Ok, so as I said yesterday:
Due to some issues with sub account voting, I am putting this up again, but this time public voting so we can make sure no Sub Accounts vote. Setting the voting time for a month, to give everyone a chance. Also, below is a mock up of the "Mix of Old and New option", as without context it means nothing.
THIS IS A DRAFT AND SUBJECT TO CHANGE
Edit: Turned point 7 into english
Second Edit: Added "Topics started prior to a Player entering the same country cannot have a Forced Kill outcome if a Bmod is called if the player joins it."
Ninpocho is a site founded on the setting for Naruto. One of the core parts of that setting is Ninja's fighting each other, and the inevitable death that comes from that.
Therefore we want to know what the playerbase feels about death.
Edit: I forgot to say, the voting will stay up til after Christmas, its a very busy time of year and best to allow everyone the opportunity to vote.
Due to some issues with sub account voting, I am putting this up again, but this time public voting so we can make sure no Sub Accounts vote. Setting the voting time for a month, to give everyone a chance. Also, below is a mock up of the "Mix of Old and New option", as without context it means nothing.
THIS IS A DRAFT AND SUBJECT TO CHANGE
Death System
- Forced Kills are coming back, but only within Outer Village Zones, and Village Gates
- Inner Village Zones do not have a Forced Kill option for modded battles.
- The Exception to the above is if you are a Missing Nin/Mercenary. Forced Kill is always an option for you and against you.
- Forced Kill within a village gains a 12 hour timer after the mod's end, allowing a Mednin with Battlefield Medicine to join the thread and use their ability to change Forced Kill into Victim's Choice - Live.
- Forced Entry/Exit, and Going Missing, no longer have a 2 month cooldown, the cooldown is one week.
- Forced Entry/Exit now has a 12 hour timer on the gate, and mods from these have the Gank Protection changed from X +1 to X + 5.
- Topics started prior to a Player successfully completing a Forced Entry cannot have a Forced Kill outcome if a Bmod is called if the player joins it.
- Topics started prior to a Player entering the same country cannot have a Forced Kill outcome if a Bmod is called if the player joins it.
- Going Missing will have a 8 hour timer.
Edit: Turned point 7 into english
Second Edit: Added "Topics started prior to a Player entering the same country cannot have a Forced Kill outcome if a Bmod is called if the player joins it."
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