Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Princess Shinku of Cloud

Shinku

Active Ninja
Joined
Nov 21, 2012
Messages
713
Yen
1,000
ASP
0

Name: Shin'en Shinku
Gender: Female
Age: 13
Height: 5'6"
Body Type: Tall, Wiry
Eyes: Charcoal Black
Hair: Charcoal Black
Rank: Academy Student
Alignment: Chaotic Neutral
Bloodline/Core Ability: N/A

Physical Description:
Shinku is taller than most girls her age, standing at about 5'6". She is rather slender thanks to the sudden puberty spurt though she had always been rather wiry. Both her eyes and hair are charcoal black, her hair which hasn't been cut since she was four years old reaches down to the back of her knees and is always worn in a loose twin-tail fashion. She tends to wear a lot of black and red as those are her favorite colors.

Personality:
-Quiet; Growing up she never really wanted to make friends with the other children at the orphanage, she disliked their bright eyed optimism and would disconnect herself from them as often as possible, often finding places to simply read or draw on her own. This lead to her growing up to be quite anti-social and rather introvert, people have tended to ignore her now that she's gotten older and they've become wise to her attitude.
-Violent; Though not naturally a physical person she is not the type to simply allow others to walk all over her, on the contrary she has broken her fair share of noses over the years, usually of older kids who thought picking on the quiet girl would be fun or easy. Her outbursts don't usually end in a single punch however and she needs to be physically pulled away from whomever is the target of her assaults before she calms.

-Likes: Solitude, Drawing, Rain
-Dislikes: People, Crowds, Sour Food, Bullies

Backstory:
Shinku grew up in an orphanage in the heart of Kumogakure, her parents two young lovers who'd not planned for a child and couldn't afford to take care of her so they did what they believed the best for all of them... Shinku hated them for it. They'd denied her a real family, a normal life and stuck her with a bunch of smiling faces who just want you to accept the position your in and "hope" for the day that a family comes in and picks you. Even young she scoffed at the idea and started to isolate herself heavily from everyone who tried to become a part of her life. She often wiled away her time reading, drawing of simply looking out of one of the orphanage windows to the streets below, envying the happy looking family's that went past. The dark haired girl had long been known for her violent outbursts, having sent many a kid to the infirmary during her life, even one to the hospital at one point and she'd become quite infamous among the other children and even the staff were frightened of her and by the time she was thirteen she had become known as the "hell child" and the orphanage who didn't really know what to do with her were forced to unload her onto the academy where it was hoped she'd learn some form manners or at the very least get them beaten into her.

 
Re: Shinku the Student

[col][legend="[b][size=5]Stats & Class[/size][/b]"]
Character Level: 3
OOC Rank: C-Rank
Agility: 100
Stamina: 100
Ninjutsu: 50
Taijutsu: 100
Genjutsu: 30
Chakra Control: 100
Advanced Points: 2

PL: 480

HP: 5,900
CP: 3,800
AP: 4

The Judge
HP: (56+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +1.5 Accuracy, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Accuracy
Low: Genjutsu DC, Puppet Accuracy​
[/legend]|[legend="[b][size=5]Abilities[/size][/b]"]
0:
1: Defensive Stance
2: Healing Factor
3: Thick Blood
4:
5:
6:
7:
8:
9:
10:
11:
12:​
[/legend][/col]

[legend="[b][size=5]Cursed Seals[/size][/b]"]
Cursed Seal:



Rank :

Cost:
[/legend]

[legend="[size=5][b]Bloodline/Core Ability - Kyoujouran[/b][/size]"]
A forgotten bloodline, having been thought to have vanished completely from the face of the planet. At one time, the Kyoujouran prided themselves as being renowned as some of the fiercest Taijutsu users of their time, though gruesome training when it comes to raising their young causes many of their children to die before even awakening their ability and severely dwindling the clan's numbers. Though this is frowned upon, this culture still proceeds with their inhumane uprising to this very day believing the training eliminates all those with thin blood, leaving only the strongest individuals alive to master their ability.​

084 PL - Steel Tendency (Rank 1), Tremor Sense (Rank 1)
168 PL - Zaiken (Rank 1)
252 PL - Oni Saiseki (Rank 1)
336 PL - Earthen Fist (Rank 1)
420 PL - Steel Tendency (Rank 2)

504 PL - Oni Saiseki (Rank 2)
588 PL - Tremor Sense (Rank 2), Tremor Strike (Rank 1)
672 PL - Zaiken (Rank 2), Tetsukawa (Rank 1)
756 PL - Steel Tendency (Rank 3), Earthen Fist (Rank 2)
840 PL - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)
924 PL - Tremor Strike (Rank 2)
1008 PL - Zaiken (Rank 3), Tetsukawa (Rank 3)
1092 PL - Tremor Sense (Rank 3), Tremor Strike (Rank 3)
1176 PL - Earthen Fist (Rank 3)
1260 PL - Fist of Tremors (Rank 1)
1344 PL - Footsteps of the Giant (Rank 1)
1428 PL - Fist of Tremors (Rank 2)
1512 PL - Shattering Stone Strike (Rank 1)
1596 PL - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)
1680 PL - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)
1764 PL - Shattering Stone Strike (Rank 3)

---

Steel Tendency - Passive<i></i>
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.

Rank 1: -5% Damage taken.
Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.

---

Tremor Sense - Passive<i></i>
Attuned to the earth in a way few others can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan.

Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3.
Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4.

Notes:
- Allows the Kyoujouran to track targets underground.

---

Zaiken - Style<i></i>
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.

Rank 1: +5% unarmed damage, +1 Dodge, +0% Chakra costs while in use.
Rank 2: +10% unarmed damage, +1.5 Dodge, +5% Chakra costs while in use.
Rank 3: +15% unarmed damage, +2 Dodge, +10% Chakra costs while in use.

Notes:
- May use Piercing Taijutsu Attacks with Unarmed Weapons.

---

Oni Saiseki - Passive<i></i>
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.

Rank 1: Kyoujouran gains a +1 HP Modifier
Rank 2: Kyoujouran gains a +3 HP Modifier
Rank 3: Kyoujouran gains a +5 HP Modifier

---

Earthen Fists- Earth Ninjutsu<i></i>
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.

Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.
Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.

Costs:
Rank 1: 1.5 AP; 220 chakra
Rank 2: 2 AP; 340 chakra
Rank 3: 2 AP; 610 chakra

Notes:
- May split the fists between different targets, or have them converge on one.

---

Tremor Strike- Taijutsu<i></i>
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.

Rank 1: Creates two tremors that each deal 505 Damage.
Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.

Costs:
Rank 1: 335 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 470 Cp; 1.75 AP

Notes:
- May split the tremors between two targets or combine both tremors into a single strike.

---

Tetsukawa - Stone Armor Jutsu<i></i>
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.

Rank 1: User gains an armor that has 4,000 HP.
Rank 2: User gains an armor that has 6,500 HP.
Rank 3: User gains an armor that has 8,000 HP.

Costs:
Rank 1: 2.5 AP; 1,450 Chakra
Rank 2: 2.5 AP; 2,365 Chakra
Rank 3: 3 AP; 2,910 Chakra

Notes:
- Lasts two rounds.
- Can only be used once per battle.
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.
- This is considered a Chakra Armor.

---

Fist of Tremors - Taijutsu Area Attack<i></i>
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them.

Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- This Jutsu may Automatically target two separate targets.
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.

---

Footsteps of the Giant - Terrain Effect Jutsu<i></i>
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.

Rank 1: Causes everyone but the user to take 600 damage per round.
Rank 2: Causes everyone but the user to take 800 damage per round.
Rank 3: Causes everyone but the user to take 1,000 damage per round.

Costs:
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
- Damage cannot be buffed.

---

Shattering Stone Strike - Taijutsu Attack<i></i>
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.

Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.
Rank 3: Strikes with one massive attack that deals 4,125 Damage.

Costs:
Rank 1: 870 Cp; 2.25 Ap
Rank 2: 1,735 Cp; 2.75 Ap
Rank 3: 2,065 Cp; 2.75 Ap

Notes:
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.
- This may only be used successfully once per round.
[/legend]

[legend="[b][size=5]Kinjutsu - N/A[/size][/b]"]
[/legend]

</B>
Taijutsu
<i>
</i>
[col][legend="[b][size=5]Physical Jutsu[/size][/b]"]
Rank E Jutsu
The One-Two [ U* ]
Low Sweep [ U* ]
Janken [ U* ]
Uncalled For Shot [ U* ]
Stab [ P* ]

Rank D Jutsu
4-Hit Combo [ U* ]
Spinning Wind [ U ]
Dynamic Entry [ U ]
Dynamic Finish [ U ]

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Buffing Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]
[legend="Legend"]U = Unarmed
P = Piercing
S = Slashing
B = Buffing
K = Kinjutsu
* = Mastered
[/legend]


Ninjutsu
<i>
</i>
[col][legend="[b][size=5]Basic Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]
[legend="Legend"]Orange = Fire
Brown = Earth
Yellow = Lightning
Blue = Water
Green = Wind
Black = Non-Elemental
Crimson = ANBU
Hotpink = Medical
* = Mastered
[/legend]|[legend="[b][size=5]Advanced Elements[/size][/b]"]
Rank C Jutsu

Rank B Jutsu


Rank A Jutsu
[/legend]
[legend="Legend"]Chocolate = Wood
LawnGreen = Radiation
Crimson = Explosion
* = Mastered
[/legend][/col]


<B>Genjutsu
<i>
</i>
[col][legend="[b][size=5]Debuffing/Offensive Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Buffing/Defensive Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]


[col][legend="[b][size=5]Inventory[/size][/b]"]
-Weapon Holster: "She's Like Iron - Unarmed Weapon"
- Headset
- Signal Flare x1
- Health Pill x3
- Kawarimi Target x1
- Stun Grenade x3​
[/legend]|[legend="[b][size=5]Weapons[/size][/b]"]
Name: She's Like Iron
Type: Unarmed [May Use Handseals]
Base Damage: D-Rank/70
Accuracy/Damage: +2/-10%
Augment(s): Vanguard, Steady
Description: Punch, kick or headbutt, Shinkus body seems to have both an unnatural coldness to it and a strange hardness that seems to give her skin and bones a stronger tensile strength but a lighter weight.
[/legend][/col]
 

Current Ninpocho Time:

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