Clone Must be activated.

---

Feral Charge - Pet Jutsu<i></i>
An Inuzuka's companion possesses far more strength than common pet's, and upon their master's command, the pet can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-canine strength.

Rank 1: Pet attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Pet attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Pet attacks causing 2,025 Damage at +3 Accuracy.


Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Pet)
Rank 2: 625 Cp (User); 2.25 Ap (Pet)
Rank 3: 735 Cp (User); 2.25 Ap(Pet)


Notes:
- May only be used once every round.

---

Howl of the Pack - Summoning Jutsu<i></i>
A pack contains more than two members, and upon unleashing a howl of strong emotion, an Inuzuka and their pet can call upon canines from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the pack is threatened.

Rank 1: Summons 5 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Wolves that will attempt to attack the enemy for 550 dmg each.


Costs:
Rank 1: 2.5AP, 180 Cp per Wolf
Rank 2: 2.5AP, 180 Cp per Wolf
Rank 3: 3 AP, 280 Cp per Wolf


Notes:
- Wolves use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a wolf misses, it will attempt again next round and then once more the round after.
- User may send each wolf at a different target, or even change targets each round.
- Once a wolf hits it flees the scene
- Cannot be scared off

---

<U>Double Headed Wolf - Transformation Jutsu
It is said that and Inuzuka and their pet share the same soul, and through their bond of trust and companionship, the Inuzuka clansmen and their pet can merge to share a body, becoming a monstrously huge two headed wolf. While this prevents them from doing jutsu, their sheer size and strength more then make up for it.

Rank 1: User's melee attack now does 700 slashing damage at +1 accuracy, gain a bite attack of 850 piercing damage at -1 accuracy. User takes -4 dodge. All Suppression, Bleeding and Called shot chances are reduced by -5%.
Rank 2: User's melee attack now does 800 slashing damage at +1 accuracy, gain a bite attack of 980 piercing damage at -1 accuracy. User takes -3 dodge. All Suppression, Bleeding and Called shot chances are reduced by -10%.
Rank 3: User's melee attack now does 900 slashing damage at +1 accuracy, gain a bite attack of 1,100 piercing damage at -1 accuracy. User takes -2 dodge. All Suppression, Bleeding and Called shot chances are reduced by -15%.


Costs:
Rank 1: 3 AP and 2200 Cp to initiate, 1100 Cp/Rnd
Rank 2: 3 AP and 2750 Cp to initiate, 1375 Cp/Rnd
Rank 3: 3 AP and 3300 Cp to initiate, 1650 Cp/Rnd


Notes:
- When fused with their pet, the Inuzuka takes 80% of the Damage, while their pet takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Double Headed Wolf the user may only use Inuzuka Bloodline jutsu, and Slashing Taijutsu.
- Partial Hits are treated as one rank higher while in this form
- The user may not use the Inuzuka Jutsu, Beast Clone while in this form.

Notes:
- When fused with their pet, the Inuzuka takes 80% of the Damage, while their pet takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Double Headed Wolf Form, and the user loses access to all their equipment and cannot use of any jutsu. Loyalty to the Pack is constantly Active.
[/spoilername]

ABILITIES

NINJUTSU
NON-ELEMENTAL
Elemental Negation (R1) [C-Rank]
Elemental Clone (R1) [C-Rank]
Barrier (R1) [C-Rank]
Crystal Eye (R1) [D-Rank]
Cancel (R1) [D-Rank]
Contract Summoning (R1) [D-Rank]
Body Switch (M) [E-Rank]
Transformation (M) [E-Rank]


EARTH
Weighted Rock Technique (M) [B-Rank]
Antlion Sinkhole (M) [B-Rank]
Bedrock Coffin (M) [B-Rank]
Rock Golem (M) [C-Rank]
Inner Earth Reflection Lure (M) [C-Rank]
Earth Flow Wave (M) [C-Rank]
Earthen Coating (M) [C-Rank]
Mud Clone (M) [D-Rank]


LIGHTNING
Zeus Flash(R1) [C-Rank]
Lightning Torrent(R1) [C-Rank]
Thunderstruck(R1) [C-Rank]
Voltage (R1) [C-Rank]


TAIJUTSU
BUFFING TAI
Limit Break (R1) [A-Rank]
Unleash (R1) [A-Rank]
Devastating Aura (R1) [A-Rank]
Anabolic Frenzy (R1) [B-Rank]
Shadow Dance (M) [C-Rank]


UNARMED TAIJUTSU
Falcon Punch (M) [A-Rank]
Dance of the Waxing Moon (M) [A-Rank]
16-Hit Combo (M) [B-Rank]
Tiger Hook (M) [C-Rank]
Step-In Flash (M) [C-Rank]
4-Hit Combo (M) [D-Rank]
Spinning Wind (M) [D-Rank]


PIERCING TAIJUTSU
Ultimate Counter Measure (M) [A-Rank]
Hyper Thrust (M) [A-Rank]
Fake Out (M) [B-Rank]
Bloodletter (M) [B-Rank]
Finisher (M) [B-Rank]
Note: I included the changes from your most recent training before inactivity. +11 Gen and Mastered Weighted Rock and Antlion Sinkhole, all already included in the stats above.
 

Homura Akuma

New Member
Joined
Oct 28, 2012
Messages
116
Yen
16,000
ASP
0
Deaths
0
Old Stats:

STATS
Agility | 333/525
Stamina | 304/525
Ninjutsu | 302/525
Taijutsu | 303/525
Genjutsu | 311/525
Chakra Control | 305/525
PL | 1,858
CL | 8
AP | 8


Old OOC Rank: A-Rank
Stat Cut: -
New Stats:

STATS
Agility | 333/525
Stamina | 304/525
Ninjutsu | 302/525
Taijutsu | 303/525
Genjutsu | 311/525
Chakra Control | 305/525
PL | 1,858
CL | 8
AP | 8


New OOC Rank: A-Rank

Jutsu Mastery Swaps:

Keeping

NON-ELEMENTAL
Elemental Negation (R1) [C-Rank]
Elemental Clone (R1) [C-Rank]
Barrier (R1) [C-Rank]
Crystal Eye (R1) [D-Rank]
Cancel (R1) [D-Rank]
Contract Summoning (R1) [D-Rank]
Body Switch (M) [E-Rank]
Transformation (M) [E-Rank]

EARTH
Weighted Rock Technique (M) [B-Rank]
Antlion Sinkhole (M) [B-Rank]
Bedrock Coffin (M) [B-Rank]
Rock Golem (M) [C-Rank]
Inner Earth Reflection Lure (M) [C-Rank]
Earth Flow Wave (M) [C-Rank]
Earthen Coating (M) [C-Rank]
Mud Clone (M) [D-Rank]

LIGHTNING
Zeus Flash(R1) [C-Rank]
Lightning Torrent(R1) [C-Rank]
Thunderstruck(R1) [C-Rank]
Voltage (R1) [C-Rank]

BUFFING TAI
Limit Break (R1) [A-Rank]
Unleash (R1) [A-Rank]
Devastating Aura (R1) [A-Rank]
Anabolic Frenzy (R1) [B-Rank]
Shadow Dance (M) [C-Rank]

UNARMED TAIJUTSU
[C-Rank]
Tiger Hook (M)
Step-In Flash (M)

Refunding

UNARMED TAIJUTSU

[A-Rank]
Falcon Punch (M)
Dance of the Waxing Moon (M)

[B-Rank]
16-Hit Combo (M)

[D-Rank]
4-Hit Combo (M)
Spinning Wind (M)


PIERCING TAIJUTSU

[A-Rank]
Ultimate Counter Measure (M)
Hyper Thrust (M)

[B-Rank]
Fake Out (M)
Bloodletter (M)
Finisher (M)

Swapping to

EARTH

[A-Rank]
Earthen Magnitude (M)
Petrification (M)

FIRE

[B-Rank]
Infernal Hellfire (M)
Spontaneous Combustion (M)

[C-Rank]
Dragon Fire (M)
Searing Eruption (M)
Scalding Ash Cloud (M)
Heat Wave (M)

[D-Rank]
Combustive Seal (M)

GENJUTSU

WILL
[B-Rank]
Havoc of the Doomed Mind (M)

Remaining 4,500 Yen and 2 ASP[/i]
 

Shinobu

Member
Joined
Oct 5, 2016
Messages
372
Yen
27,900
ASP
0
Deaths
0
Okami Ashi said:
Old Character Name: Ookami Ashi
Old Village/Missing: Kumogakure no Sato
OCR Type: Inactivity
Last Known Where-abouts: Kumogakure no Sato
Old IC Rank: Anbu-in-Training

New Character Name: Homura, Akuma
Preferred Username: Akuma
New Village/Missing: Konohagakure
New BL/CA: Pyromaniac
Custom Class:
Custom Class said:
Code:
[u]Kagutsuchi[/u]
[b]HP:[/b] (40+5)+lvl) x stamina
[b]CP:[/b] (65+5)+lvl) x chakra control
Class Bonus: +1 to all secondaries; this does not apply to any caps 
[i]High:[/i] None
[i]Average:[/i] Evasion, Genjutsu Save, Ninjutsu Acc, Genjutsu DC, & Melee Acc.
[i]Low:[/i] Puppet Acc. & Ranged Acc.
Main Branch/ANBU/Med-Nin: Anbu
IC Rank: AiT

Character Age: 16
Gender: Male
Sex: Male
Character's Physical Description: With measurables at 134.0 lb (60.8 kg) 68.3" (173.4 cm). He sits at the average weight and height for his age group. Due to his rugged groundwork, Akuma is developing solid muscle into his athletic frame, as he takes his physical training as serious as jutsu training. Sometimes its not always about the fancy moves, so he works hard to be sound in mind and body.

His clothes as a civilian is not normal as he opts to take a more samurai traditional approach with each set coming in varying colors that include a kimono jacket, kimono, hakama, and black tabi shoes. His short ear length black hair is unkempt, but wrapped in a white headband tied around his head with dramatic length. Its there mostly for the aesthetic appeal, but it also keeps the sweat out of his eyes, it's two birds with one stone type of deal.

As an AiT he wears the typical Anbu gear, except his mask is characterless in its features and is just a blank white mask. When in his AiT gear Akuma is much more serious in his nature, and is much darker and more detached from his usual empathy.

Character's Mental Description: Akuma carries the common traits found in your typical teenager. He's searching for his independence, he's emotional even though he hates to admit it, and he has rebellious moments. He doesn't always gage the risk involved in some of his decisions, but that comes with a passionate energetic and adventurous nature. He is now becoming more socially aware, and he is starting to recognize the opposite sex more. It is at this point of his life he is experiencing his biggest leaps in intellectual growth, mainly due to Ittosai and Makie, as they tell him, "Strive to be a warrior and a scholar. Be forged by fire and tempered by knowledge. If not , you will lack the courage to fight for your ideals, or lack the ideals worth fighting for." It is a philosophy/comparable to a nindo that he tries to live by, however impulse can sometimes cloud his long-term thinking.
Multiple Personality Application: -
Character History: Brazen by lineage and fiery by nature, Akuma. Alongside the sinewy figure of a bald old man named Ittosai, and the beautiful one-armed samurai Makie whose head is adorned in creamy rosy strands form a uncanny kinship. This particular group, they are nothing more than casual remnants, birthed by the old tyrannical regime that once was overbearing leaf country's shinobi village, Konohagakure. Of course they were temporarily detained, but their threat was perceived with an indifferent attitude by the restored Shinobi force, which is the fact that they luckily still thrive today. This was due to Ittosai being recognized as nothing more than an old man who wanted to spend his last days in peace. In his old fashion locally owned tea shop, no matter the system, establishment, government, or ruling power in place.

At his core origin Ittosai is nothing more than an ancient samurai, and a relic of the Bushido code of old. Whose philosophy is that time is the ultimate master of us all, time WILL always win. As for Makie she like Ittosai wishes to live in peace and has long abandoned her affiliation with the current Daimyo and samurai who blindly serves him. No. Not serving him, but the greed he represents, and the greed and arrogance that has infected some of their swords. Despite these two and their peaceful ways, it would be very foolish to think they forgot how to be violent, which is why from time-to-time Akuma has spotted Ittosai and Makie still training. Witnessing this has solely impacted and further fueled his relentless work ethic and no excuses attitude toward life. Reasons being? Because perhaps Ittosai is a old man and every breath for him these days is a cliffhanger. Where most old men would just live out the rest of their days till death, Ittosai trains still with the lively vigor of a student as he is still growing strong in his old age, and runs a successful tea shop in the Oak District. As for Makie? Well she is a one-armed swordsmen that executes techniques as if she had two. Enough said.

So the real question everyone wonders is how did these two samurai come into the care of Homura, Akuma a survivor of a clan made up of fire jutsu specialists? How did this unconventional family form?

Well before now, it started with a middle aged Ittosai, who previously was a highly decorated and distinguished officer that served for the Daimyo. "......And that's why they call him Ittosai......(insert creepy glare).....the Demon Lieutenant" or So Makie said they called him, Akuma could never tell if she was trying to scare the hell out of him or was just playfully adding zest. Despite being a retired officer, he didn't completely walk away from the game. He retired and became a instructor, but that's it. What do I mean? Ittosai woke up, instructed, went home, brewed tea, and went to sleep, and did it all over again, and again, and again, and again. It was at this point he had hit his mid-life crisis, with no wife, no kids, and didn't own anything of value. Since all he knew was his home, he decided to travel across leaf country with no particular destination in mind, Ittosai figured he would start anew somewhere and concluded he'd open up a tea shop.

and you know what he did?

It was at this point Ittosai had been traveling for many years, but it just so happened, while passing through a village along his travels. Ittosai stumbled across an amputated Makie, a thief who stole to survive in a merchant village of corrupt business, swords, and codes. Unfortunately she made the mistake one day and got caught stealing from a samurai who served the Daimyo. She was made an example of, and her mistake resulted in her right arm being lopped off. In spite of being beautiful still, no man would desire a one-armed woman. Depression hit her hard, and just as she was going to commit suicide and take that jump, Ittosai challenged her to live on and promised her to make her as strong as a man with two arms. What he didn't expect was for her to be a instinctual swordsman with sharp reflexes that allowed her to create optimal attack and defensive angles, and her constant progress in skill and in mind was a surprise.

Guess what else responsibility Ittosai voluntarily took on? Without being asked....the elderly swordsmen adopted the Homura, Akuma you now know today. He and Makie had just so happen to cross paths with the youth when he was rather young, nine years old to be exact. While all the other kids at the orphanage were playing your typical children's games, Akuma was swinging a bokken, and If Ittosai could recall correctly the boy had pretty good form for even back then. When asked why he wanted to be a swordsman, Akuma responded, "It is the most memorable thing I have of my father, that and this bokken." So days later Ittosai and Makie filed for adoption and took him in, thus this eccentric family was born.

As specifically for Akuma, he is the descendent of the Homura, a clan of fire jutsu specialists that worked naturally as blacksmiths at the side of a shinobi career. It was said wherever you find a Homura's flame burning you find war. The theory held weight, but wherever you find war a blacksmiths were bound to be close, business is business in the end. A decade prior, Akuma's father was killed, along with a few others in action under unfavorable circumstances during a S-Rank escort mission. What Akuma doesn't know is his father and the others were set up by the a powerful, yet cunning, and diabolical Sergeant Major by the name of Ajibana, Gurifisu. A loyal snake of the Daimyo's army, but most importantly. A evil who in actuality is only loyal to his self and to this day continues to fiendishly plot his way to the top. Due to Akuma's father's lingering allegiance with Konohagakure, him and Akuma practiced the shinobi arts in shadow. At the time his stay at the orphanage was a guise, however when his father died, with no known family for Akuma the four walls had became his reality. If his mother didn't die from his birth, perhaps he would have been alright, yet since none of that was the case. His fate was surrendered to Hi no Kuni. It wasn't until years later that the duo Ittosai and Makie would show up. Becoming critical pieces to his life moving in a more optimistic direction.

Further into Akuma's timeline, somehow the trio would end up in Konohagakure. Where Ittosai would open up his tea shop, Makie would continue to be Makie as well as assist with the shop, and Akuma assisted with the shop including taking up a interest in becoming a soldier under the current Daimyo. Akuma's days as a student-apprentice were fun and adventurous as he tended to hang out with the kids who had big dreams, but upon graduation things started changing. That crowd had shrunken entering the close to his first year as a apprentice, the following year it had shrunk again.

Until finally one day.......Konohagakure had struck from the shadows and swiftly usurping the current power in control of the Konohagakure, hell the country even. Detained, Akuma had a descision to make, which for him was easy. There was no crossroad or hesitation to surrender his allegiance to leaf, he willingly accepted the opportunity to bolster the shinobi ranks, because after all he was shinobi. His transition from being groomed to become a samurai over to a shinobi was a smooth one. One that lead to in just a short time watchful eyes seeing a strength, a weapon that showed rare talent as a fire jutsu user whose prowess exceeded normal levels, levels that possibly could transcend the Uchiha. He was a ideal candidate for the 2nd squad due to his offensive potential and level of destruction, but 7th wouldn't be terrible either if paired with a defensively sound teammate, either way Akuma could fulfill a role within the Anbu division.

In agreeance with Ittosai and for the exchange of dedicating most his hours to being a shinobi full-time and leaving his role within the tea shop. Akuma would assist in funding the shop with the rewards attached to his missions for now or until he decided to move out.

At present, Akuma is enjoying the process as an Anbu-in-Training as tough as it may be, and so far it is turning out to be a very demanding lifestyle. Nevertheless he is excited about how life will challenge him next, but remains alert of the war within the mind that takes place as you progress as a shinobi and as a human.

Clan Request: none

Death/Retirement Thread: -
Old Profile: need
Old Training: assist like chris paul please
Old Dojo: I'm cheap ass help

Special Usergroups: -

Old Stats: Stats you had as your last character
Old OOC Rank: State your old OOC Rank
Stat Cut: Depending on the reason you are making an OCR, please state the applicable percentage of PL loss.
New Stats: The new stats for your character. However, keep in mind the minimums you are required to have in each stat.
Stat Minimums said:
E rank - 20 minimum in each stat
D rank - 40 minimum in each stat
C rank - 70 minimum in each stat
B rank - 120 minimum in each stat
A rank - 210 minimum in each stat
S rank - 240 minimum in each stat
New OOC Rank: Keep your new stats in mind when posting your new OOC Rank

Jutsu Mastery Swaps: List all of your current jutsu with mastery ranks, along with whether you are keeping them or not. Please list the ones you are having refunded separately from the ones you are keeping, and separated by OOC rank (E, D, C, B, A). This will make it easier for council to calculate the ASP and yen you are to be refunded. All refunds during OCR are 100% sellback.

After that, you may list the jutsu you are picking up, and if you want to spend some of your (refunded or existing) ASP to rank them up. These follow normal jutsu ranking costs as listed in the Training Rules.

Please note that you need to have the requirements of any jutsu you are swapping to, including Advanced Element jutsu.

Example:

Keeping
Body Switch - Mastered
Transformation - Mastered

Refunding

E-Rank
Wind Slash - Mastered
Pressure Burst - Mastered
Stun - Mastered

D-Rank
Whirlwind Spin - Rank 1

Swapping to

E-Rank
Water Gun - Mastered

D-Rank
Aqua Fang - Mastered

The example above would keep their Body Switch and Transformation jutsu Mastered, gain back 2550 yen and 18 ASP for the refunds, and spend 1650 yen and 14 ASP on new jutsu, leaving them with a net refund of 900 yen and 4 ASP. During OCR only, this ASP contributes to the total that could be spent to make up for stat loss.

Swaps can ONLY be done during OCR unless you purchase the Jutsu Swap card from the ASP shop.


Other Refunds: Includes things like augments, storage items, puppet add-ons, and anything else you have to spend yen on. List those you have here, and indicate whether you are keeping or refunding them. All refunds are at 100%. You may purchase anything for your new character in your new training thread.

Name of any Contract you currently own:
-
Name of any Cursed Seals you currently own:
-
Name of Kinjutsu you own:
-

Still actively roleplaying in any other threads?
-

What is Limbo Training?
-


Things you do NOT need to state, but take note of:
  • Abilities = All of your Abilities are auto-untrained upon rebirth. In order to have any Abilities for your new character, you must activate them by posting in your character’s Dojo topic in your new village.
  • Character History = By suiciding/rebirthing, you're making a new character. This means your new character must not know or remember anything of your old character's life/thoughts/feelings. If your new character has ANY direct/indirect connection to your old character, you MUST state that in your new character history write up for Admin & Village approvals. All Medical or ANBU related experience should be reflected in your history along with CA or BL influence.
  • Editing Your New Character Application = Do not edit a post you have made in your OCR. You must copy all of your information from your last post and add the changes to the new post. This is for papertrail reasons.

Things that do NOT transfer with your next character:
Please take notice of which ASP shop items that you have bought transfer with your character, and which do not.
Okami Ashi said:
Old Stats:

STATS
Agility | 333/525
Stamina | 304/525
Ninjutsu | 302/525
Taijutsu | 303/525
Genjutsu | 311/525
Chakra Control | 305/525
PL | 1,858
CL | 8
AP | 8


Old OOC Rank: A-Rank
Stat Cut: -
New Stats:

STATS
Agility | 333/525
Stamina | 304/525
Ninjutsu | 302/525
Taijutsu | 303/525
Genjutsu | 311/525
Chakra Control | 305/525
PL | 1,858
CL | 8
AP | 8


New OOC Rank: A-Rank

Jutsu Mastery Swaps:

Keeping

NON-ELEMENTAL
Elemental Negation (R1) [C-Rank]
Elemental Clone (R1) [C-Rank]
Barrier (R1) [C-Rank]
Crystal Eye (R1) [D-Rank]
Cancel (R1) [D-Rank]
Contract Summoning (R1) [D-Rank]
Body Switch (M) [E-Rank]
Transformation (M) [E-Rank]

EARTH
Weighted Rock Technique (M) [B-Rank]
Antlion Sinkhole (M) [B-Rank]
Bedrock Coffin (M) [B-Rank]
Rock Golem (M) [C-Rank]
Inner Earth Reflection Lure (M) [C-Rank]
Earth Flow Wave (M) [C-Rank]
Earthen Coating (M) [C-Rank]
Mud Clone (M) [D-Rank]

LIGHTNING
Zeus Flash(R1) [C-Rank]
Lightning Torrent(R1) [C-Rank]
Thunderstruck(R1) [C-Rank]
Voltage (R1) [C-Rank]

BUFFING TAI
Limit Break (R1) [A-Rank]
Unleash (R1) [A-Rank]
Devastating Aura (R1) [A-Rank]
Anabolic Frenzy (R1) [B-Rank]
Shadow Dance (M) [C-Rank]

UNARMED TAIJUTSU
[C-Rank]
Tiger Hook (M)
Step-In Flash (M)

Refunding

UNARMED TAIJUTSU

[A-Rank]
Falcon Punch (M)
Dance of the Waxing Moon (M)

[B-Rank]
16-Hit Combo (M)

[D-Rank]
4-Hit Combo (M)
Spinning Wind (M)


PIERCING TAIJUTSU

[A-Rank]
Ultimate Counter Measure (M)
Hyper Thrust (M)

[B-Rank]
Fake Out (M)
Bloodletter (M)
Finisher (M)

Swapping to

EARTH

[A-Rank]
Earthen Magnitude (M)
Petrification (M)

FIRE

[B-Rank]
Infernal Hellfire (M)
Spontaneous Combustion (M)

[C-Rank]
Dragon Fire (M)
Searing Eruption (M)
Scalding Ash Cloud (M)
Heat Wave (M)

[D-Rank]
Combustive Seal (M)

GENJUTSU

WILL
[B-Rank]
Havoc of the Doomed Mind (M)

Remaining 4,500 Yen and 2 ASP[/i]

Name: Approved
History: Approved (interesting home dynamic you got there)
Branch: You need approval from Umashia or Tamashii for AiT
Class: Approved
Stats: Approved
CA: Approved
Swaps: You are getting back more than you think, 18,700 Yen and 10 ASP from those swaps, see calculations below.
4xA 50,000 60
4xB 30,000 48
2xD 2400 16
Refund Totals = 82,400 yen and 124 ASP

3xB 22,500 36
2xA 25,000 30
4xC 15,000 40
1xD 1200 8
Swapping Totals = 63,700 yen 114 ASP
Total Refund = 18,700 yen and 10 ASP
 

Shinobu

Member
Joined
Oct 5, 2016
Messages
372
Yen
27,900
ASP
0
Deaths
0
You are good to go

Request Banner and Leaf group HERE
Request Name change HERE

Once that is completed post up your profile dojo and training! (Don't forget the 400ASP holiday bonus, claim it in your first training before the 22nd.)
If you have any questions or want to start up an RP right away just PM me.
 

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