Roku said:Upgraded Lunar and Celestial Seals to Rank 3
https://www.ninpocho.com/viewtopic.php?p=246111#p246111
https://www.ninpocho.com/viewtopic.php?p=245562#p245562
Done.
Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
Roku said:Upgraded Lunar and Celestial Seals to Rank 3
https://www.ninpocho.com/viewtopic.php?p=246111#p246111
https://www.ninpocho.com/viewtopic.php?p=245562#p245562
Roku said:Changes due to 6.1:
-----------------------------
Kinjutsu - Hachimon
CA - Spiritualist
If Spiritualist outside of Medical Branch: Allowed access to learn all medical jutsus.
*Holy Weapon
*White Blessing x2
*Holy Embodiment
*Sacred Style
*Divinity Aura
*Clarity Strike
*Spiritual Chakra x2
*White Blaze
--------------------------------
Custom Class:
Primus' Holy Knight
HP: (60 +15) x 600 = 45,000
CP: (40 + 15) x 600 = 33,000
Class Bonus: Kinjutsu; +1 Dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC
-----------------------------------
Abilities:
0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Clarity
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Drop Hyperactive for Strategist
RP: His style would need to evolve once more, much like his body was at an accelerated pace. Once he needed to regulate his chakra consumption by further mastering it, but since his body was once more becoming his weapon it would not be nearly as necessary. Instead, he needed to change his mindset and become more strategic with his actions and preparations. He had a past and reputation for being reckless, hell he lost a hand due to it, but that was not a lifestyle he could sustain in the upcoming battle. Instead, he would need to counter the trickery and darkness with his cunning and skills, not just brute strength. He would need to use his power with some discretion for what the next move will be, so he would sit down and plan out his actions. With the information he had on all the named foes he would create his plan of action for each of them. Next, he would make plans based on different scenarios he had seen, scenarios that could occur and scenarios that might never occur. He had a mission to carry out and it would never succeed if he were to die due to poor planning.
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
------------------------
Creating the following weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.
Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure
Damage Type:
Unarmed - Handseals
Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
-------------
Remove all curse seals
Roku said:Small edit to Blue Aura: Please replace Recovery with Rough Divide.
Roku said:Completely missed that I could count Medical and ANBU jutsu as a "Master" and "Minor" affinity... for which I have a master and minor in Medical and a minor in ANBU (both of which I have had for a good while now xD)
Roku said:https://www.ninpocho.com/viewtopic.php?f=62&t=57924&p=306232#p306232
Through this I have changed my CA to Water Adept and will be taking the following:
[fontsize="12"]A shinobi with Water Adept is incredibly attuned with the elements of Water. They can perform acts like no normal shinobi, and harness water as both a destructive and restorative power.
Inner Reservoir<i></i> - Passive (2 points)
Ninjas with a water adept often have a deep inner reserve of power within them that responds especially with their connection to liquids. This chakra is fundamentally water-natured, and so cannot be used with any other jutsu.
Effect: Creates a second chakra pool equal to 25% of the user’s normal chakra pool. Only water jutsu can be cast from this chakra pool.
Master Water Manipulation<i></i> - Passive (3 points)
Restriction- C Rank and up
Master water adepts can generate water no matter where they are using any of their chakra, not just their special reserves; this makes their water jutsu more powerful than that of any other shinobi.
Effect: +15% Water Damage
Liquid Efficiency<i></i> - Boost (1 point) - x2
Restriction- Can only be purchased a maximum of 3 times.
Water is not always a luxury that is at hand. Vital as it is, conservation of water is essential, especially for one whose powers come from it. Water adepts with this ability can spend less chakra when using water jutsu, thereby conserving energy.
Effect: Water jutsu cost 5% less chakra, including maintain costs.
Tidal Wave<i></i> - Dependent Special Move (3 points)
Water always wins, in the end. It might not be the most showy of elements, but given enough time or volume water will eventually win out. Water adepts prefer to cut that whole 'time' thing out, focusing on the power of their element channeled from their natural skills.
Effect: Once per round, the user can convert a single-target water jutsu to an AoE attack with a 30x30 foot range. This attack costs +20% chakra, deals +10% damage due to the particular violence of the cast, and automatically targets two separate targets.
Water Absorb <i></i> - Passive (3 Points)
Restriction- Three water jutsu mastered
Its silly to assume that water users so innately tuned to their element could ever be harmed by it that much. In fact, they are so used to water that it even heals their wounds, acting as a natural balm for their injuries.
Effect: Level E and D Water jutsu heal the user for that much HP instead of damage. Take only 80% damage from level C Water jutsu. And 90% damage from level B Water jutsu.
Water Blessing<i></i> - Passive (3 Points)
The cool liquid employed in healing is such a soothing substance to them that some Water Affinitists actually heal from the rain. No matter how harsh the downpour, the user is calmly unruffled, absorbing the droplets as if it were their very lifeblood.
Effect: User recovers 3% Max HP every round they cast a water jutsu.
Aqua Charge <i></i> - Dependent Special Move (2 Points)
Restriction- Must have Inner Reservoir
A water user's jutsu can be charged up in order for them to unleash a tidal wave on their opponents. This is a specialty peculiar to water users who have an innate pool of the element's mystical chakra housed within them
Effect: By increasing the chakra cost for a water jutsu by +10%, they can increase the damage by +5% and accuracy by +.5. This move only works on offensive jutsu and may stack up to three times on a single jutsu. Jutsu used with this skill require the additional CP used to be from Inner Reservoir.
Liquid State<i></i> - Water Ninjutsu (1 point, 1 to rank up)
Restriction- A Rank and up
Through a keen understanding of water and all its various properties along with their innate connection, master water adepts can turn themselves into liquid, giving them resistances to various elements and near immunity to many forms of attack.
Rank 1: User becomes liquid and can take any shape of their choice, as long as the total volume remains the same. While liquid, physical attacks they make deal 50% damage. If the user has Water Absorb, they are immune to all Water jutsu and heal 30% damage from them as well as gaining +5%/+1 from water-based buffs; if not, they only heal 10% and become immune to water-based debuffs. Bleeding chance is reduced by 15%, and 5% extra to get to R5. All Taijutsu attacks deal 10% less damage to the user, and Called Shots are 10% less likely to succeed. User can use Healing Waters once per round whether they know it or not, and cannot target self with own water jutsu outside of Healing Waters. User takes 15% more damage from Lightning jutsu in this state and deals 10% more damage with Water jutsu.
Rank 2: User becomes liquid and can take any shape of their choice, as long as the total volume remains the same. While liquid, physical attacks they make deal 60% damage. If the user has Water Absorb, they are immune to all Water jutsu and heal 40% damage from them as well as gaining +5%/+1 from water-based buffs; if not, they only heal 20% and become immune to water-based debuffs. Bleeding chance is reduced by 20%, and 5% extra to get to R5. All Taijutsu attacks deal 15% less damage to the user, and Called Shots are 15% less likely to succeed. User can use Healing Waters once per round if they do not know it, and twice per round if they do. User cannot target self with own water jutsu outside of Healing Waters. User takes 10% more damage from Lightning jutsu in this state and deals 15% more damage with Water jutsu.
Cost: 2400CP and 3AP, 800CP/round to maintain
Notes:</I><I> This counts as a Chakra Armor.[/fontsize]
In that same link I changed my Kinjutsu from being Hachimon to being Jinchuuriki: Spiritual Water
I will also be changing my abilities up a bit:
0. Sentinel - ANBU Branch
0. Shinobi 101 - Visual Genjutsu -> Ninjutsu Accuracy
1. Called Shot - Change to ElementalistNew powers, new options. It was something he was truly having to cope with for the first time in a long time. Sure, some of his past transitions in body had dealt him a new unique skill set, but each time it seemed to revolve around his primary use of taijutsu. This new power, this growing mass of energy bubbling within him, was not something that was going to be used on taijutsu. No, now he had the opportunity to fire off attacks from a distance. Ninjutsu, while not completely foreign, was something he was going to have to get used to in his current condition. With this change of focus, he found that his ability to expedite a small trump card had also changed. Originally, he found that his mastery of his body allowed him to tap into a certain subset of Genjutsu that revolved around the body and physical touch. With his new powers shifting from that, it would appear that his ability to cast Genjutsu would also mildly shift. Instead of being able to tap into Kinetic illusions, it seemed that his nin focused skills seemed to pair better with Visual illusions. It was going to be a new and unique horizon for the every changing Sennin.
2. ClarityHitting someone until they were broken was always a rare treat for him. In fact, any primary taijutsu user would have loved that sort of thing. There was no bigger testament to your physical strength like using it to physically break your opponent. It would seem, however, that his focus would no longer be on such things. With the powers within him calling for a more ninjutsu focused strategy, he would not necessarily need to focus on hitting someone into a broken status, instead he wanted to focus on making his attacks utilizing the power dwelling from within him to make the most lasting impression as possible. For this he would need to utilize everything he had learned about not only ninjutsu over the course of his life but also utilize the knowledge he had on the elements that seemed to come to him naturally now. Mastering the affinities within him, the elements that he was attuned with, would allow him to summon forth attacks that could prove to be just as debilitating as his fist had once been. While most well trained shinobi could perform advanced versions of their ninjutsu, he had to find a way to surpass even that.
3. Acrobat - Change to Water Chakra Style
4. Healing FactorDodge, dodge and more dodging. It was a way of life for those that solely rested their laurels on taijutsu. Especially in a world were almost everyone else was shooting flames or gust of wind at you. Dodge still mattered for them to, but already being able to attack from a distance gave them some further opportunities that he had not been able to with his up close and personal attack plan. With this new power unlocked, however, he could shift further away from the constant need to dodge multiple times throughout a single encounter. Now he could still dodge, from a safer distance, while now applying much more pressure with his attacks. One way he had improved upon this new strategy was incorporating something old with something new. As a martial artist, he had been a heavy user of martial arts styles to improve his physical attacks, so within his mind it seemed to reason that he could do the same with ninjutsu abilities. Focusing all his efforts on using his physical stances and positioning to increase his ability to summon forth and utilize water based jutsu; it wasn't a simple task but a necessary one. Where there was a will, there was a way... and he was going to find that way.
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist - Change to Human Anatomy
His new form seemed to possess a power that he had not previously wielded. Originally there was a strong need to prep and strategize before the battle ever occurred, but now the strength flowing through him gave him a trump card that could be used on the fly. He was no longer required to get up close and personal with his opponents, but that did not mean he wanted to forgo punishing them. No, instead of planning out his attack in advanced, he would use a more freestyle approach to batter his opponents to a bloody pulp. This would require a knowledge of the human body, one he had been well versed in thanks to his past history as a taijutsu specialist. Knowing the limits of the body was also a necessary skill as a former user of the 8 Chakra Gates as someone inexperienced could have easily destroyed their body without much effort. It was almost mouth watering thinking of the pain he could inflict from three different facets: close range, mid range and now a long range attack. His limitations were slowly disappearing, his power was growing, and the fear he could instill should have been reaching the same level of intensity.
Leviathan
HP: (60+15) x (600) = 45000
CP: (45+15) x 600 = 36000
Class Bonus: Kinjutsu, +1 Accuracy
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save,
Low: Ranged Accuracy, Genjutsu DC, Melee Accuracy
Also from my training: I have purchased and mastered Vapor and Crystal AEs and have purchased 2 Additional AE cards from the ASP store.
Also would like to change a weapon:
The following changes to Blue Aura:
Effect:
1. Re-Energize
2. Special Composition: Water
3. Recovery
Damage Type:
Unarmed - Handseals
Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Roku said:Dropping Initiative for Jutsu Mastery:
The loss of utilizing his chakra gates came with more concerns than just the physical toll. His whole fighting style had been shaped around the usage of the gates, or more recently the utilization of his faux gates comprised of absorbed energy. His strategy required him to enter a fighting stance, unleash the gates and call forth his aura. Now, without the ability to use the gates, he would not need to take the time to consider how to best maneuver his initial stages of combat. The gates provided a huge benefit but the time needed to open them still create brief moments were he could not act, now he would no longer need to account for that time while still making sure to have his fighting stance and aura ready. This could be done without the need of rushing right off the bat, instead he could take more time in his training to focus and understand his ninjutsu. As noted, and self proclaimed by himself, his ninjutsu was his secondary form of jutsu. Due to neglect over the years, the fall off between his primary of taijutsu and his secondary of ninjutsu was extreme. He was needing to build up from almost an adolescent stage of ninjutsu efficiency to a near mastering of it. So that is what he would do; day and night until his ninjutsu were not just topnotch but also masterful.
Dropping Elemental Illusion for Hyperactive
If ninjutsu was his secondary and the drop off between it and taijutsu was titanic, then the separation between his physical fighting and his usage of illusions would be even greater. He at one time found a short cut for his usage of the skills and even uncovered means to increase their impact, but also realized he never truly utilized the jutsu or the ability. It was a waste and his current mindset was cutting waste. In that same vein, he had another efficiency problem to overcome; his chakra reserve. The energy required to complete a taijutsu was taxing at times but nothing in the same realm as ninjutsu. The use of entirely chakra based attacks was something that he noticed was winding him rather early in his training. In an effort to build upon this weakness, he would start training his chakra reserves, something he had not done in ages. His new means of fighting was a powerful but costly style, so he would over exert his chakra usage in training. He hoped that his body's natural energy worked in the same sense that a muscle would; you would need to rip and break the fibers to continue to grow it. Because of that, he began his exhaustive training to overclock his internal energy in hopes his wells might not necessarily grow, but maybe become quicker at replenishing.
Current Ninpocho Time:
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