Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Rikutsuchi Miraku's Dojo

Miraku

Ninja
Joined
Sep 12, 2014
Messages
393
Yen
342,617
ASP
1,236
Weapons:
Weapon 1 said:
Name: Senryaku Tekina Tanken (戦略的な短剣)
Damage Type: Unarmed - Handseals
Damage Modifier: +5% Base Damage
Accuracy Modifier: -1

Augments: Trick Weapon(Slashing), Pressure, Swift

Weapon 2 said:
Name: Hiyorimi Ken (日和見剣)
Damage Type: Slashing - Supression
Damage Modifier: -10%
Accuracy Modifier: +2

Augments: Trick Weapon(Unarmed), Vampiric, Swift
---------------------------------------------------------------------------------------------------------------

Affinities:
Affinities and Advanced Element's Unlocked said:
Free Major: Lightning
Free Minor: Wind
Major(All Jutsu Mastered): Earth
Minor(Half Jutsu Mastered): Non-Elemental
Advanced Element Unlocked: Gravity, Paper & Magnetic
---------------------------------------------------------------------------------------------------------------

Learning for Quick Learner:
Quck Learner Points said:
Situational Awareness - 3 Points
Sharp Insight - 2 points
Observation - 3 points
Forewarn - 3 points
Adaptability - 1 point x3
Prediction - 2 points
Tactical Mind - 2 points
Double Image - 1 point, 1 to rank up
---------------------------------------------------------------------------------------------------------------

Abilities:

Shinobi 101: Kinetic Genjutsu uses Melee Accuracy
Miraku always had a knack for all three categories of Jutsu; Nin, Tai, and Gen. But like most people, he excelled in some more than others. His greatest strength of the three was his Taijutsu due to his physical training, with Nin not far behind due to lots of practice and good use of chakra. His Genjutsu was the worst of the three, as he found it difficult to apply these Jutsu's to certain senses of a human being. In order for him to properly get the hang of using Genjutsu, he focused all his efforts on one sense: Kinetic. Due to it being the sense of one's perception of touch, he found it easier to manipulate this by making a physical connection to the target himself through his own touch.

WC: 131

Sentinel
Due to intense training within the ANBU, along the hunting skills acquired from both surviving in the wild of Water Country on his travels and training with Okuro and the man hunting training within the ANBU Miraku had become quite adept at hunting down shinobi. These skills accompanied by the vast knowledge of the surroundings of the village, it's gates and the area around them, led to the man being able to have a significant advantage over those who would be foolish enough to attempt to become a missing nin from Kumogakure. This also included anyone else who would attempt to force their way in or out of the village for any other reason.

WC: 114

Wind - Chakra Style
Although Miraku was not particularly adept with Wind Jutsu, he could obviously see the advantages of it for a person who fought in melee a lot as it contained properties which would be advantageous to buffing Taijutsu as well as aiding one in using the wind to enhance their bodies capabilities. One could use the wind to help move their body even quicker than their regular muscles and reactions would allow for, and increase their ability to dodge and attack. Of course, to Miraku, using such a style of fighting would be most helpful defensively as he figured it would be quite good at improving his already impressive speed.

WC: 109

Defensive Technique
With Miraku's fighting style, he preferred to observe his enemies fighting styles and determine ways to counter them, and give himself advantages. With this observation, he required himself to play out his combat more defensively in order to remove his openings and focus purely on creating strategies rather than being offensive himself, at least until he was ready to strike. Due to these requirements, he had become quite good at staying on the defensive, minimizing the downsides while maximizing his defensive capabilities and ability to dodge incoming attacks which posed a threat to him. Not having the added pressure of trying to be on the offensive and defensive at the same time allowed for more thinking room.

WC: 117

Duelist
As someone who wasn't particularly good at using attacks which targeted multiple people at once, Miraku focused his fighting abilities more towards reading his opponents, and focusing down proper targets first to give him better advantages later into fights if he ever had to fight a group, which also improved his ability to fight one-on-one as he became used to focusing a single target in most fights. This focus led to him being able to keep a target in his sights, and also push himself harder against one person. But this practice also had it's downfalls against multiple targets as it left him slightly more open to him, but in his mind, he felt he had enough skills in other places to make up for these slight shortcomings with this particular style of focus.

WC: 134

Mind Overflow
Since Miraku only focused on one sense of Genjutsu -- Kinetic, and due to it involving the perception of the sense of touch, this made it so he was able to take advantage of the strong connection to this one sense. With that he was able to increase the mental strain it would put on a person when it came to all other attacks they would receive from him. Like a kind of mental overload, the sensations of feeling would be increased to levels which would cause his attacks damage to feel like they had done even more damage to them, which became real due to the stress it caused the target's mind. This was something Miraku had put a lot of work into as he wanted to receive even more benefit from the hard work he had put into becoming more adept with Kinetic Genjutsu.

WC: 145

Willpower
Along with the intense training he had put into his Genjutsu training with Okuro and in the ANBU, he had put a lot of effort into defending himself against such attacks. Since as a whole, he wasn't quite on par when it came to Genjutsu, he realized it was something he definitely needed to work on defending against, as it wasn't something his natural speed could help him avoid like it would against Nin or Taijutsu. With this in mind,
he worked towards breaking himself free of stronger Genjutsu through the strength of his determination and will. This training included a lot of meditation and self-reflection to get a proper sense of himself and work towards being able to return his mind back to that place through the use of chakra as well as the regular Cancel Jutsu that most shinobi knew.

WC: 142

Quick Reaction
Through his quick speed and his continued training of his defensive fighting style and strategic mind, Miraku was able to take advantage of situations most people couldn't in a short period of time. It was one thing to recognize openings when in combat and avoiding attacks, but it was another to recognize them and manage to take advantage of them mid fight before the opponent could correct their mistake and close such an opening. Due to his enhanced reactions and speed, Miraku was able to to make use of such openings whenever he dodged an opponent, as long as he was able to think of what kind of counter attack he should be making before the opportunity closed.

WC: 118

Weapon Mastery - Unarmed
Since Miraku mainly stuck to his main weapon which was an unarmed weapon, with a trick weapon slashing extension to it, turning his grip into a dagger pretty much, the versatility meant he was able to use it in pretty much all situations. Not needing to switch weapons often meant he had grown accustomed to every aspect of his weapon, and the fighting style that accompanied it. It felt like it was part of him, not even noticing it was in his hand most of the time. Even when he wasn't using it in combat, he would fidget with it, holding it, spinning it in his palm, etc. It just felt like a natural extension of himself, and as such, he found it quite easy to use Taijutsu with it, allowing him to use them even more efficiently once in a while than he would with another weapon.

WC: 148

Quickdraw
With his quick speed in general, increased reactions and overall mastery over his weapons, Miraku was very quick at pulling these weapons out whenever he needed to. Whether it be in combat, training or practice, he always tried his best to be as quick as possible, and readying his weapon was no exception. It was something which he practiced quite often since he was never really without at least his main weapons. Readying himself at the beginning of a battle quickly was quite important to Miraku as the extra time it gave him, was time which he could use to analyze his opponent, their gear or stance and whatever else he could notice about them by observing them once he was ready to fight.

WC: 124

Called Shot
ANBU training taught members a lot about the human body and its anatomy. Along with this came the information on critical points one should attack a shinobi in order to reduce their fighting capabilities. They were obvious spots that any shinobi could target, but the extra knowledge Miraku had gained meant that he was able to more precisely attack such spots as well as cause more damage to them by attacking them in the right way and correct positions. Miraku found this technique particularly useful as it allowed him to take away his opponents advantages once he was able to observe what they were and if taking the time to target them would be needed to give him enough of an advantage.

WC: 122

Initiative
Quick thinking, observation and his ability to learn on the fly seemed to lead to Miraku being able to always start before most people. His ability to take the initiative and make the first move, or multiple moves quicker than others meant he was able to have more time to think and develop strategies. This trend seemed to follow with a lot of his skills, as he liked to lean towards his strengths instead of trying to buff up his weaknesses too much. His ability to act first was no different as it used his speed and all things previously mentioned in order to gain even just the slightest advantage over his opponents.

WC: 113

Healing Factor
Being the type of person who usually fought on his own, Miraku needed to be able to take care of himself. He wasn't a med-nin, so healing himself was quite important for those few times he managed to get injured, or whenever he would take a hit in a fight. He had gone out of his way to learn a few basic medical Ninjutsu, but he wanted more than that. Through his many training sessions, as well as his defensive nature, he found it easier to rest while in combat, allowing him to passively recover while still within a fight, not always needing to use a medical Jutsu in order to heal himself. This certainly came in handy any time a fight was too fast paced or had too few openings to use a healing Jutsu so that he could maintain his lead in a fight and recover while stopping others from healing themselves.

WC: 154

Weapon Attunement
Miraku's specialty being Taijutsu meant that he was always using a weapon. Using them just came naturally, and meant that he always had an advantage using them rather than fighting without them. He also seemed to be able to use them better than most people; whether that came from his extended use of them, learning exactly how they worked, or he was just naturally gifted with using weapons due to his ability to adapt so quickly that he became proficient with them in almost no time. It let him bring the best out of any weapon he used and meant that he negated some of their weaknesses and improved their strengths through the unique usage of them.

WC: 117
 
Miraku said:
Weapons:
Weapon 1 said:
Name: Senryaku Tekina Tanken (戦略的な短剣)
Damage Type: Unarmed - Handseals
Damage Modifier: +5% Base Damage
Accuracy Modifier: -1

Augments: Trick Weapon(Slashing), Pressure, Swift

Weapon 2 said:
Name: Hiyorimi Ken (日和見剣)
Damage Type: Slashing - Supression
Damage Modifier: -10%
Accuracy Modifier: +2

Augments: Trick Weapon(Unarmed), Vampiric, Swift
---------------------------------------------------------------------------------------------------------------

Affinities:
Affinities and Advanced Element's Unlocked said:
Free Major: Lightning
Free Minor: Wind
Major(All Jutsu Mastered): Earth
Minor(Half Jutsu Mastered): Non-Elemental
Advanced Element Unlocked: Gravity, Paper & Magnetic
---------------------------------------------------------------------------------------------------------------

Learning for Quick Learner:
Quck Learner Points said:
Situational Awareness - 3 Points
Sharp Insight - 2 points
Observation - 3 points
Forewarn - 3 points
Adaptability - 1 point x3
Prediction - 2 points
Tactical Mind - 2 points
Double Image - 1 point, 1 to rank up
---------------------------------------------------------------------------------------------------------------

Abilities:

Shinobi 101: Kinetic Genjutsu uses Melee Accuracy
Miraku always had a knack for all three categories of Jutsu; Nin, Tai, and Gen. But like most people, he excelled in some more than others. His greatest strength of the three was his Taijutsu due to his physical training, with Nin not far behind due to lots of practice and good use of chakra. His Genjutsu was the worst of the three, as he found it difficult to apply these Jutsu's to certain senses of a human being. In order for him to properly get the hang of using Genjutsu, he focused all his efforts on one sense: Kinetic. Due to it being the sense of one's perception of touch, he found it easier to manipulate this by making a physical connection to the target himself through his own touch.

WC: 131

Sentinel
Due to intense training within the ANBU, along the hunting skills acquired from both surviving in the wild of Water Country on his travels and training with Okuro and the man hunting training within the ANBU Miraku had become quite adept at hunting down shinobi. These skills accompanied by the vast knowledge of the surroundings of the village, it's gates and the area around them, led to the man being able to have a significant advantage over those who would be foolish enough to attempt to become a missing nin from Kumogakure. This also included anyone else who would attempt to force their way in or out of the village for any other reason.

WC: 114

Wind - Chakra Style
Although Miraku was not particularly adept with Wind Jutsu, he could obviously see the advantages of it for a person who fought in melee a lot as it contained properties which would be advantageous to buffing Taijutsu as well as aiding one in using the wind to enhance their bodies capabilities. One could use the wind to help move their body even quicker than their regular muscles and reactions would allow for, and increase their ability to dodge and attack. Of course, to Miraku, using such a style of fighting would be most helpful defensively as he figured it would be quite good at improving his already impressive speed.

WC: 109

Defensive Technique
With Miraku's fighting style, he preferred to observe his enemies fighting styles and determine ways to counter them, and give himself advantages. With this observation, he required himself to play out his combat more defensively in order to remove his openings and focus purely on creating strategies rather than being offensive himself, at least until he was ready to strike. Due to these requirements, he had become quite good at staying on the defensive, minimizing the downsides while maximizing his defensive capabilities and ability to dodge incoming attacks which posed a threat to him. Not having the added pressure of trying to be on the offensive and defensive at the same time allowed for more thinking room.

WC: 117

Duelist
As someone who wasn't particularly good at using attacks which targeted multiple people at once, Miraku focused his fighting abilities more towards reading his opponents, and focusing down proper targets first to give him better advantages later into fights if he ever had to fight a group, which also improved his ability to fight one-on-one as he became used to focusing a single target in most fights. This focus led to him being able to keep a target in his sights, and also push himself harder against one person. But this practice also had it's downfalls against multiple targets as it left him slightly more open to him, but in his mind, he felt he had enough skills in other places to make up for these slight shortcomings with this particular style of focus.

WC: 134

Mind Overflow
Since Miraku only focused on one sense of Genjutsu -- Kinetic, and due to it involving the perception of the sense of touch, this made it so he was able to take advantage of the strong connection to this one sense. With that he was able to increase the mental strain it would put on a person when it came to all other attacks they would receive from him. Like a kind of mental overload, the sensations of feeling would be increased to levels which would cause his attacks damage to feel like they had done even more damage to them, which became real due to the stress it caused the target's mind. This was something Miraku had put a lot of work into as he wanted to receive even more benefit from the hard work he had put into becoming more adept with Kinetic Genjutsu.

WC: 145

Willpower
Along with the intense training he had put into his Genjutsu training with Okuro and in the ANBU, he had put a lot of effort into defending himself against such attacks. Since as a whole, he wasn't quite on par when it came to Genjutsu, he realized it was something he definitely needed to work on defending against, as it wasn't something his natural speed could help him avoid like it would against Nin or Taijutsu. With this in mind,
he worked towards breaking himself free of stronger Genjutsu through the strength of his determination and will. This training included a lot of meditation and self-reflection to get a proper sense of himself and work towards being able to return his mind back to that place through the use of chakra as well as the regular Cancel Jutsu that most shinobi knew.

WC: 142

Quick Reaction
Through his quick speed and his continued training of his defensive fighting style and strategic mind, Miraku was able to take advantage of situations most people couldn't in a short period of time. It was one thing to recognize openings when in combat and avoiding attacks, but it was another to recognize them and manage to take advantage of them mid fight before the opponent could correct their mistake and close such an opening. Due to his enhanced reactions and speed, Miraku was able to to make use of such openings whenever he dodged an opponent, as long as he was able to think of what kind of counter attack he should be making before the opportunity closed.

WC: 118

Weapon Mastery - Unarmed
Since Miraku mainly stuck to his main weapon which was an unarmed weapon, with a trick weapon slashing extension to it, turning his grip into a dagger pretty much, the versatility meant he was able to use it in pretty much all situations. Not needing to switch weapons often meant he had grown accustomed to every aspect of his weapon, and the fighting style that accompanied it. It felt like it was part of him, not even noticing it was in his hand most of the time. Even when he wasn't using it in combat, he would fidget with it, holding it, spinning it in his palm, etc. It just felt like a natural extension of himself, and as such, he found it quite easy to use Taijutsu with it, allowing him to use them even more efficiently once in a while than he would with another weapon.

WC: 148

Quickdraw
With his quick speed in general, increased reactions and overall mastery over his weapons, Miraku was very quick at pulling these weapons out whenever he needed to. Whether it be in combat, training or practice, he always tried his best to be as quick as possible, and readying his weapon was no exception. It was something which he practiced quite often since he was never really without at least his main weapons. Readying himself at the beginning of a battle quickly was quite important to Miraku as the extra time it gave him, was time which he could use to analyze his opponent, their gear or stance and whatever else he could notice about them by observing them once he was ready to fight.

WC: 124

Called Shot
ANBU training taught members a lot about the human body and its anatomy. Along with this came the information on critical points one should attack a shinobi in order to reduce their fighting capabilities. They were obvious spots that any shinobi could target, but the extra knowledge Miraku had gained meant that he was able to more precisely attack such spots as well as cause more damage to them by attacking them in the right way and correct positions. Miraku found this technique particularly useful as it allowed him to take away his opponents advantages once he was able to observe what they were and if taking the time to target them would be needed to give him enough of an advantage.

WC: 122

Initiative
Quick thinking, observation and his ability to learn on the fly seemed to lead to Miraku being able to always start before most people. His ability to take the initiative and make the first move, or multiple moves quicker than others meant he was able to have more time to think and develop strategies. This trend seemed to follow with a lot of his skills, as he liked to lean towards his strengths instead of trying to buff up his weaknesses too much. His ability to act first was no different as it used his speed and all things previously mentioned in order to gain even just the slightest advantage over his opponents.

WC: 113

Healing Factor
Being the type of person who usually fought on his own, Miraku needed to be able to take care of himself. He wasn't a med-nin, so healing himself was quite important for those few times he managed to get injured, or whenever he would take a hit in a fight. He had gone out of his way to learn a few basic medical Ninjutsu, but he wanted more than that. Through his many training sessions, as well as his defensive nature, he found it easier to rest while in combat, allowing him to passively recover while still within a fight, not always needing to use a medical Jutsu in order to heal himself. This certainly came in handy any time a fight was too fast paced or had too few openings to use a healing Jutsu so that he could maintain his lead in a fight and recover while stopping others from healing themselves.

WC: 154

Weapon Attunement
Miraku's specialty being Taijutsu meant that he was always using a weapon. Using them just came naturally, and meant that he always had an advantage using them rather than fighting without them. He also seemed to be able to use them better than most people; whether that came from his extended use of them, learning exactly how they worked, or he was just naturally gifted with using weapons due to his ability to adapt so quickly that he became proficient with them in almost no time. It let him bring the best out of any weapon he used and meant that he negated some of their weaknesses and improved their strengths through the unique usage of them.

WC: 117

All of this is approved.
 
Starting by redoing my first two weapons, and making some more.

Weapons:

Yorukaze (Dagger), Kumorigachi (Sword) and their various grips.
EwX6J70.png

Weapon 1 said:
Name: Yorukaze
Damage Type: Unarmed - Handseals
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Trick Weapon(Slashing), Pressure, Swift

Weapon 2 said:
Name: Kumorigachi
Damage Type: Slashing - Supression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Trick Weapon(Unarmed), Vampiric, Swift

Weapon 3 said:
Name: Yorukaze - Vapor Grip
Damage Type: Unarmed - Handseals
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Trick Weapon(Slashing), Pressure, Silencer

Weapon 4 said:
Name: Yorukaze - Thoughtful Grip
Damage Type: Unarmed - Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Steady, Daze, Quick Switch

Weapon 5 said:
Name: Kumorigachi - Toxic Grip
Damage Type: Slashing - Supression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Toxify, Steady, Swift

Weapon 6 said:
Name: Yorukaze - Trip Grip
Damage Type: Unarmed - Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Swift, Wired, Quick Switch
---------------------------------------------------------------------------------------------------------------

Affinities:
Affinities and Advanced Element's Unlocked said:
New Major: Fire (Mastered All Jutsu)
New Major: Water (Mastered All Jutsu)
New Advanced Element: Vapor
---------------------------------------------------------------------------------------------------------------

Equipment:
Equipment said:
Slot 01: Light Armor
Slot 02: Pouch - Tools
Slot 03: Kawarimi Target
Slot 04: Bloodrot Poison
---------------------------------------------------------------------------------------------------------------

Abilities:

Unlearning Weapon Mastery - Unarmed:
With continued battles, Miraku was always attempting to evolve his fighting style. For a while, he had felt like his quick movement allowed him to attack relentlessly when he found an opening, which lent itself well to his speed, but also cause him to spend more time looking for opportunities where he could find such an opening, as opposed to smaller openings, missing out on those chances which could possibly be more beneficial to him in the long run. After thinking it over, he realized it would be better to change this way of thinking for himself, making himself more versatile in combat situations so he could become more fluid in his fighting.

WC: 113

Learning: Stalker
Due to his speed, movement, techniques and overall fighting style, Miraku had found that keeping himself out of his opponents sights was highly beneficial to him. As such, learning to avoid their eyesight even after attacking only made him better at such feats. With great care in silencing his movements and practice staying ahead of his opponents thoughts and reactions due to his quicker than usual thinking, he found himself improving in a multitude of ways. He found it useful out of combat as well for intelligence gathering and assassinations where his target wasn't even aware of his presence to begin with for avoiding anyone who would become alerted to his actions.

WC: 112
---------------------------------------------------------------------------------------------------------------

Augment Purchases:

Already Owned: Vampiric, Chain Link, Swift, Trick Weapon(Unarmed), Swift, Vampiric, Pressure

Trick Weapon
Trick Weapon
Quick Switch
Quick Switch
Pressure
Silencer
Steady
Steady
Swift
Swift
Daze
Toxify
Wired

Cost: 2,400 Yen x 13 Augments = 31,200 Yen
Selling: 1 x Vampiric, 1 x Chain Link = 3,600 Yen

Total: 154,967 (Current Yen on Hand) - 31,200 Yen (Cost of New Augments) + 3,600 Yen (Yen from Selling Augments) = 127,367 Yen
 
Miraku said:
Starting by redoing my first two weapons, and making some more.

Weapons:

Yorukaze (Dagger), Kumorigachi (Sword) and their various grips.
EwX6J70.png

Weapon 1 said:
Name: Yorukaze
Damage Type: Unarmed - Handseals
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Trick Weapon(Slashing), Pressure, Swift

Weapon 2 said:
Name: Kumorigachi
Damage Type: Slashing - Supression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Trick Weapon(Unarmed), Vampiric, Swift

Weapon 3 said:
Name: Yorukaze - Vapor Grip
Damage Type: Unarmed - Handseals
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Trick Weapon(Slashing), Pressure, Silencer

Weapon 4 said:
Name: Yorukaze - Thoughtful Grip
Damage Type: Unarmed - Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Steady, Daze, Quick Switch

Weapon 5 said:
Name: Kumorigachi - Toxic Grip
Damage Type: Slashing - Supression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Toxify, Steady, Swift

Weapon 6 said:
Name: Yorukaze - Trip Grip
Damage Type: Unarmed - Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +2
Relevant Abilities: Weapon Attunement, Quickdraw

Augments: Swift, Wired, Quick Switch
---------------------------------------------------------------------------------------------------------------

Affinities:
Affinities and Advanced Element's Unlocked said:
New Major: Fire (Mastered All Jutsu)
New Major: Water (Mastered All Jutsu)
New Advanced Element: Vapor
---------------------------------------------------------------------------------------------------------------

Equipment:
Equipment said:
Slot 01: Light Armor
Slot 02: Pouch - Tools
Slot 03: Kawarimi Target
Slot 04: Bloodrot Poison
---------------------------------------------------------------------------------------------------------------

Abilities:

Unlearning Weapon Mastery - Unarmed:
With continued battles, Miraku was always attempting to evolve his fighting style. For a while, he had felt like his quick movement allowed him to attack relentlessly when he found an opening, which lent itself well to his speed, but also cause him to spend more time looking for opportunities where he could find such an opening, as opposed to smaller openings, missing out on those chances which could possibly be more beneficial to him in the long run. After thinking it over, he realized it would be better to change this way of thinking for himself, making himself more versatile in combat situations so he could become more fluid in his fighting.

WC: 113

Learning: Stalker
Due to his speed, movement, techniques and overall fighting style, Miraku had found that keeping himself out of his opponents sights was highly beneficial to him. As such, learning to avoid their eyesight even after attacking only made him better at such feats. With great care in silencing his movements and practice staying ahead of his opponents thoughts and reactions due to his quicker than usual thinking, he found himself improving in a multitude of ways. He found it useful out of combat as well for intelligence gathering and assassinations where his target wasn't even aware of his presence to begin with for avoiding anyone who would become alerted to his actions.

WC: 112
---------------------------------------------------------------------------------------------------------------

Augment Purchases:

Already Owned: Vampiric, Chain Link, Swift, Trick Weapon(Unarmed), Swift, Vampiric, Pressure

Trick Weapon
Trick Weapon
Quick Switch
Quick Switch
Pressure
Silencer
Steady
Steady
Swift
Swift
Daze
Toxify
Wired

Cost: 2,400 Yen x 13 Augments = 31,200 Yen
Selling: 1 x Vampiric, 1 x Chain Link = 3,600 Yen

Total: 154,967 (Current Yen on Hand) - 31,200 Yen (Cost of New Augments) + 3,600 Yen (Yen from Selling Augments) = 127,367 Yen

Dojo approved. Modding yen.
 
Noting Sensory Knowledge for Kinetic Genjutsu as of this training: https://www.ninpocho.com/viewtopic.php?p=286504#p286504

Also majors in Vapor, Gravity and Magnetic Jutdu as well as a minor in ANBU Jutsu
 
Since my Core Ability was changed from Quick Learner to Battlesmith here: https://www.ninpocho.com/threads/touka-hiraku-rikutsuchi-miraku-unretire.61998/

Allotting my 20 CA points as follows:

Battlesmith said:
Eternal Arms Mastery - Passive (3 points)
Masterwork - Passive (1 point) x2
Warforged Style - Physical Style (3 points)
Resolve - Ability Modification (3 points)
Armor Augmentation - Passive (2 points) ?
Craftsman - Dependent Special Move (2 points)
Aura Flare - Independent Special Move (3 points)
Trace Projection - Buffing Taijutsu (1 point, 1 to rank up)

Because of my CA, my Weapons need to be changed to fix their modifiers and their attributes.

Weapon 1 said:
Name: Yorukaze
Damage Type: Unarmed - Handseals & Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +4
Relevant Abilities: Weapon Attunement, Masterwork (Battlesmith), Eternal Arms Mastery (Battlesmith)

Augments: Trick Weapon(Slashing), Re-energize, Vangaurd

Weapon 2 said:
Name: Kumorigachi
Damage Type: Slashing - Supression & Bleeding
Damage Modifier: -5% Base Damage
Accuracy Modifier: +4
Relevant Abilities: Weapon Attunement, Masterwork (Battlesmith), Eternal Arms Mastery (Battlesmith)

Augments: Trick Weapon(Unarmed), Vampiric, Swift

Weapon 3 said:
Name: Yorukaze - Vapor Grip
Damage Type: Unarmed - Handseals & Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +4
Relevant Abilities: Weapon Attunement, Masterwork (Battlesmith), Eternal Arms Mastery (Battlesmith)

Augments: Trick Weapon(Slashing), Pressure, Silencer

Weapon 4 said:
Name: Yorukaze - Puppet Grip
Damage Type: Puppet - Suppression & Non-Offensive Jutsu cast with it modded 0.25 AP faster
Damage Modifier: -5% Base Damage
Accuracy Modifier: +4
Relevant Abilities: Weapon Attunement, Masterwork (Battlesmith), Eternal Arms Mastery (Battlesmith)

Augments: Steady, Re-energize, Vanguard

Weapon 5 said:
Name: Kumorigachi - Toxic Grip
Damage Type: Slashing - Supression & Bleeding
Damage Modifier: -5% Base Damage
Accuracy Modifier: +4
Relevant Abilities: Weapon Attunement, Masterwork (Battlesmith), Eternal Arms Mastery (Battlesmith)

Augments: Toxify, Steady, Swift

Weapon 6 said:
Name: Yorukaze - Trip Grip
Damage Type: Unarmed - Handseals & Suppression
Damage Modifier: -5% Base Damage
Accuracy Modifier: +4
Relevant Abilities: Weapon Attunement, Masterwork (Battlesmith), Eternal Arms Mastery (Battlesmith)

Augments: Swift, Wired, Quick Switch


Also need to add an augment to my Light Armor: Recovery Augment

As well as unlearning two of my abilities and replacing them.

Unlearning Quick Draw:

With Miraku's newly gained abilities as a battlesmith, he had learned to overcome his usual limits to his Quick Draw on his weaponry, able to push his body to the limit and found a way in which he was now able to instantly draw and sheath his weapon at will, though it came at more of a cost than it used to, taking a toll on his body, this had made it easier for him to use his weaponry as desired. His ability to do so had evolved into something new, and it had given his mind room to move forward with bigger and better techniques he planned to work on in the future.

WC: 114

Unlearning Mind Overflow:

Miraku had grown to a point where he hadn't been using his Genjutsu as much, his prowess leaning more towards his Taijutsu and Ninjutsu now, expanding his range of knowledge on elements of Ninjutsu had given him more utility than his Genjutsu originally had, such that his lessened use had cause his mental power when it came to Genjutsu to falter slightly. Realizing this, Miraku had thought long about whether he would be able to spread his time thin enough to work on so many aspects, but in the end decided he no longer wished to focus on such training, instead placing priority on different ideals so that he would be able to expand his arsenal of attacks in more preferred ways.

WC: 122

---

Now, to fill my two empty ability slots, I'd like to learn:

Implacable -

Having become a Battlesmith, Miraku had become quite adept with weaponry as well as equipment, working on forging and creating better weaponry and training in better gear. With such training, the Shinobi had become more adept at using his armor, especially in combat. Something he hadn't been so used to using in battle had now become second nature to him, and he no longer felt like it was holding him back. Wearing such heavy and well made gear, training with it day in and day out, had made him stronger, tougher, more equipped to deal with a wide variety of attacks his enemies may launch at him in the future.

WC: 110

Acrobatics -

With all his training in heavy gear all the time, Miraku's physical abilities had grown, his athletic abilities as well, able to jump, run, and move in general much more quickly and more flexible than ever before. This had given rise to more options for him in combat when attempting to avoid an enemies attack against him. Realizing this, he had continued to weight his gear down even more during training, as well as using his own Gravity jutsu on himself, he continued to improve his own bodies abilities so he would be able to open up more possibilities for himself on the battle field.

WC: 105
 

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