Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Reborn from Destruction - Wakahisa Mio [Deceased]

Joined
Oct 22, 2012
Messages
1,154
Yen
369,800
ASP
1,861
OOC Rank
S
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Age: 19

Gender: Female

Character Description:
Standing at 5'5" and 138 lbs, Mio's frame is slight, though definitely feminine. She feels comfortable in darker colors, especially red, black, and purple. Despite her history, she's not hesitant in showing off her figure. When faced with very stressful situations, such as being attacked, she sometimes freezes in fear before something breaks and she goes into what she calls battle mode. Flashbacks and nightmares plague her, though when she's near those she trusts, those things fade.

Character History:
Mio's childhood wasn't a very happy one. She had no idea who her parents were and stayed with a family that always made her feel bad when they talked about how they "rescued" her off the street. What she didn't know, was that she was actually taken in because they believed that she would eventually be very beautiful and, once trained properly, would bring a high price as a call girl. She was trained from an early age that she was only worth her looks and that if she got hurt, then she would be punished.
They weren't horrible at first, not in her mind, but as she grew older, the punishments became increasingly sexual. She was eventually used to the treatment, but was frustrated. She would see other children in the streets that were playing and having a good time. She wasn't allowed to play how they were playing. If she wanted to play, she had to go to a man and play with him. She could feel power crackling in her veins and couldn't understand why she had to do these things. Something in the back of her mind knew that she was not destined for the life they had planned for her.
As an older child and early teen, Mio was able to leave the small compound. Her "caretakers" believed that she was sufficiently brainwashed to make her willingly return every night. At first she was, though once she discovered that the power she could feel would allow her to fight back, there was nothing that really held her there. She studied hard and trained as much as she could, whenever she could. A teacher discovered her practicing and enrolled her in the academy. She excelled and quickly advanced to gennin. At 14 she had quite the crush on her team captain, Saemon. She appreciated his scars, and his nature. She knew that each scar had a story, and at least they were a visual reminder of the past, instead of being haunted by nightmares and living in nightmares as well.
Mio came into her bloodline while on a mission with her team. Someone was trying to attack the other female on her team like her captors kept punishing her. She was so angry that someone had the audacity to do that to someone else, that she ran forward with a fist full of lightning and punched the man across the face. As he flew through the air, she made a lightning bolt strike him, sending him back down to the sand. Her fury pulsed through her and she tore into the man. Her blue eyes started to glow with a golden hue. A huge surge of electricity surrounded her and once she came out of her anger, her already exotic features looked even more demonic.
Shortly after, Mio became a chunin and started training as a medic. Excelling in the ranks, she eventually figured out how to restimulate nerves and restart hearts with her electric nature. Shortly before her 16th birthday, she was a full fledged medic.
One night, one of her captors discovered her ninja gear. He and the other men decided to teach their toy a lesson. As they assaulted her, she finally snapped. Her eyes glowed gold and the house was completely destroyed by a huge lightning storm that burned down the house. Mio was able to rescue the other girls and boys that were held as toys. When she woke up the next morning, collapsed among the ward full of the youths she knew, she broke. It had been her birthday, her 16th birthday. Her lower body was so sore, and when she asked a co-worker about her condition, they just smiled at her in a mixture of sorrow and pride before handing her her own chart. Apparently the lightning had struck her multiple times and instead of harming her, they healed her. They told her about the rest of the group and how they were going through therapy for their mental injuries. She agreed to do so as well, though she refused to take time off work.
Two years later, Mio was a Jounin and ran into Saemon again. Her crush had never really disappeared, so she was excited when he asked her to his home. She didn't mind when he started his old relationship back up. She certainly didn't mind sharing, especially since she was still busy with work and therapy. Mio had plenty of nightmares, though they were less frequent when staying at least in the next room from Saemon. While she was half-asleep, just waking up from her nightmares, she was more open to talking about what happened to her. She could never really remember what was said, so she doesn't really know what all Saemon knows about her past.​

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Lightning:
Thunderfist: E-Rank; Mastered
Lightning Torrent: C-Rank; Mastered
Zeus Flash: C-Rank; Mastered
Thunderstruck: C-Rank; Mastered
Gigavolt Cannon: B-Rank; Rank 1
Chidori: B-Rank; Mastered
Lightning Beast: B-Rank; Rank 1

Earth:
Inner Earth Reflection Lure: C-Rank; Mastered
Earthen Coating: C-Rank; Mastered

Water:
Water Whip: D-Rank; Mastered
Aqua Fang: D-Rank; rank 1
Rinse Off: D-Rank; rank 1
Impaling Hydro Jet: C-Rank; rank 1
Grand Waterfall: C-Rank; rank 1


Taijutsu:
Uncalled-for-shot: E-Rank; Mastered
Low Sweep: E-Rank; Mastered
Nut Buster: D-Rank; Mastered
4-Hit Combo: D-Rank; Mastered
Step-In Flash: C-Rank; Mastered
Tiger Hook: C-Rank; Mastered
Gasher D-Rank; rank 1
Lunar Steps C-Rank; rank 1
Slash E-Rank; rank 1
Zero Slash Counter C-rank; rank 1
Executioner B-rank; rank 1
Zantetsuken A-rank; rank 1
Heavenly Sword A-rank; rank 1

Non-elemental:
Body Switch: E-Rank; Mastered
Transformation: E-Rank; Mastered
Basic summoning: E-Rank; Mastered
Stunt Double: C-Rank; Mastered
Elemental Clone: C-Rank; Mastered
Cancel: D-Rank; Mastered
Energy Transfer: B-Rank; Mastered


Genjutsu:
Clone: Lvl 2; Mastered
Tourniquet: Lvl 2; Mastered
Force Exhale: Lvl 1; Mastered
Pain Killer: Lvl 5; Mastered
Impaired Focus: Lvl 1; Rank 1
Stun: Lvl 1; Rank 1
Distortion: Lvl 2; Rank 1
Expose Mind: Lvl 4; Rank 1


Medical Jutsu:
Mystical Hand: D-Rank; Mastered
Coagulation: D-Rank; Mastered
Anesthetic Infusion: C-rank; Rank 1
System Restoration: C-Rank; Rank 1
System Shock: C-Rank; Mastered

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Blossom's Lightning - a katana with a wicked edge. Found by Mio deep in a cavern, can only be drawn by one of her clan or by those she gives permission.
Slashing Damage Type
-1 Accuracy/+5% Damage

Augment 1: Razor Strike
Augment 2: Special Composition - Ninjutsu: Lightning
Augment 3: Vampiric​
 
Re: Reborn from Destruction - Wakahisa Mio

Agility: 300/525
Stamina: 330/525
Ninjutsu: 300/525
Taijutsu: 300/525
Genjutsu: 213/525
Chakra Control: 330/525
PL: 1773
BL Control: 296%
[fontsize="12"]The oldest and most prodigious clan originating from the Hidden Cloud Village, The Santaru are a proud people with the unique ability to control the weather at will. Long have they been feared by others because of this trait, yet, few can stand against their mighty bolts of energy they summon from the sky. Though they are attuned to storms in general, by far they have a much more strengthened affinity to Lightning and electricity of all types, their eyes brightening with an electric neon glow whenever their powers are in use. Subconsciously they tend to emit unnoticeable electromagnetic waves, enough to leave the hair on your neck stand up and leave goosebumps on those nearby. Yet, when angered, their powers become so great, that often it is beyond their ability to control.

Note: All Santaru Techniques are considered Storm Element.

014% - Storm Manipulation (Rank 1), Electrokinesis (Rank 1)
028% - Surging Presence (Rank 1)
042% - Storm Call (Rank 1)
056% - Storm Control (Rank 1)
070% - Storm Manipulation (Rank 2)
084% - Storm Call (Rank 2)
098% - Electrokinesis (Rank 2), Electromagnetism (Rank 1)
112% - Surging Presence(Rank 2), EMP (Rank 1)
126% - Storm Manipulation (Rank 3), Storm Control (Rank 2)
140% - Storm Call (Rank 3), EMP (Rank 2)
154% - Electromagnetism (Rank 2)
168% - Surging Presence (Rank 3), EMP (Rank 3)
182% - Electrokinesis (Rank Three), Electromagnetism (Rank 3)
196% - Storm Control (Rank 3)
210% - Sword of Oblivion (Rank 1)
224% - Updraft (Rank 1)
238% - Sword of Oblivion (Rank 2)
252% - Dark Tempest (Rank 1)
266% - Sword of Oblivion (Rank Three), Updraft (Rank 2)
280% - Updraft (Rank 3), Dark Tempest (Rank 2)
294% - Dark Tempest (Rank 3)


---

Storm Manipulation - Passive
The Santaru have an innate affinity to storms, each member having volts of energy coursing through their body constantly as if generated similar to blood. Naturally, they possess the ability to both generate lightning instinctively and fluidly manipulate it into deadly arcs of energy with little trouble.

Rank 1: May convert Lightning and Water Jutsu into Storm by paying an additional 20% Chakra Cost.
Rank 2: May convert Lightning and Water Jutsu into Storm by paying an additional 10% Chakra Cost.
Rank 3: May convert Lightning and Water Jutsu into Storm at no extra cost.

Notes:
- Partial hits from jutsu converted into storm are treated 1 rank higher.
- The Santaru automatically has access to the Storm element.
- All techniques used with this are treated as Storm element.

---

Electrokinesis - Passive<i></i>
While generating vast amounts of Lightning is one trick to the Santaru's ability, one would be a fool to compare their Electrical abilities to another. The Santaru are able to increase the voltage of any electricity they wish, using their own body and the chakra as a electrical turbine to create shocking, and destructive, bolts of energy.

Rank 1: +5% Storm Damage
Rank 2: +10% Storm Damage
Rank 3: +15% Storm Damage

---

Surging Presence - Passive<i></i>
Have you ever touched a Santaru before? Those who have would immediately notice that one is guaranteed to feel a spark of electricity upon contact, often enough to leave a blister or after twitch. This is due to the fact that as the Santaru's strength increases, their very blood becomes a source of electric energy, their chakra flowing with volts of energy. In a sense, the Santaru are living turbines each with a high voltage. It is common for electronic devices to malfunction in the presence of a Santaru.

Rank 1:
- Unarmed strikes against the Santaru return 50 storm damage per .5AP used.
- Remaining in contact with the Santaru deals 35 storm damage per .5 AP spent in contact.
- Weapon Strikes against the Santaru return 100 storm damage per .5AP used.

Rank 2:
- Unarmed strikes against the Santaru return 100 storm damage per .5AP used.
- Remaining in contact with the Santaru deals 75 storm damage per .5 AP spent in contact.
- Weapon Strikes against the Santaru return 150 storm damage per .5AP used.

Rank 3:
- Unarmed strikes against the Santaru return 150 storm damage per .5AP used.
- Remaining in contact with the Santaru deals 100 storm damage per .5 AP spent in contact.
- Weapon Strikes against the Santaru return 200 storm damage per .5AP used.

Notes:
- Unable to be buffed.
- Weapon strikes only apply to melee weapons.

---

Storm Call - Storm Jutsu<i></i>
Though they are more than capable of using their own Lightning powers to generate their own volts of Lightning to strike down their targets, the Santaru possess the ability to change the weather by altering the patterns of electrons in their electromagnetic Aura. This allows them to create storms which rapidly begin to unleash their wrath upon the those stupid enough to invoke anger the Santaru.

Rank 1: Summons a storm with mild intensity that sends two bolts of lightning at a target of the Santaru's choice every round at 300 damage per bolt.
Rank 2: Summons a storm with greater intensity that sends three bolts of lightning at a target of the Santaru's choice every round at 300 damage per bolt and +.5 Ninjutsu accuracy.
Rank 3: Summons a black storm with dangerous intensity that sends three bolts of lightning at a target of the Santaru's choice every round at 600 damage per bolt and +1 Ninjutsu accuracy.

Special Action: Instead of striking a target, they user may strike themselves to heal half as much of the damage.


Costs:
Rank 1: 1 AP; 200 chakra to initiate, 90 Cp/Rnd.
Rank 2: 1.5 Ap; 300 chakra to initiate, 140/round to maintain
Rank 3: 2 AP; 600 chakra to initiate, 285/round to maintain

Notes:
- Strikes at the start of the round.

---

Storm Control - Storm Jutsu<i></i>
Though knowing which patterns of electromagnetic fields produce what result is a difficult task, eventually through trial and error the Santaru begin to realize the full potential they possess; their abilities aren't limited to simply summoning storms of lightning, but they can create nearly any change in weather that they desire. Eventually, this becomes to simple that they almost do it subconsciously, allowing them to create gusts of wind, cause rain, snow and even hail to fall from the sky with a simple thought.

Rank 1: Calls wind, rain or snow.
-Wind reduces the accuracy of all light projectiles by -1.
-Rain is treated as rank 1 Rain Dance.
-Snow chills to reduce movement speed by 10% and ups the exhaustion of everyone but the user by +2 each round.

Rank 2: Calls wind, rain, snow or hail.
-Wind reduces the accuracy of all light projectiles by -2 and all heavy projectiles by -1.
-Rain is treated as rank 2 Rain Dance.
-Snow chills to reduce movement speed by 15% and ups the exhaustion of everyone but the user by +3 each round.
-Hail deals 360 ice damage/round to everyone but the user.

Rank 3: Calls two of the following of wind, rain, snow or hail.
-Wind reduces the accuracy of all light projectiles by -3 and all heavy projectiles by -2.
-Rain is treated as rank 3 Rain Dance.
-Snow chills to reduce movement speed by 15% and ups the exhaustion of everyone but the user by +4 each round.
-Hail deals 810 ice damage/round to everyone but the user.

Costs:
Rank 1: 1 AP; 500 chakra to initiate, 170/round to maintain.
Rank 2: 1.5 AP; 700 chakra to initiate, 230/round to maintain.
Rank 3: 2 AP; 900 chakra to initiate, 300/round to maintain per effect (for total cost)

Notes:
- Storm Call of the user's highest attained rank must be in use before Storm Control can be used.
- Storm Control may not be used on top of itself.
- Hail automatically hits at the end of every round it is active, but damage cannot be buffed.
- Cannot use a double up on the same element.

---

Electromagnetism - Electrical Field Jutsu<i></i>
lightning coursing through their veins, a Santaru is able to find, with a little practice, that they are able to sense and control the electrons in the area around them by altering their electromagnetic energy. This gives them the ability of magnetism, allowing them to control any metallic object at will assuming they aren't too heavy. With a glow of their eyes, any metallic object nearby the Santaru because a suitable weapon.

Rank 1: The user can magnetically control their currently equipped weapon to strike a target dealing 1,010 Damage.
Rank 2: The user can magnetically control their currently equipped weapon to strike a target dealing 1,265 Damage.
Rank 3: The user can magnetically control their currently equipped weapon to strike a target dealing 1,875 Damage.

Costs:
Rank 1: 180 Cp; 1.75 Ap
Rank 2: 225 Cp; 1.75 Ap
Rank 3: 680 Cp; 2.25 Ap

Notes:
- Uses Ninjutsu Accuracy
- Receives both Storm and any Taijutsu Buffs relating to the equipped weapon.

---

EMP - Electrical Field Jutsu<i></i>
Though they constantly emit low frequency electromagnetic energy, the Santaru can easily up the voltage within their turbine-like bodies, and force this invisible energy outwards as an Electromagnetic Pulse, or EMP for short. This is both offensive and defensive, the burst of energy shooting outwards around them and pushing back those with electrical force, even causing the ground to course with lightning of the after effects.

Rank 1: Radiates outwards 10ft and causes 1,400 Damage and 10ft knockback on contact with living beings at -2 Accuracy.
Rank 2: Radiates outwards 15ft and causes 1,760 Damage and 15ft knockback on contact with living beings at -1.5 Accuracy.
Rank 3: Radiates outwards 20ft and causes 2,100 Damage and 20ft knockback on contact with living beings at -1 Accuracy.

Costs:
Rank 1: 2 Ap, 590 Cp
Rank 2: 2 AP, 740 Cp
Rank 3: 2 Ap, 880 Cp

Notes:
-This Jutsu may Automatically target two separate targets.

---

Sword Of Oblivion - Storm Jutsu<i></i>
An advanced technique of the Santaru clan, this allows them to condense the electrons around them into a sword-like shape, which upon being infused with their electrical chakra, generate into a blade of shocking electrical volts, the bolts so bright that it slightly blinds those who look at the user directly.

Rank 1: User may create a weapon out of electricity. The user gains +2 Dodge while equipped with this weapon.
Rank 2: For every Lightning Based Jutsu the user is maintaining, they gain a -2% on the maintain cost. (IE: Maintaining 3 Lightning based jutsu while equipped with this weapon gives the maintained jutsu -6% on their maintain cost.)
Rank 3: Lightning Based jutsu may be channeled through this weapon.

Cost: 2 Ap, 1200 Cp to create, 400 Cp/Rnd.

Notes:
- Weapon specification must follow the Weapon Creation rules.
- Taijutsu Damage caused by this weapon may be buffed by Lightning based buffs as well as physical buffs.
- This weapon cannot cause bleeding or suppression by any means.
- This weapon cannot be augmented by any means.

---

Updraft - Storm Jutsu<i></i>
A storm technique performed yet again by altering the electrons in the air, this invokes a powerful gust of wind that smashes into targets with spontaneous force, and launches them into the sky with its sheer force. Perhaps this technique started rumors of the Santaru being able to fly, though one may wonder how safe using it on oneself may be.

Rank 1: Updraft sends a 20x20 area 20ft up into the air, causing them 1,440 damage at +2.5 Accuracy from the brute force of the wind and slamming the ground.
Rank 2: Updraft sends a 20x20 area 20ft up into the air, causing them 1,800 damage at +3 Accuracy from the brute force of the wind and slamming the ground.
Rank 3: Updraft sends a 20x20 area 20ft up into the air, causing them 2,160 damage at +3.5 Accuracy from the brute force of the wind and slamming the ground.

Costs:
Rank 1: 2.5AP; 650 Cp
Rank 2: 2.5AP; 820 Cp/Target.
Rank 3: 2.5AP; 980 Cp/Target

Notes:
- Can only be used once a round.
-This Jutsu may Automatically target two separate targets.

---

Dark Tempest - Storm Jutsu<i></i>
The Santaru's full potential can only be unleashed when they experience intense emotions, most commonly when fearing that they are in danger. Once they reach that limit though...their powers become so powerful, so destructive, that they can no longer maintain control of their own abilities, unleashing a storm that spreads havoc across the environment, and even threatens the very Santaru which conjured it up, becoming a threat to themselves and all around them.

Rank 1: Every round four lightning bolts attempt to strike every player, including the user, for 600 damage each. The bolts damage the user but hit at -2 Accuracy. All possible effects of Storm Control Rank 3 are in play and will start to effect the user in one round.
Rank 2: Every round five lightning bolts attempt to strike every player, including the user, for 600 damage each. The bolts damage the user but hit at -3 Accuracy. All possible effects of Storm Control Rank 3 are in play and will start to effect the user in two rounds. Large funnel clouds form thin tornadoes that have a 30% chance per person to throw people 30ft into the air, giving them -1 dodge for the round. The user has a 20% to be tossed which increases by 10% every round till it caps out at 30%.
Rank 3: Every round six lightning bolts attempt to strike every player, including the user, for 600 damage each. The bolts damage the user but hit at -3 Accuracy. All possible effects of Storm Control Rank 3 are in play and will start to effect the user in two rounds. Large funnel clouds form thin tornadoes that have a 50% chance per person to throw people 50ft into the air, giving them -2 Dodge for the round. The user has a 20% to be tossed which increases by 10% every round till it caps out at 50%.

Cost: 3 AP; 3000 Chakra

Notes:
- Storm Call and Control must be in play before this can be used.
- Santaru must be at or under 50% HP to use this.
- Lasts five rounds, cannot be canceled.[/fontsize]
 
Re: Reborn from Destruction - Wakahisa Mio

Physician
Medical shinobi who have studied long and hard on various methods for surgical healing techniques. They have gained skills and knowledge of medicines above the norm for medical shinobi and it shows in their ability diagnose and aid in the recovery of nin nearly killed.

Information:<i></i>
Prerequisites: D-Rank

Effect:
- When the user assists someone in recovering from a Fatality, their patient recovers +2 Secondaries instead of +1, and Medical Threads don't take up a roleplay slot when acting in the mednin role.
- The user may carry 1 additional stack of Soldier Pills, Blood Pills, Health Pills, Energy Drinks, and Splints.

Notes:
- The second effect allows the user to carry 1 extra item. If the limit is 3 per stack, then this ability allows them to carry 4 per stack of the mentioned items.
 

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