Sharingan - Passive</U><i></i>
The
Sharingan is a
Doujutsu of the Uchiha clan, distinguished by
its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their
Sharingan will always see the truth.
Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their
line of sight. When attacking a target within their
line of sight, the user ignores any
Auto-dodge %'s the target may have.
Cost: 1 AP, 2% Max CP/Rnd.
Note:
- While
Mangekyou Sharingan is active,
Sharingan's Acc/Dodge bonus becomes +3
(+4 is they possess if they possess Eternal Mangekyou Sharingan)
- Does not apply to
Activated Auto-dodge, such as the
Body Switch Ninjutsu. This only applies to % chances.
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Mangekyou Sharingan - Passive<i></i>
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance
(which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: While active, any target which is currently affected by at least 1 of the user's
Fire Jutsu will also suffer the effects of the
Phoenix Embrace)[/i] Genjutsu
(Master Rank); this does not deal the Genjutsu's Damage.
Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While
Eye Trauma is active, target's currently effected by the user's
Fire jutsu cannot recover HP.
Eye Trauma may be activated at any point for 0 AP; this
replaces the duration of
Mangekyou Sharingan with 20 seconds. Using this action will disable
Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo
'Recovery Time' equal to 1 OOC week per round
Mangekyou Sharingan was active.
Mangekyou Sharingan cannot be used during any modded situations that begin during this time.
[Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires
Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before
Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of
Mangekyou Sharingan are treated as if they were maintained for that round when it comes time to pay the maintain cost.
- If the user has
Eternal Mangekyou Sharingan, using
Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.
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Explosive Art - Passive
The Toujigikou are unique when it comes to chakra; Theirs is highly explosive. Though volatile and dangerous, these skillful craftsmen manipulate and shape their combustive energy into many shapes and forms, and overtime, can control their explosive chakra with such mastery that they are able to merge it with other Ninja Arts, for an Explosive Masterpiece.
Rank 1: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +20% Chakra Cost.
Rank 2: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +10% Chakra Cost.
Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.
Notes:
- The Toujigikou automatically has access to the
Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
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Aperture Vision - Passive
Art is a beauty to behold, so believe those of the clan. An Artist knows the importance of Detail, and naturally they take in and note details of their environment subconsciously. Naturally, they despise the arts of Genjutsu believing it a crude method of obscuring the expressionism behind their Art, and because of this the clan has developed a peculiar ability to see through illusions and view the true nature of the environment, giving their sense of realism an edge against the Illusionary Arts.
Rank 1: +1 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.
Rank 2: +2 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.5.
Rank 3: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.
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Kagutsuchi - Fire Ninjutsu<i></i>
Kagutsuchi is a technique which brings order to flames in a variety of ways. From empowering them into a blaze, or even outright extinguishing them, this Mangekyou technique grants the Uchiha control over all things fire, up to and including the unwieldy dark flames of
Amaterasu.
Rank 1: The user may
Extinguish an active
Fire jutsu.
Rank 2: The user may
Extinguish or
Kindle an active
Fire jutsu.
Rank 3: The user may
Extinguish,
Kindle or
Spread an active
Fire jutsu.
Cost: 1 AP, 2% Max CP
Notes:
- Requires
Mangekyou Sharingan to be active.
- Each use after the first in the same round will reduce the duration of
Mangekyou Sharingan by 10 seconds.
- 'Extinguish' allows the user to dispel a
'Fire' Jutsu active in battle. This is automatic for the "Fire" subtype, but requires a
Ninjutsu check for advanced elements.
- 'Kindle' increases the duration of an active
Fire jutsu in battle by 1 round.
- 'Spread' takes a
Fire jutsu active on a target in battle, and allows the user to copy its effects
(to include damage) over to a new target
(it still remains active on the original target!). If the new target is an enemy, this is considered an attack using
Ninjutsu Accuracy . The user takes on any maintain costs of this duplicated
Fire jutsu. Spread Jutsu have the same duration as whatever was remaining on the original target.
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Rising Flame - Dependent Special Move<i></i>
Fire techniques are among the favorite of the Uchiha clan, and even more so for those with a Mangekyou ability inclined toward it. Uchiha finding themselves surrounded may have their flames grow in strength and intensity, exploding from one target to the next.
Rank 1/2/3: By paying +40%/+30%/+20% CP, the user may have their
Fire attack proceed to a new target after hitting the previous one. The attack deals -20% of the base damage but gains +1 Accuracy. This repeats until the attack misses, strikes all possible targets, or is reduced to 0% base damage. May only be used once per round.
Note:
- If the user has any effects which would increase the attack's targets, it is applied at the start of the Jutsu.
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Kamikaze Bomber - Explosion Ninjutsu
A stronger and more potent form of Art using clay known as C2, the Toujigikou molds clay with both hands, creating a large, fast and agile sculpture. While able to explode like any other form of their art, The true purpose of this technique is not offensive however, but instead defensive. This creation is large enough to carry the Artisan around, and small enough to easily maneuver and avoid harm. When ridden, the user is able to move much faster, and as such is much more harder to hit, helping them in their various acts of terrorism. The Carrier can only take so much though, and if damaged too much will fall apart into a useless lump of clay.
Rank 1: When ridden, the user gains +1 Dodge. The sculpture has 1,000 Hp and can kamikaze doing 500 Damage to a 15x15 foot Area at +.5 Accuracy. Can attempt to grab an opponent once per round at -5 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 70% chance of success.
Rank 2: When ridden, the user gains +1.5 Dodge. The sculpture has 1,500 Hp and can kamikaze doing 1140 damage to a 15x15 foot area at +1.5 Accuracy. Can Attempt to grab an opponent once per round at -4 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 60% chance of success.
Rank 3: When ridden, the user gains +2 Dodge. The sculpture has 2,000 Hp and can kamikaze doing 1780 Damage to a 15x15 foot Area at +2 Accuracy. Can attempt to grab an opponent once per round at -3 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 50% chance of success.
Costs:
Rank 1: 1.5 Ap; 300 Chakra to initiate and 100 a Round
Rank 2: 2 Ap; 600 Chakra to initiate and 200 a Round
Rank 3: 2 Ap; 900 Chakra to initiate and 300 a Round
Notes:
- Hp May be increased with Explosion Buffs.
- Any attacks which miss the user has a 40% chance to hit the sculpture
- Grants Immunity to the user's own AoE Techniques when ridden.
- Detonation may Automatically target two separate targets.
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Ceramic Terrorism- Explosion Ninjutsu
An advanced version of Artistic Interpretation, this Technique is identical in nearly every aspect other than than the strength and quality of their Explosive chakra packed into their C1 Clay. Those more attuned to their explosive art are more Artistic and are able to create more powerful explosives or even a small army of smaller masterpieces, all Packing the Bang of a Firework.
Rank 1: Creates 3 Explosive works of art each dealing 400 Damage to a 10x10 Area at +1 Accuracy.
Rank 2: Creates 4 Explosive works of art each dealing 375 Damage to a 13x13 Area at +1.5 Accuracy.
Rank 3: Creates 5 Explosive works of art each dealing 360 Damage to a 15x15 Area at +2 Accuracy.
Costs:
Rank 1: 2 Ap; 500 CP to initiate, 170 CP/Rnd
Rank 2: 2 Ap; 630 CP to initiate, 210 CP/Rnd
Rank 3: 2 Ap; 750 CP to initiate, 250 CP/Rnd
Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
-This Jutsu's Explosions may Automatically target two separate targets.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User's Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round.
- The user can have the bombs stick to certain parts of the opponent, and if used this way it can be treated as a called shot. Percentages of successfully breaking limbs are depended upon Sprained/Fractured/Broken levels, having 15%/12%/9% chance. A limb may only have its called shot level increased by one rank per use.
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Atomic Impressionism - Explosion Ninjutsu
The most devastating and beautiful technique of the Toujigikou clan. This is the most powerful of all their explosives, capable of leveling a large area. This attack uses the powerful C3 type Clay, and can be seen almost from anywhere in the general region, and is loud enough to shatter windows further away. It is no wonder why this form of art is called their "Specialty" As they consider it the finest example of their Art's Beauty. Unfortunately, those unfortunate enough to see the true Beauty of this technique generally don't live long enough to appreciate it. The after effects of this technique are able to scar the region for quiet some time.
Rank 1: Creates a massive explosion that attempts to deals 2,700 Damage at -1 Accuracy to all within the battle.
Rank 2: Creates a massive explosion that attempts to deals 3,380 Damage at -.5 Accuracy to all within the battle.
Rank 3: Creates a massive explosion that attempts to deals 4,050 Damage to all within the battle.
Costs:
Rank 1: 2 Ap and 980 CP to initiate. .5 AP to Detonate
Rank 2: 2 Ap and 1230 CP to initiate. .5 AP to Detonate
Rank 3: 2 Ap and 1470 CP to initiate. .5 AP to Detonate
Notes:
- This Jutsu may not be detonated the same round it is Initiated. Detonating requires no extra chakra and is modded as if it is instantaneous.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.
- This Jutsu cannot be auto-dodged.
- Barriers cannot protect targets from this jutsu. The barrier and the target will both take damage from this jutsu.
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Amaterasu - Fire Ninjutsu<i></i>
Amaterasu is a Mangekyou technique romanticized as harnessing the flames of hell. The flames of Amaterasu are jet-black, and appear at the focal point of the user's vision which make this technique notoriously difficult to avoid. Once created, the flames burn ceaselessly under any circumstance; including even if they are underwater, or even in a vacuum. Though powerful, the black flames spread much slower than true fire, but if uncontested will remain burning until the next sunset.
Rank 1/2/3: 2200/2600/3000
Fire damage at +3 Accuracy.
Amaterasu lingers on the target indefinitely. Targets affected by
Amaterasu automatically suffer its damage at the start of every round.
Amaterasu ignores all damage reduction, and HP lost by it cannot be recovered.
[EMS - Eternal Amaterasu] - May only be performed by those with the
Eternal Mangekyou Sharingan.
Amaterasu deals +800 base damage, and reduces all HP recovery on the target by 1/2
(including % recovery) while active.
Cost: 3 AP, 3500 CP
EMS Cost: 4.5 AP, 4500 CP
Notes:
- Requires
Mangekyou Sharingan to be active.
- If performed more than once in a single round, the duration of
Mangekyou Sharingan is reduced by 10 seconds.
- Amaterasu will
always have a x1.0 critical damage modifier
(replacing any other modifiers); it will never deal critical damage
(but can still be considered a critical hit for the purpose of other effects). This has priority over any other effect.
- Multiple instances of this jutsu do not stack on a target in any form. If multiple Uchiha use
Amaterasu on a single target, whichever deals the most damage will overwrite the other.
- Once hit,
Amaterasu remains on the target indefinitely. Amaterasu is not maintained by the user, and there is no maintain check. Amaterasu may be dispelled by;
- - Anything capable of removing/dispelling an A-Rank Fire Ninjutsu.
- The target having Medical Ninjutsu totaling up to 10 OOC-ranks cast on them (from themselves or others). E/D/C/B/A/S rank = 1/2/3/4/5/10 ranks.
- The target resting for 1/2 AP