Character Name: Rensuke
Class:
Shinobi.exe
HP: (40+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: Kinjutsu Option (Human Puppet)
High: Ranged Accuracy, Genjutsu DC
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Melee Accuracy
OOC Rank: B Rank
Bloodline/Core Ability: Hyuuga
Core Ability Choices: Hawkeye
Kinjutsu: Human Puppet
Curse Seals: None
Advanced Shop Battle Related Purchases: N/A
Abilities:
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10.
Major Affinities:
1.
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4.
5.
6.
Minor Affinities:
1.
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6.
Advanced Elements:
1.
2.
3.
4.
Weapons:
Contracts: None
Class:
Shinobi.exe
HP: (40+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: Kinjutsu Option (Human Puppet)
High: Ranged Accuracy, Genjutsu DC
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Melee Accuracy
OOC Rank: B Rank
Bloodline/Core Ability: Hyuuga
Core Ability Choices: Hawkeye
- Vital Strike </U><i></i> - Passive (3 points)
Flickering Shadow - Dependent Special Move (2 points)
Composite <i></i> - Boost (1 point) x2
Sureshot<i></i> - Passive (2 points)
Keen Sight <i></i> - Boost (1 point) x3
Suppressing Fire<i></i> - Physical Style (3 points)
Bounce Shot <i></i> - Dependent Special Move (3 Points)
Sniper<i></i> - Passive (2 Points)
Kinjutsu: Human Puppet
Curse Seals: None
Advanced Shop Battle Related Purchases: N/A
Abilities:
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Major Affinities:
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
Weapons:
- <U>Puppet Body
Weapon Type: Puppet Body
Damage Type: Offensive (Suppression), Defensive
Bonuses: -1/+5%
Augments:- Vanguard
- Effect: +5% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +10% Damage Reduction.
- Steady
- Effect: When a weapon with this augment is used while in Defensive Stance this reduces the Accuracy penalty of Defensive Stance by 50% (to a minimum of -1 Accuracy).
- Swift
- Effect: Whenever the user attacks with the equipped weapon they receive a +2 Dodge Bonus until the end of the turn.
Notes:
- Does not stack.
- Effect: Whenever the user attacks with the equipped weapon they receive a +2 Dodge Bonus until the end of the turn.
- Vanguard
- Puppet Alpha
Weapon Type: Puppet
Damage Type: Offensive (Suppression)
Bonuses: -1/+5%
Augments:- Envenom
- Effect: Any poison on the weapon is now considered a Heavy poison. If the poison is already a Heavy type, it receives +2 Poison DC.
- Toxify
- Effect: Allows the user to apply Consumable Poisons to their weapon as if they were an Injury Poison. Consumable Poisons used this way still count as Consumable Poisons for all intents and purposes.
- Siege
- Effect: Taijutsu Attacks made with this weapon ignore 10% of any Damage Reduction and the user's Bonus Damage Cap against Barriers is increased from 50% to 100%.
- Envenom
- Puppet Beta
Weapon Type: Puppet
Damage Type: Defensive
Bonuses: +2/-10%
Augments:- Vanguard
- Effect: +5% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +10% Damage Reduction.
- Steady
- Effect: When a weapon with this augment is used while in Defensive Stance this reduces the Accuracy penalty of Defensive Stance by 50% (to a minimum of -1 Accuracy).
- Swift
- Effect: Whenever the user attacks with the equipped weapon they receive a +2 Dodge Bonus until the end of the turn.
Notes:
- Does not stack.
- Effect: Whenever the user attacks with the equipped weapon they receive a +2 Dodge Bonus until the end of the turn.
- Vanguard
- Puppet Gamma
Weapon Type: Puppet
Damage Type: Support
Bonuses: -1/+5%
Augments:- Quick Switch
- Effect: Effect: After a Taijutsu attack the user can switch their current weapon with another weapon for no AP. If they do then they may make another Taijutsu attack as a combo with the attack which preceded switching weapons.
Notes:
- This can only be used once per round.
- Quick Switch can be used in between techniques which are a part of a single combo.
- Effect: Effect: After a Taijutsu attack the user can switch their current weapon with another weapon for no AP. If they do then they may make another Taijutsu attack as a combo with the attack which preceded switching weapons.
- Trick Weapon: Projectile
- Effect: Grants the weapon access to second set of Taijutsu (Slashing, Piercing, Bludgeoning, Unarmed, Ranged or Projectile).
Notes:
- The second Taijutsu uses the required Accuracy as normal (e.g: If the player chooses Ranged or Projectile as their second set, then performing a Ranged or Projectile Taijutsu with the weapon uses Ranged Accuracy).
- Effect: Grants the weapon access to second set of Taijutsu (Slashing, Piercing, Bludgeoning, Unarmed, Ranged or Projectile).
- Trick Weapon: Ranged
- Effect: Grants the weapon access to second set of Taijutsu (Slashing, Piercing, Bludgeoning, Unarmed, Ranged or Projectile).
Notes:
- The second Taijutsu uses the required Accuracy as normal (e.g: If the player chooses Ranged or Projectile as their second set, then performing a Ranged or Projectile Taijutsu with the weapon uses Ranged Accuracy).
- Effect: Grants the weapon access to second set of Taijutsu (Slashing, Piercing, Bludgeoning, Unarmed, Ranged or Projectile).
- Quick Switch
Contracts: None